Add new raknet library option (raknet-node) (#211)
* add new raknet library option (raknet-node) * fix lint * fix lint & add new options * fix lint * fix user option & add rust-raknet test. * fix lint. * add raknet backend option. * remove useNativeRaknet option. * add not found log. * add test timeout size. * fix js raknet return error. * restore useNativeRaknet option. * update doc. * update options handling, back compat * fix server doc * Fix tests * fix tests. * fix lint. * delay timeout. * Update rak.js * update raknet-node version. * increase timeout. * Update vanilla.js * Update proxy.js * Update internal.js * update raknet-node version. * update rust-raknet version. * increase timeout test time * increase timeout test time * update backend version. * change timeout Co-authored-by: extremeheat <extreme@protonmail.ch>
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10 changed files with 52 additions and 42 deletions
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@ -19,7 +19,7 @@ Returns a `Client` instance and connects to the server.
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| autoInitPlayer | *optional* | default to true, If we should send SetPlayerInitialized to the server after getting play_status spawn. |
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| skipPing | *optional* | Whether pinging the server to check its version should be skipped. |
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| conLog | *optional* | Where to log connection information (server join, kick messages to). Defaults to console.log, set to `null` to not log anywhere. |
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| useNativeRaknet | *optional* | Whether to use the C++ version of RakNet. Set to false to use JS. |
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| raknetBackend | *optional* | Specifies the raknet implementation to use. Possible options are 'raknet-native' (default, original C++ implementation), 'jsp-raknet' (JS port), and 'raknet-node' (Rust port). Please note when using the non-JS implementation you may the need approporate build tools on your system (for example a C++ or Rust compiler). |
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| compressionLevel | *optional* | What zlib compression level to use, default to **7** |
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| batchingInterval | *optional* | How frequently, in milliseconds to flush and write the packet queue (default: 20ms) |
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| realms | *optional* | An object which should contain one of the following properties: `realmId`, `realmInvite`, `pickRealm`. When defined will attempt to join a Realm without needing to specify host/port. **The authenticated account must either own the Realm or have been invited to it** |
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@ -27,6 +27,8 @@ Returns a `Client` instance and connects to the server.
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| realms.realmInvite | *optional* | The invite link/code of the Realm to join. |
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| realms.pickRealm | *optional* | A function which will have an array of the user Realms (joined/owned) passed to it. The function should return a Realm. |
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*`useNativeRaknet` is deprecated. Setting to true will use 'raknet-native' for `raknetBackend` and setting it to false will use a JavaScript implemenation (jsp-raknet)*
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The following special events are emitted by the client on top of protocol packets:
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* 'status' - When the client's login sequence status has changed
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* 'join' - When the client has joined the server after authenticating
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@ -57,6 +59,9 @@ authenticated unless offline is set to true.
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| motd | *optional* | The "message of the day" for the server, the message shown to players in the server list. See usage below. |
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| advertisementFn | *optional* | optional. Custom function to call that should return a ServerAdvertisement, used for setting the RakNet server PONG data. Overrides `motd`. |
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| conLog | *optional* | Where to log connection information (server join, kick messages to). Default to log only in DEBUG mode. |
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| raknetBackend | *optional* | Specifies the raknet implementation to use. Possible options are 'raknet-native' (default, original C++ implementation), 'jsp-raknet' (JS port), and 'raknet-node' (Rust port). Please note when using the non-JS implementation you may the need approporate build tools on your system (for example a C++ or Rust compiler). |
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*`useNativeRaknet` is deprecated. Setting to true will use 'raknet-native' for `raknetBackend` and setting it to false will use a JavaScript implemenation (jsp-raknet)*
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## be.ping({ host, port }) : ServerAdvertisement
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