## 3.10.0 * Support 1.18.11 (#179) @extremeheat * Switch to sync zlib with 512k chunks, adjustable compression level (#174) @extremeheat ## 3.9.0 * Proxy fixes, logging and doc updates [#169](https://github.com/PrismarineJS/bedrock-protocol/pull/169) ## 3.8.0 * 1.18.0 support ## 3.7.0 * 1.17.40 support ## 3.6.0 * 1.17.30 support * minecraft-data used for protocol data ## 3.5.1 * Fix 1.17.10 npc packet serialization (#119) ## 3.5.0 * Add 1.17.10 support [#109](https://github.com/PrismarineJS/bedrock-protocol/pull/109) * You can switch to the JS implementation of raknet by setting `useNativeRaknet: false` in options. ## 3.4.0 * Initial 1.17 support [#99](https://github.com/PrismarineJS/bedrock-protocol/pull/99) * update connect version based on ping response & fix typings (u9g) [#101](https://github.com/PrismarineJS/bedrock-protocol/pull/101) * fix: ping types. (JammSpread) [#100](https://github.com/PrismarineJS/bedrock-protocol/pull/100) ## 3.3.0 * Protocol updates for 1.16, with some minor breaking changes to protocol fields [#95](https://github.com/PrismarineJS/bedrock-protocol/pull/95) * Fix npm install issues ## 3.2.1 * Add `authTitle` option to Relay proxy [#92](https://github.com/PrismarineJS/bedrock-protocol/pull/92) * Protocol, type definition fixes ## 3.2.0 * Fix empty chunks on proxy spawn [#89](https://github.com/PrismarineJS/bedrock-protocol/pull/89) * Send skin data to server [#88](https://github.com/PrismarineJS/bedrock-protocol/pull/88) * Support xbox title + live.com auth [#86](https://github.com/PrismarineJS/bedrock-protocol/pull/86) * Protocol updates and fixes * Fix third party servers, optional client encryption [#83](https://github.com/PrismarineJS/bedrock-protocol/pull/83) ## 3.1.0 * Add support for 1.16 * New docs and examples * Ping support * Add microsoft authentication * Codebase refactor ## 2.4.0 * Update to version 1.12.0 * Add option to provide protocol.json ## 2.2.3 * fix the use item packet ## 2.2.2 * fix the block update packet, for real this time ## 2.1.1 * fix the block update packet ## 2.1.0 * normalize names of packet fields * update to version 0.14.2 ## 2.0.1 * player list is now an array * reconnecting has been fixed ## 2.0.0 * lot of raknet update that fix bugs * the server example is working * fix packets * breaking : remove mcpe_ prefix in packet names * encapsulated packet now emit actual errors ## 1.1.0 * raknet is integrated, packet parsing is working * client login sequence is working * server login sequence is almost there ## 1.0.0 * first version, protocol definition is there but nothing really works