CI Fix2
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1 changed files with 24 additions and 25 deletions
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@ -37,31 +37,30 @@ module.exports = (client, server, options) => {
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let payload = { // This Skin Data is from the 1.21.100 and on Pc, other platforms or versions can have or need other data
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...skinData,
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SkinGeometryDataEngineVersion: client.versionGreaterThanOrEqualTo('1.17.30') ? '' : undefined,
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/*
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Skin Data Includes:
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ArmSize: string /wide\slim
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CapeData: string /base64 encoded buffer data from the Cape
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CapeId: string
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CapeImageHeight: number /32\64
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CapeImageWidth: number / 32\64
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CapeOnClassicSkin: boolean
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PersonaPieces: Array /this field must be filled out when using a persona skin
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PersonaSkin: boolean
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PieceTintColors: Array
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PremiumSkin: boolean
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OverrideSkin: boolean
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SkinAnimationData: string / Probely a base64 encoded buffer but I never seen this this field filled out with something
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SkinColor: string /bedrock colors are in Hex
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SkinData: string /base64 encoded buffer data from the skin
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SkinGeometryData: string /base64 encoded uft-8 json which holds the geomety of the skin
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SkinGeometryDataEngineVersion: string /base64 encoded geomety version
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SkinId: string /Hold the skin ID, on Persona skins it also contains the Playfab ID
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SkinImageHeight: number
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SkinImageWidt: number
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SkinResourcePatch: string /base64 encoded uft-8 json which defines which geometry model to use
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TrustedSkin: boolean
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AnimatedImageData: Array
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*/
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// Skin Data Includes:
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// ArmSize: string /wide\slim
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// CapeData: string /base64 encoded buffer data from the Cape
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// CapeId: string
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// CapeImageHeight: number /32\64
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// CapeImageWidth: number / 32\64
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// CapeOnClassicSkin: boolean
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// PersonaPieces: Array /this field must be filled out when using a persona skin
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// PersonaSkin: boolean
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// PieceTintColors: Array
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// PremiumSkin: boolean
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// OverrideSkin: boolean
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// SkinAnimationData: string / Probely a base64 encoded buffer but I never seen this this field filled out with something
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// SkinColor: string /bedrock colors are in Hex
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// SkinData: string /base64 encoded buffer data from the skin
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// SkinGeometryData: string /base64 encoded uft-8 json which holds the geomety of the skin
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// SkinGeometryDataEngineVersion: string /base64 encoded geomety version
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// SkinId: string /Hold the skin ID, on Persona skins it also contains the Playfab ID
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// SkinImageHeight: number
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// SkinImageWidt: number
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// SkinResourcePatch: string /base64 encoded uft-8 json which defines which geometry model to use
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// TrustedSkin: boolean
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// AnimatedImageData: Array
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ClientRandomId: Date.now(),
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CurrentInputMode: 1,
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DefaultInputMode: 1,
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