bedrock-protocol/src/server.js
2016-03-06 17:23:05 -05:00

58 lines
1.4 KiB
JavaScript

'use strict';
var net = require('net');
var EventEmitter = require('events').EventEmitter;
var Client = require('./client');
class Server extends EventEmitter {
constructor() {
super();
}
listen(port, host) {
var self = this;
var nextId = 0;
self.socketServer = net.createServer();
self.socketServer.on('connection', socket => {
var client = new Client(true);
// client._end = client.end;
// client.end = function end(endReason) {
// client.write('disconnect_player', {
// disconnect_reason: endReason
// });
// client._end(endReason);
// };
client.id = nextId++;
self.clients[client.id] = client;
client.on('end', function () {
delete self.clients[client.id];
});
client.setSocket(socket);
self.emit('connection', client);
});
self.socketServer.on('error', function (err) {
self.emit('error', err);
});
self.socketServer.on('close', function () {
self.emit('close');
});
self.socketServer.on('listening', function () {
self.emit('listening');
});
self.socketServer.listen(port, host);
}
close() {
var client;
for (var clientId in this.clients) {
if (!this.clients.hasOwnProperty(clientId)) continue;
client = this.clients[clientId];
client.end('ServerShutdown');
}
this.socketServer.close();
}
}
module.exports = Server;