Compare commits
No commits in common. "master" and "1.0.0.1" have entirely different histories.
9 changed files with 814 additions and 1161 deletions
|
|
@ -1,4 +0,0 @@
|
|||
[*.cs]
|
||||
|
||||
# CA1822: Member als statisch markieren
|
||||
dotnet_diagnostic.CA1822.severity = none
|
||||
21
ExeToBat.sln
21
ExeToBat.sln
|
|
@ -1,14 +1,9 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32929.385
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28010.2036
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ExeToBat", "ExeToBat\ExeToBat.csproj", "{97ED5369-CCC1-4EAD-B316-97FB983E0A62}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1E4294A3-12F4-4F45-93B3-05D31958042B}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ExeToBat", "ExeToBat\ExeToBat.csproj", "{04F45237-23C8-4EE6-B61C-6C47B9979A4B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
@ -16,15 +11,15 @@ Global
|
|||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{97ED5369-CCC1-4EAD-B316-97FB983E0A62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{97ED5369-CCC1-4EAD-B316-97FB983E0A62}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{97ED5369-CCC1-4EAD-B316-97FB983E0A62}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{97ED5369-CCC1-4EAD-B316-97FB983E0A62}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{04F45237-23C8-4EE6-B61C-6C47B9979A4B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{04F45237-23C8-4EE6-B61C-6C47B9979A4B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{04F45237-23C8-4EE6-B61C-6C47B9979A4B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{04F45237-23C8-4EE6-B61C-6C47B9979A4B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {9F9811F2-7CC0-4D74-8D4A-51D126D13ECD}
|
||||
SolutionGuid = {4AA99DAC-6B37-42AF-8FB7-8394329BD79A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
|||
6
ExeToBat/App.config
Normal file
6
ExeToBat/App.config
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
</configuration>
|
||||
720
ExeToBat/BatGen.cs
Normal file
720
ExeToBat/BatGen.cs
Normal file
|
|
@ -0,0 +1,720 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace ExeToBat
|
||||
{
|
||||
static class Generator
|
||||
{
|
||||
public const int chunk = 8000;
|
||||
|
||||
public static List<SourceFile> Sources = new List<SourceFile>();
|
||||
|
||||
static void Main() => MainMenu();
|
||||
|
||||
static void MainMenu()
|
||||
{
|
||||
Dictionary<string, Action> options = new Dictionary<string, Action> {
|
||||
{ "Files", ChooseSource },
|
||||
{ "Generate", () => BuildBat(Sources, "output.bat") }
|
||||
};
|
||||
|
||||
new ListMenu<string>(options.Keys.ToList())
|
||||
{
|
||||
DisplayTitle = (List<string> Options) => Console.WriteLine("ExeToBat > Main"),
|
||||
DisplayEntry = (List<string> Options, int index, int i) =>
|
||||
{
|
||||
Console.WriteLine("[{0}] {1}", i, Options[index]);
|
||||
},
|
||||
HandleEntry = (List<string> Options, int index) =>
|
||||
{
|
||||
if (options.ContainsKey(Options[index]))
|
||||
{
|
||||
options[Options[index]]();
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
ExitEntry = "Exit",
|
||||
|
||||
}.Show();
|
||||
}
|
||||
|
||||
static void ChooseSource()
|
||||
{
|
||||
new ListMenu<SourceFile>(Sources)
|
||||
{
|
||||
DisplayTitle = (List<SourceFile> sources) =>
|
||||
{
|
||||
Console.WriteLine("ExeToBat > Main > Files");
|
||||
Console.WriteLine("[{0}] ({1})", Convert.ToString(0).PadLeft(Convert.ToString(sources.Count).Length, ' '), "Add Files");
|
||||
},
|
||||
DisplayEntry = (List<SourceFile> sources, int index, int i) =>
|
||||
Console.WriteLine("[{0}] {1}",
|
||||
Convert.ToString(i).PadLeft(
|
||||
Convert.ToString(sources.Count).Length, ' '),
|
||||
Path.GetFileName(sources[index].File)),
|
||||
ZeroEntry = (List<SourceFile> sources) =>
|
||||
{
|
||||
AddSource();
|
||||
return false;
|
||||
},
|
||||
HandleEntry = (List<SourceFile> sources, int index) =>
|
||||
{
|
||||
ManageSource(sources[index]);
|
||||
return false;
|
||||
},
|
||||
RefreshEntries = (List<SourceFile> sources) => Sources,
|
||||
|
||||
}.Show();
|
||||
}
|
||||
|
||||
static void AddSource()
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
|
||||
Console.Clear();
|
||||
Console.WriteLine("ExeToBat > Main > Files > Add");
|
||||
Console.Write("\n");
|
||||
Console.Write("{0}> ", "File/Folder");
|
||||
string input = Console.ReadLine();
|
||||
|
||||
input.Trim();
|
||||
input = input.Replace("\"", "");
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
switch (input)
|
||||
{
|
||||
case var i when Directory.Exists(i):
|
||||
IsInputValid = true;
|
||||
foreach (string file in Directory.GetFiles(input))
|
||||
{
|
||||
Sources.Add(new SourceFile(file));
|
||||
}
|
||||
break;
|
||||
|
||||
case var i when File.Exists(i):
|
||||
IsInputValid = true;
|
||||
Sources.Add(new SourceFile(input));
|
||||
break;
|
||||
|
||||
default:
|
||||
ResetInput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
IsInputValid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ManageSource(SourceFile source)
|
||||
{
|
||||
Dictionary<string, Func<bool>> options = new Dictionary<string, Func<bool>>
|
||||
{
|
||||
{"Edit", () => {
|
||||
ModifySource(source);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
{ "Position", () => {
|
||||
EditPosition(source);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
{ "Delete", () => {
|
||||
Sources.Remove(source);
|
||||
return true;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
new ListMenu<string>(options.Keys.ToList())
|
||||
{
|
||||
DisplayTitle = (List<string> Options) => Console.WriteLine("ExeToBat > Main > Files > {0}", Path.GetFileName(source.File)),
|
||||
DisplayEntry = (List<string> Options, int index, int i) => Console.WriteLine("[{0}] {1}", i, Options[index]),
|
||||
HandleEntry = (List<string> Options, int index) =>
|
||||
{
|
||||
if (options.ContainsKey(Options[index]))
|
||||
{
|
||||
return options[Options[index]]();
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
}.Show();
|
||||
}
|
||||
|
||||
static void ModifySource(SourceFile source)
|
||||
{
|
||||
|
||||
// this could be solved better with an enum
|
||||
|
||||
Dictionary<string, Action> options()
|
||||
{
|
||||
Dictionary<string, Action> opts = new Dictionary<string, Action> {
|
||||
{"File", () => { } },
|
||||
{"Extraction directory", () => EditExtraction(source)},
|
||||
{"Execute after extraction", () => source.Execute = !source.Execute },
|
||||
};
|
||||
if (source.Execute)
|
||||
{
|
||||
opts.Add("Parameters", () => EditParameters(source));
|
||||
opts.Add("Wait for exit", () => source.Wait = !source.Wait);
|
||||
}
|
||||
if (source.Execute && source.Wait) { opts.Add("Delete after execution", () => source.Delete = !source.Delete); }
|
||||
return opts;
|
||||
}
|
||||
|
||||
Dictionary<string, string> ValueMap = new Dictionary<string, string>
|
||||
{
|
||||
{ "File", "File" },
|
||||
{ "Extraction directory", "Directory" },
|
||||
{ "Execute after extraction", "Execute" },
|
||||
{ "Parameters", "Parameters" },
|
||||
{ "Wait for exit", "Wait"},
|
||||
{ "Delete after execution", "Delete"},
|
||||
};
|
||||
|
||||
new ListMenu<string>(options().Keys.ToList())
|
||||
{
|
||||
DisplayTitle = (List<string> Options) => Console.WriteLine("ExeToBat > Main > Files > {0} > Edit", Path.GetFileName(source.File)),
|
||||
DisplayEntry = (List<string> Options, int index, int i) =>
|
||||
{
|
||||
int MaxLength = options().Keys.Select(x => x.Length).Max();
|
||||
Console.WriteLine("[{0}] {1} | {2}", i, Options[index].PadRight(MaxLength, ' '), source.GetType().GetProperty(ValueMap[Options[index]]).GetValue(source).ToString());
|
||||
},
|
||||
HandleEntry = (List<string> Options, int index) =>
|
||||
{
|
||||
if (options().ContainsKey(Options[index]))
|
||||
{
|
||||
options()[Options[index]]();
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
RefreshEntries = (List<string> Options) => options().Keys.ToList(),
|
||||
|
||||
}.Show();
|
||||
|
||||
}
|
||||
|
||||
static void EditExtraction(SourceFile source)
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("ExeToBat > Main > Files > {0} > Edit > Extraction", Path.GetFileName(source.File));
|
||||
Console.Write("\n");
|
||||
Console.WriteLine("Documentation: ");
|
||||
Console.WriteLine("https://ss64.com/nt/syntax-variables.html");
|
||||
Console.WriteLine("https://ss64.com/nt/syntax-args.html");
|
||||
Console.Write("\n");
|
||||
Console.Write("{0}> ", "Directory");
|
||||
string input = Console.ReadLine();
|
||||
|
||||
input.Trim();
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
source.Directory = input;
|
||||
IsInputValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsInputValid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void EditParameters(SourceFile source)
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("ExeToBat > Main > Files > {0} > Edit > Parameters", Path.GetFileName(source.File));
|
||||
Console.Write("\n");
|
||||
Console.Write("{0}> ", "Parameters");
|
||||
string input = Console.ReadLine();
|
||||
|
||||
input.Trim();
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
source.Parameters = input;
|
||||
IsInputValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsInputValid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void EditPosition(SourceFile source)
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("ExeToBat > Main > Files > {0} > Position : {1}", Path.GetFileName(source.File), Sources.IndexOf(source));
|
||||
|
||||
Console.Write("\n");
|
||||
Console.Write("{0}> ", "New index");
|
||||
string input = Console.ReadLine();
|
||||
|
||||
if (int.TryParse(input, out int index))
|
||||
{
|
||||
if (index < Sources.Count)
|
||||
{
|
||||
Sources.Remove(source);
|
||||
Sources.Insert(index, source);
|
||||
IsInputValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
IsInputValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void BuildBat(List<SourceFile> sources, string outputFile)
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine("ExeToBat > Main > Generate");
|
||||
|
||||
if (Sources.Any())
|
||||
{
|
||||
using (StreamWriter writer = new StreamWriter(outputFile))
|
||||
{
|
||||
Console.WriteLine("[Preparing] basic batch structure...");
|
||||
writer.WriteLine("@echo off");
|
||||
writer.WriteLine(":: Auto-generated batch file by ExeToBat ::");
|
||||
writer.WriteLine("");
|
||||
|
||||
foreach (SourceFile source in sources)
|
||||
{
|
||||
Console.WriteLine("[ Reading ] {0}", source.File);
|
||||
List<string> fileChunks = Convert.ToBase64String(File.ReadAllBytes(source.File)).Chunks(chunk).ToList();
|
||||
string tempFile = Path.Combine("%temp%", source.Resource);
|
||||
writer.WriteLine("(");
|
||||
|
||||
int pos = 0;
|
||||
foreach (string part in fileChunks)
|
||||
{
|
||||
pos++;
|
||||
Console.Write("[ Writing ] {0} part {1}/{2}\r", Path.GetFileName(source.File), pos.ToString().PadLeft(fileChunks.Count.ToString().Length, '0'), fileChunks.Count);
|
||||
writer.WriteLine(string.Format("echo {0}", part));
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
writer.WriteLine(string.Format(") >> \"{0}\"", tempFile));
|
||||
writer.WriteLine("");
|
||||
|
||||
Console.WriteLine("[ Writing ] decode mechanism");
|
||||
writer.WriteLine(string.Format("certutil -decode \"{0}\" \"{1}\" >nul 2>&1", tempFile, Path.Combine(source.Directory, Path.GetFileName(source.File))));
|
||||
writer.WriteLine(string.Format("del /f /q \"{0}\" >nul 2>&1", tempFile));
|
||||
writer.WriteLine("");
|
||||
|
||||
if (source.Execute)
|
||||
{
|
||||
string wait;
|
||||
if (source.Wait) { wait = " /wait"; } else { wait = " "; }
|
||||
Console.WriteLine("[ Writing ] execute mechanism");
|
||||
writer.WriteLine(string.Format("start{0} \"\" \"cmd /c {1}\" {2}", wait, Path.Combine(source.Directory, Path.GetFileName(source.File)), source.Parameters));
|
||||
if (source.Wait)
|
||||
{
|
||||
Console.WriteLine("[ Writing ] wait mechanism");
|
||||
if (source.Delete)
|
||||
{
|
||||
Console.WriteLine("[ Writing ] delete mechanism");
|
||||
writer.WriteLine(string.Format("del /f /q \"{0}\" >nul 2>&1", Path.Combine(source.Directory, Path.GetFileName(source.File))));
|
||||
writer.WriteLine("");
|
||||
}
|
||||
}
|
||||
|
||||
writer.WriteLine("");
|
||||
|
||||
}
|
||||
|
||||
writer.Flush();
|
||||
Console.WriteLine("[Generated] {0}", Path.GetFileName(source.File));
|
||||
|
||||
}
|
||||
|
||||
Console.WriteLine("[Generated] All done");
|
||||
|
||||
Console.WriteLine("Press anything...");
|
||||
Console.ReadKey();
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("No files specified");
|
||||
Wait(500);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class SourceFile
|
||||
{
|
||||
public string File { get; set; }
|
||||
public bool Execute { get; set; } = false;
|
||||
public bool Wait { get; set; } = false;
|
||||
public bool Delete { get; set; } = false;
|
||||
public string Resource { get; set; } = GenTemp();
|
||||
public string Directory { get; set; } = "%~dp0";
|
||||
public string Parameters { get; set; } = "";
|
||||
|
||||
|
||||
public SourceFile(string file)
|
||||
{
|
||||
File = file;
|
||||
}
|
||||
|
||||
static public string GenTemp()
|
||||
{
|
||||
return string.Format($"res_{new Random().Next(1000, 10000)}.b64");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static string[] Chunks(this string toSplit, int chunkSize)
|
||||
{
|
||||
int stringLength = toSplit.Length;
|
||||
|
||||
int chunksRequired = (int)Math.Ceiling(stringLength / (decimal)chunkSize);
|
||||
var stringArray = new string[chunksRequired];
|
||||
|
||||
int lengthRemaining = stringLength;
|
||||
|
||||
for (int i = 0; i < chunksRequired; i++)
|
||||
{
|
||||
int lengthToUse = Math.Min(lengthRemaining, chunkSize);
|
||||
int startIndex = chunkSize * i;
|
||||
stringArray[i] = toSplit.Substring(startIndex, lengthToUse);
|
||||
|
||||
lengthRemaining -= lengthToUse;
|
||||
}
|
||||
|
||||
return stringArray;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static void Wait(int ms)
|
||||
{
|
||||
using (System.Threading.ManualResetEvent wait = new System.Threading.ManualResetEvent(false))
|
||||
{
|
||||
wait.WaitOne(ms);
|
||||
}
|
||||
}
|
||||
|
||||
public class ListMenu<T>
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// CLOE (Command-line List Options Enumerator).
|
||||
/// <para>Turns a List<T> into a menu of options. Each list item is asigned a number. Provides several callbacks to customise the menu.</para>
|
||||
/// </summary>
|
||||
/// <param name="entries">List of objects you want to display</param>
|
||||
public ListMenu(List<T> entries)
|
||||
{
|
||||
Entries = entries;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The prompt that is displayed to the user.
|
||||
/// </summary>
|
||||
public string Prompt = "Choose";
|
||||
|
||||
/// <summary>
|
||||
/// The string to be displayed for the option to exit the menu.
|
||||
/// </summary>
|
||||
public string ExitEntry = "Back";
|
||||
|
||||
/// <summary>
|
||||
/// The key the user has to press to exit the menu.
|
||||
/// </summary>
|
||||
public char ExitKey = 'q';
|
||||
|
||||
/// <summary>
|
||||
/// Wether or not the user can exit the menu.
|
||||
/// </summary>
|
||||
public bool UserCanExit = true;
|
||||
|
||||
|
||||
private List<T> Entries;
|
||||
|
||||
/// <summary>
|
||||
/// The function that processes the chosen menu entries.
|
||||
/// </summary>
|
||||
public Func<List<T>, int, bool> HandleEntry = (entries, index) =>
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine(entries[index]);
|
||||
Wait(200);
|
||||
return false;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The function that displays the menu title.
|
||||
/// </summary>
|
||||
public Action<List<T>> DisplayTitle = (entries) => { };
|
||||
|
||||
/// <summary>
|
||||
/// The function that displays the entry to the user.
|
||||
/// </summary>
|
||||
public Action<List<T>, int, int> DisplayEntry = (entries, index, num) =>
|
||||
{
|
||||
Console.WriteLine("[{0}] {1}", Convert.ToString(num).PadLeft(Convert.ToString(entries.Count).Length, ' '), entries[index]);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The function to update the list of entries.
|
||||
/// </summary>
|
||||
public Func<List<T>, List<T>> RefreshEntries = (entries) =>
|
||||
{
|
||||
return entries;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The function that is called when 0th entry in the list is chosen.
|
||||
/// <para>Display this entry with the title function.</para>
|
||||
/// </summary>
|
||||
public Func<List<T>, bool> ZeroEntry = (entries) =>
|
||||
{
|
||||
ResetInput();
|
||||
return false;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Display the menu.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ListMenu<T> Show()
|
||||
{
|
||||
string readInput = string.Empty;
|
||||
bool MenuExitIsPending = false;
|
||||
while (!MenuExitIsPending)
|
||||
{
|
||||
Console.Clear();
|
||||
int printedEntries = 0;
|
||||
Entries = RefreshEntries(Entries);
|
||||
DisplayTitle(Entries);
|
||||
if (Entries.Any())
|
||||
{
|
||||
int num = 0;
|
||||
foreach (T entry in Entries)
|
||||
{
|
||||
num++;
|
||||
if (string.IsNullOrEmpty(readInput) || Convert.ToString(num).StartsWith(readInput))
|
||||
{
|
||||
DisplayEntry(Entries, Entries.IndexOf(entry), num);
|
||||
printedEntries++;
|
||||
}
|
||||
|
||||
if (Entries.Count > Console.WindowHeight - 5)
|
||||
{
|
||||
if (printedEntries >= Console.WindowHeight - (5 + 1))
|
||||
{
|
||||
Console.WriteLine("[{0}] +{1}", ".".PadLeft(Convert.ToString(Entries.Count).Length, '.'), Entries.Count);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (printedEntries == Console.WindowHeight - 5)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (UserCanExit)
|
||||
{
|
||||
Console.WriteLine("[{0}] {1}", Convert.ToString(ExitKey).PadLeft(Convert.ToString(Entries.Count).Length, ' '), ExitEntry);
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
|
||||
bool InputIsValid = false;
|
||||
while (!InputIsValid)
|
||||
{
|
||||
Console.Write("{0}> {1}", Prompt, readInput);
|
||||
ConsoleKeyInfo input = Console.ReadKey();
|
||||
Wait(20);
|
||||
int choiceNum = -1;
|
||||
switch (input)
|
||||
{
|
||||
case var key when key.KeyChar.Equals(ExitKey):
|
||||
if (UserCanExit)
|
||||
{
|
||||
Console.WriteLine();
|
||||
InputIsValid = true;
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine();
|
||||
ResetInput();
|
||||
}
|
||||
break;
|
||||
|
||||
case var key when key.Key.Equals(ConsoleKey.Backspace):
|
||||
if (!string.IsNullOrEmpty(readInput))
|
||||
{
|
||||
Console.Write("\b");
|
||||
readInput = readInput.Remove(readInput.Length - 1);
|
||||
}
|
||||
InputIsValid = true;
|
||||
break;
|
||||
|
||||
case var key when key.Key.Equals(ConsoleKey.Enter):
|
||||
if (!string.IsNullOrEmpty(readInput))
|
||||
{
|
||||
if (HandleEntry(Entries, (Convert.ToInt32(readInput) - 1)))
|
||||
{
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
readInput = string.Empty;
|
||||
}
|
||||
InputIsValid = true;
|
||||
break;
|
||||
|
||||
case var key when int.TryParse(key.KeyChar.ToString(), out choiceNum):
|
||||
Console.WriteLine();
|
||||
if (string.IsNullOrEmpty(readInput) && choiceNum.Equals(0))
|
||||
{
|
||||
InputIsValid = true;
|
||||
if (ZeroEntry(Entries))
|
||||
{
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Convert.ToInt32(readInput + Convert.ToString(choiceNum)) <= Entries.Count)
|
||||
{
|
||||
InputIsValid = true;
|
||||
int matchingEntries = 0;
|
||||
readInput = new System.Text.StringBuilder().Append(readInput).Append(Convert.ToString(choiceNum)).ToString();
|
||||
for (int i = 0; i < Entries.Count; i++)
|
||||
{
|
||||
if (Convert.ToString(i + 1).StartsWith(readInput) || Convert.ToString(i + 1) == readInput) { matchingEntries++; }
|
||||
}
|
||||
if ((readInput.Length == Convert.ToString(Entries.Count).Length) || (matchingEntries == 1))
|
||||
{
|
||||
if (HandleEntry(Entries, (Convert.ToInt32(readInput) - 1)))
|
||||
{
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
readInput = string.Empty;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
Console.WriteLine();
|
||||
ResetInput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A simple template to create Yes or No menus.
|
||||
/// </summary>
|
||||
/// <param name="title">The title of the menu.</param>
|
||||
/// <param name="Yes">The function to be called upon Yes</param>
|
||||
/// <param name="No">The function to be called upon No</param>
|
||||
public static void YesNoMenu(string title, Action Yes, Action No)
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
Console.Write("{0}? [{1}]> ", title, "Y/N");
|
||||
string Input = Console.ReadKey().KeyChar.ToString();
|
||||
Wait(20);
|
||||
Console.Write("\n");
|
||||
if (string.Equals(Input, "Y", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
IsInputValid = true;
|
||||
Yes();
|
||||
|
||||
}
|
||||
else if (string.Equals(Input, "N", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
IsInputValid = true;
|
||||
No();
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ResetInput(string error = "Input Invalid")
|
||||
{
|
||||
Console.Write(string.Format("[{0}] {1}", "Error", error));
|
||||
Wait(150);
|
||||
ClearCurrentConsoleLine();
|
||||
Console.SetCursorPosition(0, Console.CursorTop - 1);
|
||||
ClearCurrentConsoleLine();
|
||||
}
|
||||
|
||||
public static void ClearCurrentConsoleLine()
|
||||
{
|
||||
int currentLineCursor = Console.CursorTop;
|
||||
Console.SetCursorPosition(0, Console.CursorTop);
|
||||
Console.Write(new string(' ', Console.BufferWidth));
|
||||
Console.SetCursorPosition(0, currentLineCursor);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,485 +0,0 @@
|
|||
using static ExeToBat.Generator;
|
||||
using static System.ConsoleUtils;
|
||||
using Mono.Options;
|
||||
using System.Text.Json;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ExeToBat
|
||||
{
|
||||
class Console
|
||||
{
|
||||
public static void Main(string[] args) => new Console().Show(args);
|
||||
|
||||
public Console() { }
|
||||
|
||||
private readonly Generator generator = new();
|
||||
|
||||
public void Show(string[] args)
|
||||
{
|
||||
string? config = null;
|
||||
bool help = false;
|
||||
|
||||
OptionSet options =
|
||||
new()
|
||||
{
|
||||
{
|
||||
"c|config=",
|
||||
"the config file used for automatic generation",
|
||||
v => config = v
|
||||
},
|
||||
{ "h|help", "show this message and exit", v => help = v != null },
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
List<string> extra = options.Parse(args);
|
||||
if (help)
|
||||
{
|
||||
Help(options);
|
||||
}
|
||||
else if (config != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
generator.LoadConfig(GeneratorConfig.FromJson(File.ReadAllText(config)));
|
||||
Generate(interactive: false);
|
||||
}
|
||||
catch (Exception e) when (e is IOException || e is JsonException)
|
||||
{
|
||||
System.Console.WriteLine("Failed to load config {0}:\n{1}", config, e.Message);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainMenu();
|
||||
}
|
||||
}
|
||||
catch (OptionException e)
|
||||
{
|
||||
System.Console.WriteLine("Invalid arguments: {0}", e.Message);
|
||||
Help(options);
|
||||
}
|
||||
}
|
||||
|
||||
public void Show() => MainMenu();
|
||||
|
||||
private void Help(OptionSet options)
|
||||
{
|
||||
string version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? "";
|
||||
System.Console.WriteLine();
|
||||
System.Console.WriteLine(string.Format("ExeToBat {0}", version));
|
||||
System.Console.WriteLine();
|
||||
System.Console.WriteLine("From github.com/clragon/ExeToBat");
|
||||
System.Console.WriteLine("Licensed under GNUPL v3");
|
||||
System.Console.WriteLine();
|
||||
System.Console.WriteLine("Usage:");
|
||||
options.WriteOptionDescriptions(System.Console.Out);
|
||||
}
|
||||
|
||||
private void MainMenu()
|
||||
{
|
||||
Dictionary<string, Action> options =
|
||||
new()
|
||||
{
|
||||
{ "Files", ChooseSource },
|
||||
{ "Save config", SaveConfig },
|
||||
{ "Load config", LoadConfig },
|
||||
{ "Generate", Generate },
|
||||
};
|
||||
|
||||
new ListMenu<string>(options.Keys.ToList())
|
||||
{
|
||||
DisplayTitle = (Options) => System.Console.WriteLine("ExeToBat"),
|
||||
DisplayEntry = (Options, index, i) =>
|
||||
{
|
||||
System.Console.WriteLine("[{0}] {1}", i, Options[index]);
|
||||
},
|
||||
HandleEntry = (Options, index) =>
|
||||
{
|
||||
options[Options[index]]();
|
||||
return false;
|
||||
},
|
||||
ExitEntry = "Exit",
|
||||
}.Show();
|
||||
}
|
||||
|
||||
private void SaveConfig()
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
System.Console.Clear();
|
||||
System.Console.WriteLine("ExeToBat > Config > Save");
|
||||
System.Console.WriteLine();
|
||||
System.Console.Write("{0}> ", "Output File");
|
||||
string? input = System.Console.ReadLine();
|
||||
|
||||
input = input?.Trim()?.Replace("\"", "");
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
try
|
||||
{
|
||||
File.WriteAllText(input, generator.SaveConfig().ToJson());
|
||||
IsInputValid = true;
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
System.Console.WriteLine("Failed to save config:\n{0}", e.Message);
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadConfig()
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
System.Console.Clear();
|
||||
System.Console.WriteLine("ExeToBat > Config > Load");
|
||||
System.Console.WriteLine();
|
||||
System.Console.Write("{0}> ", "Config File");
|
||||
string? input = System.Console.ReadLine();
|
||||
|
||||
input = input?.Trim()?.Replace("\"", "");
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
try
|
||||
{
|
||||
generator.LoadConfig(GeneratorConfig.FromJson(File.ReadAllText(input)));
|
||||
IsInputValid = true;
|
||||
}
|
||||
catch (Exception e) when (e is IOException || e is JsonException)
|
||||
{
|
||||
System.Console.WriteLine("Failed to load config {0}:\n{1}", input, e.Message);
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ChooseSource()
|
||||
{
|
||||
new ListMenu<SourceFile>(generator.Sources)
|
||||
{
|
||||
DisplayTitle = (sources) =>
|
||||
{
|
||||
System.Console.WriteLine("ExeToBat > Files");
|
||||
System.Console.WriteLine(
|
||||
"[{0}] ({1})",
|
||||
Convert.ToString(0).PadLeft(Convert.ToString(sources.Count).Length, ' '),
|
||||
"Add Files"
|
||||
);
|
||||
},
|
||||
DisplayEntry = (sources, index, i) =>
|
||||
System.Console.WriteLine(
|
||||
"[{0}] {1}",
|
||||
Convert.ToString(i).PadLeft(Convert.ToString(sources.Count).Length, ' '),
|
||||
Path.GetFileName(sources[index].Path)
|
||||
),
|
||||
ZeroEntry = (sources) =>
|
||||
{
|
||||
AddSource();
|
||||
return false;
|
||||
},
|
||||
HandleEntry = (sources, index) =>
|
||||
{
|
||||
ManageSource(sources[index]);
|
||||
return false;
|
||||
},
|
||||
RefreshEntries = (sources) => generator.Sources,
|
||||
}.Show();
|
||||
}
|
||||
|
||||
private void AddSource()
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
System.Console.Clear();
|
||||
System.Console.WriteLine("ExeToBat > Files > Add");
|
||||
System.Console.WriteLine();
|
||||
System.Console.Write("{0}> ", "File/Folder");
|
||||
string? input = System.Console.ReadLine();
|
||||
|
||||
input = input?.Trim()?.Replace("\"", "");
|
||||
switch (input)
|
||||
{
|
||||
case var i when string.IsNullOrEmpty(i):
|
||||
IsInputValid = true;
|
||||
break;
|
||||
case var i when Directory.Exists(i):
|
||||
IsInputValid = true;
|
||||
foreach (string file in Directory.GetFiles(i))
|
||||
{
|
||||
generator.Sources.Add(new SourceFile(file));
|
||||
}
|
||||
break;
|
||||
case var i when File.Exists(i):
|
||||
IsInputValid = true;
|
||||
generator.Sources.Add(new SourceFile(i));
|
||||
break;
|
||||
|
||||
default:
|
||||
ResetInput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ManageSource(SourceFile source)
|
||||
{
|
||||
Dictionary<string, Func<bool>> options =
|
||||
new()
|
||||
{
|
||||
{
|
||||
"Edit",
|
||||
() =>
|
||||
{
|
||||
ModifySource(source);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
{
|
||||
"Position",
|
||||
() =>
|
||||
{
|
||||
EditPosition(source);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
{
|
||||
"Delete",
|
||||
() =>
|
||||
{
|
||||
generator.Sources.Remove(source);
|
||||
return true;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
new ListMenu<string>(options.Keys.ToList())
|
||||
{
|
||||
DisplayTitle = (Options) =>
|
||||
System.Console.WriteLine(
|
||||
"ExeToBat > Files > {0}",
|
||||
Path.GetFileName(source.Path)
|
||||
),
|
||||
DisplayEntry = (Options, index, i) =>
|
||||
System.Console.WriteLine("[{0}] {1}", i, Options[index]),
|
||||
HandleEntry = (Options, index) => options[Options[index]](),
|
||||
}.Show();
|
||||
}
|
||||
|
||||
private void ModifySource(SourceFile source)
|
||||
{
|
||||
List<(string, string, Action)> options()
|
||||
{
|
||||
List<(string, string, Action)> result =
|
||||
new()
|
||||
{
|
||||
("File", source.Path, () => { }),
|
||||
("Extraction directory", source.Directory, () => EditExtraction(source)),
|
||||
(
|
||||
"Execute after extraction",
|
||||
source.Execute.ToString(),
|
||||
() => source.Execute = !source.Execute
|
||||
),
|
||||
};
|
||||
if (source.Execute)
|
||||
{
|
||||
result.Add(("Parameters", source.Parameters, () => EditParameters(source)));
|
||||
result.Add(
|
||||
("Wait for exit", source.Wait.ToString(), () => source.Wait = !source.Wait)
|
||||
);
|
||||
}
|
||||
if (source.Execute && source.Wait)
|
||||
{
|
||||
result.Add(
|
||||
(
|
||||
"Delete after execution",
|
||||
source.Delete.ToString(),
|
||||
() => source.Delete = !source.Delete
|
||||
)
|
||||
);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
new ListMenu<(string, string, Action)>(options())
|
||||
{
|
||||
DisplayTitle = (Options) =>
|
||||
System.Console.WriteLine(
|
||||
"ExeToBat > Files > {0} > Edit",
|
||||
Path.GetFileName(source.Path)
|
||||
),
|
||||
DisplayEntry = (Options, index, i) =>
|
||||
{
|
||||
int MaxLength = options().ConvertAll(e => e.Item1.Length).Max();
|
||||
System.Console.WriteLine(
|
||||
"[{0}] {1} | {2}",
|
||||
i,
|
||||
Options[index].Item1.PadRight(MaxLength, ' '),
|
||||
Options[index].Item2
|
||||
);
|
||||
},
|
||||
HandleEntry = (Options, index) =>
|
||||
{
|
||||
Options[index].Item3();
|
||||
return false;
|
||||
},
|
||||
RefreshEntries = (Options) => options(),
|
||||
}.Show();
|
||||
}
|
||||
|
||||
private void EditExtraction(SourceFile source)
|
||||
{
|
||||
System.Console.Clear();
|
||||
System.Console.WriteLine(
|
||||
"ExeToBat > Files > {0} > Edit > Extraction",
|
||||
Path.GetFileName(source.Path)
|
||||
);
|
||||
System.Console.WriteLine();
|
||||
System.Console.WriteLine("Documentation: ");
|
||||
System.Console.WriteLine("https://ss64.com/nt/syntax-variables.html");
|
||||
System.Console.WriteLine("https://ss64.com/nt/syntax-args.html");
|
||||
System.Console.WriteLine();
|
||||
System.Console.Write("{0}> ", "Directory");
|
||||
string? input = System.Console.ReadLine();
|
||||
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
source.Directory = input;
|
||||
}
|
||||
}
|
||||
|
||||
private void EditParameters(SourceFile source)
|
||||
{
|
||||
System.Console.Clear();
|
||||
System.Console.WriteLine(
|
||||
"ExeToBat > Files > {0} > Edit > Parameters",
|
||||
Path.GetFileName(source.Path)
|
||||
);
|
||||
System.Console.WriteLine();
|
||||
System.Console.Write("{0}> ", "Parameters");
|
||||
string? input = System.Console.ReadLine();
|
||||
|
||||
input = input?.Trim();
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
source.Parameters = input;
|
||||
}
|
||||
}
|
||||
|
||||
private void EditPosition(SourceFile source)
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
System.Console.Clear();
|
||||
System.Console.WriteLine(
|
||||
"ExeToBat > Files > {0} > Position : {1}",
|
||||
Path.GetFileName(source.Path),
|
||||
generator.Sources.IndexOf(source)
|
||||
);
|
||||
|
||||
System.Console.WriteLine();
|
||||
System.Console.Write("{0}> ", "New index");
|
||||
string? input = System.Console.ReadLine();
|
||||
|
||||
if (int.TryParse(input, out int index))
|
||||
{
|
||||
if (index < generator.Sources.Count)
|
||||
{
|
||||
generator.Sources.Remove(source);
|
||||
generator.Sources.Insert(index, source);
|
||||
IsInputValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
IsInputValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Generate() => Generate(true);
|
||||
|
||||
private void Generate(bool interactive)
|
||||
{
|
||||
System.Console.Clear();
|
||||
System.Console.WriteLine("ExeToBat > Generate");
|
||||
|
||||
generator.Generation += OnGenerate;
|
||||
|
||||
generator.Generate("output.bat");
|
||||
|
||||
generator.Generation -= OnGenerate;
|
||||
|
||||
if (interactive)
|
||||
{
|
||||
System.Console.WriteLine("Press anything...");
|
||||
System.Console.ReadKey();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGenerate(object? sender, GeneratorEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case GenerationStartEvent s:
|
||||
System.Console.WriteLine("Starting generation...");
|
||||
System.Console.WriteLine("{0} files scheduled", s.Files.Count);
|
||||
break;
|
||||
case ReadingFileEvent s:
|
||||
System.Console.WriteLine("[{0}] Reading file", s.File.Path);
|
||||
break;
|
||||
case WritingFilePartEvent s:
|
||||
System.Console.Write(
|
||||
"[{0}] writing part {1}/{2}\r",
|
||||
s.File.Path,
|
||||
s.Part.ToString().PadLeft(s.Max.ToString().Length, '0'),
|
||||
s.Max
|
||||
);
|
||||
break;
|
||||
case WritingFileDecoderEvent s:
|
||||
System.Console.WriteLine();
|
||||
System.Console.WriteLine("[{0}] Writing decode mechanism", s.File.Path);
|
||||
break;
|
||||
case WritingFileExecuteEvent s:
|
||||
System.Console.WriteLine("[{0}] Writing execute mechanism", s.File.Path);
|
||||
break;
|
||||
case WritingFileWaitEvent s:
|
||||
System.Console.WriteLine("[{0}] Writing wait mechanism", s.File.Path);
|
||||
break;
|
||||
case WritingFileDeleteEvent s:
|
||||
System.Console.WriteLine("[{0}] Writing delete mechanism", s.File.Path);
|
||||
break;
|
||||
case WritingFileCompleteEvent s:
|
||||
System.Console.WriteLine("[{0}] Finshed generating!", s.File.Path);
|
||||
break;
|
||||
case GenerationCompleteEvent s:
|
||||
System.Console.WriteLine("Finished generation! Result written to {0}", s.Path);
|
||||
break;
|
||||
case GenerationEmptyEvent _:
|
||||
System.Console.WriteLine("No files specified");
|
||||
break;
|
||||
case GenerationFailedEvent s:
|
||||
System.Console.WriteLine("Generation failed with:\n{0}", s.Error.Message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,328 +0,0 @@
|
|||
namespace System
|
||||
{
|
||||
public static class ConsoleUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Pauses the thread for a duration.
|
||||
/// </summary>
|
||||
/// <param name="ms"></param> The duration to pause.
|
||||
public static void Wait(int ms)
|
||||
{
|
||||
using (Threading.ManualResetEvent wait = new Threading.ManualResetEvent(false))
|
||||
{
|
||||
wait.WaitOne(ms);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the current line of the Console.
|
||||
/// </summary>
|
||||
public static void ClearCurrentConsoleLine()
|
||||
{
|
||||
int currentLineCursor = Console.CursorTop;
|
||||
Console.SetCursorPosition(0, Console.CursorTop);
|
||||
Console.Write(new string(' ', Console.BufferWidth));
|
||||
Console.SetCursorPosition(0, currentLineCursor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes the last line of the console and displays an error for a short duration.
|
||||
/// </summary>
|
||||
/// <param name="error"></param> The error to display.
|
||||
public static void ResetInput(string error = "Input Invalid")
|
||||
{
|
||||
Console.Write(string.Format("[{0}] {1}", "Error", error));
|
||||
Wait(150);
|
||||
ClearCurrentConsoleLine();
|
||||
Console.SetCursorPosition(0, Console.CursorTop - 1);
|
||||
ClearCurrentConsoleLine();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A simple template to create Yes or No menus.
|
||||
/// </summary>
|
||||
/// <param name="title">The title of the menu.</param>
|
||||
/// <param name="Yes">The function to be called upon Yes</param>
|
||||
/// <param name="No">The function to be called upon No</param>
|
||||
public static void YesNoMenu(string title, Action Yes, Action No)
|
||||
{
|
||||
bool IsInputValid = false;
|
||||
while (!IsInputValid)
|
||||
{
|
||||
Console.Write("{0}? [{1}]> ", title, "Y/N");
|
||||
string Input = Console.ReadKey().KeyChar.ToString();
|
||||
Wait(20);
|
||||
Console.Write("\n");
|
||||
if (string.Equals(Input, "Y", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
IsInputValid = true;
|
||||
Yes();
|
||||
}
|
||||
else if (string.Equals(Input, "N", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
IsInputValid = true;
|
||||
No();
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ListMenu<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// Command-line List Options Enumerator
|
||||
/// <para>Turns a List<T> into a menu of options. Each list item is asigned a number. Provides several callbacks to customise the menu.</para>
|
||||
/// </summary>
|
||||
/// <param name="entries">List of objects you want to display</param>
|
||||
public ListMenu(List<T> entries)
|
||||
{
|
||||
Entries = entries;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The prompt that is displayed to the user.
|
||||
/// </summary>
|
||||
public string Prompt = "Choose";
|
||||
|
||||
/// <summary>
|
||||
/// The string to be displayed for the option to exit the menu.
|
||||
/// </summary>
|
||||
public string ExitEntry = "Back";
|
||||
|
||||
/// <summary>
|
||||
/// The key the user has to press to exit the menu.
|
||||
/// </summary>
|
||||
public char ExitKey = 'q';
|
||||
|
||||
/// <summary>
|
||||
/// Wether or not the user can exit the menu.
|
||||
/// </summary>
|
||||
public bool UserCanExit = true;
|
||||
|
||||
private List<T> Entries;
|
||||
|
||||
/// <summary>
|
||||
/// The function that processes the chosen menu entries.
|
||||
/// </summary>
|
||||
public Func<List<T>, int, bool> HandleEntry = (entries, index) =>
|
||||
{
|
||||
Console.Clear();
|
||||
Console.WriteLine(entries[index]);
|
||||
Wait(200);
|
||||
return false;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The function that displays the menu title.
|
||||
/// </summary>
|
||||
public Action<List<T>> DisplayTitle = (entries) => { };
|
||||
|
||||
/// <summary>
|
||||
/// The function that displays the entry to the user.
|
||||
/// </summary>
|
||||
public Action<List<T>, int, int> DisplayEntry = (entries, index, num) =>
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[{0}] {1}",
|
||||
Convert.ToString(num).PadLeft(Convert.ToString(entries.Count).Length, ' '),
|
||||
entries[index]
|
||||
);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The function to update the list of entries.
|
||||
/// </summary>
|
||||
public Func<List<T>, List<T>> RefreshEntries = (entries) => entries;
|
||||
|
||||
/// <summary>
|
||||
/// The function that is called when 0th entry in the list is chosen.
|
||||
/// <para>Display this entry with the title function.</para>
|
||||
/// </summary>
|
||||
public Func<List<T>, bool> ZeroEntry = (entries) =>
|
||||
{
|
||||
ResetInput();
|
||||
return false;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Display the menu.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ListMenu<T> Show()
|
||||
{
|
||||
string readInput = string.Empty;
|
||||
bool MenuExitIsPending = false;
|
||||
while (!MenuExitIsPending)
|
||||
{
|
||||
Console.Clear();
|
||||
int printedEntries = 0;
|
||||
Entries = RefreshEntries(Entries);
|
||||
DisplayTitle(Entries);
|
||||
if (Entries.Any())
|
||||
{
|
||||
int num = 0;
|
||||
foreach (T entry in Entries)
|
||||
{
|
||||
num++;
|
||||
if (
|
||||
string.IsNullOrEmpty(readInput)
|
||||
|| Convert.ToString(num).StartsWith(readInput)
|
||||
)
|
||||
{
|
||||
DisplayEntry(Entries, Entries.IndexOf(entry), num);
|
||||
printedEntries++;
|
||||
}
|
||||
|
||||
if (Entries.Count > Console.WindowHeight - 5)
|
||||
{
|
||||
if (printedEntries >= Console.WindowHeight - (5 + 1))
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[{0}] +{1}",
|
||||
".".PadLeft(Convert.ToString(Entries.Count).Length, '.'),
|
||||
Entries.Count
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (printedEntries == Console.WindowHeight - 5)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (UserCanExit)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[{0}] {1}",
|
||||
Convert
|
||||
.ToString(ExitKey)
|
||||
.PadLeft(Convert.ToString(Entries.Count).Length, ' '),
|
||||
ExitEntry
|
||||
);
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
|
||||
bool InputIsValid = false;
|
||||
while (!InputIsValid)
|
||||
{
|
||||
Console.Write("{0}> {1}", Prompt, readInput);
|
||||
ConsoleKeyInfo input = Console.ReadKey();
|
||||
Wait(20);
|
||||
int choiceNum = -1;
|
||||
switch (input)
|
||||
{
|
||||
case var key when key.KeyChar.Equals(ExitKey):
|
||||
if (UserCanExit)
|
||||
{
|
||||
Console.WriteLine();
|
||||
InputIsValid = true;
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine();
|
||||
ResetInput();
|
||||
}
|
||||
break;
|
||||
|
||||
case var key when key.Key.Equals(ConsoleKey.Backspace):
|
||||
if (!string.IsNullOrEmpty(readInput))
|
||||
{
|
||||
Console.Write("\b");
|
||||
readInput = readInput.Remove(readInput.Length - 1);
|
||||
}
|
||||
InputIsValid = true;
|
||||
break;
|
||||
|
||||
case var key when key.Key.Equals(ConsoleKey.Enter):
|
||||
if (!string.IsNullOrEmpty(readInput))
|
||||
{
|
||||
if (HandleEntry(Entries, (Convert.ToInt32(readInput) - 1)))
|
||||
{
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
readInput = string.Empty;
|
||||
}
|
||||
InputIsValid = true;
|
||||
break;
|
||||
|
||||
case var key when int.TryParse(key.KeyChar.ToString(), out choiceNum):
|
||||
Console.WriteLine();
|
||||
if (string.IsNullOrEmpty(readInput) && choiceNum.Equals(0))
|
||||
{
|
||||
InputIsValid = true;
|
||||
if (ZeroEntry(Entries))
|
||||
{
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (
|
||||
Convert.ToInt32(readInput + Convert.ToString(choiceNum))
|
||||
<= Entries.Count
|
||||
)
|
||||
{
|
||||
InputIsValid = true;
|
||||
int matchingEntries = 0;
|
||||
readInput = new System.Text.StringBuilder()
|
||||
.Append(readInput)
|
||||
.Append(Convert.ToString(choiceNum))
|
||||
.ToString();
|
||||
for (int i = 0; i < Entries.Count; i++)
|
||||
{
|
||||
if (
|
||||
Convert.ToString(i + 1).StartsWith(readInput)
|
||||
|| Convert.ToString(i + 1) == readInput
|
||||
)
|
||||
{
|
||||
matchingEntries++;
|
||||
}
|
||||
}
|
||||
if (
|
||||
(
|
||||
readInput.Length
|
||||
== Convert.ToString(Entries.Count).Length
|
||||
) || (matchingEntries == 1)
|
||||
)
|
||||
{
|
||||
if (
|
||||
HandleEntry(
|
||||
Entries,
|
||||
(Convert.ToInt32(readInput) - 1)
|
||||
)
|
||||
)
|
||||
{
|
||||
MenuExitIsPending = true;
|
||||
}
|
||||
readInput = string.Empty;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetInput();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
Console.WriteLine();
|
||||
ResetInput();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,29 +1,53 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{04F45237-23C8-4EE6-B61C-6C47B9979A4B}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<PublishSingleFile>true</PublishSingleFile>
|
||||
<PublishReadyToRun>true</PublishReadyToRun>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<AssemblyVersion>2.0.0.0</AssemblyVersion>
|
||||
<RootNamespace>ExeToBat</RootNamespace>
|
||||
<AssemblyName>ExeToBat</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<WarningsAsErrors>$(WarningsAsErrors);NU1605;CS8600;CS8601;CS8602;CS8603;CS8604;CS8613;CS8614;CS8619;CS8620;CS8622;CS8625;CS8629;CS8633;CS8767;</WarningsAsErrors>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<WarningsAsErrors>$(WarningsAsErrors);NU1605;CS8600;CS8601;CS8602;CS8603;CS8604;CS8613;CS8614;CS8619;CS8620;CS8622;CS8625;CS8629;CS8633;CS8767;</WarningsAsErrors>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="..\.editorconfig" Link=".editorconfig" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Mono.Options" Version="6.12.0.148" />
|
||||
<Compile Include="BatGen.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
|
@ -1,311 +0,0 @@
|
|||
using System.Text.Json;
|
||||
|
||||
namespace ExeToBat
|
||||
{
|
||||
public class Generator
|
||||
{
|
||||
public Generator() { }
|
||||
|
||||
public Generator(GeneratorConfig config)
|
||||
{
|
||||
LoadConfig(config);
|
||||
}
|
||||
|
||||
public const int ChunkSize = 8000;
|
||||
|
||||
public List<SourceFile> Sources = new();
|
||||
|
||||
public class SourceFile
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a file that is later embedded in a bat.
|
||||
/// </summary>
|
||||
/// <param name="path"></param> The path of the file.
|
||||
public SourceFile(string path)
|
||||
{
|
||||
Path = path;
|
||||
}
|
||||
|
||||
public string Path { get; set; }
|
||||
public bool Execute { get; set; } = false;
|
||||
public bool Wait { get; set; } = false;
|
||||
public bool Delete { get; set; } = false;
|
||||
public string Resource { get; set; } = GetTempFileName();
|
||||
public string Directory { get; set; } = "%~dp0";
|
||||
public string Parameters { get; set; } = "";
|
||||
|
||||
static public string GetTempFileName()
|
||||
{
|
||||
return string.Format($"res_{new Random().Next(1000, 10000)}.b64");
|
||||
}
|
||||
}
|
||||
|
||||
public class GeneratorConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// The configuration for a Generator.
|
||||
/// </summary>
|
||||
/// <param name="sources"></param>
|
||||
public GeneratorConfig(List<SourceFile> sources)
|
||||
{
|
||||
Sources = sources;
|
||||
}
|
||||
|
||||
public List<SourceFile> Sources { get; private set; }
|
||||
|
||||
public string ToJson()
|
||||
{
|
||||
return JsonSerializer.Serialize(this);
|
||||
}
|
||||
|
||||
public static GeneratorConfig FromJson(string raw)
|
||||
{
|
||||
return JsonSerializer.Deserialize<GeneratorConfig>(raw)
|
||||
?? new GeneratorConfig(new());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exports the variables of this Generator as a configuration.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public GeneratorConfig SaveConfig()
|
||||
{
|
||||
return new GeneratorConfig(Sources);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a configuration into this Generator.
|
||||
/// </summary>
|
||||
/// <param name="config"></param>
|
||||
public void LoadConfig(GeneratorConfig config)
|
||||
{
|
||||
Sources = config.Sources;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends progress updates about ongoing generation task.
|
||||
/// </summary>
|
||||
public event EventHandler<GeneratorEvent>? Generation;
|
||||
|
||||
protected virtual void OnGeneration(GeneratorEvent e)
|
||||
{
|
||||
EventHandler<GeneratorEvent>? handler = Generation;
|
||||
handler?.Invoke(this, e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a batch file with all specified source files.
|
||||
/// </summary>
|
||||
/// <param name="outputFile"></param> Target output file path.
|
||||
public void Generate(string outputFile)
|
||||
{
|
||||
if (Sources.Any())
|
||||
{
|
||||
using StreamWriter writer = new(outputFile);
|
||||
OnGeneration(new GenerationStartEvent(Sources));
|
||||
writer.WriteLine("@echo off");
|
||||
writer.WriteLine(":: Auto-generated batch file by ExeToBat ::");
|
||||
writer.WriteLine("");
|
||||
|
||||
foreach (SourceFile source in Sources)
|
||||
{
|
||||
OnGeneration(new ReadingFileEvent(source));
|
||||
List<string> fileChunks = Convert
|
||||
.ToBase64String(File.ReadAllBytes(source.Path))
|
||||
.Chunks(ChunkSize)
|
||||
.ToList();
|
||||
string tempFile = Path.Combine("%temp%", source.Resource);
|
||||
writer.WriteLine("(");
|
||||
|
||||
int pos = 0;
|
||||
foreach (string part in fileChunks)
|
||||
{
|
||||
pos++;
|
||||
OnGeneration(new WritingFilePartEvent(source, pos, fileChunks.Count));
|
||||
writer.WriteLine(string.Format("echo {0}", part));
|
||||
}
|
||||
|
||||
writer.WriteLine(string.Format(") >> \"{0}\"", tempFile));
|
||||
writer.WriteLine("");
|
||||
|
||||
OnGeneration(new WritingFileDecoderEvent(source));
|
||||
writer.WriteLine(
|
||||
string.Format(
|
||||
"certutil -decode \"{0}\" \"{1}\" >nul 2>&1",
|
||||
tempFile,
|
||||
Path.Combine(source.Directory, Path.GetFileName(source.Path))
|
||||
)
|
||||
);
|
||||
writer.WriteLine(string.Format("del /f /q \"{0}\" >nul 2>&1", tempFile));
|
||||
writer.WriteLine("");
|
||||
|
||||
if (source.Execute)
|
||||
{
|
||||
string wait;
|
||||
if (source.Wait)
|
||||
{
|
||||
wait = " /wait";
|
||||
}
|
||||
else
|
||||
{
|
||||
wait = " ";
|
||||
}
|
||||
|
||||
OnGeneration(new WritingFileExecuteEvent(source));
|
||||
writer.WriteLine(
|
||||
string.Format(
|
||||
"start{0} \"\" \"cmd /c {1}\" {2}",
|
||||
wait,
|
||||
Path.Combine(source.Directory, Path.GetFileName(source.Path)),
|
||||
source.Parameters
|
||||
)
|
||||
);
|
||||
if (source.Wait)
|
||||
{
|
||||
OnGeneration(new WritingFileWaitEvent(source));
|
||||
if (source.Delete)
|
||||
{
|
||||
OnGeneration(new WritingFileDeleteEvent(source));
|
||||
writer.WriteLine(
|
||||
string.Format(
|
||||
"del /f /q \"{0}\" >nul 2>&1",
|
||||
Path.Combine(
|
||||
source.Directory,
|
||||
Path.GetFileName(source.Path)
|
||||
)
|
||||
)
|
||||
);
|
||||
writer.WriteLine("");
|
||||
}
|
||||
}
|
||||
|
||||
writer.WriteLine("");
|
||||
}
|
||||
|
||||
writer.Flush();
|
||||
OnGeneration(new WritingFileCompleteEvent(source));
|
||||
}
|
||||
|
||||
OnGeneration(new GenerationCompleteEvent(outputFile));
|
||||
}
|
||||
else
|
||||
{
|
||||
OnGeneration(new GenerationEmptyEvent());
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class GeneratorEvent : EventArgs { }
|
||||
|
||||
public abstract class GeneratorFileEvent : GeneratorEvent
|
||||
{
|
||||
public GeneratorFileEvent(SourceFile file)
|
||||
{
|
||||
File = file;
|
||||
}
|
||||
|
||||
public SourceFile File { get; private set; }
|
||||
}
|
||||
|
||||
public class GenerationStartEvent : GeneratorEvent
|
||||
{
|
||||
public GenerationStartEvent(List<SourceFile> files)
|
||||
{
|
||||
Files = files;
|
||||
}
|
||||
|
||||
public List<SourceFile> Files { get; private set; }
|
||||
}
|
||||
|
||||
public class ReadingFileEvent : GeneratorFileEvent
|
||||
{
|
||||
public ReadingFileEvent(SourceFile file) : base(file) { }
|
||||
}
|
||||
|
||||
public class WritingFilePartEvent : GeneratorFileEvent
|
||||
{
|
||||
public WritingFilePartEvent(SourceFile file, int part, int max) : base(file)
|
||||
{
|
||||
Part = part;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public int Part { get; private set; }
|
||||
public int Max { get; private set; }
|
||||
}
|
||||
|
||||
public class WritingFileDecoderEvent : GeneratorFileEvent
|
||||
{
|
||||
public WritingFileDecoderEvent(SourceFile file) : base(file) { }
|
||||
}
|
||||
|
||||
public class WritingFileExecuteEvent : GeneratorFileEvent
|
||||
{
|
||||
public WritingFileExecuteEvent(SourceFile file) : base(file) { }
|
||||
}
|
||||
|
||||
public class WritingFileWaitEvent : GeneratorFileEvent
|
||||
{
|
||||
public WritingFileWaitEvent(SourceFile file) : base(file) { }
|
||||
}
|
||||
|
||||
public class WritingFileDeleteEvent : GeneratorFileEvent
|
||||
{
|
||||
public WritingFileDeleteEvent(SourceFile file) : base(file) { }
|
||||
}
|
||||
|
||||
public class WritingFileCompleteEvent : GeneratorFileEvent
|
||||
{
|
||||
public WritingFileCompleteEvent(SourceFile file) : base(file) { }
|
||||
}
|
||||
|
||||
public class GenerationCompleteEvent : GeneratorEvent
|
||||
{
|
||||
public GenerationCompleteEvent(string path)
|
||||
{
|
||||
Path = path;
|
||||
}
|
||||
|
||||
public string Path { get; private set; }
|
||||
}
|
||||
|
||||
public class GenerationEmptyEvent : GeneratorEvent
|
||||
{
|
||||
public GenerationEmptyEvent() { }
|
||||
}
|
||||
|
||||
public class GenerationFailedEvent : GeneratorEvent
|
||||
{
|
||||
public GenerationFailedEvent(Exception error)
|
||||
{
|
||||
Error = error;
|
||||
}
|
||||
|
||||
public Exception Error { get; private set; }
|
||||
}
|
||||
}
|
||||
|
||||
internal static class StringChunks
|
||||
{
|
||||
public static string[] Chunks(this string toSplit, int chunkSize)
|
||||
{
|
||||
int stringLength = toSplit.Length;
|
||||
|
||||
int chunksRequired = (int)Math.Ceiling(stringLength / (decimal)chunkSize);
|
||||
var stringArray = new string[chunksRequired];
|
||||
|
||||
int lengthRemaining = stringLength;
|
||||
|
||||
for (int i = 0; i < chunksRequired; i++)
|
||||
{
|
||||
int lengthToUse = Math.Min(lengthRemaining, chunkSize);
|
||||
int startIndex = chunkSize * i;
|
||||
stringArray[i] = toSplit.Substring(startIndex, lengthToUse);
|
||||
|
||||
lengthRemaining -= lengthToUse;
|
||||
}
|
||||
|
||||
return stringArray;
|
||||
}
|
||||
}
|
||||
}
|
||||
36
ExeToBat/Properties/AssemblyInfo.cs
Normal file
36
ExeToBat/Properties/AssemblyInfo.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die einer Assembly zugeordnet sind.
|
||||
[assembly: AssemblyTitle("ExeToBat")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("ExeToBat")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
|
||||
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("04f45237-23c8-4ee6-b61c-6c47b9979a4b")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
Loading…
Add table
Add a link
Reference in a new issue