From 9b172b4b924c20336a05a7e4666c6439d68d72ba Mon Sep 17 00:00:00 2001 From: TSL534 <166989673+TSL534@users.noreply.github.com> Date: Fri, 8 Aug 2025 14:31:39 +0200 Subject: [PATCH] Fixed comments again for CI --- src/handshake/login.js | 46 +++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/src/handshake/login.js b/src/handshake/login.js index 3490d57..7cb332e 100644 --- a/src/handshake/login.js +++ b/src/handshake/login.js @@ -38,28 +38,28 @@ module.exports = (client, server, options) => { ...skinData, SkinGeometryDataEngineVersion: client.versionGreaterThanOrEqualTo('1.17.30') ? '' : undefined, // Skin Data Includes: - // ArmSize: string /wide\slim - // CapeData: string /base64 encoded buffer data from the Cape - // CapeId: string - // CapeImageHeight: number /32\64 - // CapeImageWidth: number / 32\64 - // CapeOnClassicSkin: boolean - // PersonaPieces: Array /this field must be filled out when using a persona skin - // PersonaSkin: boolean - // PieceTintColors: Array - // PremiumSkin: boolean - // OverrideSkin: boolean - // SkinAnimationData: string / Probely a base64 encoded buffer but I never seen this this field filled out with something - // SkinColor: string /bedrock colors are in Hex - // SkinData: string /base64 encoded buffer data from the skin - // SkinGeometryData: string /base64 encoded uft-8 json which holds the geomety of the skin - // SkinGeometryDataEngineVersion: string /base64 encoded geomety version - // SkinId: string /Hold the skin ID, on Persona skins it also contains the Playfab ID - // SkinImageHeight: number - // SkinImageWidt: number - // SkinResourcePatch: string /base64 encoded uft-8 json which defines which geometry model to use - // TrustedSkin: boolean - // AnimatedImageData: Array + // ArmSize: string /wide\slim + // CapeData: string /base64 encoded buffer data from the Cape + // CapeId: string + // CapeImageHeight: number /32\64 + // CapeImageWidth: number / 32\64 + // CapeOnClassicSkin: boolean + // PersonaPieces: Array /this field must be filled out when using a persona skin + // PersonaSkin: boolean + // PieceTintColors: Array + // PremiumSkin: boolean + // OverrideSkin: boolean + // SkinAnimationData: string / Probely a base64 encoded buffer but I never seen this this field filled out with something + // SkinColor: string /bedrock colors are in Hex + // SkinData: string /base64 encoded buffer data from the skin + // SkinGeometryData: string /base64 encoded uft-8 json which holds the geomety of the skin + // SkinGeometryDataEngineVersion: string /base64 encoded geomety version + // SkinId: string /Hold the skin ID, on Persona skins it also contains the Playfab ID + // SkinImageHeight: number + // SkinImageWidt: number + // SkinResourcePatch: string /base64 encoded uft-8 json which defines which geometry model to use + // TrustedSkin: boolean + // AnimatedImageData: Array ClientRandomId: Date.now(), CurrentInputMode: 1, @@ -82,7 +82,7 @@ module.exports = (client, server, options) => { SelfSignedId: nextUUID(), ServerAddress: `${options.host}:${options.port}`, - ThirdPartyName: client.profile.name, // this sould always be set to your gamertag + ThirdPartyName: client.profile.name, // this sould always be set to your gamertag ThirdPartyNameOnly: client.versionGreaterThanOrEqualTo('1.21.90') ? undefined : false, UIProfile: 0,