bedrock-protocol/examples/clientReadmeExample.js
extremeheat 999bfd3569
Enforce server auth, ping on createClient, update docs (#68)
* Add createServer, ping on createClient, update README

* fix createClient keepalive

* resort readme, fix node 14

* Enforce auth on server connections, fix close/connect issues

* add type definitions, update readme, docs

* Wait some time before closing connection, update docs

* wait for server close in tests, fix race bug

* export a ping api

* Rename api.md to API.md

* add ping example
2021-04-18 09:19:59 -04:00

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JavaScript

/* eslint-disable */
const bedrock = require('bedrock-protocol')
const client = bedrock.createClient({
host: 'localhost', // optional
port: 19132, // optional, default 19132
username: 'Notch', // the username you want to join as, optional if online mode
offline: false // optional, default false. if true, do not login with Xbox Live. You will not be asked to sign-in if set to true.
})
client.on('text', (packet) => { // Listen for chat messages and echo them back.
if (packet.source_name != client.options.username) {
client.queue('text', {
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '',
message: `${packet.source_name} said: ${packet.message} on ${new Date().toLocaleString()}`
})
}
})