update connect version based on ping response & fix typings (#101)

* update connect ver based on ping resp& add typings

* Fixed and added extremeheat suggestion

* Update API.md

* Update createClient.js
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u9g 2021-06-09 13:40:45 -04:00 committed by GitHub
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3 changed files with 6 additions and 6 deletions

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@ -10,7 +10,7 @@ Returns a `Client` instance and connects to the server.
| ----------- | ----------- |-|
| host | **Required** | host to connect to, for example `127.0.0.1`. |
| port | *optional* | port to connect to, default to **19132** |
| version | *optional* | Version to connect as. <br/>(Future feature, see [#69][1]) If not specified, should automatically match server version. <br/>(Current feature) Defaults to latest version. |
| version | *optional* | Version to connect as. If not specified, automatically match server version. |
| offline | *optional* | default to **false**. Set this to true to disable Microsoft/Xbox auth. |
| username | Conditional | Required if `offline` set to true : Username to connect to server as. |
| authTitle | *optional* | The title ID to connect as, see the README for usage. |
@ -160,5 +160,3 @@ relay.on('connect', player => {
```
'Relay' emits 'clientbound' and 'serverbound' events, along with the data for the outgoing packet that can be modified. You can send a packet to the client with `player.queue()` or to the backend server with `player.upstream.queue()`.
[1]: https://github.com/PrismarineJS/bedrock-protocol/issues/69