Update prismarine-auth usage (#153)
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@ -20,6 +20,8 @@ Returns a `Client` instance and connects to the server.
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| autoInitPlayer | *optional* | default to true, If we should send SetPlayerInitialized to the server after getting play_status spawn. |
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| skipPing | *optional* | Whether pinging the server to check its version should be skipped. |
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| useNativeRaknet | *optional* | Whether to use the C++ version of RakNet. Set to false to use JS. |
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| authTitle | *optional* | The client ID to sign in as, defaults to Minecraft for Nintendo Switch. Set false to sign in through Azure. See prismarine-auth |
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| deviceType | *optional* | The device type to sign in as, defaults to "Nintendo". See prismarine-auth |
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## be.createServer(options) : Server
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