diff --git a/src/relay.js b/src/relay.js index 080c67c..086b0be 100644 --- a/src/relay.js +++ b/src/relay.js @@ -165,7 +165,7 @@ class Relay extends Server { } // Called after a new player joins our proxy. We first create a new Client to connect to - // the remote server. Then we listen to soem events and proxy them over. The queue and + // the remote server. Then we listen to some events and proxy them over. The queue and // flushing logic is more of an accessory to make sure the server or client recieves // a packet, no matter what state it's in. For example, if the client wants to send a // packet to the server but it's not connected, it will add to the queue and send as soon @@ -179,6 +179,7 @@ class Relay extends Server { host: this.options.destination.host, port: this.options.destination.port, onMsaCode: this.options.onMsaCode, + profilesFolder: this.options.profilesFolder, autoInitPlayer: false }) // Set the login payload unless `noLoginForward` option