Implement Realm joining (#193)
* Pass client options to ping * Implement RealmAPI to auth * Add Realm join example * Update package.json * Update README.md * Update index.d.ts * Show one option, remove listener * Fix wording * Explain options * Optional fields * Fix typo * Moved retry ad host/port extraction to prealms * Add docs * Fix lint * Depend on prealms release Co-authored-by: LucienHH <Lucien.holloway@aprox.co.uk>
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docs/API.md
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docs/API.md
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@ -8,7 +8,7 @@ Returns a `Client` instance and connects to the server.
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| Parameter | Optionality | Description |
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| ----------- | ----------- |-|
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| host | **Required** | host to connect to, for example `127.0.0.1`. |
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| host | Conditional | Not required if `realms` is set. host to connect to, for example `127.0.0.1`. |
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| port | *optional* | port to connect to, default to **19132** |
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| version | *optional* | Version to connect as. If not specified, automatically match server version. |
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| offline | *optional* | default to **false**. Set this to true to disable Microsoft/Xbox auth. |
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@ -22,6 +22,10 @@ Returns a `Client` instance and connects to the server.
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| useNativeRaknet | *optional* | Whether to use the C++ version of RakNet. Set to false to use JS. |
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| compressionLevel | *optional* | What zlib compression level to use, default to **7** |
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| batchingInterval | *optional* | How frequently, in milliseconds to flush and write the packet queue (default: 20ms) |
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| realms | *optional* | An object which should contain one of the following properties: `realmId`, `realmInvite`, `pickRealm`. When defined will attempt to join a Realm without needing to specify host/port. **The authenticated account must either own the Realm or have been invited to it** |
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| realms.realmId | *optional* | The id of the Realm to join. |
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| realms.realmInvite | *optional* | The invite link/code of the Realm to join. |
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| realms.pickRealm | *optional* | A function which will have an array of the user Realms (joined/owned) passed to it. The function should return a Realm. |
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The following events are emitted by the client:
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* 'status' - When the client's login sequence status has changed
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@ -134,6 +138,22 @@ Order of client event emissions:
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* 'join' - the client is ready to recieve game packets after successful server-client handshake
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* 'spawn' - emitted after the client has permission from the server to spawn
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### Realm docs
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To make joining a Realm easier we've added an optional `realm` property to the client. It accepts the following options `realmId`, `realmInvite`, and `pickRealm`, supplying one of these will fetch host/port information for the specified Realm and then attempt to connect the bot.
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- `realmId` - The id of the Realm to join.
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- `realmInvite` - The invite code/link of the Realm to join.
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- `pickRealm` - A function that will be called with a list of Realms to pick from. The function should return the Realm to join.
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```js
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const bedrock = require('bedrock-protocol')
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const client = bedrock.createClient({
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realms: {
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pickRealm: (realms) => realms[0] // Function which recieves an array of joined/owned Realms and must return a single Realm. Can be async
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}
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})
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```
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### Protocol docs
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For documentation on the protocol, and packets/fields see the [the protocol doc](https://minecraft-data.prismarine.js.org/?v=bedrock_1.18.0&d=protocol) (the emitted event names are the Packet types in lower case without the "packet_" prefix). More information on syntax can be found in CONTRIBUTING.md. When sending a packet, you must fill out all of the required fields.
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