Release 3.19.0 (#283)
* Update HISTORY.md * Update package.json * Remove viewer example * Update HISTORY.md
This commit is contained in:
parent
99153c2de2
commit
30c583fcf3
16 changed files with 7 additions and 874 deletions
|
|
@ -1,3 +1,9 @@
|
|||
## 3.19.0
|
||||
* Add option for port redirection, fix Realm handling (#282)
|
||||
* Add Port Redirect Functionality (#278) @stevarino
|
||||
* Add Get-AppxPackage command to FAQ.md (#276) @stevarino
|
||||
* Remove viewer example
|
||||
|
||||
## 3.18.0
|
||||
* 1.19.21 support (#266)
|
||||
|
||||
|
|
|
|||
|
|
@ -1,58 +0,0 @@
|
|||
const { Version } = require('bedrock-provider')
|
||||
const { WorldView } = require('prismarine-viewer/viewer')
|
||||
const World = require('prismarine-world')()
|
||||
const ChunkColumn = require('./Chunk')()
|
||||
const { MovementManager } = require('./movements')
|
||||
|
||||
class BotProvider extends WorldView {
|
||||
chunks = {}
|
||||
lastSentPos
|
||||
positionUpdated = true
|
||||
|
||||
constructor () {
|
||||
super()
|
||||
this.connect()
|
||||
this.listenToBot()
|
||||
this.world = new World()
|
||||
this.movements = new MovementManager(this)
|
||||
|
||||
this.onKeyDown = () => {}
|
||||
this.onKeyUp = () => {}
|
||||
|
||||
this.removeAllListeners('mouseClick')
|
||||
}
|
||||
|
||||
raycast () {
|
||||
// TODO : fix
|
||||
}
|
||||
|
||||
get entity () { return this.movements.player.entity }
|
||||
|
||||
handleChunk (packet, render = true) {
|
||||
const hash = (packet.x << 4) + ',' + (packet.z << 4)
|
||||
if (this.loadChunk[hash]) return
|
||||
const cc = new ChunkColumn(Version.v1_4_0, packet.x, packet.z)
|
||||
cc.networkDecodeNoCache(packet.payload, packet.sub_chunk_count).then(() => {
|
||||
this.loadedChunks[hash] = true
|
||||
this.world.setColumn(packet.x, packet.z, cc)
|
||||
const chunk = cc.serialize()
|
||||
// console.log('Chunk', chunk)
|
||||
if (render) this.emitter.emit('loadChunk', { x: packet.x << 4, z: packet.z << 4, chunk })
|
||||
})
|
||||
}
|
||||
|
||||
updatePlayerCamera (id, position, yaw, pitch, updateState) {
|
||||
this.emit('playerMove', id, { position, yaw, pitch })
|
||||
|
||||
if (updateState) {
|
||||
this.movements.updatePosition(position, yaw, pitch)
|
||||
}
|
||||
}
|
||||
|
||||
stopBot () {
|
||||
clearInterval(this.tickLoop)
|
||||
this.movements.stopPhys()
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { BotProvider }
|
||||
|
|
@ -1,150 +0,0 @@
|
|||
/* global THREE */
|
||||
const { Viewer, MapControls } = require('prismarine-viewer/viewer')
|
||||
// const { Vec3 } = require('vec3')
|
||||
const { ClientProvider } = require('./ClientProvider')
|
||||
// const { ProxyProvider } = require('./ProxyProvider')
|
||||
global.THREE = require('three')
|
||||
|
||||
const MCVER = '1.16.1'
|
||||
|
||||
class BotViewer {
|
||||
start () {
|
||||
this.bot = new ClientProvider()
|
||||
// this.bot = new ProxyProvider()
|
||||
// Create three.js context, add to page
|
||||
this.renderer = new THREE.WebGLRenderer()
|
||||
this.renderer.setPixelRatio(window.devicePixelRatio || 1)
|
||||
this.renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
document.body.appendChild(this.renderer.domElement)
|
||||
|
||||
// Create viewer
|
||||
this.viewer = new Viewer(this.renderer)
|
||||
this.viewer.setVersion(MCVER)
|
||||
// Attach controls to viewer
|
||||
this.controls = new MapControls(this.viewer.camera, this.renderer.domElement)
|
||||
// Enable damping (inertia) on movement
|
||||
this.controls.enableDamping = true
|
||||
this.controls.dampingFactor = 0.09
|
||||
console.info('Registered handlers')
|
||||
// Link WorldView and Viewer
|
||||
this.viewer.listen(this.bot)
|
||||
|
||||
this.bot.on('spawn', ({ position, firstPerson }) => {
|
||||
// Initialize viewer, load chunks
|
||||
this.bot.init(position)
|
||||
// Start listening for keys
|
||||
this.registerBrowserEvents()
|
||||
|
||||
if (firstPerson && this.bot.movements) {
|
||||
this.viewer.camera.position.set(position.x, position.y, position.z)
|
||||
this.firstPerson = true
|
||||
this.controls.enabled = false
|
||||
} else {
|
||||
this.viewer.camera.position.set(position.x, position.y, position.z)
|
||||
}
|
||||
})
|
||||
|
||||
this.bot.on('playerMove', (id, pos) => {
|
||||
if (this.firstPerson && id < 10) {
|
||||
this.setFirstPersonCamera(pos)
|
||||
return
|
||||
}
|
||||
|
||||
window.viewer.viewer.entities.update({
|
||||
name: 'player',
|
||||
id,
|
||||
pos: pos.position,
|
||||
width: 0.6,
|
||||
height: 1.8,
|
||||
yaw: pos.yaw,
|
||||
pitch: pos.pitch
|
||||
})
|
||||
})
|
||||
|
||||
const oldFov = this.viewer.camera.fov
|
||||
const sprintFov = this.viewer.camera.fov + 20
|
||||
const sneakFov = this.viewer.camera.fov - 10
|
||||
|
||||
const onSprint = () => {
|
||||
this.viewer.camera.fov = sprintFov
|
||||
this.viewer.camera.updateProjectionMatrix()
|
||||
}
|
||||
|
||||
const onSneak = () => {
|
||||
this.viewer.camera.fov = sneakFov
|
||||
this.viewer.camera.updateProjectionMatrix()
|
||||
}
|
||||
|
||||
const onRelease = () => {
|
||||
this.viewer.camera.fov = oldFov
|
||||
this.viewer.camera.updateProjectionMatrix()
|
||||
}
|
||||
|
||||
this.bot.on('startSprint', onSprint)
|
||||
this.bot.on('startSneak', onSneak)
|
||||
this.bot.on('stopSprint', onRelease)
|
||||
this.bot.on('stopSneak', onRelease)
|
||||
|
||||
this.controls.update()
|
||||
|
||||
// Browser animation loop
|
||||
const animate = () => {
|
||||
window.requestAnimationFrame(animate)
|
||||
if (this.controls && !this.firstPerson) this.controls.update()
|
||||
this.viewer.update()
|
||||
this.renderer.render(this.viewer.scene, this.viewer.camera)
|
||||
}
|
||||
animate()
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
this.viewer.camera.aspect = window.innerWidth / window.innerHeight
|
||||
this.viewer.camera.updateProjectionMatrix()
|
||||
this.renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
}
|
||||
|
||||
onMouseMove = (e) => {
|
||||
if (this.firstPerson) {
|
||||
this.bot.entity.pitch -= e.movementY * 0.005
|
||||
this.bot.entity.yaw -= e.movementX * 0.004
|
||||
}
|
||||
}
|
||||
|
||||
onPointerLockChange = () => {
|
||||
const e = this.renderer.domElement
|
||||
if (document.pointerLockElement === e) {
|
||||
e.parentElement.addEventListener('mousemove', this.onMouseMove, { passive: true })
|
||||
} else {
|
||||
e.parentElement.removeEventListener('mousemove', this.onMouseMove, false)
|
||||
}
|
||||
}
|
||||
|
||||
onMouseDown = () => {
|
||||
if (this.firstPerson && !document.pointerLockElement) {
|
||||
this.renderer.domElement.requestPointerLock()
|
||||
}
|
||||
}
|
||||
|
||||
registerBrowserEvents () {
|
||||
const e = this.renderer.domElement
|
||||
e.parentElement.addEventListener('keydown', this.bot.onKeyDown)
|
||||
e.parentElement.addEventListener('keyup', this.bot.onKeyUp)
|
||||
e.parentElement.addEventListener('mousedown', this.onMouseDown)
|
||||
document.addEventListener('pointerlockchange', this.onPointerLockChange, false)
|
||||
}
|
||||
|
||||
unregisterBrowserEvents () {
|
||||
const e = this.renderer.domElement
|
||||
e.parentElement.removeEventListener('keydown', this.bot.onKeyDown)
|
||||
e.parentElement.removeEventListener('keyup', this.bot.onKeyUp)
|
||||
e.parentElement.removeEventListener('mousemove', this.onMouseMove)
|
||||
e.parentElement.removeEventListener('mousedown', this.onMouseDown)
|
||||
document.removeEventListener('pointerlockchange', this.onPointerLockChange, false)
|
||||
}
|
||||
|
||||
setFirstPersonCamera (entity) {
|
||||
this.viewer.setFirstPersonCamera(entity.position, entity.yaw, entity.pitch * 2)
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { BotViewer }
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
const { ChunkColumn } = require('bedrock-provider')
|
||||
|
||||
const Block = require('prismarine-block')('1.16.1')
|
||||
|
||||
class ChunkColumnWrapped extends ChunkColumn { // pchunk compatiblity wrapper
|
||||
// Block access
|
||||
setBlockStateId (pos, stateId) {
|
||||
super.setBlock(pos.x, pos.y, pos.z, Block.fromStateId(stateId))
|
||||
}
|
||||
|
||||
getBlockStateId (pos) {
|
||||
return super.getBlock(pos.x, pos.y, pos.z)?.stateId
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = (version) => {
|
||||
return ChunkColumnWrapped
|
||||
}
|
||||
|
|
@ -1,114 +0,0 @@
|
|||
const { Client } = require('bedrock-protocol')
|
||||
const { BotProvider } = require('./BotProvider')
|
||||
|
||||
const controlMap = {
|
||||
forward: ['KeyW', 'KeyZ'],
|
||||
back: 'KeyS',
|
||||
left: ['KeyA', 'KeyQ'],
|
||||
right: 'KeyD',
|
||||
sneak: 'ShiftLeft',
|
||||
jump: 'Space'
|
||||
}
|
||||
|
||||
class ClientProvider extends BotProvider {
|
||||
downKeys = new Set()
|
||||
|
||||
connect () {
|
||||
const client = new Client({ host: '127.0.0.1', version: '1.16.210', username: 'notch', offline: true, port: 19132, connectTimeout: 100000 })
|
||||
|
||||
client.once('resource_packs_info', (packet) => {
|
||||
client.write('resource_pack_client_response', {
|
||||
response_status: 'completed',
|
||||
resourcepackids: []
|
||||
})
|
||||
|
||||
client.once('resource_pack_stack', (stack) => {
|
||||
client.write('resource_pack_client_response', {
|
||||
response_status: 'completed',
|
||||
resourcepackids: []
|
||||
})
|
||||
})
|
||||
|
||||
client.queue('client_cache_status', { enabled: false })
|
||||
client.queue('request_chunk_radius', { chunk_radius: 1 })
|
||||
|
||||
this.heartbeat = setInterval(() => {
|
||||
client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
|
||||
})
|
||||
})
|
||||
|
||||
this.client = client
|
||||
}
|
||||
|
||||
close () {
|
||||
this.client?.close()
|
||||
}
|
||||
|
||||
listenToBot () {
|
||||
this.client.on('connect', () => {
|
||||
console.log('Bot has connected!')
|
||||
})
|
||||
this.client.on('start_game', packet => {
|
||||
this.updatePosition(packet.player_position)
|
||||
this.movements.init('server', packet.player_position, /* vel */ null, packet.rotation.z || 0, packet.rotation.x || 0, 0)
|
||||
})
|
||||
|
||||
this.client.on('spawn', () => {
|
||||
this.movements.startPhys()
|
||||
// server allows client to render chunks & spawn in world
|
||||
this.emit('spawn', { position: this.lastPos, firstPerson: true })
|
||||
|
||||
this.tickLoop = setInterval(() => {
|
||||
this.client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
|
||||
})
|
||||
})
|
||||
|
||||
this.client.on('level_chunk', packet => {
|
||||
this.handleChunk(packet)
|
||||
})
|
||||
|
||||
this.client.on('move_player', packet => {
|
||||
if (packet.runtime_id === this.client.entityId) {
|
||||
this.movements.updatePosition(packet.position, packet.yaw, packet.pitch, packet.head_yaw, packet.tick)
|
||||
}
|
||||
})
|
||||
|
||||
this.client.on('set_entity_motion', packet => {
|
||||
// if (packet.runtime_id === this.client.entityId) this.updatePosition(packet.position)
|
||||
})
|
||||
|
||||
this.client.on('tick_sync', (packet) => {
|
||||
this.lastTick = packet.response_time
|
||||
})
|
||||
}
|
||||
|
||||
onKeyDown = (evt) => {
|
||||
const code = evt.code
|
||||
for (const control in controlMap) {
|
||||
if (controlMap[control].includes(code)) {
|
||||
this.movements.setControlState(control, true)
|
||||
break
|
||||
}
|
||||
if (evt.ctrlKey) {
|
||||
this.movements.setControlState('sprint', true)
|
||||
}
|
||||
}
|
||||
this.downKeys.add(code)
|
||||
}
|
||||
|
||||
onKeyUp = (evt) => {
|
||||
const code = evt.code
|
||||
if (code === 'ControlLeft' && this.downKeys.has('ControlLeft')) {
|
||||
this.movements.setControlState('sprint', false)
|
||||
}
|
||||
for (const control in controlMap) {
|
||||
if (controlMap[control].includes(code)) {
|
||||
this.movements.setControlState(control, false)
|
||||
break
|
||||
}
|
||||
}
|
||||
this.downKeys.delete(code)
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { ClientProvider }
|
||||
|
|
@ -1,89 +0,0 @@
|
|||
const { Relay } = require('bedrock-protocol')
|
||||
const { BotProvider } = require('./BotProvider')
|
||||
const { diff } = require('./util')
|
||||
|
||||
class ProxyProvider extends BotProvider {
|
||||
lastPlayerMovePacket
|
||||
|
||||
connect () {
|
||||
const proxy = new Relay({
|
||||
host: '0.0.0.0',
|
||||
port: 19130,
|
||||
// logging: true,
|
||||
destination: {
|
||||
host: '127.0.0.1',
|
||||
port: 19132
|
||||
}
|
||||
})
|
||||
proxy.listen()
|
||||
console.info('Waiting for connect')
|
||||
|
||||
proxy.on('join', (client, server) => {
|
||||
client.on('clientbound', ({ name, params }) => {
|
||||
if (name === 'level_chunk') {
|
||||
this.handleChunk(params, true)
|
||||
} else if (name === 'start_game') {
|
||||
this.movements.init('', params.player_position, null, params.rotation.z, params.rotation.x, 0)
|
||||
} else if (name === 'play_status') {
|
||||
this.movements.startPhys()
|
||||
this.emit('spawn', { position: this.movements.lastPos, firstPerson: true })
|
||||
console.info('Started physics!')
|
||||
} else if (name === 'move_player') {
|
||||
console.log('move_player', params)
|
||||
this.movements.updatePosition(params.position, params.yaw, params.pitch, params.head_yaw, params.tick)
|
||||
}
|
||||
|
||||
if (name.includes('entity') || name.includes('network_chunk_publisher_update') || name.includes('tick') || name.includes('level')) return
|
||||
console.log('CB', name)
|
||||
})
|
||||
|
||||
client.on('serverbound', ({ name, params }) => {
|
||||
// { name, params }
|
||||
if (name === 'player_auth_input') {
|
||||
this.movements.pushInputState(params.input_data, params.yaw, params.pitch)
|
||||
this.movements.pushCameraControl(params, 1)
|
||||
|
||||
// Log Movement deltas
|
||||
{ // eslint-disable-line
|
||||
this.lastMovePacket = params
|
||||
if (this.firstPlayerMovePacket) {
|
||||
const id = diff(this.firstPlayerMovePacket.input_data, params.input_data)
|
||||
const md = diff(this.firstPlayerMovePacket.move_vector, params.move_vector)
|
||||
const dd = diff(this.firstPlayerMovePacket.delta, params.delta)
|
||||
if (id || md) {
|
||||
if (globalThis.logging) console.log('Move', params.position, id, md, dd)
|
||||
globalThis.movements ??= []
|
||||
globalThis.movements.push(params)
|
||||
}
|
||||
}
|
||||
if (!this.firstPlayerMovePacket) {
|
||||
this.firstPlayerMovePacket = params
|
||||
for (const key in params.input_data) {
|
||||
params.input_data[key] = false
|
||||
}
|
||||
params.input_data._value = 0n
|
||||
params.move_vector = { x: 0, z: 0 }
|
||||
params.delta = { x: 0, y: 0, z: 0 }
|
||||
}
|
||||
}
|
||||
} else if (!name.includes('tick') && !name.includes('level')) {
|
||||
console.log('Sending', name)
|
||||
}
|
||||
})
|
||||
console.info('Client and Server Connected!')
|
||||
})
|
||||
|
||||
this.proxy = proxy
|
||||
}
|
||||
|
||||
listenToBot () {
|
||||
|
||||
}
|
||||
|
||||
close () {
|
||||
this.proxy?.close()
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { ProxyProvider }
|
||||
globalThis.logging = true
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
html {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
a {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
canvas {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
font-size: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Prismarine Viewer</title>
|
||||
<link rel="stylesheet" href="app.css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<div id='splash'>
|
||||
<div class='header'>Prismarine Viewer</div>
|
||||
|
||||
<div>
|
||||
<div>Connecting to 127.0.0.1, port 19132...</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript" src="index.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
const { BotViewer } = require('./BotViewer')
|
||||
|
||||
global.viewer = new BotViewer()
|
||||
global.viewer.start()
|
||||
|
|
@ -1,304 +0,0 @@
|
|||
const { Physics, PlayerState } = require('prismarine-physics')
|
||||
const { performance } = require('perf_hooks')
|
||||
const { d2r, r2d } = require('./util')
|
||||
const vec3 = require('vec3')
|
||||
|
||||
const PHYSICS_INTERVAL_MS = 50
|
||||
const PHYSICS_TIMESTEP = PHYSICS_INTERVAL_MS / 1000
|
||||
const AXES = ['forward', 'back', 'left', 'right']
|
||||
|
||||
class MovementManager {
|
||||
// Server auth movement : we send inputs, server calculates position & sends back
|
||||
serverMovements = false
|
||||
|
||||
constructor (bot) {
|
||||
this.bot = bot
|
||||
this.world = bot.world
|
||||
// Physics tick
|
||||
this.tick = 0n
|
||||
}
|
||||
|
||||
get lastPos () { return this.player.entity.position.clone() }
|
||||
set lastPos (newPos) { this.player.entity.position.set(newPos.x, newPos.y, newPos.z) }
|
||||
get lastRot () { return vec3(this.player.entity.yaw, this.player.entity.pitch, this.player.entity.headYaw) }
|
||||
set lastRot (rot) {
|
||||
if (!isNaN(rot.x)) this.player.entity.yaw = rot.x
|
||||
if (!isNaN(rot.y)) this.player.entity.pitch = rot.y
|
||||
if (!isNaN(rot.z)) this.player.entity.headYaw = rot.z
|
||||
}
|
||||
|
||||
// Ask the server to be in a new position
|
||||
requestPosition (time, inputState) {
|
||||
const positionUpdated = !this.lastSentPos || !this.lastPos.equals(this.lastSentPos)
|
||||
const rotationUpdated = !this.lastSentRot || !this.lastRot.equals(this.lastSentRot)
|
||||
|
||||
if (positionUpdated || rotationUpdated) {
|
||||
this.lastSentPos = this.lastPos.clone()
|
||||
// console.log('We computed', this.lastPos)
|
||||
this.bot.updatePlayerCamera(2, this.lastSentPos, this.playerState.yaw, this.playerState.pitch || this.player.entity.pitch)
|
||||
if (this.serverMovements) {
|
||||
globalThis.movePayload = {
|
||||
pitch: r2d(this.player.entity.pitch),
|
||||
yaw: r2d(this.player.entity.yaw),
|
||||
position: {
|
||||
x: this.lastPos.x,
|
||||
y: this.lastPos.y + 1.62,
|
||||
z: this.lastPos.z
|
||||
},
|
||||
move_vector: { // Minecraft coords, N: Z+1, S: Z-1, W: X+1, E: X-1
|
||||
x: inputState.left ? 1 : (inputState.right ? -1 : 0),
|
||||
z: inputState.up ? 1 : (inputState.down ? -1 : 0)
|
||||
},
|
||||
head_yaw: r2d(this.player.entity.yaw),
|
||||
input_data: inputState,
|
||||
input_mode: 'mouse',
|
||||
play_mode: 'screen',
|
||||
tick: this.tick,
|
||||
delta: this.lastSentPos?.minus(this.lastPos) ?? { x: 0, y: 0, z: 0 }
|
||||
}
|
||||
this.bot.client.queue('player_auth_input', globalThis.movePayload)
|
||||
}
|
||||
|
||||
this.positionUpdated = false
|
||||
this.lastSentPos = this.lastPos
|
||||
this.lastSentRot = this.lastRot
|
||||
}
|
||||
}
|
||||
|
||||
init (movementAuthority, position, velocity, yaw = 0, pitch = 0, headYaw = 0) {
|
||||
if (movementAuthority.includes('server')) {
|
||||
this.serverMovements = true
|
||||
}
|
||||
this.player = {
|
||||
version: '1.16.1',
|
||||
inventory: {
|
||||
slots: []
|
||||
},
|
||||
entity: {
|
||||
effects: {},
|
||||
position: vec3(position),
|
||||
velocity: vec3(velocity),
|
||||
onGround: false,
|
||||
isInWater: false,
|
||||
isInLava: false,
|
||||
isInWeb: false,
|
||||
isCollidedHorizontally: false,
|
||||
isCollidedVertically: false,
|
||||
yaw,
|
||||
pitch,
|
||||
headYaw // bedrock
|
||||
},
|
||||
events: { // Control events to send next tick
|
||||
startSprint: false,
|
||||
stopSprint: false,
|
||||
startSneak: false,
|
||||
stopSneak: false
|
||||
},
|
||||
sprinting: false,
|
||||
jumpTicks: 0,
|
||||
jumpQueued: false,
|
||||
downJump: false
|
||||
}
|
||||
|
||||
const mcData = require('minecraft-data')('1.16.1')
|
||||
this.physics = Physics(mcData, this.world)
|
||||
this.controls = {
|
||||
forward: false,
|
||||
back: false,
|
||||
left: false,
|
||||
right: false,
|
||||
jump: false,
|
||||
sprint: false,
|
||||
sneak: false
|
||||
}
|
||||
}
|
||||
|
||||
// This function should be executed each tick (every 0.05 seconds)
|
||||
// How it works: https://gafferongames.com/post/fix_your_timestep/
|
||||
timeAccumulator = 0
|
||||
lastPhysicsFrameTime = null
|
||||
inputQueue = []
|
||||
doPhysics () {
|
||||
const now = performance.now()
|
||||
const deltaSeconds = (now - this.lastPhysicsFrameTime) / 1000
|
||||
this.lastPhysicsFrameTime = now
|
||||
|
||||
this.timeAccumulator += deltaSeconds
|
||||
|
||||
while (this.timeAccumulator >= PHYSICS_TIMESTEP) {
|
||||
const q = this.inputQueue.shift()
|
||||
if (q) {
|
||||
Object.assign(this.playerState.control, q)
|
||||
if (!isNaN(q.yaw)) this.player.entity.yaw = q.yaw
|
||||
if (!isNaN(q.pitch)) this.player.entity.pitch = q.pitch
|
||||
}
|
||||
this.playerState = new PlayerState(this.player, this.controls)
|
||||
this.physics.simulatePlayer(this.playerState, this.world.sync).apply(this.player)
|
||||
this.lastPos = this.playerState.pos
|
||||
this.requestPosition(PHYSICS_TIMESTEP, {
|
||||
ascend: false,
|
||||
descend: false,
|
||||
// Players bob up and down in water, north jump is true when going up.
|
||||
// In water this is only true after the player has reached max height before bobbing back down.
|
||||
north_jump: this.player.jumpTicks > 0, // Jump
|
||||
jump_down: this.controls.jump, // Jump
|
||||
sprint_down: this.controls.sprint,
|
||||
change_height: false,
|
||||
jumping: this.controls.jump, // Jump
|
||||
auto_jumping_in_water: false,
|
||||
sneaking: false,
|
||||
sneak_down: false,
|
||||
up: this.controls.forward,
|
||||
down: this.controls.back,
|
||||
left: this.controls.right,
|
||||
right: this.controls.left,
|
||||
up_left: false,
|
||||
up_right: false,
|
||||
want_up: this.controls.jump, // Jump
|
||||
want_down: false,
|
||||
want_down_slow: false,
|
||||
want_up_slow: false,
|
||||
sprinting: false,
|
||||
ascend_scaffolding: false,
|
||||
descend_scaffolding: false,
|
||||
sneak_toggle_down: false,
|
||||
persist_sneak: false,
|
||||
start_sprinting: this.player.events.startSprint || false,
|
||||
stop_sprinting: this.player.events.stopSprint || false,
|
||||
start_sneaking: this.player.events.startSneak || false,
|
||||
stop_sneaking: this.player.events.stopSneak || false,
|
||||
// Player is Update Aqatic swimming
|
||||
start_swimming: false,
|
||||
// Player stops Update Aqatic swimming
|
||||
stop_swimming: false,
|
||||
start_jumping: this.player.jumpTicks === 1, // Jump
|
||||
start_gliding: false,
|
||||
stop_gliding: false
|
||||
})
|
||||
this.timeAccumulator -= PHYSICS_TIMESTEP
|
||||
this.tick++
|
||||
}
|
||||
}
|
||||
|
||||
startPhys () {
|
||||
console.log('Start phys')
|
||||
this.physicsLoop = setInterval(() => {
|
||||
this.doPhysics()
|
||||
}, PHYSICS_INTERVAL_MS)
|
||||
}
|
||||
|
||||
get sprinting () {
|
||||
return this.player.sprinting
|
||||
}
|
||||
|
||||
set sprinting (val) {
|
||||
this.player.events.startSprint = val
|
||||
this.player.events.stopSprint = !val
|
||||
if (val && !this.player.sprinting) {
|
||||
this.bot.emit('startSprint')
|
||||
} else {
|
||||
this.bot.emit('stopSprint')
|
||||
}
|
||||
this.player.sprinting = val
|
||||
}
|
||||
|
||||
_lastInput = { control: '', time: 0 }
|
||||
|
||||
/**
|
||||
* Sets the active control state and also keeps track of key toggles.
|
||||
* @param {'forward' | 'back' | 'left' | 'right' | 'jump' | 'sprint' | 'sneak'} control
|
||||
* @param {boolean} state
|
||||
*/
|
||||
setControlState (control, state, time = Date.now()) {
|
||||
// HACK ! switch left and right, fixes control issue
|
||||
if (control === 'left') control = 'right'
|
||||
else if (control === 'right') control = 'left'
|
||||
|
||||
if (this.controls[control] === state) return
|
||||
|
||||
const isAxis = AXES.includes(control)
|
||||
let hasOtherAxisKeyDown = false
|
||||
for (const c of AXES) {
|
||||
if (this.controls[c] && c !== control) {
|
||||
hasOtherAxisKeyDown = true
|
||||
}
|
||||
}
|
||||
|
||||
if (control === 'sprint') {
|
||||
if (state && hasOtherAxisKeyDown) { // sprint down + a axis movement key
|
||||
this.sprinting = true
|
||||
} else if ((!state || !hasOtherAxisKeyDown) && this.sprinting) { // sprint up or movement key up & current sprinting
|
||||
this.bot.emit('stopSprint')
|
||||
this.sprinting = false
|
||||
}
|
||||
} else if (isAxis && this.controls.sprint) {
|
||||
if (!state && !hasOtherAxisKeyDown) {
|
||||
this.sprinting = false
|
||||
} else if (state && !hasOtherAxisKeyDown) {
|
||||
this.sprinting = true
|
||||
}
|
||||
} else if (control === 'sneak') {
|
||||
if (state) {
|
||||
this.player.events.startSneak = true
|
||||
this.bot.emit('startSneak')
|
||||
} else {
|
||||
this.player.events.stopSneak = true
|
||||
this.bot.emit('stopSneak')
|
||||
}
|
||||
} else if (control === 'forward' && this._lastInput.control === 'forward' && (Date.now() - this._lastInput.time) < 100 && !this.controls.sprint) {
|
||||
// double tap forward within 0.5 seconds, toggle sprint
|
||||
// this.controls.sprint = true
|
||||
// this.sprinting = true
|
||||
}
|
||||
|
||||
this._lastInput = { control, time }
|
||||
this.controls[control] = state
|
||||
}
|
||||
|
||||
stopPhys () {
|
||||
clearInterval(this.physicsLoop)
|
||||
}
|
||||
|
||||
// Called when a proxy player sends a PlayerInputPacket. We need to apply these inputs tick-by-tick
|
||||
// as these packets are sent by the client every tick.
|
||||
pushInputState (state, yaw, pitch) {
|
||||
const yawRad = d2r(yaw)
|
||||
const pitchRad = d2r(pitch)
|
||||
this.inputQueue.push({
|
||||
forward: state.up,
|
||||
back: state.down, // TODO: left and right switched ???
|
||||
left: state.right,
|
||||
right: state.left,
|
||||
jump: state.jump_down,
|
||||
sneak: state.sneak_down,
|
||||
yaw: yawRad,
|
||||
pitch: pitchRad
|
||||
})
|
||||
// debug
|
||||
globalThis.debugYaw = [yaw, yawRad]
|
||||
}
|
||||
|
||||
// Called when a proxy player sends a PlayerInputPacket. We need to apply these inputs tick-by-tick
|
||||
// as these packets are sent by the client every tick.
|
||||
pushCameraControl (state, id = 1) {
|
||||
let { x, y, z } = state.position
|
||||
if (id === 1) y -= 1.62 // account for player bb
|
||||
const adjPos = vec3({ x, y, z })
|
||||
// Sneak resyncs the position for easy testing
|
||||
this.bot.updatePlayerCamera(id, adjPos, d2r(state.yaw), d2r(state.pitch), state.input_data.sneak_down)
|
||||
}
|
||||
|
||||
// Server gives us a new position
|
||||
updatePosition (pos, yaw, pitch, headYaw, tick) {
|
||||
this.lastPos = pos
|
||||
this.lastRot = { x: yaw, y: pitch, z: headYaw }
|
||||
if (tick) this.tick = tick
|
||||
}
|
||||
|
||||
// User has moved the camera. Update the movements stored.
|
||||
onViewerCameraMove (newYaw, newPitch, newHeadYaw) {
|
||||
this.lastRot = { x: newYaw, y: newPitch, z: newHeadYaw }
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { MovementManager }
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
// Required to detect electron in prismarine-viewer
|
||||
globalThis.isElectron = true
|
||||
|
||||
// If you need to disable node integration:
|
||||
// * Node.js APIs will only be avaliable in this file
|
||||
// * Use this file to load a viewer manager class
|
||||
// based on one of the examples
|
||||
// * Expose this class to the global window
|
||||
// * Interact with the class in your code
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
const difference = (o1, o2) => Object.keys(o2).reduce((diff, key) => {
|
||||
if (o1[key] === o2[key]) return diff
|
||||
return {
|
||||
...diff,
|
||||
[key]: o2[key]
|
||||
}
|
||||
}, {})
|
||||
|
||||
const diff = (o1, o2) => { const dif = difference(o1, o2); return Object.keys(dif).length ? dif : null }
|
||||
|
||||
const d2r = deg => (180 - (deg < 0 ? (360 + deg) : deg)) * (Math.PI / 180)
|
||||
const r2d = rad => {
|
||||
let deg = rad * (180 / Math.PI)
|
||||
deg = deg % 360
|
||||
return 180 - deg
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
diff,
|
||||
d2r,
|
||||
r2d
|
||||
}
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
// hack for path resolving
|
||||
require('prismarine-viewer/viewer/lib/worker')
|
||||
|
|
@ -1,44 +0,0 @@
|
|||
const path = require('path')
|
||||
const { app, BrowserWindow, globalShortcut } = require('electron')
|
||||
|
||||
function createMainWindow () {
|
||||
const window = new BrowserWindow({
|
||||
webPreferences: {
|
||||
nodeIntegration: true,
|
||||
nodeIntegrationInWorker: true,
|
||||
contextIsolation: false,
|
||||
preload: path.join(__dirname, './client/preload.js')
|
||||
}
|
||||
})
|
||||
|
||||
// Open dev tools on load
|
||||
window.webContents.openDevTools()
|
||||
|
||||
window.loadFile(path.join(__dirname, './client/index.html'))
|
||||
|
||||
window.webContents.on('devtools-opened', () => {
|
||||
window.focus()
|
||||
setImmediate(() => {
|
||||
window.focus()
|
||||
})
|
||||
})
|
||||
|
||||
return window
|
||||
}
|
||||
|
||||
app.on('ready', () => {
|
||||
const win = createMainWindow()
|
||||
|
||||
globalShortcut.register('CommandOrControl+W', () => {
|
||||
win.webContents.sendInputEvent({
|
||||
type: 'keyDown',
|
||||
keyCode: 'W'
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
app.on('window-all-closed', function () {
|
||||
app.quit()
|
||||
})
|
||||
|
||||
app.allowRendererProcessReuse = false
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
{
|
||||
"name": "bedrock-protocol-viewer",
|
||||
"description": "bedrock-protocol prismarine-viewer example",
|
||||
"scripts": {
|
||||
"start": "electron ."
|
||||
},
|
||||
"dependencies": {
|
||||
"bedrock-protocol": "file:../../",
|
||||
"browserify-cipher": "^1.0.1",
|
||||
"electron": "^12.0.2",
|
||||
"patch-package": "^6.4.7",
|
||||
"prismarine-physics": "^1.2.2",
|
||||
"prismarine-viewer": "^1.19.1"
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "bedrock-protocol",
|
||||
"version": "3.18.0",
|
||||
"version": "3.19.0",
|
||||
"description": "Minecraft Bedrock Edition protocol library",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue