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Minecraft Bedrock Edition (aka MCPE) protocol library, supporting authentication and encryption. Help [contribute](CONTRIBUTING.md).
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[Protocol doc](https://minecraft-data.prismarine.js.org/?v=bedrock_1.17.10&d=protocol)
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[Protocol doc](https://minecraft-data.prismarine.js.org/?v=bedrock_1.19.10&d=protocol)
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## Features
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@ -102,11 +102,11 @@ ping({ host: 'play.cubecraft.net', port: 19132 }).then(res => {
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## Documentation
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For documentation on the protocol, and packets/fields see the [proto.yml](data/latest/proto.yml) and [types.yml](data/latest/proto.yml) files.
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For documentation on the protocol, and packets/fields see the [protocol documentation](https://minecraft-data.prismarine.js.org/protocol/).
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See [API documentation](docs/API.md)
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* See [API documentation](docs/API.md)
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See [faq](docs/FAQ.md)
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* See [frequently asked questions and answers](docs/FAQ.md)
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<!-- ## Projects Using bedrock-protocol
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@ -12,7 +12,7 @@ Returns a `Client` instance and connects to the server.
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| port | *optional* | port to connect to, default to **19132** |
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| version | *optional* | Version to connect as. If not specified, automatically match server version. |
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| offline | *optional* | default to **false**. Set this to true to disable Microsoft/Xbox auth. |
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| username | Conditional | Required if `offline` set to true : Username to connect to server as. |
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| username | Required | The profile name to connect to the server as. If `offline` set to true, the username that will appear on join, that would normally be the Xbox Gamer Tag. |
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| connectTimeout | *optional* | default to **9000ms**. How long to wait in milliseconds while trying to connect to server. |
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| onMsaCode | *optional* | Callback called when signing in with a microsoft account with device code auth, `data` is an object documented [here](https://docs.microsoft.com/en-us/azure/active-directory/develop/v2-oauth2-device-code#device-authorization-response) |
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| profilesFolder | *optional* | Where to store cached authentication tokens. Defaults to .minecraft, or the node_modules folder if not found. |
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@ -118,7 +118,7 @@ A ServerPlayer instance also emits the following special events:
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## Client docs
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You can create a server as such:
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You can create a client like below:
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```js
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const bedrock = require('bedrock-protocol')
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const client = bedrock.createClient({
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