Eaglymc Changelogs: ~~~~~~~~~~~~~~~~~~~~ EaglyMC public beta changelog: - added the cherry wood type - ores now drop their raw variants - added copper ore - added a placeholder structure for the pillager outpost - added entity glow squid - added entity bee - new textures - new placeholder gui (GuiRealms) - item shield - partial netherite gear - deepslate and cobbled version Known issues: - the bee's texture is not rendered correctly - there is some missing sounds for blocks like deepslate - netherite gear is incomplete - netherite gear's properties are the same as diamonds - the shield's model is somehow a chest - the shield does not block attacks yet - the copper ore can be mined with a wooden pickaxe while it should be atleast a stone pickaxe - copper ore doesn't generate naturally - cherry wood does not burn with fire - missing translations - missing crafting recipe ~~~~~~ EaglyMC Eventual U1 changelog: - updated to eagler u40 - fixed a bug where the glow ink sac conflicts with the raw gold item - made some aspects more accurate to minecraft 1.20 - added missing translations - cherry wood now burns - added netherite boots - completed netherite set - netherite properties are now accurate - added deepslate sound - added missing entity living sound - boat no longer breaks into pieces(colliding,falling) - boat is now faster on ice,and some other tweaks on normal ground - boat no longer goes to the direction where the player is looking instead the boat is completely controlled by WASD keys. - player no longer takes damage when falling on a boat - COPPER ORE GENERATES NATURALLY!!! - added missing crafting recipes - added ancient debris - made EPK smaller + compressed some audio - copper ore can no longer can be mined with a wooden pickaxe - added warden - removed deep dark related features(too much lag)will prob fix one day tho - rearranged workspace(very interesting) - added basic Warden implementation - added basic Sniffer implementation - fixed bee's texture - added SWIMMING!!!! - added missing sound for entity bee - made spawn egg colors accurate - changed the client Brand from eagler to eaglymc (server owners should now be able to blacklist eaglymc users at joining their servers with the origin blacklist plugin) - made background panorama clearer Known Issues: - Glow squid doesn't glow anymore - entities bee, warden, sniffer have no ai - swimming animation is broken - the Sniffer has a missing texture layer - warden takes knockback - shield model is still broken - boat still uses the old model - ancient debris doesn't generate for some goofy ahh reason - the warden's heart animation is incorrect(but I kinda like it) - using a boat on normal ice for some goofy aah reason is slow(works on packed ice tho) - for the love of GOD the shield is not yet functional ~~~~~ EaglyMC Eventual U2 changelog: - added the totem of undying - updated to eaglercraftx u41 - updated spawn egg colors - changed the early loading screen image(a bit) - kinda added the offhand - added the end crystal as an item - the shield now actually works! - changed warden's hitbox - added mending - removed enchanted mutton :( - removed wrong netherite crafting recipes - fixed shaders on linux desktop runtime (eaglercraft commit 5c8e0408e7) - updated to u42 - added a new section for my experimental features - added /choco command - added my cool flappy bird clone - updated to u43 - randomized splash screens with older/newer versions known issues: - piglin cannot be spawned(for some reason) - fox cannot be spawned(for some reason) - you can add mending to any items - enderman's animation is a mess ~~~~~ EaglyMC Eventual U3 changelog: - fixed issue with totem where it would activate without even holding it in hand - added the elytra - added magma block - ancient debris now actually generates in the nether - added a text box that renders a description when the mouse hovers over the buttons in "chocofush's experimental" features menu gui (kinda like tool tips) - gave the chocofush item a costume tool tip - enchanting table now emits a light level of 7 (from 1.18 apparently) - fixed an issue with one of the splash screen not rendering correctly - experimental EaglyBridge protocol - added cool chicken(can be accessed from the chocofush's misc stuff gui) Known Issues: - elytra's gliding logic is a bit broken - magma block for some reason doesn't pull down entities - magma block's bubble pillar only renders if the player is stepping directly on it under water - the player model texture is messed up on the edit profile menu after a while(idk how to fix it,in fact I don't even know where it came from) ~~~~~ EaglyMC Eventual U4 changelog: - optimized minecraft's chunk rendering code(hopefully will boost fps idk) - added patch notes - added base 1.18+ generation,COMPLETELY BROKEN(can be accessed in the world types options) - implemented a small part of EaglyBridge - new minigame eaglytale Known issues: - 1.18 gen crashes the game ~~~~~ EaglyMC Eventual U5 changelog: - disabled "EaglyMC 1.20" world type(caused way too many issues and doesn't even work!) - added Farlands generation!(can be accessed in the world type settings) - added some cool easter eggs(which only a few people know) - updated to u44 (wasm stuff) ~~~~~ EaglyMC Eventual U6 changelog: - fixed the messed up player model in the edit profile menu(issue from eaglymc u3) - changed the local storage directory(eaglymc will no longer interfere with normal eaglercraft saves) - added warnings about game speed issues with minigames - changed the title in Chocofush Experimental Features GUI - added the old walking animation as a toggleable feature - offhand can now actually be disabled - added community requested capes - new minigame "Cow Hunt" - added popup notification manager - updated to u45 - added missing golem and wither spawn eggs - added the Iron Golem's cracking mechanic - added Rana as a FNAW skin - made netherite fireproof - stripped logs and mechanic - changed the names of some blocks to match 1.20.1 - updated to u46 - fixed enderman's broken model - added Termina from Majora's Mask as a FNAW skin - glow squid glows again - fixed swimming animation - fixed swimming mechanic(player must be at least 0.6 deep in water to swim) - optimizations - new entity Salmon(with ai + spawning) - greatly shortened CREDITS.txt - added anti-skidding defense mechanism - added new mob axolotl + ai - added new mob phantom + ai & spawning - updated warden's model - new command /summondummy - new mob Vindicator + ai - removed EaglerXbungee download button - removed elytra gliding - updated to u47 - new block dirt path - shovel flattening - subtitles(accessible in sound settings) - updated to u48 - fixed the huge amounts of underscores written on the offline download generated by the boot menu - slightly reduced file size - replaced gravel with dirt paths in villages - updated to u49 Known issues: - you cannot bucket an axolotl - axolotl ai is incomplete(but already pretty good) - subtitles are inaccurate(but still pretty cool) - stripped spruce log's item model is funny - armor with old walking animation and swimming don't align - warden's rendering is a bit weird when invisible - warden's ear rendering hides other entities - phantom ai might get stuck sometimes