diff --git a/Patch Notes Updates b/Patch Notes Updates new file mode 100644 index 0000000..1509447 --- /dev/null +++ b/Patch Notes Updates @@ -0,0 +1,213 @@ +Eaglymc Changelogs: + ~~~~~~~~~~~~~~~~~~~~ + + EaglyMC public beta changelog: + + - added the cherry wood type + - ores now drop their raw variants + - added copper ore + - added a placeholder structure for the pillager outpost + - added entity glow squid + - added entity bee + - new textures + - new placeholder gui (GuiRealms) + - item shield + - partial netherite gear + - deepslate and cobbled version + + Known issues: + + - the bee's texture is not rendered correctly + - there is some missing sounds for blocks like deepslate + - netherite gear is incomplete + - netherite gear's properties are the same as diamonds + - the shield's model is somehow a chest + - the shield does not block attacks yet + - the copper ore can be mined with a wooden pickaxe while it should be atleast a stone pickaxe + - copper ore doesn't generate naturally + - cherry wood does not burn with fire + - missing translations + - missing crafting recipe + + ~~~~~~ + + EaglyMC Eventual U1 changelog: + + - updated to eagler u40 + - fixed a bug where the glow ink sac conflicts with the raw gold item + - made some aspects more accurate to minecraft 1.20 + - added missing translations + - cherry wood now burns + - added netherite boots + - completed netherite set + - netherite properties are now accurate + - added deepslate sound + - added missing entity living sound + - boat no longer breaks into pieces(colliding,falling) + - boat is now faster on ice,and some other tweaks on normal ground + - boat no longer goes to the direction where the player is looking + instead the boat is completely controlled by WASD keys. + - player no longer takes damage when falling on a boat + - COPPER ORE GENERATES NATURALLY!!! + - added missing crafting recipes + - added ancient debris + - made EPK smaller + compressed some audio + - copper ore can no longer can be mined with a wooden pickaxe + - added warden + - removed deep dark related features(too much lag)will prob fix one day tho + - rearranged workspace(very interesting) + - added basic Warden implementation + - added basic Sniffer implementation + - fixed bee's texture + - added SWIMMING!!!! + - added missing sound for entity bee + - made spawn egg colors accurate + - changed the client Brand from eagler to eaglymc (server owners should now be able to blacklist eaglymc users at joining their servers with the origin blacklist plugin) + - made background panorama clearer + + Known Issues: + + - Glow squid doesn't glow anymore + - entities bee, warden, sniffer have no ai + - swimming animation is broken + - the Sniffer has a missing texture layer + - warden takes knockback + - shield model is still broken + - boat still uses the old model + - ancient debris doesn't generate for some goofy ahh reason + - the warden's heart animation is incorrect(but I kinda like it) + - using a boat on normal ice for some goofy aah reason is slow(works on packed ice tho) + - for the love of GOD the shield is not yet functional + + ~~~~~ + + EaglyMC Eventual U2 changelog: + + - added the totem of undying + - updated to eaglercraftx u41 + - updated spawn egg colors + - changed the early loading screen image(a bit) + - kinda added the offhand + - added the end crystal as an item + - the shield now actually works! + - changed warden's hitbox + - added mending + - removed enchanted mutton :( + - removed wrong netherite crafting recipes + - fixed shaders on linux desktop runtime (eaglercraft commit 5c8e0408e7) + - updated to u42 + - added a new section for my experimental features + - added /choco command + - added my cool flappy bird clone + - updated to u43 + - randomized splash screens with older/newer versions + + known issues: + + - piglin cannot be spawned(for some reason) + - fox cannot be spawned(for some reason) + - you can add mending to any items + - enderman's animation is a mess + + ~~~~~ + + EaglyMC Eventual U3 changelog: + + - fixed issue with totem where it would activate without even holding it in hand + - added the elytra + - added magma block + - ancient debris now actually generates in the nether + - added a text box that renders a description when the mouse hovers over the buttons in "chocofush's experimental" features menu gui (kinda like tool tips) + - gave the chocofush item a costume tool tip + - enchanting table now emits a light level of 7 (from 1.18 apparently) + - fixed an issue with one of the splash screen not rendering correctly + - experimental EaglyBridge protocol + - added cool chicken(can be accessed from the chocofush's misc stuff gui) + + Known Issues: + + - elytra's gliding logic is a bit broken + - magma block for some reason doesn't pull down entities + - magma block's bubble pillar only renders if the player is stepping directly on it under water + - the player model texture is messed up on the edit profile menu after a while(idk how to fix it,in fact I don't even know where it came from) + + ~~~~~ + + EaglyMC Eventual U4 changelog: + + - optimized minecraft's chunk rendering code(hopefully will boost fps idk) + - added patch notes + - added base 1.18+ generation,COMPLETELY BROKEN(can be accessed in the world types options) + - implemented a small part of EaglyBridge + - new minigame eaglytale + + Known issues: + + - 1.18 gen crashes the game + + ~~~~~ + + EaglyMC Eventual U5 changelog: + + - disabled "EaglyMC 1.20" world type(caused way too many issues and doesn't even work!) + - added Farlands generation!(can be accessed in the world type settings) + - added some cool easter eggs(which only a few people know) + - updated to u44 (wasm stuff) + + ~~~~~ + + EaglyMC Eventual U6 changelog: + + - fixed the messed up player model in the edit profile menu(issue from eaglymc u3) + - changed the local storage directory(eaglymc will no longer interfere with normal eaglercraft saves) + - added warnings about game speed issues with minigames + - changed the title in Chocofush Experimental Features GUI + - added the old walking animation as a toggleable feature + - offhand can now actually be disabled + - added community requested capes + - new minigame "Cow Hunt" + - added popup notification manager + - updated to u45 + - added missing golem and wither spawn eggs + - added the Iron Golem's cracking mechanic + - added Rana as a FNAW skin + - made netherite fireproof + - stripped logs and mechanic + - changed the names of some blocks to match 1.20.1 + - updated to u46 + - fixed enderman's broken model + - added Termina from Majora's Mask as a FNAW skin + - glow squid glows again + - fixed swimming animation + - fixed swimming mechanic(player must be at least 0.6 deep in water to swim) + - optimizations + - new entity Salmon(with ai + spawning) + - greatly shortened CREDITS.txt + - added anti-skidding defense mechanism + - added new mob axolotl + ai + - added new mob phantom + ai & spawning + - updated warden's model + - new command /summondummy + - new mob Vindicator + ai + - removed EaglerXbungee download button + - removed elytra gliding + - updated to u47 + - new block dirt path + - shovel flattening + - subtitles(accessible in sound settings) + - updated to u48 + - fixed the huge amounts of underscores written on the offline download generated by the boot menu + - slightly reduced file size + - replaced gravel with dirt paths in villages + - updated to u49 + + Known issues: + + - you cannot bucket an axolotl + - axolotl ai is incomplete(but already pretty good) + - subtitles are inaccurate(but still pretty cool) + - stripped spruce log's item model is funny + - armor with old walking animation and swimming don't align + - warden's rendering is a bit weird when invisible + - warden's ear rendering hides other entities + - phantom ai might get stuck sometimes