Add option for port redirection, fix Realm handling (#282)
* Port Redirect Fix - Only Redirect on Unspecified Port * Update to use `followPort` option Co-authored-by: Stephen O'Connor <oconnor39@gmail.com>
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3 changed files with 7 additions and 4 deletions
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@ -16,8 +16,9 @@ Returns a `Client` instance and connects to the server.
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| connectTimeout | *optional* | default to **9000ms**. How long to wait in milliseconds while trying to connect to server. |
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| onMsaCode | *optional* | Callback called when signing in with a microsoft account with device code auth, `data` is an object documented [here](https://docs.microsoft.com/en-us/azure/active-directory/develop/v2-oauth2-device-code#device-authorization-response) |
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| profilesFolder | *optional* | Where to store cached authentication tokens. Defaults to .minecraft, or the node_modules folder if not found. |
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| autoInitPlayer | *optional* | default to true, If we should send SetPlayerInitialized to the server after getting play_status spawn. |
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| skipPing | *optional* | Whether pinging the server to check its version should be skipped. |
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| followPort | *optional* | Update the options' port parameter to match the port broadcast on the server's ping data (default to true if `realms` not specified) |
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| autoInitPlayer | *optional* | default to true, If we should send SetPlayerInitialized to the server after getting play_status spawn. |
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| conLog | *optional* | Where to log connection information (server join, kick messages to). Defaults to console.log, set to `null` to not log anywhere. |
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| raknetBackend | *optional* | Specifies the raknet implementation to use. Possible options are 'raknet-native' (default, original C++ implementation), 'jsp-raknet' (JS port), and 'raknet-node' (Rust port). Please note when using the non-JS implementation you may the need approporate build tools on your system (for example a C++ or Rust compiler). |
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| compressionLevel | *optional* | What zlib compression level to use, default to **7** |
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