bedrock-protocol/examples/server.js
2016-06-15 06:53:00 -04:00

31 lines
688 B
JavaScript

'use strict';
var pmp = require('../');
var fs = require("fs");
if(process.argv.length !=4) {
console.log("Usage: node server.js <host> <port>");
process.exit(1);
}
var server = pmp.createServer({
host: process.argv[2],
port: parseInt(process.argv[3]),
name: 'MCPE;Minecraft: PE Server;70 70;0.14.3;0;20'
});
server.on('connection', function(client) {
//client.on("mcpe", packet => console.log(packet));
client.on("login", data => {
console.log(client.displayName + '(' + client.XUID + ') ' + ' joined the game');
});
client.on('error', function(err) {
console.log(err.stack);
});
client.on('end',function() {
console.log("client left");
})
});