* Add XUID field for client offline mode client chain
* Update serverPlayer.js
handle alternative casing
* test/internal.js: randomize test port
* fix
* test server starting retry
* Fix port collision caused by race condition in tests
The ipv6 port is not randomized, if the previous ports for the last test didn't get freed in time, the server can crash on launch
* try again
* Update index.d.ts
* Update genPacketDumps.js
* use minecraft-data protocol data
* use minecraft-data for extra data
* Update .npmignore
* update skin data
* fix example
* remove .gitattr
* fix mcdata skin import, disable install script
* Default to JS implementation of RakNet
* update server also, adjust test timeout based on number of versions
* 1.17.10: fix texture pack issue, keep raknet default at C++
* force_build
* Fix CBMC connections, fix js-raknet
* Remove electron support
* make raknet-native an optional dep
* protocol: fix skin serialization
* enable debugging output in tests
* Fix tests
* Allow server to skip encryption
* update protocol docs
* Add createServer, ping on createClient, update README
* fix createClient keepalive
* resort readme, fix node 14
* Enforce auth on server connections, fix close/connect issues
* add type definitions, update readme, docs
* Wait some time before closing connection, update docs
* wait for server close in tests, fix race bug
* export a ping api
* Rename api.md to API.md
* add ping example
* Add packet dumper, configuable vanilla server, client events
* Fix server/client closing
* Add internal server test
* protocol: use WindowID types
* Add internal client/server test
* test timeout fixes
* client example updates
* update server example, use protocol updates
Server example with bedrock-provider
Use 64-bit varints for entity runtime ids
* fix internal test packet path
* vanilla server launcher
* update package.json
* re-add babel to fix standard
* fix ci
* add buffer-equal
* simple fixes
* add offline client support
* fix closing bugs, proper wait for server start
* add test to mocha
* change test timeout to 2 min
* increase timeouts
Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>