bedrock-protocol/examples/viewer/client/ProxyProvider.js
2021-04-23 03:23:43 -04:00

89 lines
2.9 KiB
JavaScript

const { Relay } = require('bedrock-protocol')
const { BotProvider } = require('./BotProvider')
const { diff } = require('./util')
class ProxyProvider extends BotProvider {
lastPlayerMovePacket
connect () {
const proxy = new Relay({
host: '0.0.0.0',
port: 19130,
// logging: true,
destination: {
host: '127.0.0.1',
port: 19132
}
})
proxy.listen()
console.info('Waiting for connect')
proxy.on('join', (client, server) => {
client.on('clientbound', ({ name, params }) => {
if (name === 'level_chunk') {
this.handleChunk(params, true)
} else if (name === 'start_game') {
this.movements.init('', params.player_position, null, params.rotation.z, params.rotation.x, 0)
} else if (name === 'play_status') {
this.movements.startPhys()
this.emit('spawn', { position: this.movements.lastPos, firstPerson: true })
console.info('Started physics!')
} else if (name === 'move_player') {
console.log('move_player', params)
this.movements.updatePosition(params.position, params.yaw, params.pitch, params.head_yaw, params.tick)
}
if (name.includes('entity') || name.includes('network_chunk_publisher_update') || name.includes('tick') || name.includes('level')) return
console.log('CB', name)
})
client.on('serverbound', ({ name, params }) => {
// { name, params }
if (name === 'player_auth_input') {
this.movements.pushInputState(params.input_data, params.yaw, params.pitch)
this.movements.pushCameraControl(params, 1)
// Log Movement deltas
{
this.lastMovePacket = params
if (this.firstPlayerMovePacket) {
const id = diff(this.firstPlayerMovePacket.input_data, params.input_data)
const md = diff(this.firstPlayerMovePacket.move_vector, params.move_vector)
const dd = diff(this.firstPlayerMovePacket.delta, params.delta)
if (id || md) {
if (globalThis.logging) console.log('Move', params.position, id, md, dd)
globalThis.movements ??= []
globalThis.movements.push(params)
}
}
if (!this.firstPlayerMovePacket) {
this.firstPlayerMovePacket = params
for (const key in params.input_data) {
params.input_data[key] = false
}
params.input_data._value = 0n
params.move_vector = { x: 0, z: 0 }
params.delta = { x: 0, y: 0, z: 0 }
}
}
} else if (!name.includes('tick') && !name.includes('level')) {
console.log('Sending', name)
}
})
console.info('Client and Server Connected!')
})
this.proxy = proxy
}
listenToBot () {
}
close () {
this.proxy?.close()
}
}
module.exports = { ProxyProvider }
globalThis.logging = true