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* fix: ping types. Sets the TypeScript definition file to include more accurate types for the ping function. Signed-off-by: JK <u.sslooky@gmail.com> * fix: changed usage. Reverts the usage to the previous method of entering in ping options. This makes it so that the host and port can once again be entered by their order alone. Signed-off-by: JK <u.sslooky@gmail.com> |
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bedrock-protocol
Minecraft Bedrock Edition (aka MCPE) protocol library, supporting authentication and encryption. Help contribute.
This is a work in progress. You can track the progress in https://github.com/PrismarineJS/bedrock-protocol/pull/34.
Features
- Supports Minecraft Bedrock version 1.16.201, 1.16.210, 1.16.220
- Parse and serialize packets as JavaScript objects
- Automatically respond to keep-alive packets
- Proxy and mitm connections
- Client
- Authentication
- Encryption
- Ping a server for status
- Server
- Autheticate clients with Xbox Live
- Ping status
- Robust test coverage.
- Easily extend with many other PrismarineJS projects, world providers, and more
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Want to contribute on something important for PrismarineJS ? go to https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects
Installation
npm install bedrock-protocol
Usage
Client example
const bedrock = require('bedrock-protocol')
const client = bedrock.createClient({
host: 'localhost', // optional
port: 19132, // optional, default 19132
username: 'Notch', // the username you want to join as, optional if online mode
offline: true // optional, default false. if true, do not login with Xbox Live. You will not be asked to sign-in if set to true.
// Optional for some servers which verify the title ID:
// authTitle: bedrock.title.MinecraftNintendoSwitch
})
client.on('text', (packet) => { // Listen for chat messages and echo them back.
if (packet.source_name != client.options.username) {
client.queue('text', {
type: 'chat', needs_translation: false, source_name: client.username, xuid: '', platform_chat_id: '',
message: `${packet.source_name} said: ${packet.message} on ${new Date().toLocaleString()}`
})
}
})
Server example
Can't connect locally on Windows? See the faq
const bedrock = require('bedrock-protocol')
const server = new bedrock.createServer({
host: '0.0.0.0', // optional. host to bind as.
port: 19132, // optional
version: '1.16.220', // optional. The server version, latest if not specified.
})
server.on('connect', client => {
client.on('join', () => { // The client has joined the server.
const d = new Date() // Once client is in the server, send a colorful kick message
client.disconnect(`Good ${d.getHours() < 12 ? '§emorning§r' : '§3afternoon§r'} :)\n\nMy time is ${d.toLocaleString()} !`)
})
})
Ping example
const { ping } = require('bedrock-protocol')
ping({ host: 'play.cubecraft.net', port: 19132 }).then(res => {
console.log(res)
})
Documentation
For documentation on the protocol, and packets/fields see the proto.yml and types.yml files.
See faq
Testing
npm test
Debugging
You can enable some protocol debugging output using DEBUG environment variable.
Through node.js, add process.env.DEBUG = 'minecraft-protocol' at the top of your script.
Contribute
Please read CONTRIBUTING.md and https://github.com/PrismarineJS/prismarine-contribute
History
See history