viewer: add proxy example

This commit is contained in:
extremeheat 2021-04-03 20:34:42 -04:00
commit d2c0d3c386
6 changed files with 356 additions and 76 deletions

View file

@ -2,14 +2,19 @@
const { Client } = require('bedrock-protocol')
const { Version } = require('bedrock-provider')
const { WorldView } = require('prismarine-viewer/viewer')
const vec3, { Vec3 } = require('vec3')
const vec3 = require('vec3')
const World = require('prismarine-world')()
const ChunkColumn = require('./Chunk')()
const Physics = require('prismarine-physics')
const { Physics, PlayerState } = require('prismarine-physics')
const { performance } = require('perf_hooks')
const PHYSICS_INTERVAL_MS = 50
const PHYSICS_TIMESTEP = PHYSICS_INTERVAL_MS / 1000
class BotProvider extends WorldView {
chunks = {}
lastSentPos
positionUpdated = true
constructor() {
super()
@ -19,7 +24,6 @@ class BotProvider extends WorldView {
// Server auth movement : we send inputs, server calculates position & sends back
this.serverMovements = true
this.tick = 0n
}
@ -47,6 +51,10 @@ class BotProvider extends WorldView {
this.client = client
}
close() {
this.client?.close()
}
listenToBot() {
this.client.on('connect', () => {
console.log('Bot has connected!')
@ -58,33 +66,39 @@ class BotProvider extends WorldView {
this.client.on('spawn', () => {
// server allows client to render chunks & spawn in world
this.emit('spawn', { position: this.lastPos })
this.tickLoop = setInterval(() => {
this.client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
})
})
this.client.on('level_chunk', packet => {
const cc = new ChunkColumn(Version.v1_4_0, packet.x, packet.z)
cc.networkDecodeNoCache(packet.payload, packet.sub_chunk_count).then(() => {
this.loadedChunks[(packet.x << 4) + ',' + (packet.z << 4)] = true
this.world.setColumn(packet.x, packet.z, cc)
const chunk = cc.serialize()
console.log('Chunk', chunk)
this.emitter.emit('loadChunk', { x: packet.x << 4, z: packet.z << 4, chunk })
})
this.handleChunk(packet)
})
this.client.on('move_player', packet => {
if (packet.runtime_id === this.client.entityId) this.updatePosition(packet.position)
})
this.client.on('set_entity_motion', packet=>{
this.client.on('set_entity_motion', packet => {
if (packet.runtime_id === this.client.entityId) this.updatePosition(packet.position)
})
this.client.on('tick_sync', (packet) => {
this.lastTick = packet.request_time
this.lastTick = packet.response_time
})
}
this.tickLoop = setInterval(() => {
client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
handleChunk(packet, render = true) {
const hash = (packet.x << 4) + ',' + (packet.z << 4)
if (this.loadChunk[hash]) return
const cc = new ChunkColumn(Version.v1_4_0, packet.x, packet.z)
cc.networkDecodeNoCache(packet.payload, packet.sub_chunk_count).then(() => {
this.loadedChunks[hash] = true
this.world.setColumn(packet.x, packet.z, cc)
const chunk = cc.serialize()
// console.log('Chunk', chunk)
if (render) this.emitter.emit('loadChunk', { x: packet.x << 4, z: packet.z << 4, chunk })
})
}
@ -99,60 +113,53 @@ class BotProvider extends WorldView {
}
// Ask the server to be in a new position
requestPosition() {
requestPosition(time, inputState) {
const positionUpdated = !this.lastSentPos || !this.lastPos.equals(this.lastSentPos)
// if (globalThis.logging)console.log('New pos', this.lastSentPos,this.lastPos)
if (positionUpdated) {
this.lastSentPos = this.lastPos.clone()
console.log('We computed', this.lastPos)
this.pushCamera({
position: this.lastSentPos,
input_data: {},
yaw: this.playerState.yaw, pitch: this.playerState.pitch
}, 2)
return
this.client.queue('player_auth_input', {
pitch: 0,
yaw: this.lastYaw,
pitch: this.player.pitch,
yaw: this.player.yaw,
position: {
x: this.lastPos.x,
y: this.lastPos.y,
z: this.lastPos.z
},
move_vector: { x: 0, z: 0 },
head_yaw: 0,
input_data: {
ascend: false,
descend: false,
north_jump: false,
jump_down: false,
sprint_down: false,
change_height: false,
jumping: false,
auto_jumping_in_water: false,
sneaking: false,
sneak_down: false,
up: false,
down: false,
left: false,
right: false,
up_left: false,
up_right: false,
want_up: false,
want_down: false,
want_down_slow: false,
want_up_slow: false,
sprinting: false,
ascend_scaffolding: false,
descend_scaffolding: false,
sneak_toggle_down: false,
persist_sneak: false
move_vector: { // Minecraft coords, N: Z+1, S: Z-1, W: X+1, E: X-1
x: inputState.left ? 1 : (inputState.right ? -1 : 0),
z: inputState.up ? 1 : (inputState.down ? -1 : 0)
},
head_yaw: this.player.headYaw,
input_data: inputState,
input_mode: 'mouse',
play_mode: 'screen',
tick: this.tick,
delta: { x: 0, y: -0.07840000092983246, z: 0 }
delta: this.lastSentPos?.minus(this.lastPos) ?? { x: 0, y: 0, z: 0 }
})
this.positionUpdated = false
this.lastSentPos = this.lastPos.clone()
}
}
initPhys() {
this.lastVel = new Vec3(0, 0, 0)
this.lastYaw = 0
initPhys(position, velocity, yaw = 0, pitch = 0, headYaw = 0) {
this.lastPos = position ? vec3(position) : vec3(0, 0, 0)
this.lastVel = velocity ? vec3(velocity) : vec3(0, 0, 0)
this.player = {
version: '1.16.1',
inventory: {
slots: []
},
entity: {
effects: {},
position: this.lastPos,
velocity: this.lastVel,
onGround: false,
@ -161,13 +168,23 @@ class BotProvider extends WorldView {
isInWeb: false,
isCollidedHorizontally: false,
isCollidedVertically: false,
yaw: this.lastYaw
yaw,
pitch,
headYaw // bedrock
},
events: { // Control events to send next tick
startSprint: false,
stopSprint: false,
startSneak: false,
stopSneak: false
},
jumpTicks: 0,
jumpQueued: false
jumpQueued: false,
downJump: false
}
this.physics = Physics(mcData, fakeWorld)
const mcData = require('minecraft-data')('1.16.1')
this.physics = Physics(mcData, this.world)
this.controls = {
forward: false,
back: false,
@ -180,16 +197,137 @@ class BotProvider extends WorldView {
this.playerState = new PlayerState(this.player, this.controls)
}
// This function should be executed each tick (every 0.05 seconds)
// How it works: https://gafferongames.com/post/fix_your_timestep/
timeAccumulator = 0
lastPhysicsFrameTime = null
inputQueue = []
doPhysics() {
const now = performance.now()
const deltaSeconds = (now - this.lastPhysicsFrameTime) / 1000
this.lastPhysicsFrameTime = now
this.timeAccumulator += deltaSeconds
while (this.timeAccumulator >= PHYSICS_TIMESTEP) {
let q = this.inputQueue.shift()
if (q) {
Object.assign(this.playerState.control, q)
if (q.yaw) { this.player.entity.yaw = q.yaw; this.playerState.yaw = q.yaw; }
if (q.pitch) this.player.entity.pitch = q.pitch
}
this.physics.simulatePlayer(this.playerState, this.world.sync).apply(this.player)
this.lastPos = this.playerState.pos
this.requestPosition(PHYSICS_TIMESTEP, {
ascend: false,
descend: false,
// Players bob up and down in water, north jump is true when going up.
// In water this is only true after the player has reached max height before bobbing back down.
north_jump: this.player.jumpTicks > 0, // Jump
jump_down: this.controls.jump, // Jump
sprint_down: this.controls.sprint,
change_height: false,
jumping: this.controls.jump, // Jump
auto_jumping_in_water: false,
sneaking: false,
sneak_down: false,
up: this.controls.forward,
down: this.controls.back,
left: this.controls.left,
right: this.controls.right,
up_left: false,
up_right: false,
want_up: this.controls.jump, // Jump
want_down: false,
want_down_slow: false,
want_up_slow: false,
sprinting: false,
ascend_scaffolding: false,
descend_scaffolding: false,
sneak_toggle_down: false,
persist_sneak: false,
start_sprinting: this.player.events.startSprint || false,
stop_sprinting: this.player.events.stopSprint || false,
start_sneaking: this.player.events.startSneak || false,
stop_sneaking: this.player.events.stopSneak || false,
// Player is Update Aqatic swimming
start_swimming: false,
// Player stops Update Aqatic swimming
stop_swimming: false,
start_jumping: this.player.jumpTicks === 1, // Jump
start_gliding: false,
stop_gliding: false,
})
this.timeAccumulator -= PHYSICS_TIMESTEP
}
}
startPhys() {
console.log('Start phys')
this.physicsLoop = setInterval(() => {
this.physics.simulatePlayer(this.playerState, this.world).apply(this.player)
this.requestPosition()
}, 50)
this.doPhysics()
}, PHYSICS_INTERVAL_MS)
}
setControlState(control, state) {
if (this.controls[control] === state) return
if (control === 'sprint') {
this.player.events.startSprint = state
this.player.events.stopSprint = !state
this.controls.sprint = true
} else if (control === 'sneak') {
this.player.events.startSneak = state
this.player.events.stopSneak = !state
this.controls.sprint = true
}
}
pushInputState(state, yaw, pitch) {
const yawRad = d2r(yaw)
const pitchRad = d2r(pitch)
this.inputQueue.push({
forward: state.up,
back: state.down,// TODO: left and right switched ???
left: state.right,
right: state.left,
jump: state.jump_down,
sneak: state.sprint_down,
yaw: yawRad, pitch: pitchRad,
})
globalThis.yaw = [yaw, yawRad]
if (global.logYaw) console.log('Pushed', yaw, pitch)
}
pushCamera(state, id = 1) {
let { x, y, z } = state.position
if (id == 1) y -= 1.62 // account for player bb
const pos = vec3({ x, y, z })
if (state.position) {
viewer.viewer.entities.update({
name: 'player',
id, pos, width: 0.6, height: 1.8,
yaw: id == 1 ? d2r(state.yaw) : state.yaw
})
//viewer.viewer.camera.position.set(x, y, z)
}
if (state.input_data.sneak_down) {
this.player.entity.position = pos
this.playerState.pos = this.player.entity.position
}
}
onCameraMovement(newYaw, newPitch, newHeadYaw) {
this.player.yaw = newYaw
this.player.pitch = newPitch
this.player.headYaw = newHeadYaw
}
stopPhys() {
clearInterval(this.physics)
clearInterval(this.physicsLoop)
}
}
const d2r = deg => (180 - (deg < 0 ? (360 + deg) : deg)) * (Math.PI / 180)
module.exports = { BotProvider }

View file

@ -2,19 +2,20 @@
const { Viewer, MapControls } = require('prismarine-viewer/viewer')
const { Vec3 } = require('vec3')
const { BotProvider } = require('./BotProvider')
const { ProxyProvider } = require('./ProxyProvider')
global.THREE = require('three')
const MCVER = '1.16.1'
class BotViewer {
constructor() {
// Create viewer data provider
this.world = new BotProvider()
constructor () {
}
start() {
this.worldView = new BotProvider()
start () {
// this.bot = new BotProvider()
this.bot = new ProxyProvider()
// return
// Create three.js context, add to page
this.renderer = new THREE.WebGLRenderer()
this.renderer.setPixelRatio(window.devicePixelRatio || 1)
@ -31,11 +32,13 @@ class BotViewer {
this.controls.dampingFactor = 0.09
console.info('Registered handlers')
// Link WorldView and Viewer
this.viewer.listen(this.worldView)
this.viewer.listen(this.bot)
this.worldView.on('spawn', ({ position }) => {
this.bot.on('spawn', ({ position }) => {
// Initialize viewer, load chunks
this.worldView.init(position)
this.bot.init(position)
// Start listening for keys
this.registerBrowserEvents()
})
this.controls.update()
@ -56,12 +59,14 @@ class BotViewer {
})
}
onKeyDown = () => {
onKeyDown = (evt) => {
console.log('Key down', evt)
// this.bot.initPhys()
// this.bot.startPhys()
}
registerBrowserEvents() {
this.renderer.domElement.addEventListener('keydown', this.onKeyDown)
registerBrowserEvents () {
this.renderer.domElement.parentElement.addEventListener('keydown', this.onKeyDown)
}
}

View file

@ -1,16 +1,16 @@
const { ChunkColumn, Version } = require('bedrock-provider')
const { SubChunk } = require('bedrock-provider/js/SubChunk')
try { var v8 = require('v8') } catch { }
try { const v8 = require('v8') } catch { }
const Block = require('prismarine-block')('1.16.1')
class ChunkColumnWrapped extends ChunkColumn { // pchunk compatiblity wrapper
// Block access
setBlockStateId(pos, stateId) {
setBlockStateId (pos, stateId) {
super.setBlock(pos.x, pos.y, pos.z, Block.fromStateId(stateId))
}
getBlockStateId(pos) {
getBlockStateId (pos) {
return super.getBlock(pos.x, pos.y, pos.z)?.stateId
}
@ -53,4 +53,4 @@ class ChunkColumnWrapped extends ChunkColumn { // pchunk compatiblity wrapper
module.exports = (version) => {
return ChunkColumnWrapped
}
}

View file

@ -0,0 +1,126 @@
const { Relay } = require('bedrock-protocol')
const { BotProvider } = require('./BotProvider')
const vec3 = require('vec3')
class ProxyProvider extends BotProvider {
lastPlayerMovePacket
connect () {
const proxy = new Relay({
hostname: '0.0.0.0',
port: 19130,
// logging: true,
destination: {
hostname: '127.0.0.1',
port: 19132
}
})
proxy.listen()
console.info('Waiting for connect')
const maxChunks = 40
proxy.on('join', (client, server) => {
client.on('clientbound', ({ name, params }) => {
if (name == 'level_chunk') {
// maxChunks--
// if (maxChunks >= 0) {
// this.handleChunk(params)
// }
this.handleChunk(params, true)
} else if (name == 'start_game') {
this.initPhys(params.player_position, null, params.rotation.z, params.rotation.x, 0)
} else if (name === 'play_status') {
// this.emit('spawn', { position: server.startGameData.player_position })
this.startPhys()
console.info('Started physics!')
} else if (name === 'move_player') {
console.log('move_player', packet)
// if (packet.runtime_id === server.entityId) {
// this.updatePosition(packet.position)
// if (this.lastServerMovement.x == packet.position.x && this.lastServerMovement.y == packet.position.y && this.lastServerMovement.z == packet.position.z) {
// } else {
// console.log('Server computed', packet.position)
// }
// this.lastServerMovement = { ...packet.position }
// }
}
if (name.includes('entity') || name.includes('network_chunk_publisher_update') || name.includes('tick') || name.includes('level')) return
console.log('CB', name)
})
client.on('serverbound', ({ name, params }) => {
// { name, params }
if (name == 'player_auth_input') {
// console.log('player_auth_input', this.lastPlayerMovePacket, params)
// this.controls.forward = params.input_data.up
// this.controls.back = params.input_data.down
// this.controls.left = params.input_data.left
// this.controls.right = params.input_data.right
// this.player.entity.pitch = params.pitch
// this.player.entity.yaw = params.yaw
this.pushInputState(params.input_data, params.yaw, params.pitch)
this.pushCamera(params)
this.lastMovePacket = params
// Log Movement deltas
{
if (this.firstPlayerMovePacket) {
const id = diff(this.firstPlayerMovePacket.input_data, params.input_data)
const md = diff(this.firstPlayerMovePacket.move_vector, params.move_vector)
const dd = diff(this.firstPlayerMovePacket.delta, params.delta)
if (id || md) {
if (globalThis.logging) console.log('Move', params.position, id, md, dd)
globalThis.movements ??= []
globalThis.movements.push(params)
}
}
if (!this.firstPlayerMovePacket) {
this.firstPlayerMovePacket = params
for (const key in params.input_data) {
params.input_data[key] = false
}
params.input_data._value = 0n
params.move_vector = { x: 0, z: 0 }
params.delta = { x: 0, y: 0, z: 0 }
}
}
} else if (!name.includes('tick') && !name.includes('level')) {
console.log('Sending', name)
}
})
console.info('Client and Server Connected!')
})
this.proxy = proxy
}
listenToBot () {
}
close () {
this.proxy?.close()
}
}
const difference = (o1, o2) => Object.keys(o2).reduce((diff, key) => {
if (o1[key] === o2[key]) return diff
return {
...diff,
[key]: o2[key]
}
}, {})
// console.log = () => {}
// console.debug = () => {}
const diff = (o1, o2) => { const dif = difference(o1, o2); return Object.keys(dif).length ? dif : null }
module.exports = { ProxyProvider }
globalThis.logging = true

View file

@ -6,8 +6,10 @@
},
"dependencies": {
"bedrock-protocol": "file:../../",
"browserify-cipher": "^1.0.1",
"electron": "^12.0.2",
"patch-package": "^6.4.7",
"prismarine-physics": "^1.2.2",
"prismarine-viewer": "^1.19.1"
}
}

View file

@ -15,10 +15,19 @@ const ClientStatus = {
}
class Connection extends EventEmitter {
status = ClientStatus.Disconnected
#status = ClientStatus.Disconnected
q = []
q2 = []
get status () {
return this.#status
}
set status (val) {
this.inLog('* new status', val)
this.#status = val
}
versionLessThan (version) {
if (typeof version === 'string') {
return Versions[version] < this.options.protocolVersion
@ -132,7 +141,7 @@ class Connection extends EventEmitter {
this.outLog('Enc buf', buf)
const packet = Buffer.concat([Buffer.from([0xfe]), buf]) // add header
this.outLog('Sending wrapped encrypted batch', packet)
// this.outLog('Sending wrapped encrypted batch', packet)
this.sendMCPE(packet)
}