fix recently introduced bug with crafting in singleplayer

This commit is contained in:
Vitaly Turovsky 2024-09-03 01:00:54 +03:00
commit 0d3a3affd7
8 changed files with 51 additions and 19 deletions

View file

@ -118,7 +118,9 @@ const dataTypeBundling = {
blockLoot: {
arrKey: 'block'
},
recipes: {}, // todo we can do better
recipes: {
raw: true
}, // todo we can do better
blockCollisionShapes: {},
loginPacket: {},
protocol: {

View file

@ -8,7 +8,7 @@ const json = JSON.parse(fs.readFileSync('./generated/minecraft-data-optimized.js
const dataPaths = require('minecraft-data/minecraft-data/data/dataPaths.json')
const validateData = (ver, type) => {
const target = JsonOptimizer.restoreData(json[type], ver)
const target = JsonOptimizer.restoreData(structuredClone(json[type]), ver)
const arrKey = json[type].arrKey
const originalPath = dataPaths.pc[ver][type]
const original = require(`minecraft-data/minecraft-data/data/${originalPath}/${type}.json`)
@ -43,16 +43,33 @@ const validateData = (ver, type) => {
}
}
const checkObj = (source, diffing) => {
checkKeys(Object.keys(source), Object.keys(diffing))
for (const [key, val] of Object.entries(source)) {
if (JSON.stringify(val) !== JSON.stringify(diffing[key])) {
throw new Error(`different value of ${key}: ${val} ${diffing[key]}`)
}
const sortObj = (obj) => {
const sorted = {}
for (const key of Object.keys(obj).sort()) {
sorted[key] = obj[key]
}
return sorted
}
const checkKeys = (source, diffing, isUniq = true, msg = '', redunantOk = false) => {
const checkObj = (source, diffing) => {
if (!Array.isArray(source)) {
source = sortObj(source)
}
if (!Array.isArray(diffing)) {
diffing = sortObj(diffing)
}
if (JSON.stringify(source) !== JSON.stringify(diffing)) {
throw new Error(`different value: ${JSON.stringify(source)} ${JSON.stringify(diffing)}`)
}
// checkKeys(Object.keys(source), Object.keys(diffing))
// for (const [key, val] of Object.entries(source)) {
// if (JSON.stringify(val) !== JSON.stringify(diffing[key])) {
// throw new Error(`different value of ${key}: ${val} ${diffing[key]}`)
// }
// }
}
const checkKeys = (source, diffing, isUniq = true, msg = '', redundantIsOk = false) => {
if (isUniq) {
for (const [i, item] of diffing.entries()) {
if (diffing.indexOf(item) !== i) {
@ -65,7 +82,7 @@ const checkKeys = (source, diffing, isUniq = true, msg = '', redunantOk = false)
throw new Error(`Diffing does not include "${key}" (${msg})`)
}
}
if (!redunantOk) {
if (!redundantIsOk) {
for (const key of diffing) {
if (!source.includes(key)) {
throw new Error(`Source does not include "${key}" (${msg})`)

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@ -69,11 +69,12 @@ export const onGameLoad = (onLoad) => {
}
})
// workaround: singleplayer player inventory crafting
bot.inventory.on('updateSlot', ((_oldSlot, oldItem, newItem) => {
const oldSlot = _oldSlot as number
const currentSlot = _oldSlot as number
if (!miscUiState.singleplayer) return
const { craftingResultSlot } = bot.inventory
if (oldSlot === craftingResultSlot && oldItem && !newItem) {
if (currentSlot === craftingResultSlot && oldItem && !newItem) {
for (let i = 1; i < 5; i++) {
const count = bot.inventory.slots[i]?.count
if (count && count > 1) {
@ -86,6 +87,7 @@ export const onGameLoad = (onLoad) => {
}
return
}
if (currentSlot > 4) return
const craftingSlots = bot.inventory.slots.slice(1, 5)
try {
const resultingItem = getResultingRecipe(craftingSlots, 2)

View file

@ -192,7 +192,12 @@ export default class JsonOptimizer {
for (const [key, removePropsId] of removedProps) {
for (const removePropId of removePropsId) {
const removeProp = propertiesById[removePropId]
delete dataByKeys[key][removeProp]
// todo: this is not correct!
if (Array.isArray(dataByKeys[key])) {
dataByKeys[key].splice(removeProp, 1)
} else {
delete dataByKeys[key][removeProp]
}
}
}
if (versionToNumber(versionKey) <= versionToNumber(targetKey)) {

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@ -1,6 +1,6 @@
import { useSnapshot } from 'valtio'
import { miscUiState } from './globalState'
import Input from './react/Input'
import { miscUiState } from '../globalState'
import Input from './Input'
function InnerSearch () {
const { currentTouch } = useSnapshot(miscUiState)
@ -19,7 +19,6 @@ function InnerSearch () {
autoFocus={currentTouch === false}
width={50}
placeholder='Search...'
defaultValue=""
onChange={({ target: { value } }) => {
customEvents.emit('search', value)
}}

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@ -27,8 +27,16 @@ export default ({ autoFocus, rootStyles, inputRef, validateInput, ...inputProps
return <div id='input-container' className={styles.container} style={rootStyles}>
<input
ref={ref} className={styles.input} autoComplete='off' autoCapitalize='off' autoCorrect='off' autoSave='off' spellCheck='false'
style={{ ...validationStyle }} {...inputProps} value={value}
ref={ref}
className={styles.input}
autoComplete='off'
autoCapitalize='off'
autoCorrect='off'
autoSave='off'
spellCheck='false'
style={{ ...validationStyle }}
{...inputProps}
value={value}
onChange={(e) => {
setValidationStyle(validateInput?.(e.target.value) ?? {})
setValue(e.target.value)

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@ -28,7 +28,7 @@ import SoundMuffler from './react/SoundMuffler'
import TouchControls from './react/TouchControls'
import widgets from './react/widgets'
import { useIsWidgetActive } from './react/utilsApp'
import GlobalSearchInput from './GlobalSearchInput'
import GlobalSearchInput from './react/GlobalSearchInput'
import TouchAreasControlsProvider from './react/TouchAreasControlsProvider'
import NotificationProvider, { showNotification } from './react/NotificationProvider'
import HotbarRenderApp from './react/HotbarRenderApp'