Release 3.2.1
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HISTORY.md
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HISTORY.md
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## 3.2.1
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* Add `authTitle` option to Relay proxy [#92](https://github.com/PrismarineJS/bedrock-protocol/pull/92)
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* Protocol, type definition fixes
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## 3.2.0
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* Fix empty chunks on proxy spawn (#89)
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* Send skin data to server (#88)
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* Support xbox title + live.com auth (#86)
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* Fix empty chunks on proxy spawn [#89](https://github.com/PrismarineJS/bedrock-protocol/pull/89)
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* Send skin data to server [#88](https://github.com/PrismarineJS/bedrock-protocol/pull/88)
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* Support xbox title + live.com auth [#86](https://github.com/PrismarineJS/bedrock-protocol/pull/86)
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* Protocol updates and fixes
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* Fix third party servers, optional client encryption (#83)
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* Fix third party servers, optional client encryption [#83](https://github.com/PrismarineJS/bedrock-protocol/pull/83)
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## 3.1.0
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* Add support for 1.16
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@ -130,7 +130,7 @@ Item:
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# When server authoritative inventory is enabled, all allocated items have a unique ID used to identify
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# a specifc item instance.
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has_stack_id: u8
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# StackNetworkID is the network ID of the item stack. If the stack is empty, 0 is always written for this
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# StackNetworkID is the network ID of this item *instance*. If the stack is empty, 0 is always written for this
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# field. If not, the field should be set to 1 if the server authoritative inventories are disabled in the
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# StartGame packet, or to a unique stack ID if it is enabled.
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stack_id: has_stack_id ?
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{
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"name": "bedrock-protocol",
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"version": "3.2.0",
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"version": "3.2.1",
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"description": "Minecraft Bedrock Edition protocol library",
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"main": "index.js",
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"scripts": {
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client.queue('client_cache_status', { enabled: false })
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client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
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if (client.viewDistance) {
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sleep(500).then(() => client.queue('request_chunk_radius', { chunk_radius: client.viewDistance }))
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}
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sleep(500).then(() => client.queue('request_chunk_radius', { chunk_radius: client.viewDistance || 10 }))
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})
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const KEEPALIVE_INTERVAL = 10 // Send tick sync packets every 10 ticks
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