* add debug code to server start
* Reduce number of versions tested on Github Action CI to speed up tests
* test: Ask OS for free port instead of random int
* Add XUID field for client offline mode client chain
* Update serverPlayer.js
handle alternative casing
* test/internal.js: randomize test port
* fix
* test server starting retry
* Add createServer, ping on createClient, update README
* fix createClient keepalive
* resort readme, fix node 14
* Enforce auth on server connections, fix close/connect issues
* add type definitions, update readme, docs
* Wait some time before closing connection, update docs
* wait for server close in tests, fix race bug
* export a ping api
* Rename api.md to API.md
* add ping example
* Add packet dumper, configuable vanilla server, client events
* Fix server/client closing
* Add internal server test
* protocol: use WindowID types
* Add internal client/server test
* test timeout fixes
* client example updates
* update server example, use protocol updates
Server example with bedrock-provider
Use 64-bit varints for entity runtime ids
* fix internal test packet path
* vanilla server launcher
* update package.json
* re-add babel to fix standard
* fix ci
* add buffer-equal
* simple fixes
* add offline client support
* fix closing bugs, proper wait for server start
* add test to mocha
* change test timeout to 2 min
* increase timeouts
Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>