Start work on multi-version support, test cleanup (#43)
* some cleanup * start work on multi-version support * undelete some old examples, can update them later * move old examples
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35 changed files with 368 additions and 3517 deletions
47
examples/clientTest.js
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47
examples/clientTest.js
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process.env.DEBUG = 'minecraft-protocol raknet'
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const { Client } = require('../src/client')
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const fs = require('fs')
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// console.log = () =>
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async function test() {
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const client = new Client({
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hostname: '127.0.0.1',
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port: 19132
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})
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client.once('resource_packs_info', (packet) => {
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client.write('resource_pack_client_response', {
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response_status: 'completed',
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resourcepackids: []
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})
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client.once('resource_pack_stack', (stack) => {
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client.write('resource_pack_client_response', {
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response_status: 'completed',
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resourcepackids: []
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})
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})
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// client.once('resource_packs_info', (packet) => {
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// client.write('resource_pack_client_response', {
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// response_status: 'completed',
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// resourcepackids: []
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// })
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// })
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client.queue('client_cache_status', { enabled: false })
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client.queue('request_chunk_radius', { chunk_radius: 1 })
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client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
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})
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// var read = 0;
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// client.on('level_chunk', (packet) => {
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// read++
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// fs.writeFileSync(`level_chunk-${read}.json`, JSON.stringify(packet, null, 2))
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// })
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}
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test()
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38
examples/createRelay.js
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38
examples/createRelay.js
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const { Relay } = require('../src/relay')
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function createRelay() {
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console.log('Creating relay')
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/**
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* Example to create a non-transparent proxy (or 'Relay') connection to destination server
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* In Relay we de-code and re-encode packets
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*/
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const relay = new Relay({
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/* Hostname and port for clients to listen to */
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hostname: '0.0.0.0',
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port: 19130,
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/**
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* Who does the authentication
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* If set to `client`, all connecting clients will be sent a message with a link to authenticate
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* If set to `server`, the server will authenticate and only one client will be able to join
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* (Default) If set to `none`, no authentication will be done
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*/
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auth: 'server',
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/**
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* Sets if packets will automatically be forwarded. If set to false, you must listen for on('packet')
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* events and
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*/
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auto: true,
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/* Where to send upstream packets to */
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destination: {
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hostname: '127.0.0.1',
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port: 19132,
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// encryption: true
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}
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})
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relay.create()
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}
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createRelay()
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158
examples/serverTest.js
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158
examples/serverTest.js
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process.env.DEBUG = 'minecraft-protocol raknet'
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const { Server } = require('../src/server')
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// const CreativeItems = require('../data/creativeitems.json')
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const NBT = require('prismarine-nbt')
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const fs = require('fs')
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const DataProvider = require('../data/provider')
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let server = new Server({
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})
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server.create('0.0.0.0', 19132)
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function getPath(packetPath) {
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return DataProvider(server.options.protocolVersion).getPath(packetPath)
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}
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function get(packetPath) {
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return require(getPath('sample/' + packetPath))
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}
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let ran = false
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server.on('connect', ({ client }) => {
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/** @type {Player} */
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client.on('join', () => {
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console.log('Client joined', client.getData())
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// ResourcePacksInfo is sent by the server to inform the client on what resource packs the server has. It
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// sends a list of the resource packs it has and basic information on them like the version and description.
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client.write('resource_packs_info', {
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'must_accept': false,
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'has_scripts': false,
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'behaviour_packs': [],
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'texture_packs': []
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})
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client.once('resource_pack_client_response', async (packet) => {
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// ResourcePackStack is sent by the server to send the order in which resource packs and behaviour packs
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// should be applied (and downloaded) by the client.
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client.write('resource_pack_stack', {
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'must_accept': false,
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'behavior_packs': [],
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'resource_packs': [],
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'game_version': '',
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'experiments': [],
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'experiments_previously_used': false
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})
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client.once('resource_pack_client_response', async (packet) => {
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})
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client.write('network_settings', {
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compression_threshold: 1
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})
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for (let i = 0; i < 3; i++) {
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client.queue('inventory_slot', {"inventory_id":120,"slot":i,"uniqueid":0,"item":{"network_id":0}})
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}
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client.queue('inventory_transaction', get('packets/inventory_transaction.json'))
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client.queue('player_list', get('packets/player_list.json'))
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client.queue('start_game', get('packets/start_game.json'))
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client.queue('item_component', {"entries":[]})
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client.queue('set_spawn_position', get('packets/set_spawn_position.json'))
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client.queue('set_time', { time: 5433771 })
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client.queue('set_difficulty', { difficulty: 1 })
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client.queue('set_commands_enabled', { enabled: true })
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client.queue('adventure_settings', get('packets/adventure_settings.json'))
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client.queue('biome_definition_list', get('packets/biome_definition_list.json'))
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client.queue('available_entity_identifiers', get('packets/available_entity_identifiers.json'))
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client.queue('update_attributes', get('packets/update_attributes.json'))
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client.queue('creative_content', get('packets/creative_content.json'))
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client.queue('inventory_content', get('packets/inventory_content.json'))
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client.queue('player_hotbar', {"selected_slot":3,"window_id":0,"select_slot":true})
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client.queue('crafting_data', get('packets/crafting_data.json'))
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client.queue('available_commands', get('packets/available_commands.json'))
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client.queue('chunk_radius_update', {"chunk_radius":5})
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client.queue('set_entity_data', get('packets/set_entity_data.json'))
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client.queue('game_rules_changed', get('packets/game_rules_changed.json'))
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client.queue('respawn', {"x":646.9405517578125,"y":65.62001037597656,"z":77.86255645751953,"state":0,"runtime_entity_id":0})
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for (const file of fs.readdirSync(`../data/${server.options.version}/sample/chunks`)) {
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const buffer = Buffer.from(fs.readFileSync(`../data/${server.options.version}/sample/chunks/` + file, 'utf8'), 'hex')
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// console.log('Sending chunk', chunk)
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client.sendBuffer(buffer)
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}
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// for (const chunk of chunks) {
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// client.queue('level_chunk', chunk)
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// }
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setInterval(() => {
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client.write('network_chunk_publisher_update', {"coordinates":{"x":646,"y":130,"z":77},"radius":64})
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}, 9500)
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setTimeout(() => {
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client.write('play_status', { status: 'player_spawn' })
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}, 8000)
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// Respond to tick synchronization packets
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client.on('tick_sync', ({ request_time }) => {
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client.queue('tick_sync', {
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request_time,
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response_time: BigInt(Date.now())
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})
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})
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})
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})
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})
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async function sleep(ms) {
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return new Promise(res => {
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setTimeout(() => { res() }, ms)
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})
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}
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// CHUNKS
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// const { ChunkColumn, Version } = require('bedrock-provider')
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const mcData = require('minecraft-data')('1.16')
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var chunks = []
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async function buildChunks() {
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// "x": 40,
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// "z": 4,
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const stone = mcData.blocksByName.stone
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for (var cx = 35; cx < 45; cx++) {
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for (var cz = 0; cz < 8; cz++) {
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const column = new ChunkColumn(Version.v1_2_0_bis, x, z)
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for (var x = 0; x < 16; x++) {
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for (var y = 0; y < 60; y++) {
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for (var z = 0; z < 16; z++) {
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column.setBlock(x,y,z,stone)
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}
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}
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}
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const ser = await column.networkEncodeNoCache()
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chunks.push({
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x:cx, z:cz, sub_chunk_count: column.sectionsLen, cache_enabled: false,
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blobs: [], payload: ser
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})
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}
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}
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// console.log('Chunks',chunks)
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}
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// buildChunks()
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