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3 commits

Author SHA1 Message Date
extremeheat
41438db660
Update CONTRIBUTING.md 2024-01-27 13:12:21 -05:00
extremeheat
91b6a6c723
Update README.md 2024-01-27 12:54:08 -05:00
extremeheat
1309596fe2
Update and rename CONTRIBUTING.md to docs/CONTRIBUTING.md 2024-01-27 12:51:25 -05:00
32 changed files with 475 additions and 347 deletions

59
.github/helper-bot/github-helper.js vendored Normal file
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@ -0,0 +1,59 @@
if (!process.env.CI) {
// mock a bunch of things for testing locally -- https://github.com/actions/toolkit/issues/71
process.env.GITHUB_REPOSITORY = 'PrismarineJS/bedrock-protocol'
process.env.GITHUB_EVENT_NAME = 'issue_comment'
process.env.GITHUB_SHA = 'cb2fd97b6eae9f2c7fee79d5a86eb9c3b4ac80d8'
process.env.GITHUB_REF = 'refs/heads/master'
process.env.GITHUB_WORKFLOW = 'Issue comments'
process.env.GITHUB_ACTION = 'run1'
process.env.GITHUB_ACTOR = 'test-user'
module.exports = { getIssueStatus: () => ({}), updateIssue: () => {}, createIssue: () => {} }
return
}
// const { Octokit } = require('@octokit/rest') // https://github.com/octokit/rest.js
const github = require('@actions/github')
const token = process.env.GITHUB_TOKEN
const octokit = github.getOctokit(token)
const context = github.context
async function getIssueStatus (title) {
// https://docs.github.com/en/rest/reference/search#search-issues-and-pull-requests
const existingIssues = await octokit.rest.search.issuesAndPullRequests({
q: `is:issue repo:${process.env.GITHUB_REPOSITORY} in:title ${title}`
})
// console.log('Existing issues', existingIssues)
const existingIssue = existingIssues.data.items.find(issue => issue.title === title)
if (!existingIssue) return {}
return { open: existingIssue.state === 'open', closed: existingIssue.state === 'closed', id: existingIssue.number }
}
async function updateIssue (id, payload) {
const issue = await octokit.rest.issues.update({
...context.repo,
issue_number: id,
body: payload.body
})
console.log(`Updated issue ${issue.data.title}#${issue.data.number}: ${issue.data.html_url}`)
}
async function createIssue (payload) {
const issue = await octokit.rest.issues.create({
...context.repo,
...payload
})
console.log(`Created issue ${issue.data.title}#${issue.data.number}: ${issue.data.html_url}`)
}
async function close (id, reason) {
if (reason) await octokit.rest.issues.createComment({ ...context.repo, issue_number: id, body: reason })
const issue = await octokit.rest.issues.update({ ...context.repo, issue_number: id, state: 'closed' })
console.log(`Closed issue ${issue.data.title}#${issue.data.number}: ${issue.data.html_url}`)
}
if (process.env.CI) {
module.exports = { getIssueStatus, updateIssue, createIssue, close }
}

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@ -1,7 +1,7 @@
// Automatic version update checker for Minecraft bedrock edition.
const fs = require('fs')
const cp = require('child_process')
const helper = require('gh-helpers')()
const helper = require('./github-helper')
const latestVesionEndpoint = 'https://itunes.apple.com/lookup?bundleId=com.mojang.minecraftpe&time=' + Date.now()
const changelogURL = 'https://feedback.minecraft.net/hc/en-us/sections/360001186971-Release-Changelogs'
@ -102,10 +102,11 @@ async function fetchLatest () {
console.log(version, currentVersionReleaseDate, releaseNotes)
const title = `Support Minecraft ${result.version}`
const issueStatus = await helper.findIssue({ titleIncludes: title }) || {}
const issueStatus = await helper.getIssueStatus(title)
if (supportedVersions.includes(version)) {
if (issueStatus.isOpen) {
if (issueStatus.open) {
helper.close(issueStatus.id, `Closing as ${version} is now supported`)
}
console.log('Latest version is supported.')
@ -113,7 +114,7 @@ async function fetchLatest () {
}
if (issueStatus.isClosed) {
if (issueStatus.closed) {
// We already made an issue, but someone else already closed it, don't do anything else
console.log('I already made an issue, but it was closed')
return
@ -126,7 +127,7 @@ async function fetchLatest () {
CloudburstMC: getCommitsInRepo('CloudburstMC/Protocol', version, currentVersionReleaseDate)
})
if (issueStatus.isOpen) {
if (issueStatus.open) {
helper.updateIssue(issueStatus.id, issuePayload)
} else {
helper.createIssue(issuePayload)

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@ -17,7 +17,7 @@ jobs:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest]
node-version: [22.x]
node-version: [18.x]
runs-on: ${{ matrix.os }}
timeout-minutes: 14
steps:
@ -26,11 +26,5 @@ jobs:
uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node-version }}
# Old versions of bedrock use old libssl that Ubuntu no longer ships with; need manual install
- name: (Linux) Install libssl 1.1
if: runner.os == 'Linux'
run: |
wget http://archive.ubuntu.com/ubuntu/pool/main/o/openssl/libssl1.1_1.1.1f-1ubuntu2_amd64.deb
sudo dpkg -i libssl1.1_1.1.1f-1ubuntu2_amd64.deb
- run: npm install
- run: npm test

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@ -14,9 +14,9 @@ jobs:
- name: Set up Node.js
uses: actions/setup-node@master
with:
node-version: 22.0.0
- name: Install Github Actions helper
run: npm i gh-helpers
node-version: 18.0.0
- name: Install Github Actions toolkit
run: npm i @actions/github
# The env vars contain the relevant trigger information, so we don't need to pass it
- name: Runs helper
run: cd .github/helper-bot && node index.js

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@ -1,79 +1,3 @@
## 3.49.0
* [1.21.111 (#649)](https://github.com/PrismarineJS/bedrock-protocol/commit/b48518a6e79e72101fe7136433cbd6277339fc5c) (thanks @Slauh)
* [Skin Data Changes (#647)](https://github.com/PrismarineJS/bedrock-protocol/commit/407756b93880cdda4fdbff194fc4163ceedf4e82) (thanks @thejfkvis)
## 3.48.1
* [Update login client skinData (#635)](https://github.com/PrismarineJS/bedrock-protocol/commit/6b1474d2c6f93b47dee9d4816de59579f82ed5a9) (thanks @TSL534)
## 3.48.0
* [1.21.100 (#632)](https://github.com/PrismarineJS/bedrock-protocol/commit/06fb3de3a0023d03201dbcee7e9178c269462766) (thanks @extremeheat)
## 3.47.0
* [1.21.93 support (#623)](https://github.com/PrismarineJS/bedrock-protocol/commit/14daa2d95aac90ffcc7b42d625e270020ec2f162) (thanks @CreeperG16)
## 3.46.0
* [1.21.90 support (#617)](https://github.com/PrismarineJS/bedrock-protocol/commit/c66cdd3d62d2fa9c581693d8c70d7b41f355b63e) (thanks @CreeperG16)
## 3.45.0
* [1.21.80 (#602)](https://github.com/PrismarineJS/bedrock-protocol/commit/e71fd513ddbd432983f221980080b61e11576965) (thanks @extremeheat)
## 3.44.0
* [1.21.70 (#594)](https://github.com/PrismarineJS/bedrock-protocol/commit/065f41db8cfc8cbd8106bd9e376c899ec25f3f77) (thanks @CreeperG16)
## 3.43.1
* [Fix server not correctly removing clients (#588)](https://github.com/PrismarineJS/bedrock-protocol/commit/47f342ca958ba87a7719783bd5c855cebdd4aa65) (thanks @EntifiedOptics)
## 3.43.0
* [1.21.60 support (#570)](https://github.com/PrismarineJS/bedrock-protocol/commit/eeb5e47e35f31cc571a9a8a491f5a89b27e637f1) (thanks @CreeperG16)
* [Fix version feature handling (#572)](https://github.com/PrismarineJS/bedrock-protocol/commit/0ed8e32be85f05926cd97d5f0317ed004ae5eefa) (thanks @ItsMax123)
## 3.42.3
* [Fix Server `maxPlayers` option (#565)](https://github.com/PrismarineJS/bedrock-protocol/commit/38dc5a256105a44786d5455570d5a130e64ef561) (thanks @extremeheat)
## 3.42.2
* Fix missing type serialization error
## 3.42.1
* [Add 1.21.40 login fields (#553)](https://github.com/PrismarineJS/bedrock-protocol/commit/24d3200181c060162b04fb233fef6e0d6d1a93aa) (thanks @extremeheat)
* [Remove protodef varint types (#552)](https://github.com/PrismarineJS/bedrock-protocol/commit/347e303ce422bdb6f6dfd4cba57d7d3937214707) (thanks @extremeheat)
## 3.42.0
* [1.21.50 support](https://github.com/PrismarineJS/bedrock-protocol/commit/1c0836bff03d50cb12a3e45763eac6c9f605e00c) (thanks @extremeheat)
* [Dynamic compression & batch header (#544)](https://github.com/PrismarineJS/bedrock-protocol/commit/911e0e890febc00102cd1e5406731e66f7bad0ef) (thanks @LucienHH)
## 3.41.0
* [1.21.42 support](https://github.com/PrismarineJS/bedrock-protocol/commit/dd5c4de4f2624c3654af66e9a40a65eb13de0850) (thanks @CreeperG16)
## 3.40.0
* [1.21.30 support (#527)](https://github.com/PrismarineJS/bedrock-protocol/commit/fc30c96135ec20dca1257f702152cba61d4a59be) (thanks @pokecosimo)
* [Update tests (#528)](https://github.com/PrismarineJS/bedrock-protocol/commit/cb530c8b45bf505f75e0e39241d88085c5564ae8) (thanks @extremeheat)
## 3.39.0
* [1.21.20](https://github.com/PrismarineJS/bedrock-protocol/commit/3be55777fab4949179d3a7108ee29bbd8fada5a7) (thanks @extremeheat)
* [update disconnect packet](https://github.com/PrismarineJS/bedrock-protocol/commit/4c3f62567e0f6ce20b70ea23238fce8606011e95) (thanks @extremeheat)
## 3.38.0
* [Support 1.21.2, and add missing versions to type definitions (#510)](https://github.com/PrismarineJS/bedrock-protocol/commit/5d3986924d3f262708d7c7e55a7f410f12c7903c) (thanks @CreeperG16)
* [Fix example in README.md for 1.21 (#506)](https://github.com/PrismarineJS/bedrock-protocol/commit/c4593aa355d6ce9e2ac65cc2102cd9285a6b6449) (thanks @Ant767)
* [Don't send now deprecated tick sync packets on 1.21 and newer (#504)](https://github.com/PrismarineJS/bedrock-protocol/commit/84c5231b92df9f5f1a09b29a05e7abfed62f1c2b) (thanks @w0ahL)
## 3.37.0
* [Support 1.21.0](https://github.com/PrismarineJS/bedrock-protocol/commit/5b2d78792c9b4c070d727a9028a6b3a266483e1c) (thanks @CreeperG16)
* [Fix typo in types (#501)](https://github.com/PrismarineJS/bedrock-protocol/commit/16e15d80a5084a19ed2fbabc023789ee38922b3a) (thanks @Kaaaaii)
## 3.36.0
* [Support 1.20.80](https://github.com/PrismarineJS/bedrock-protocol/commit/bd32aa8d04555fa2fdc4ecd6abbeb6124e2ae8bb) (thanks @extremeheat)
## 3.35.0
* [Support 1.20.71](https://github.com/PrismarineJS/bedrock-protocol/commit/d8e707112acc038b6c9564d9a21b2f977326e47f) (thanks @extremeheat)
* [Note `npm update` command in readme](https://github.com/PrismarineJS/bedrock-protocol/commit/ab93d0d0824bd0ace250fb73f703dc7b60ecd780) (thanks @extremeheat)
## 3.34.0
* [1.20.61 support (#480)](https://github.com/PrismarineJS/bedrock-protocol/commit/c278a03f952d23320b80f8c09b6372d41eeff26a) (thanks @extremeheat)
* [Compressor handling update for 1.20.60 (#479)](https://github.com/PrismarineJS/bedrock-protocol/commit/d3161badc65f2eba4b6e7c9e974ca4e3529a7e94) (thanks @extremeheat)
* [Update and rename CONTRIBUTING.md to docs/CONTRIBUTING.md (#475)](https://github.com/PrismarineJS/bedrock-protocol/commit/be6f0cde9f7970a4f9aa376c589c58d8cb4187c3) (thanks @extremeheat)
* [Add flow and deviceType options to relay (#464)](https://github.com/PrismarineJS/bedrock-protocol/commit/842e66266f09e8670a644a618d0ac4157746cd43) (thanks @GameParrot)
## 3.33.1
* [Fix zigzag type move in prismarine-nbt (#471)](https://github.com/PrismarineJS/bedrock-protocol/commit/7b74cbf7129646adc80d50304afce6240848cfae) (thanks @extremeheat)

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@ -11,7 +11,7 @@ Minecraft Bedrock Edition (aka MCPE) protocol library, supporting authentication
## Features
- Supports Minecraft Bedrock version 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.41, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10, 1.20.30, 1.20.40, 1.20.50, 1.20.61, 1.20.71, 1.20.80, 1.21.0, 1.21.2, 1.21.21, 1.21.30, 1.21.42, 1.21.50, 1.21.60, 1.21.70, 1.21.80, 1.21.90, 1.21.93, 1.21.100, 1.21.111
- Supports Minecraft Bedrock version 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.41, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10, 1.20.30, 1.20.40, 1.20.50
- Parse and serialize packets as JavaScript objects
- Automatically respond to keep-alive packets
- [Proxy and mitm connections](docs/API.md#proxy-docs)
@ -34,8 +34,6 @@ Want to contribute on something important for PrismarineJS ? go to https://githu
`npm install bedrock-protocol`
To update bedrock-protocol (or any Node.js package) and its dependencies after a previous install, you must run `npm update --depth 9999`
## Usage
### Client example
@ -54,7 +52,7 @@ const client = bedrock.createClient({
client.on('text', (packet) => { // Listen for chat messages from the server and echo them back.
if (packet.source_name != client.username) {
client.queue('text', {
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '', filtered_message: '',
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '',
message: `${packet.source_name} said: ${packet.message} on ${new Date().toLocaleString()}`
})
}

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@ -142,7 +142,7 @@ client.on('text', (packet) => {
// names and as explained in the "Protocol doc" section below, fields are all case sensitive!
client.on('add_player', (packet) => {
client.queue('text', {
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '', filtered_message: '',
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '',
message: `Hey, ${packet.username} just joined!`
})
})

View file

@ -10,7 +10,7 @@ const client = bedrock.createClient({
client.on('text', (packet) => { // Listen for chat messages and echo them back.
if (packet.source_name != client.username) {
client.queue('text', {
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '', filtered_message: '',
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '',
message: `${packet.source_name} said: ${packet.message} on ${new Date().toLocaleString()}`
})
}

6
index.d.ts vendored
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@ -3,7 +3,7 @@ import { Realm } from 'prismarine-realms'
import { ServerDeviceCodeResponse } from 'prismarine-auth'
declare module 'bedrock-protocol' {
type Version = '1.21.93' | '1.21.90' | '1.21.80' | '1.21.70' | '1.21.60' | '1.21.50' | '1.21.42' | '1.21.30' | '1.21.2' | '1.21.0' | '1.20.80' | '1.20.71' | '1.20.61' | '1.20.50' | '1.20.40' | '1.20.30' | '1.20.10' | '1.20.0' | '1.19.80' | '1.19.70' | '1.19.63' | '1.19.62' | '1.19.60' | '1.19.51' | '1.19.50' | '1.19.41' | '1.19.40' | '1.19.31' | '1.19.30' | '1.19.22' | '1.19.21' | '1.19.20' | '1.19.11' | '1.19.10' | '1.19.2' | '1.19.1' | '1.18.31' | '1.18.30' | '1.18.12' | '1.18.11' | '1.18.10' | '1.18.2' | '1.18.1' | '1.18.0' | '1.17.41' | '1.17.40' | '1.17.34' | '1.17.30' | '1.17.11' | '1.17.10' | '1.17.0' | '1.16.220' | '1.16.210' | '1.16.201'
type Version = '1.20.40' | '1.20.30' | '1.20.10' | '1.20.0' | '1.19.80' | '1.19.70' | '1.19.63' | '1.19.62' | '1.19.60' | '1.19.51' | '1.19.50' | '1.19.41' | '1.19.40' | '1.19.31' | '1.19.30' | '1.19.22' | '1.19.21' | '1.19.20' | '1.19.11' | '1.19.10' | '1.19.2' | '1.19.1' | '1.18.31' | '1.18.30' | '1.18.12' | '1.18.11' | '1.18.10' | '1.18.2' | '1.18.1' | '1.18.0' | '1.17.41' | '1.17.40' | '1.17.34' | '1.17.30' | '1.17.11' | '1.17.10' | '1.17.0' | '1.16.220' | '1.16.210' | '1.16.201'
export interface Options {
// The string version to start the client or server as
@ -63,7 +63,7 @@ declare module 'bedrock-protocol' {
}
enum ClientStatus {
Disconnected,
Disconected,
Authenticating,
Initializing,
Initialized
@ -162,7 +162,7 @@ declare module 'bedrock-protocol' {
constructor(options: Options)
listen(): Promise<void>
listen(host?: string, port?: number): Promise<void>
close(disconnectReason?: string): Promise<void>
on(event: 'connect', cb: (client: Player) => void): any

View file

@ -1,15 +1,15 @@
{
"name": "bedrock-protocol",
"version": "3.49.0",
"version": "3.33.1",
"description": "Minecraft Bedrock Edition protocol library",
"main": "index.js",
"types": "index.d.ts",
"scripts": {
"build": "cd tools && node compileProtocol.js",
"test": "mocha --retries 2 --bail --exit",
"test": "mocha --bail --exit",
"pretest": "npm run lint",
"lint": "standard",
"vanillaServer": "minecraft-bedrock-server --root tools --version",
"vanillaServer": "node tools/startVanillaServer.js",
"dumpPackets": "node tools/genPacketDumps.js",
"fix": "standard --fix"
},
@ -40,8 +40,7 @@
"bedrock-protocol": "file:.",
"bedrock-provider": "^2.0.0",
"leveldb-zlib": "^1.0.1",
"minecraft-bedrock-server": "^1.4.2",
"mocha": "^11.0.1",
"mocha": "^10.0.0",
"protodef-yaml": "^1.1.0",
"standard": "^17.0.0-2"
},

View file

@ -26,7 +26,6 @@ class Client extends Connection {
this.compressionAlgorithm = this.versionGreaterThanOrEqualTo('1.19.30') ? 'none' : 'deflate'
this.compressionThreshold = 512
this.compressionLevel = this.options.compressionLevel
this.batchHeader = 0xfe
if (isDebug) {
this.inLog = (...args) => debug('C ->', ...args)
@ -43,7 +42,6 @@ class Client extends Connection {
this.validateOptions()
this.serializer = createSerializer(this.options.version)
this.deserializer = createDeserializer(this.options.version)
this._loadFeatures()
KeyExchange(this, null, this.options)
Login(this, null, this.options)
@ -57,19 +55,6 @@ class Client extends Connection {
this.emit('connect_allowed')
}
_loadFeatures () {
try {
const mcData = require('minecraft-data')('bedrock_' + this.options.version)
this.features = {
compressorInHeader: mcData.supportFeature('compressorInPacketHeader'),
itemRegistryPacket: mcData.supportFeature('itemRegistryPacket'),
newLoginIdentityFields: mcData.supportFeature('newLoginIdentityFields')
}
} catch (e) {
throw new Error(`Unsupported version: '${this.options.version}', no data available`)
}
}
connect () {
if (!this.connection) throw new Error('Connect not currently allowed') // must wait for `connect_allowed`, or use `createClient`
this.on('session', this._connect)
@ -135,7 +120,6 @@ class Client extends Connection {
updateCompressorSettings (packet) {
this.compressionAlgorithm = packet.compression_algorithm || 'deflate'
this.compressionThreshold = packet.compression_threshold
this.compressionReady = true
}
sendLogin () {
@ -147,18 +131,9 @@ class Client extends Connection {
...this.accessToken // Mojang + Xbox JWT from auth
]
let encodedChain
if (this.features.newLoginIdentityFields) { // 1.21.90+
encodedChain = JSON.stringify({
Certificate: JSON.stringify({ chain }),
// 0 = normal, 1 = ss, 2 = offline
AuthenticationType: this.options.offline ? 2 : 0,
Token: ''
})
} else {
encodedChain = JSON.stringify({ chain })
}
debug('Auth chain', encodedChain)
const encodedChain = JSON.stringify({ chain })
debug('Auth chain', chain)
this.write('login', {
protocol_version: this.options.protocolVersion,
@ -195,8 +170,7 @@ class Client extends Connection {
if (this.status === ClientStatus.Disconnected) return
this.write('disconnect', {
hide_disconnect_screen: hide,
message: reason,
filtered_message: ''
message: reason
})
this.close(reason)
}
@ -252,9 +226,7 @@ class Client extends Connection {
break
case 'start_game':
this.startGameData = pakData.params
// fallsthrough
case 'item_registry': // 1.21.60+ send itemstates in item_registry packet
pakData.params.itemstates?.forEach(state => {
this.startGameData.itemstates.forEach(state => {
if (state.name === 'minecraft:shield') {
this.serializer.proto.setVariable('ShieldItemID', state.runtime_id)
this.deserializer.proto.setVariable('ShieldItemID', state.runtime_id)

View file

@ -28,25 +28,17 @@ class Connection extends EventEmitter {
}
versionLessThan (version) {
if (typeof version === 'string' && !Versions[version]) throw Error('Unknown version: ' + version)
return this.options.protocolVersion < (typeof version === 'string' ? Versions[version] : version)
}
versionGreaterThan (version) {
if (typeof version === 'string' && !Versions[version]) throw Error('Unknown version: ' + version)
return this.options.protocolVersion > (typeof version === 'string' ? Versions[version] : version)
}
versionGreaterThanOrEqualTo (version) {
if (typeof version === 'string' && !Versions[version]) throw Error('Unknown version: ' + version)
return this.options.protocolVersion >= (typeof version === 'string' ? Versions[version] : version)
}
versionLessThanOrEqualTo (version) {
if (typeof version === 'string' && !Versions[version]) throw Error('Unknown version: ' + version)
return this.options.protocolVersion <= (typeof version === 'string' ? Versions[version] : version)
}
startEncryption (iv) {
this.encryptionEnabled = true
this.inLog?.('Started encryption', this.sharedSecret, iv)
@ -70,18 +62,10 @@ class Connection extends EventEmitter {
}
}
_processOutbound (name, params) {
if (name === 'item_registry') {
this.updateItemPalette(params.itemstates)
} else if (name === 'start_game' && params.itemstates) {
this.updateItemPalette(params.itemstates)
}
}
write (name, params) {
this.outLog?.(name, params)
this._processOutbound(name, params)
const batch = new Framer(this)
if (name === 'start_game') this.updateItemPalette(params.itemstates)
const batch = new Framer(this.compressionAlgorithm, this.compressionLevel, this.compressionThreshold)
const packet = this.serializer.createPacketBuffer({ name, params })
batch.addEncodedPacket(packet)
@ -94,7 +78,7 @@ class Connection extends EventEmitter {
queue (name, params) {
this.outLog?.('Q <- ', name, params)
this._processOutbound(name, params)
if (name === 'start_game') this.updateItemPalette(params.itemstates)
const packet = this.serializer.createPacketBuffer({ name, params })
if (name === 'level_chunk') {
// Skip queue, send ASAP
@ -107,7 +91,7 @@ class Connection extends EventEmitter {
_tick () {
if (this.sendQ.length) {
const batch = new Framer(this)
const batch = new Framer(this.compressionAlgorithm, this.compressionLevel, this.compressionThreshold)
batch.addEncodedPackets(this.sendQ)
this.sendQ = []
this.sendIds = []
@ -131,7 +115,7 @@ class Connection extends EventEmitter {
*/
sendBuffer (buffer, immediate = false) {
if (immediate) {
const batch = new Framer(this)
const batch = new Framer(this.compressionAlgorithm, this.compressionLevel, this.compressionThreshold)
batch.addEncodedPacket(buffer)
if (this.encryptionEnabled) {
this.sendEncryptedBatch(batch)
@ -165,29 +149,29 @@ class Connection extends EventEmitter {
// These are callbacks called from encryption.js
onEncryptedPacket = (buf) => {
const packet = this.batchHeader ? Buffer.concat([Buffer.from([this.batchHeader]), buf]) : buf
const packet = Buffer.concat([Buffer.from([0xfe]), buf]) // add header
this.sendMCPE(packet)
}
onDecryptedPacket = (buf) => {
const packets = Framer.getPackets(buf)
for (const packet of packets) {
this.readPacket(packet)
}
}
handle (buffer) { // handle encapsulated
if (!this.batchHeader || buffer[0] === this.batchHeader) { // wrapper
if (buffer[0] === 0xfe) { // wrapper
if (this.encryptionEnabled) {
this.decrypt(buffer.slice(1))
} else {
const packets = Framer.decode(this, buffer)
const packets = Framer.decode(this.compressionAlgorithm, buffer)
for (const packet of packets) {
this.readPacket(packet)
}
}
} else {
throw Error('Bad packet header ' + buffer[0])
}
}
}

View file

@ -56,41 +56,35 @@ function connect (client) {
})
client.queue('client_cache_status', { enabled: false })
if (client.versionLessThanOrEqualTo('1.20.80')) client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
sleep(500).then(() => client.queue('request_chunk_radius', { chunk_radius: client.viewDistance || 10 }))
})
if (client.versionLessThanOrEqualTo('1.20.80')) {
const keepAliveInterval = 10
const keepAliveIntervalBig = BigInt(keepAliveInterval)
// Send tick sync packets every 10 ticks
const keepAliveInterval = 10
const keepAliveIntervalBig = BigInt(keepAliveInterval)
let keepalive
client.tick = 0n
client.once('spawn', () => {
keepalive = setInterval(() => {
// Client fills out the request_time and the server does response_time in its reply.
client.queue('tick_sync', { request_time: client.tick, response_time: 0n })
client.tick += keepAliveIntervalBig
}, 50 * keepAliveInterval)
let keepalive
client.tick = 0n
client.once('spawn', () => {
keepalive = setInterval(() => {
// Client fills out the request_time and the server does response_time in its reply.
client.queue('tick_sync', { request_time: client.tick, response_time: 0n })
client.tick += keepAliveIntervalBig
}, 50 * keepAliveInterval)
client.on('tick_sync', async packet => {
client.emit('heartbeat', packet.response_time)
client.tick = packet.response_time
})
client.on('tick_sync', async packet => {
client.emit('heartbeat', packet.response_time)
client.tick = packet.response_time
})
})
client.once('close', () => {
clearInterval(keepalive)
})
}
client.once('close', () => {
clearInterval(keepalive)
})
}
async function ping ({ host, port }) {
const con = new RakClient({ host, port })
try {
return advertisement.fromServerName(await con.ping())
} finally {

View file

@ -1,7 +1,7 @@
/* eslint-disable */
const UUID = require('uuid-1345')
const minecraft = require('./minecraft')
const [Read, Write, SizeOf] = [{}, {}, {}]
const { Read, Write, SizeOf } = require('./varlong')
/**
* UUIDs
@ -116,6 +116,74 @@ Read.lnbt = ['native', minecraft.lnbt[0]]
Write.lnbt = ['native', minecraft.lnbt[1]]
SizeOf.lnbt = ['native', minecraft.lnbt[2]]
/**
* Bits
*/
Read.bitflags = ['parametrizable', (compiler, { type, flags, shift, big }) => {
let fstr = JSON.stringify(flags)
if (Array.isArray(flags)) {
fstr = '{'
flags.map((v, k) => fstr += `"${v}": ${big ? 1n << BigInt(k) : 1 << k}` + (big ? 'n,' : ','))
fstr += '}'
} else if (shift) {
fstr = '{'
for (const key in flags) fstr += `"${key}": ${1 << flags[key]},`;
fstr += '}'
}
return compiler.wrapCode(`
const { value: _value, size } = ${compiler.callType(type, 'offset')}
const value = { _value }
const flags = ${fstr}
for (const key in flags) {
value[key] = (_value & flags[key]) == flags[key]
}
return { value, size }
`.trim())
}]
Write.bitflags = ['parametrizable', (compiler, { type, flags, shift, big }) => {
let fstr = JSON.stringify(flags)
if (Array.isArray(flags)) {
fstr = '{'
flags.map((v, k) => fstr += `"${v}": ${big ? 1n << BigInt(k) : 1 << k}` + (big ? 'n,' : ','))
fstr += '}'
} else if (shift) {
fstr = '{'
for (const key in flags) fstr += `"${key}": ${1 << flags[key]},`;
fstr += '}'
}
return compiler.wrapCode(`
const flags = ${fstr}
let val = value._value ${big ? '|| 0n' : ''}
for (const key in flags) {
if (value[key]) val |= flags[key]
}
return (ctx.${type})(val, buffer, offset)
`.trim())
}]
SizeOf.bitflags = ['parametrizable', (compiler, { type, flags, shift, big }) => {
let fstr = JSON.stringify(flags)
if (Array.isArray(flags)) {
fstr = '{'
flags.map((v, k) => fstr += `"${v}": ${big ? 1n << BigInt(k) : 1 << k}` + (big ? 'n,' : ','))
fstr += '}'
} else if (shift) {
fstr = '{'
for (const key in flags) fstr += `"${key}": ${1 << flags[key]},`;
fstr += '}'
}
return compiler.wrapCode(`
const flags = ${fstr}
let val = value._value ${big ? '|| 0n' : ''}
for (const key in flags) {
if (value[key]) val |= flags[key]
}
return (ctx.${type})(val)
`.trim())
}]
/**
* Command Packet
* - used for determining the size of the following enum

View file

@ -1,11 +1,14 @@
/* eslint-disable */
const nbt = require('prismarine-nbt')
const UUID = require('uuid-1345')
const protoLE = nbt.protos.little
const protoLEV = nbt.protos.littleVarint
// TODO: deal with this:
const zigzag = require('prismarine-nbt/zigzag')
function readUUID (buffer, offset) {
if (offset + 16 > buffer.length) { throw new Error('Reached end of buffer') }
if (offset + 16 > buffer.length) { throw new PartialReadError() }
return {
value: UUID.stringify(buffer.slice(offset, 16 + offset)),
size: 16
@ -62,7 +65,7 @@ function readEntityMetadata (buffer, offset, _ref) {
const metadata = []
let item
while (true) {
if (offset + 1 > buffer.length) throw new Error('Reached end of buffer')
if (offset + 1 > buffer.length) throw new PartialReadError()
item = buffer.readUInt8(cursor)
if (item === endVal) {
return {
@ -156,5 +159,7 @@ module.exports = {
lnbt: [readNbtLE, writeNbtLE, sizeOfNbtLE],
entityMetadataLoop: [readEntityMetadata, writeEntityMetadata, sizeOfEntityMetadata],
ipAddress: [readIpAddress, writeIpAddress, 4],
endOfArray: [readEndOfArray, writeEndOfArray, sizeOfEndOfArray]
endOfArray: [readEndOfArray, writeEndOfArray, sizeOfEndOfArray],
zigzag32: zigzag.interpret.zigzag32,
zigzag64: zigzag.interpret.zigzag64
}

63
src/datatypes/varlong.js Normal file
View file

@ -0,0 +1,63 @@
function sizeOfVarLong (value) {
if (typeof value.valueOf() === 'object') {
value = (BigInt(value[0]) << 32n) | BigInt(value[1])
} else if (typeof value !== 'bigint') value = BigInt(value)
let cursor = 0
while (value > 127n) {
value >>= 7n
cursor++
}
return cursor + 1
}
/**
* Reads a 64-bit VarInt as a BigInt
*/
function readVarLong (buffer, offset) {
let result = BigInt(0)
let shift = 0n
let cursor = offset
let size = 0
while (true) {
if (cursor + 1 > buffer.length) { throw new Error('unexpected buffer end') }
const b = buffer.readUInt8(cursor)
result |= (BigInt(b) & 0x7fn) << shift // Add the bits to our number, except MSB
cursor++
if (!(b & 0x80)) { // If the MSB is not set, we return the number
size = cursor - offset
break
}
shift += 7n // we only have 7 bits, MSB being the return-trigger
if (shift > 63n) throw new Error(`varint is too big: ${shift}`)
}
return { value: result, size }
}
/**
* Writes a zigzag encoded 64-bit VarInt as a BigInt
*/
function writeVarLong (value, buffer, offset) {
// if an array, turn it into a BigInt
if (typeof value.valueOf() === 'object') {
value = BigInt.asIntN(64, (BigInt(value[0]) << 32n)) | BigInt(value[1])
} else if (typeof value !== 'bigint') value = BigInt(value)
let cursor = 0
while (value > 127n) { // keep writing in 7 bit slices
const num = Number(value & 0xFFn)
buffer.writeUInt8(num | 0x80, offset + cursor)
cursor++
value >>= 7n
}
buffer.writeUInt8(Number(value), offset + cursor)
return offset + cursor + 1
}
module.exports = {
Read: { varint64: ['native', readVarLong] },
Write: { varint64: ['native', writeVarLong] },
SizeOf: { varint64: ['native', sizeOfVarLong] }
}

View file

@ -36,6 +36,7 @@ module.exports = (client, server, options) => {
client.createClientUserChain = (privateKey) => {
let payload = {
...skinData,
SkinGeometryDataEngineVersion: client.versionGreaterThanOrEqualTo('1.17.30') ? '' : undefined,
ClientRandomId: Date.now(),
CurrentInputMode: 1,
@ -46,30 +47,25 @@ module.exports = (client, server, options) => {
GameVersion: options.version || '1.16.201',
GuiScale: -1,
LanguageCode: 'en_GB', // TODO locale
GraphicsMode: 1, // 1:simple, 2:fancy, 3:advanced, 4:ray_traced
PlatformOfflineId: '',
PlatformOnlineId: '', // chat
// PlayFabID is the PlayFab ID produced for the skin. PlayFab is the company that hosts the Marketplace,
// skins and other related features from the game. This ID is the ID of the skin used to store the skin
// inside of PlayFab.The playfab ID is always lowercased.
PlayFabId: nextUUID().replace(/-/g, '').slice(0, 16).toLowerCase(), // 1.16.210
// inside of PlayFab.
PlayFabId: nextUUID().replace(/-/g, '').slice(0, 16), // 1.16.210
SelfSignedId: nextUUID(),
ServerAddress: `${options.host}:${options.port}`,
ThirdPartyName: client.profile.name, // Gamertag
ThirdPartyNameOnly: client.versionGreaterThanOrEqualTo('1.21.90') ? undefined : false,
ThirdPartyName: client.profile.name,
ThirdPartyNameOnly: false,
UIProfile: 0,
IsEditorMode: false,
TrustedSkin: client.versionGreaterThanOrEqualTo('1.19.20') ? false : undefined,
OverrideSkin: client.versionGreaterThanOrEqualTo('1.19.62') ? false : undefined,
CompatibleWithClientSideChunkGen: client.versionGreaterThanOrEqualTo('1.19.80') ? false : undefined,
MaxViewDistance: client.versionGreaterThanOrEqualTo('1.21.42') ? 0 : undefined,
MemoryTier: client.versionGreaterThanOrEqualTo('1.21.42') ? 0 : undefined,
PlatformType: client.versionGreaterThanOrEqualTo('1.21.42') ? 0 : undefined
CompatibleWithClientSideChunkGen: client.versionGreaterThanOrEqualTo('1.19.80') ? false : undefined
}
const customPayload = options.skinData || {}
payload = { ...payload, ...customPayload }

View file

@ -3,12 +3,12 @@ const mcData = require('minecraft-data')
// Minimum supported version (< will be kicked)
const MIN_VERSION = '1.16.201'
// Currently supported verson. Note, clients with newer versions can still connect as long as data is in minecraft-data
const CURRENT_VERSION = '1.21.111'
const CURRENT_VERSION = '1.20.50'
const Versions = Object.fromEntries(mcData.versions.bedrock.filter(e => e.releaseType === 'release').map(e => [e.minecraftVersion, e.version]))
// Skip some low priority versions (middle major) on Github Actions to allow faster CI
const skippedVersionsOnGithubCI = ['1.16.210', '1.17.10', '1.17.30', '1.18.11', '1.19.10', '1.19.20', '1.19.30', '1.19.40', '1.19.50', '1.19.60', '1.19.63', '1.19.70', '1.20.10', '1.20.15', '1.20.30', '1.20.40', '1.20.50', '1.20.61', '1.20.71', '1.21.2', '1.21.20', '1.21.30', '1.21.42', '1.21.50', '1.21.60', '1.21.70', '1.21.80', '1.21.90']
const skippedVersionsOnGithubCI = ['1.16.210', '1.17.10', '1.17.30', '1.18.11', '1.19.10', '1.19.20', '1.19.30', '1.19.40', '1.19.50', '1.19.60', '1.19.63', '1.19.70', '1.20.10']
const testedVersions = process.env.CI ? Object.keys(Versions).filter(v => !skippedVersionsOnGithubCI.includes(v)) : Object.keys(Versions)
const defaultOptions = {

View file

@ -15,7 +15,6 @@ class Server extends EventEmitter {
this.RakServer = require('./rak')(this.options.raknetBackend).RakServer
this._loadFeatures(this.options.version)
this.serializer = createSerializer(this.options.version)
this.deserializer = createDeserializer(this.options.version)
this.advertisement = new ServerAdvertisement(this.options.motd, this.options.port, this.options.version)
@ -24,41 +23,25 @@ class Server extends EventEmitter {
this.clients = {}
this.clientCount = 0
this.conLog = debug
this.batchHeader = 0xfe
this.setCompressor(this.options.compressionAlgorithm, this.options.compressionLevel, this.options.compressionThreshold)
}
_loadFeatures (version) {
try {
const mcData = require('minecraft-data')('bedrock_' + version)
this.features = {
compressorInHeader: mcData.supportFeature('compressorInPacketHeader'),
newLoginIdentityFields: mcData.supportFeature('newLoginIdentityFields')
}
} catch (e) {
throw new Error(`Unsupported version: '${version}', no data available`)
}
}
setCompressor (algorithm, level = 1, threshold = 256) {
switch (algorithm) {
case 'none':
this.compressionAlgorithm = 'none'
this.compressionLevel = 0
this.compressionHeader = 255
break
case 'deflate':
this.compressionAlgorithm = 'deflate'
this.compressionLevel = level
this.compressionThreshold = threshold
this.compressionHeader = 0
break
case 'snappy':
this.compressionAlgorithm = 'snappy'
this.compressionLevel = level
this.compressionThreshold = threshold
this.compressionHeader = 1
break
default:
throw new Error(`Unknown compression algorithm: ${algorithm}`)
@ -90,10 +73,12 @@ class Server extends EventEmitter {
this.emit('connect', player)
}
onCloseConnection = (conn, reason) => {
this.conLog('Connection closed: ', conn.address, reason)
this.clients[conn.address]?.close()
delete this.clients[conn.address]
onCloseConnection = (inetAddr, reason) => {
this.conLog('Connection closed: ', inetAddr?.address, reason)
delete this.clients[inetAddr]?.connection // Prevent close loop
this.clients[inetAddr?.address ?? inetAddr]?.close()
delete this.clients[inetAddr]
this.clientCount--
}
@ -117,9 +102,8 @@ class Server extends EventEmitter {
return this.advertisement
}
async listen () {
const { host, port, maxPlayers } = this.options
this.raknet = new this.RakServer({ host, port, maxPlayers }, this)
async listen (host = this.options.host, port = this.options.port) {
this.raknet = new this.RakServer({ host, port }, this)
try {
await this.raknet.listen()

View file

@ -10,7 +10,6 @@ class Player extends Connection {
constructor (server, connection) {
super()
this.server = server
this.features = server.features
this.serializer = server.serializer
this.deserializer = server.deserializer
this.connection = connection
@ -24,16 +23,14 @@ class Player extends Connection {
this.status = ClientStatus.Authenticating
if (isDebug) {
this.inLog = (...args) => debug('-> S', ...args)
this.outLog = (...args) => debug('<- S', ...args)
this.inLog = (...args) => debug('S ->', ...args)
this.outLog = (...args) => debug('S <-', ...args)
}
this.batchHeader = this.server.batchHeader
// Compression is server-wide
this.compressionAlgorithm = this.server.compressionAlgorithm
this.compressionLevel = this.server.compressionLevel
this.compressionThreshold = this.server.compressionThreshold
this.compressionHeader = this.server.compressionHeader
this._sentNetworkSettings = false // 1.19.30+
}
@ -51,7 +48,6 @@ class Player extends Connection {
client_throttle_scalar: 0
})
this._sentNetworkSettings = true
this.compressionReady = true
}
handleClientProtocolVersion (clientVersion) {
@ -78,18 +74,11 @@ class Player extends Connection {
// Parse login data
const tokens = body.params.tokens
const authChain = JSON.parse(tokens.identity)
const skinChain = tokens.client
try {
const skinChain = tokens.client
const authChain = JSON.parse(tokens.identity)
let chain
if (authChain.Certificate) { // 1.21.90+
chain = JSON.parse(authChain.Certificate).chain
} else if (authChain.chain) {
chain = authChain.chain
} else {
throw new Error('Invalid login packet: missing chain or Certificate')
}
var { key, userData, skinData } = this.decodeLoginJWT(chain, skinChain) // eslint-disable-line
var { key, userData, skinData } = this.decodeLoginJWT(authChain.chain, skinChain) // eslint-disable-line
} catch (e) {
debug(this.address, e)
this.disconnect('Server authentication error')
@ -126,8 +115,7 @@ class Player extends Connection {
if (this.status === ClientStatus.Disconnected) return
this.write('disconnect', {
hide_disconnect_screen: hide,
message: reason,
filtered_message: ''
message: reason
})
this.server.conLog('Kicked ', this.connection?.address, reason)
setTimeout(() => this.close('kick'), 100) // Allow time for message to be recieved.
@ -164,7 +152,7 @@ class Player extends Connection {
return
}
this.inLog?.(des.data.name, serialize(des.data.params))
this.inLog?.(des.data.name, serialize(des.data.params).slice(0, 200))
switch (des.data.name) {
// This is the first packet on 1.19.30 & above

View file

@ -36,10 +36,7 @@ function createEncryptor (client, iv) {
// The send counter is represented as a little-endian 64-bit long and incremented after each packet.
function process (chunk) {
const compressed = Zlib.deflateRawSync(chunk, { level: client.compressionLevel })
const buffer = client.features.compressorInHeader
? Buffer.concat([Buffer.from([0]), compressed])
: compressed
const buffer = Zlib.deflateRawSync(chunk, { level: client.compressionLevel })
const packet = Buffer.concat([buffer, computeCheckSum(buffer, client.sendCounter, client.secretKeyBytes)])
client.sendCounter++
client.cipher.write(packet)
@ -73,22 +70,7 @@ function createDecryptor (client, iv) {
return
}
let buffer
if (client.features.compressorInHeader) {
switch (packet[0]) {
case 0:
buffer = Zlib.inflateRawSync(packet.slice(1), { chunkSize: 512000 })
break
case 255:
buffer = packet.slice(1)
break
default:
client.emit('error', Error(`Unsupported compressor: ${packet[0]}`))
}
} else {
buffer = Zlib.inflateRawSync(packet, { chunkSize: 512000 })
}
const buffer = Zlib.inflateRawSync(chunk, { chunkSize: 512000 })
client.onDecryptedPacket(buffer)
}

View file

@ -3,15 +3,12 @@ const zlib = require('zlib')
// Concatenates packets into one batch packet, and adds length prefixs.
class Framer {
constructor (client) {
constructor (compressor, compressionLevel, compressionThreshold) {
// Encoding
this.packets = []
this.batchHeader = client.batchHeader
this.compressor = client.compressionAlgorithm || 'none'
this.compressionLevel = client.compressionLevel
this.compressionThreshold = client.compressionThreshold
this.compressionHeader = client.compressionHeader || 0
this.writeCompressor = client.features.compressorInHeader && client.compressionReady
this.compressor = compressor || 'none'
this.compressionLevel = compressionLevel
this.compressionThreshold = compressionThreshold
}
// No compression in base class
@ -24,46 +21,30 @@ class Framer {
}
static decompress (algorithm, buffer) {
switch (algorithm) {
case 0:
case 'deflate':
return zlib.inflateRawSync(buffer, { chunkSize: 512000 })
case 1:
case 'snappy':
throw Error('Snappy compression not implemented')
case 'none':
case 255:
return buffer
default: throw Error('Unknown compression type ' + algorithm)
try {
switch (algorithm) {
case 'deflate': return zlib.inflateRawSync(buffer, { chunkSize: 512000 })
case 'snappy': throw Error('Snappy compression not implemented')
case 'none': return buffer
default: throw Error('Unknown compression type ' + this.compressor)
}
} catch {
return buffer
}
}
static decode (client, buf) {
static decode (compressor, buf) {
// Read header
if (this.batchHeader && buf[0] !== this.batchHeader) throw Error(`bad batch packet header, received: ${buf[0]}, expected: ${this.batchHeader}`)
if (buf[0] !== 0xfe) throw Error('bad batch packet header ' + buf[0])
const buffer = buf.slice(1)
// Decompress
let decompressed
if (client.features.compressorInHeader && client.compressionReady) {
decompressed = this.decompress(buffer[0], buffer.slice(1))
} else {
// On old versions, compressor is session-wide ; failing to decompress
// a packet will assume it's not compressed
try {
decompressed = this.decompress(client.compressionAlgorithm, buffer)
} catch (e) {
decompressed = buffer
}
}
const decompressed = this.decompress(compressor, buffer)
return Framer.getPackets(decompressed)
}
encode () {
const buf = Buffer.concat(this.packets)
const shouldCompress = buf.length > this.compressionThreshold
const header = this.batchHeader ? [this.batchHeader] : []
if (this.writeCompressor) header.push(shouldCompress ? this.compressionHeader : 255)
return Buffer.concat([Buffer.from(header), shouldCompress ? this.compress(buf) : buf])
const compressed = (buf.length > this.compressionThreshold) ? this.compress(buf) : buf
return Buffer.concat([Buffer.from([0xfe]), compressed])
}
addEncodedPacket (chunk) {

View file

@ -37,6 +37,7 @@ function createProtocol (version) {
const compiler = new ProtoDefCompiler()
compiler.addTypesToCompile(protocol.types)
compiler.addTypes(require('../datatypes/compiler-minecraft'))
compiler.addTypes(require('prismarine-nbt/zigzag').compiler)
const compiledProto = compiler.compileProtoDefSync()
return compiledProto
@ -46,6 +47,7 @@ function createProtocol (version) {
function getProtocol (version) {
const compiler = new ProtoDefCompiler()
compiler.addTypes(require(join(__dirname, '../datatypes/compiler-minecraft')))
compiler.addTypes(require('prismarine-nbt/zigzag').compiler)
global.PartialReadError = require('protodef/src/utils').PartialReadError
const compile = (compiler, file) => require(file)(compiler.native)

View file

@ -14,7 +14,7 @@ function prepare (version) {
async function startTest (version = CURRENT_VERSION, ok) {
await prepare(version)
// const Item = require('../types/Item')(version)
const Item = require('../types/Item')(version)
const port = await getPort()
const server = new Server({ host: '0.0.0.0', port, version, offline: true })
@ -47,7 +47,6 @@ async function startTest (version = CURRENT_VERSION, ok) {
must_accept: false,
has_scripts: false,
behaviour_packs: [],
world_template: { uuid: '550e8400-e29b-41d4-a716-446655440000', version: '' }, // 1.21.50
texture_packs: [],
resource_pack_links: []
})
@ -57,17 +56,13 @@ async function startTest (version = CURRENT_VERSION, ok) {
client.write('network_settings', { compression_threshold: 1 })
// Send some inventory slots
for (let i = 0; i < 3; i++) {
// client.queue('inventory_slot', { window_id: 'armor', slot: 0, item: new Item().toBedrock() })
client.queue('inventory_slot', { window_id: 'armor', slot: 0, item: new Item().toBedrock() })
}
// client.queue('inventory_transaction', get('packets/inventory_transaction.json'))
client.queue('player_list', get('packets/player_list.json'))
client.queue('start_game', get('packets/start_game.json'))
if (client.versionLessThan('1.21.60')) {
client.queue('item_component', { entries: [] })
} else {
client.queue('item_registry', get('packets/item_registry.json'))
}
client.queue('item_component', { entries: [] })
client.queue('set_spawn_position', get('packets/set_spawn_position.json'))
client.queue('set_time', { time: 5433771 })
client.queue('set_difficulty', { difficulty: 1 })
@ -101,11 +96,11 @@ async function startTest (version = CURRENT_VERSION, ok) {
loop = setInterval(() => {
client.write('network_chunk_publisher_update', { coordinates: { x: 646, y: 130, z: 77 }, radius: 64 })
}, 6500)
}, 9500)
setTimeout(() => {
client.write('play_status', { status: 'player_spawn' })
}, 3000)
}, 6000)
// Respond to tick synchronization packets
client.on('tick_sync', (packet) => {

View file

@ -3,7 +3,6 @@
const { timedTest } = require('./internal')
const { testedVersions } = require('../src/options')
const { sleep } = require('../src/datatypes/util')
require('events').captureRejections = true
describe('internal client/server test', function () {
const vcount = testedVersions.length

View file

@ -22,12 +22,12 @@ function proxyTest (version, raknetBackend = 'raknet-native', timeout = 1000 * 4
console.debug('Client has authenticated')
setTimeout(() => {
client.disconnect('Hello world !')
}, 500) // allow some time for client to connect
}, 1000) // allow some time for client to connect
})
})
console.debug('Server started', server.options.version)
await new Promise(resolve => setTimeout(resolve, 500))
await new Promise(resolve => setTimeout(resolve, 1000))
const relay = new Relay({
version,
@ -46,7 +46,7 @@ function proxyTest (version, raknetBackend = 'raknet-native', timeout = 1000 * 4
await relay.listen()
console.debug('Proxy started', server.options.version)
await new Promise(resolve => setTimeout(resolve, 500))
await new Promise(resolve => setTimeout(resolve, 1000))
const client = createClient({ host: '127.0.0.1', port: CLIENT_PORT, version, username: 'Boat', offline: true, raknetBackend, skipPing: true })
console.debug('Client started')
@ -58,7 +58,7 @@ function proxyTest (version, raknetBackend = 'raknet-native', timeout = 1000 * 4
server.close()
relay.close()
console.log('✔ OK')
sleep(200).then(res)
sleep(500).then(res)
})
}, timeout, () => { throw Error('timed out') })
}

View file

@ -11,7 +11,7 @@ describe('proxies client/server', function () {
it('proxies ' + version, async () => {
console.debug(version)
await proxyTest(version)
await sleep(100)
await sleep(1000)
console.debug('Done', version)
})
}

View file

@ -5,12 +5,7 @@ const getPort = () => new Promise(resolve => {
server.listen(0, '127.0.0.1')
server.on('listening', () => {
const { port } = server.address()
server.close(() => {
// Wait a bit for port to free as we try to bind right after freeing it
setTimeout(() => {
resolve(port)
}, 200)
})
server.close(() => resolve(port))
})
})

View file

@ -5,12 +5,11 @@ const { waitFor } = require('../src/datatypes/util')
const { getPort } = require('./util')
async function test (version) {
// const ChunkColumn = require('bedrock-provider').chunk('bedrock_' + (version.includes('1.19') ? '1.18.30' : version)) // TODO: Fix prismarine-chunk
const ChunkColumn = require('bedrock-provider').chunk('bedrock_' + (version.includes('1.19') ? '1.18.30' : version)) // TODO: Fix prismarine-chunk
// Start the server, wait for it to accept clients, throws on timeout
const [port, v6] = [await getPort(), await getPort()]
console.log('Starting vanilla server', version, 'on port', port, v6)
const handle = await vanillaServer.startServerAndWait2(version, 1000 * 220, { 'server-port': port, 'server-portv6': v6 })
const port = await getPort()
const handle = await vanillaServer.startServerAndWait2(version, 1000 * 220, { 'server-port': port })
console.log('Started server')
const client = new Client({
@ -49,10 +48,10 @@ async function test (version) {
client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: BigInt(Date.now()) })
}, 200)
// client.on('level_chunk', async packet => { // Chunk read test
// const cc = new ChunkColumn(packet.x, packet.z)
// await cc.networkDecodeNoCache(packet.payload, packet.sub_chunk_count)
// })
client.on('level_chunk', async packet => { // Chunk read test
const cc = new ChunkColumn(packet.x, packet.z)
await cc.networkDecodeNoCache(packet.payload, packet.sub_chunk_count)
})
console.log('Awaiting join')

View file

@ -15,6 +15,7 @@ function createProtocol (version) {
const compiler = new ProtoDefCompiler()
const protocol = mcData('bedrock_' + version).protocol.types
compiler.addTypes(require('../src/datatypes/compiler-minecraft'))
compiler.addTypes(require('prismarine-nbt/zigzag').compiler)
compiler.addTypesToCompile(protocol)
fs.writeFileSync('./read.js', 'module.exports = ' + compiler.readCompiler.generate().replace('() =>', 'native =>'))
@ -38,7 +39,7 @@ require('minecraft-data/bin/generate_data')
// If no argument, build everything
if (!process.argv[2]) {
convert('bedrock', 'latest')
convert('latest')
for (const version of versions) {
main(version)
}

View file

@ -24,7 +24,7 @@ async function dump (version, force = true) {
const random = (Math.random() * 1000) | 0
const [port, v6] = [await getPort(), await getPort()]
console.log('Starting dump server', version, 'on port', port, v6)
console.log('Starting dump server', version)
const handle = await vanillaServer.startServerAndWait2(version || CURRENT_VERSION, 1000 * 120, { 'server-port': port, 'server-portv6': v6 })
console.log('Started dump server', version)

View file

@ -1,11 +1,156 @@
const bedrockServer = require('minecraft-bedrock-server')
const http = require('https')
const fs = require('fs')
const cp = require('child_process')
const debug = process.env.CI ? console.debug : require('debug')('minecraft-protocol')
const https = require('https')
const { getFiles, waitFor } = require('../src/datatypes/util')
module.exports = {
...bedrockServer,
startServerAndWait (version, withTimeout, options) {
return bedrockServer.startServerAndWait(version, withTimeout, { ...options, root: __dirname })
},
startServerAndWait2 (version, withTimeout, options) {
return bedrockServer.startServerAndWait2(version, withTimeout, { ...options, root: __dirname })
function head (url) {
return new Promise((resolve, reject) => {
const req = http.request(url, { method: 'HEAD', timeout: 1000 }, resolve)
req.on('error', reject)
req.on('timeout', () => { req.destroy(); debug('HEAD request timeout'); reject(new Error('timeout')) })
req.end()
})
}
function get (url, outPath) {
const file = fs.createWriteStream(outPath)
return new Promise((resolve, reject) => {
https.get(url, { timeout: 1000 * 20 }, response => {
if (response.statusCode !== 200) return reject(new Error('Server returned code ' + response.statusCode))
response.pipe(file)
file.on('finish', () => {
file.close()
resolve()
})
})
})
}
// Get the latest versions
// TODO: once we support multi-versions
function fetchLatestStable () {
get('https://raw.githubusercontent.com/minecraft-linux/mcpelauncher-versiondb/master/versions.json', 'versions.json')
const versions = JSON.parse(fs.readFileSync('./versions.json'))
const latest = versions[0]
return latest.version_name
}
// Download + extract vanilla server and enter the directory
async function download (os, version, path = 'bds-') {
debug('Downloading server', os, version, 'into', path)
process.chdir(__dirname)
const verStr = version.split('.').slice(0, 3).join('.')
const dir = path + version
if (fs.existsSync(dir) && getFiles(dir).length) {
process.chdir(path + version) // Enter server folder
return verStr
}
try { fs.mkdirSync(dir) } catch { }
process.chdir(path + version) // Enter server folder
const url = (os, version) => `https://minecraft.azureedge.net/bin-${os}/bedrock-server-${version}.zip`
let found = false
for (let i = 0; i < 8; i++) { // Check for the latest server build for version (major.minor.patch.BUILD)
const u = url(os, `${verStr}.${String(i).padStart(2, '0')}`)
debug('Opening', u, Date.now())
let ret
try { ret = await head(u) } catch (e) { continue }
if (ret.statusCode === 200) {
found = u
debug('Found server', ret.statusCode)
break
}
}
if (!found) throw Error('did not find server bin for ' + os + ' ' + version)
console.info('🔻 Downloading', found)
await get(found, 'bds.zip')
console.info('⚡ Unzipping')
// Unzip server
if (process.platform === 'linux') cp.execSync('unzip -u bds.zip && chmod +777 ./bedrock_server')
else cp.execSync('tar -xf bds.zip')
return verStr
}
const defaultOptions = {
'level-generator': '2',
'server-port': '19130',
'online-mode': 'false'
}
// Setup the server
function configure (options = {}) {
const opts = { ...defaultOptions, ...options }
let config = fs.readFileSync('./server.properties', 'utf-8')
config += '\nplayer-idle-timeout=1\nallow-cheats=true\ndefault-player-permission-level=operator'
for (const o in opts) config += `\n${o}=${opts[o]}`
fs.writeFileSync('./server.properties', config)
}
function run (inheritStdout = true) {
const exe = process.platform === 'win32' ? 'bedrock_server.exe' : './bedrock_server'
return cp.spawn(exe, inheritStdout ? { stdio: 'inherit' } : {})
}
let lastHandle
// Run the server
async function startServer (version, onStart, options = {}) {
const os = process.platform === 'win32' ? 'win' : process.platform
if (os !== 'win' && os !== 'linux') {
throw Error('unsupported os ' + os)
}
await download(os, version, options.path)
configure(options)
const handle = lastHandle = run(!onStart)
handle.on('error', (...a) => {
console.warn('*** THE MINECRAFT PROCESS CRASHED ***', a)
handle.kill('SIGKILL')
})
if (onStart) {
let stdout = ''
handle.stdout.on('data', data => {
stdout += data
if (stdout.includes('Server started')) onStart()
})
handle.stdout.pipe(process.stdout)
handle.stderr.pipe(process.stdout)
}
return handle
}
// Start the server and wait for it to be ready, with a timeout
async function startServerAndWait (version, withTimeout, options) {
let handle
await waitFor(async res => {
handle = await startServer(version, res, options)
}, withTimeout, () => {
handle?.kill()
throw new Error(`Server did not start on time (${withTimeout}ms, now ${Date.now()})`)
})
return handle
}
async function startServerAndWait2 (version, withTimeout, options) {
try {
return await startServerAndWait(version, 1000 * 60, options)
} catch (e) {
console.log(e)
console.log('^ Tring once more to start server in 10 seconds...')
lastHandle?.kill()
await new Promise(resolve => setTimeout(resolve, 10000))
process.chdir(__dirname)
fs.rmSync('bds-' + version, { recursive: true })
return await startServerAndWait(version, withTimeout, options)
}
}
if (!module.parent) {
// if (process.argv.length < 3) throw Error('Missing version argument')
startServer(process.argv[2] || '1.17.10', null, process.argv[3] ? { 'server-port': process.argv[3], 'online-mode': !!process.argv[4] } : undefined)
}
module.exports = { fetchLatestStable, startServer, startServerAndWait, startServerAndWait2 }