bedrock-protocol/tools/genPacketDumps.js

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2.4 KiB
JavaScript

/* eslint-disable */
// Collect sample packets needed for `serverTest.js`
// process.env.DEBUG = 'minecraft-protocol'
const fs = require('fs')
const vanillaServer = require('../tools/startVanillaServer')
const { Client } = require('../src/client')
const { serialize, waitFor } = require('../src/datatypes/util')
const { CURRENT_VERSION } = require('../src/options')
const { join } = require('path')
let loop
async function main() {
const random = ((Math.random() * 100) | 0)
const port = 19130 + random
const handle = await vanillaServer.startServerAndWait(CURRENT_VERSION, 1000 * 120, { 'server-port': port, path: 'bds_' })
console.log('Started server')
const client = new Client({
hostname: '127.0.0.1',
port,
username: 'Boat' + random,
offline: true
})
return waitFor(async res => {
const root = join(__dirname, `../data/${client.options.version}/sample/packets/`)
if (!fs.existsSync(root)) {
fs.mkdirSync(root, { recursive: true })
}
client.once('resource_packs_info', (packet) => {
client.write('resource_pack_client_response', {
response_status: 'completed',
resourcepackids: []
})
client.once('resource_pack_stack', (stack) => {
client.write('resource_pack_client_response', {
response_status: 'completed',
resourcepackids: []
})
})
client.queue('client_cache_status', { enabled: false })
client.queue('request_chunk_radius', { chunk_radius: 1 })
// client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
clearInterval(loop)
loop = setInterval(() => {
client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: BigInt(Date.now()) })
}, 200)
})
client.on('packet', pakData => { // Packet dumping
if (pakData.name == 'level_chunk') return
try {
if (!fs.existsSync(root + `${pakData.name}.json`)) {
fs.promises.writeFile(root + `${pakData.name}.json`, serialize(pakData.params, 2))
}
} catch (e) { console.log(e) }
})
console.log('Awaiting join...')
client.on('spawn', () => {
console.log('Spawned!')
clearInterval(loop)
client.close()
handle.kill()
res()
})
}, 1000 * 60, () => {
clearInterval(loop)
throw Error('timed out')
})
}
main().then(() => {
console.log('Successfully dumped packets')
})