feat: app <-> renderer REWORK. Add new layers for stability (#315)

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Vitaly 2025-03-25 02:08:32 +03:00 committed by GitHub
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75 changed files with 2618 additions and 1929 deletions

2
.gitignore vendored
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@ -10,7 +10,7 @@ localSettings.mjs
dist*
.DS_Store
.idea/
world
/world
data*.json
out
*.iml

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@ -24,6 +24,7 @@ For building the project yourself / contributing, see [Development, Debugging &
- Custom protocol channel extensions (eg for custom block models in the world)
- Play with friends over internet! (P2P is powered by Peer.js discovery servers)
- ~~Google Drive support for reading / saving worlds back to the cloud~~
- Support for custom rendering 3D engines. Modular architecture.
- even even more!
All components that are in [Storybook](https://mcraft.fun/storybook) are published as npm module and can be used in other projects: [`minecraft-react`](https://npmjs.com/minecraft-react)

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@ -1,3 +1,4 @@
//@ts-nocheck
import { Vec3 } from 'vec3'
import * as THREE from 'three'
import '../../src/getCollisionShapes'

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@ -1,11 +1,12 @@
import { BasePlaygroundScene } from './baseScene'
import { playgroundGlobalUiState } from './playgroundUi'
import * as scenes from './scenes'
if (!new URL(location.href).searchParams.get('playground')) location.href = '/?playground=true'
// import { BasePlaygroundScene } from './baseScene'
// import { playgroundGlobalUiState } from './playgroundUi'
// import * as scenes from './scenes'
const qsScene = new URLSearchParams(window.location.search).get('scene')
const Scene: typeof BasePlaygroundScene = qsScene ? scenes[qsScene] : scenes.main
playgroundGlobalUiState.scenes = ['main', 'railsCobweb', 'floorRandom', 'lightingStarfield', 'transparencyIssue', 'entities', 'frequentUpdates', 'slabsOptimization', 'allEntities']
playgroundGlobalUiState.selected = qsScene ?? 'main'
// const qsScene = new URLSearchParams(window.location.search).get('scene')
// const Scene: typeof BasePlaygroundScene = qsScene ? scenes[qsScene] : scenes.main
// playgroundGlobalUiState.scenes = ['main', 'railsCobweb', 'floorRandom', 'lightingStarfield', 'transparencyIssue', 'entities', 'frequentUpdates', 'slabsOptimization', 'allEntities']
// playgroundGlobalUiState.selected = qsScene ?? 'main'
const scene = new Scene()
globalThis.scene = scene
// const scene = new Scene()
// globalThis.scene = scene

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@ -1,3 +1,4 @@
//@ts-nocheck
import { BasePlaygroundScene } from '../baseScene'
import { EntityDebugFlags, EntityMesh, rendererSpecialHandled } from '../../viewer/lib/entity/EntityMesh'

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@ -1,3 +1,4 @@
//@ts-nocheck
import * as THREE from 'three'
import { Vec3 } from 'vec3'
import { BasePlaygroundScene } from '../baseScene'

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@ -1,3 +1,4 @@
//@ts-nocheck
import { Vec3 } from 'vec3'
import { BasePlaygroundScene } from '../baseScene'

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@ -1,3 +1,4 @@
//@ts-nocheck
import * as THREE from 'three'
import { Vec3 } from 'vec3'
import { BasePlaygroundScene } from '../baseScene'

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@ -1,3 +1,4 @@
//@ts-nocheck
// eslint-disable-next-line import/no-named-as-default
import GUI, { Controller } from 'lil-gui'
import * as THREE from 'three'
@ -173,7 +174,6 @@ class MainScene extends BasePlaygroundScene {
canvas.height = size
renderer.setSize(size, size)
//@ts-expect-error
viewer.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 10)
viewer.scene.background = null

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@ -0,0 +1,15 @@
import { RendererReactiveState } from '../../src/appViewer'
export const getDefaultRendererState = (): RendererReactiveState => {
return {
world: {
chunksLoaded: [],
chunksTotalNumber: 0,
allChunksLoaded: true,
mesherWork: false,
intersectMedia: null
},
renderer: '',
preventEscapeMenu: false
}
}

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@ -1,6 +0,0 @@
module.exports = {
Viewer: require('./lib/viewer').Viewer,
WorldDataEmitter: require('./lib/worldDataEmitter').WorldDataEmitter,
Entity: require('./lib/entity/EntityMesh'),
getBufferFromStream: require('./lib/simpleUtils').getBufferFromStream
}

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@ -3,6 +3,7 @@ import { Vec3 } from 'vec3'
import TypedEmitter from 'typed-emitter'
import { ItemSelector } from 'mc-assets/dist/itemDefinitions'
import { proxy } from 'valtio'
import { GameMode } from 'mineflayer'
import { HandItemBlock } from './holdingBlock'
export type MovementState = 'NOT_MOVING' | 'WALKING' | 'SPRINTING' | 'SNEAKING'
@ -22,6 +23,7 @@ export interface IPlayerState {
isFlying(): boolean
isSprinting (): boolean
getItemUsageTicks?(): number
getPosition(): Vec3
// isUsingItem?(): boolean
getHeldItem?(isLeftHand: boolean): HandItemBlock | undefined
username?: string
@ -31,12 +33,21 @@ export interface IPlayerState {
reactive: {
playerSkin: string | undefined
inWater: boolean
backgroundColor: [number, number, number]
ambientLight: number
directionalLight: number
gameMode?: GameMode
}
}
export class BasePlayerState implements IPlayerState {
reactive = proxy({
playerSkin: undefined
playerSkin: undefined as string | undefined,
inWater: false,
backgroundColor: [0, 0, 0] as [number, number, number],
ambientLight: 0,
directionalLight: 0,
})
protected movementState: MovementState = 'NOT_MOVING'
protected velocity = new Vec3(0, 0, 0)
@ -74,6 +85,10 @@ export class BasePlayerState implements IPlayerState {
return this.sprinting
}
getPosition (): Vec3 {
return new Vec3(0, 0, 0)
}
// For testing purposes
setState (state: Partial<{
movementState: MovementState

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@ -14,17 +14,19 @@ import mojangson from 'mojangson'
import { snakeCase } from 'change-case'
import { Item } from 'prismarine-item'
import { BlockModel } from 'mc-assets'
import { isEntityAttackable } from 'mineflayer-mouse/dist/attackableEntity'
import { Vec3 } from 'vec3'
import { EntityMetadataVersions } from '../../../src/mcDataTypes'
import * as Entity from './entity/EntityMesh'
import { getMesh } from './entity/EntityMesh'
import { WalkingGeneralSwing } from './entity/animations'
import { disposeObject } from './threeJsUtils'
import { armorModel, armorTextures } from './entity/armorModels'
import { Viewer } from './viewer'
import { getBlockMeshFromModel } from './holdingBlock'
import { ItemSpecificContextProperties } from './basePlayerState'
import { loadSkinImage, getLookupUrl, stevePngUrl, steveTexture } from './utils/skins'
import { loadTexture } from './utils'
import { WorldRendererThree } from './worldrendererThree'
export const TWEEN_DURATION = 120
@ -167,7 +169,7 @@ const nametags = {}
const isFirstUpperCase = (str) => str.charAt(0) === str.charAt(0).toUpperCase()
function getEntityMesh (entity, world, options, overrides) {
function getEntityMesh (entity: import('prismarine-entity').Entity & { delete?: any; pos: any; name: any }, world: WorldRendererThree | undefined, options: { fontFamily: string }, overrides) {
if (entity.name) {
try {
// https://github.com/PrismarineJS/prismarine-viewer/pull/410
@ -183,6 +185,7 @@ function getEntityMesh (entity, world, options, overrides) {
}
}
if (!isEntityAttackable(loadedData, entity)) return
const geometry = new THREE.BoxGeometry(entity.width, entity.height, entity.width)
geometry.translate(0, entity.height / 2, 0)
const material = new THREE.MeshBasicMaterial({ color: 0xff_00_ff })
@ -206,30 +209,17 @@ export type SceneEntity = THREE.Object3D & {
additionalCleanup?: () => void
}
export class Entities extends EventEmitter {
export class Entities {
entities = {} as Record<string, SceneEntity>
entitiesOptions: {
fontFamily?: string
} = {}
entitiesOptions = {
fontFamily: 'mojangles'
}
debugMode: string
onSkinUpdate: () => void
clock = new THREE.Clock()
rendering = true
itemsTexture: THREE.Texture | null = null
currentlyRendering = true
cachedMapsImages = {} as Record<number, string>
itemFrameMaps = {} as Record<number, Array<THREE.Mesh<THREE.PlaneGeometry, THREE.MeshLambertMaterial>>>
getItemUv: undefined | ((item: Record<string, any>, specificProps: ItemSpecificContextProperties) => {
texture: THREE.Texture;
u: number;
v: number;
su?: number;
sv?: number;
size?: number;
modelName?: string;
} | {
resolvedModel: BlockModel
modelName: string
} | undefined)
get entitiesByName (): Record<string, SceneEntity[]> {
const byName: Record<string, SceneEntity[]> = {}
@ -245,16 +235,14 @@ export class Entities extends EventEmitter {
return Object.values(this.entities).filter(entity => entity.visible).length
}
constructor (public viewer: Viewer) {
super()
this.entitiesOptions = {}
constructor (public worldRenderer: WorldRendererThree) {
this.debugMode = 'none'
this.onSkinUpdate = () => { }
}
clear () {
for (const mesh of Object.values(this.entities)) {
this.viewer.scene.remove(mesh)
this.worldRenderer.scene.remove(mesh)
disposeObject(mesh)
}
this.entities = {}
@ -273,19 +261,24 @@ export class Entities extends EventEmitter {
}
setRendering (rendering: boolean, entity: THREE.Object3D | null = null) {
this.rendering = rendering
this.currentlyRendering = rendering
for (const ent of entity ? [entity] : Object.values(this.entities)) {
if (rendering) {
if (!this.viewer.scene.children.includes(ent)) this.viewer.scene.add(ent)
if (!this.worldRenderer.scene.children.includes(ent)) this.worldRenderer.scene.add(ent)
} else {
this.viewer.scene.remove(ent)
this.worldRenderer.scene.remove(ent)
}
}
}
render () {
const renderEntitiesConfig = this.worldRenderer.worldRendererConfig.renderEntities
if (renderEntitiesConfig !== this.currentlyRendering) {
this.setRendering(renderEntitiesConfig)
}
const dt = this.clock.getDelta()
const botPos = this.viewer.world.viewerPosition
const botPos = this.worldRenderer.viewerPosition
const VISIBLE_DISTANCE = 8 * 8
for (const entityId of Object.keys(this.entities)) {
@ -310,7 +303,7 @@ export class Entities extends EventEmitter {
const chunkKey = `${chunkX},${chunkZ}`
// Entity is visible if within 16 blocks OR in a finished chunk
entity.visible = !!(distanceSquared < VISIBLE_DISTANCE || this.viewer.world.finishedChunks[chunkKey])
entity.visible = !!(distanceSquared < VISIBLE_DISTANCE || this.worldRenderer.finishedChunks[chunkKey])
}
}
}
@ -349,7 +342,7 @@ export class Entities extends EventEmitter {
}
if (typeof skinUrl !== 'string') throw new Error('Invalid skin url')
const renderEars = this.viewer.world.config.renderEars || username === 'deadmau5'
const renderEars = this.worldRenderer.worldRendererConfig.renderEars || username === 'deadmau5'
void this.loadAndApplySkin(entityId, skinUrl, renderEars).then(() => {
if (capeUrl) {
if (capeUrl === true && username) {
@ -500,11 +493,11 @@ export class Entities extends EventEmitter {
}
getItemMesh (item, specificProps: ItemSpecificContextProperties, previousModel?: string) {
const textureUv = this.getItemUv?.(item, specificProps)
const textureUv = this.worldRenderer.getItemRenderData(item, specificProps)
if (previousModel && previousModel === textureUv?.modelName) return undefined
if (textureUv && 'resolvedModel' in textureUv) {
const mesh = getBlockMeshFromModel(this.viewer.world.material, textureUv.resolvedModel, textureUv.modelName)
const mesh = getBlockMeshFromModel(this.worldRenderer.material, textureUv.resolvedModel, textureUv.modelName, this.worldRenderer.resourcesManager.currentResources!.worldBlockProvider)
let SCALE = 1
if (specificProps['minecraft:display_context'] === 'ground') {
SCALE = 0.5
@ -525,9 +518,11 @@ export class Entities extends EventEmitter {
// TODO: Render proper model (especially for blocks) instead of flat texture
if (textureUv) {
const textureThree = textureUv.renderInfo?.texture === 'blocks' ? this.worldRenderer.material.map! : this.worldRenderer.itemsTexture
// todo use geometry buffer uv instead!
const { u, v, size, su, sv, texture } = textureUv
const itemsTexture = texture.clone()
const { u, v, su, sv } = textureUv
const size = undefined
const itemsTexture = textureThree.clone()
itemsTexture.flipY = true
const sizeY = (sv ?? size)!
const sizeX = (su ?? size)!
@ -584,6 +579,8 @@ export class Entities extends EventEmitter {
}
update (entity: import('prismarine-entity').Entity & { delete?; pos, name }, overrides) {
const justAdded = !this.entities[entity.id]
const isPlayerModel = entity.name === 'player'
if (entity.name === 'zombie_villager' || entity.name === 'husk') {
overrides.texture = `textures/1.16.4/entity/${entity.name === 'zombie_villager' ? 'zombie_villager/zombie_villager.png' : `zombie/${entity.name}.png`}`
@ -601,8 +598,8 @@ export class Entities extends EventEmitter {
e.traverse(c => {
if (c['additionalCleanup']) c['additionalCleanup']()
})
this.emit('remove', entity)
this.viewer.scene.remove(e)
this.onRemoveEntity(entity)
this.worldRenderer.scene.remove(e)
disposeObject(e)
// todo dispose textures as well ?
delete this.entities[entity.id]
@ -675,7 +672,7 @@ export class Entities extends EventEmitter {
//@ts-expect-error
playerObject.animation.isMoving = false
} else {
mesh = getEntityMesh(entity, this.viewer.world, this.entitiesOptions, overrides)
mesh = getEntityMesh(entity, this.worldRenderer, this.entitiesOptions, overrides)
}
if (!mesh) return
mesh.name = 'mesh'
@ -694,20 +691,20 @@ export class Entities extends EventEmitter {
group.add(mesh)
group.add(boxHelper)
boxHelper.visible = false
this.viewer.scene.add(group)
this.worldRenderer.scene.add(group)
e = group
e.name = 'entity'
e['realName'] = entity.name
this.entities[entity.id] = e
this.emit('add', entity)
this.onAddEntity(entity)
if (isPlayerModel) {
this.updatePlayerSkin(entity.id, entity.username, entity.uuid, overrides?.texture || stevePngUrl)
}
this.setDebugMode(this.debugMode, group)
this.setRendering(this.rendering, group)
this.setRendering(this.currentlyRendering, group)
} else {
mesh = e.children.find(c => c.name === 'mesh')
}
@ -716,10 +713,10 @@ export class Entities extends EventEmitter {
if (entity.equipment) {
this.addItemModel(e, 'left', entity.equipment[0])
this.addItemModel(e, 'right', entity.equipment[1])
addArmorModel(e, 'feet', entity.equipment[2])
addArmorModel(e, 'legs', entity.equipment[3], 2)
addArmorModel(e, 'chest', entity.equipment[4])
addArmorModel(e, 'head', entity.equipment[5])
addArmorModel(this.worldRenderer, e, 'feet', entity.equipment[2])
addArmorModel(this.worldRenderer, e, 'legs', entity.equipment[3], 2)
addArmorModel(this.worldRenderer, e, 'chest', entity.equipment[4])
addArmorModel(this.worldRenderer, e, 'head', entity.equipment[5])
}
const meta = getGeneralEntitiesMetadata(entity)
@ -884,6 +881,30 @@ export class Entities extends EventEmitter {
e.username = entity.username
}
if (entity.type === 'player' && entity.equipment && e.playerObject) {
const { playerObject } = e
playerObject.backEquipment = entity.equipment.some((item) => item?.name === 'elytra') ? 'elytra' : 'cape'
if (playerObject.cape.map === null) {
playerObject.cape.visible = false
}
}
this.updateEntityPosition(entity, justAdded, overrides)
}
updateEntityPosition (entity: import('prismarine-entity').Entity, justAdded: boolean, overrides: { rotation?: { head?: { y: number, x: number } } }) {
const e = this.entities[entity.id]
if (!e) return
const ANIMATION_DURATION = justAdded ? 0 : TWEEN_DURATION
if (entity.position) {
new TWEEN.Tween(e.position).to({ x: entity.position.x, y: entity.position.y, z: entity.position.z }, ANIMATION_DURATION).start()
}
if (entity.yaw) {
const da = (entity.yaw - e.rotation.y) % (Math.PI * 2)
const dy = 2 * da % (Math.PI * 2) - da
new TWEEN.Tween(e.rotation).to({ y: e.rotation.y + dy }, ANIMATION_DURATION).start()
}
if (e?.playerObject && overrides?.rotation?.head) {
const playerObject = e.playerObject as PlayerObjectType
const headRotationDiff = overrides.rotation.head.y ? overrides.rotation.head.y - entity.yaw : 0
@ -891,16 +912,34 @@ export class Entities extends EventEmitter {
playerObject.skin.head.rotation.x = overrides.rotation.head.x ? - overrides.rotation.head.x : 0
}
if (entity.pos) {
new TWEEN.Tween(e.position).to({ x: entity.pos.x, y: entity.pos.y, z: entity.pos.z }, TWEEN_DURATION).start()
}
if (entity.yaw) {
const da = (entity.yaw - e.rotation.y) % (Math.PI * 2)
const dy = 2 * da % (Math.PI * 2) - da
new TWEEN.Tween(e.rotation).to({ y: e.rotation.y + dy }, TWEEN_DURATION).start()
this.maybeRenderPlayerSkin(entity)
}
onAddEntity (entity: import('prismarine-entity').Entity) {
}
loadedSkinEntityIds = new Set<number>()
maybeRenderPlayerSkin (entity: import('prismarine-entity').Entity) {
const mesh = this.entities[entity.id]
if (!mesh) return
if (!mesh.playerObject || !this.worldRenderer.worldRendererConfig.fetchPlayerSkins) return
const MAX_DISTANCE_SKIN_LOAD = 128
const cameraPos = this.worldRenderer.camera.position
const distance = entity.position.distanceTo(new Vec3(cameraPos.x, cameraPos.y, cameraPos.z))
if (distance < MAX_DISTANCE_SKIN_LOAD && distance < (this.worldRenderer.viewDistance * 16)) {
if (this.entities[entity.id]) {
if (this.loadedSkinEntityIds.has(entity.id)) return
this.loadedSkinEntityIds.add(entity.id)
this.updatePlayerSkin(entity.id, entity.username, entity.uuid, true, true)
}
}
}
playerPerAnimation = {} as Record<number, string>
onRemoveEntity (entity: import('prismarine-entity').Entity) {
this.loadedSkinEntityIds.delete(entity.id)
}
updateMap (mapNumber: string | number, data: string) {
this.cachedMapsImages[mapNumber] = data
let itemFrameMeshes = this.itemFrameMaps[mapNumber]
@ -983,7 +1022,7 @@ export class Entities extends EventEmitter {
const itemObject = this.getItemMesh(item, {
'minecraft:display_context': 'thirdperson',
})
if (itemObject) {
if (itemObject?.mesh) {
entityMesh.traverse(c => {
if (c.name.toLowerCase() === parentName) {
const group = new THREE.Object3D()
@ -1043,7 +1082,7 @@ function getSpecificEntityMetadata<T extends keyof EntityMetadataVersions> (name
return getGeneralEntitiesMetadata(entity) as any
}
function addArmorModel (entityMesh: THREE.Object3D, slotType: string, item: Item, layer = 1, overlay = false) {
function addArmorModel (worldRenderer: WorldRendererThree, entityMesh: THREE.Object3D, slotType: string, item: Item, layer = 1, overlay = false) {
if (!item) {
removeArmorModel(entityMesh, slotType)
return
@ -1077,7 +1116,7 @@ function addArmorModel (entityMesh: THREE.Object3D, slotType: string, item: Item
if (!texturePath) {
// TODO: Support mirroring on certain parts of the model
const armorTextureName = `${armorMaterial}_layer_${layer}${overlay ? '_overlay' : ''}`
texturePath = viewer.world.customTextures.armor?.textures[armorTextureName]?.src ?? armorTextures[armorTextureName]
texturePath = worldRenderer.resourcesManager.currentResources!.customTextures.armor?.textures[armorTextureName]?.src ?? armorTextures[armorTextureName]
}
if (!texturePath || !armorModel[slotType]) {
removeArmorModel(entityMesh, slotType)
@ -1098,7 +1137,7 @@ function addArmorModel (entityMesh: THREE.Object3D, slotType: string, item: Item
material.map = texture
})
} else {
mesh = getMesh(viewer.world, texturePath, armorModel[slotType])
mesh = getMesh(worldRenderer, texturePath, armorModel[slotType])
mesh.name = meshName
material = mesh.material
if (!isPlayerHead) {
@ -1115,7 +1154,7 @@ function addArmorModel (entityMesh: THREE.Object3D, slotType: string, item: Item
} else {
material.color.setHex(0xB5_6D_51) // default brown color
}
addArmorModel(entityMesh, slotType, item, layer, true)
addArmorModel(worldRenderer, entityMesh, slotType, item, layer, true)
} else {
material.color.setHex(0xFF_FF_FF)
}

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@ -5,8 +5,8 @@ import { Vec3 } from 'vec3'
import arrowTexture from '../../../../node_modules/mc-assets/dist/other-textures/1.21.2/entity/projectiles/arrow.png'
import spectralArrowTexture from '../../../../node_modules/mc-assets/dist/other-textures/1.21.2/entity/projectiles/spectral_arrow.png'
import tippedArrowTexture from '../../../../node_modules/mc-assets/dist/other-textures/1.21.2/entity/projectiles/tipped_arrow.png'
import { WorldRendererCommon } from '../worldrendererCommon'
import { loadTexture } from '../utils'
import { WorldRendererThree } from '../worldrendererThree'
import entities from './entities.json'
import { externalModels } from './objModels'
import externalTexturesJson from './externalTextures.json'
@ -223,7 +223,7 @@ function addCube (
}
export function getMesh (
worldRenderer: WorldRendererCommon | undefined,
worldRenderer: WorldRendererThree | undefined,
texture: string,
jsonModel: JsonModel,
overrides: EntityOverrides = {},
@ -237,7 +237,7 @@ export function getMesh (
if (useBlockTexture) {
if (!worldRenderer) throw new Error('worldRenderer is required for block textures')
const blockName = texture.slice(6)
const textureInfo = worldRenderer.blocksAtlasParser!.getTextureInfo(blockName)
const textureInfo = worldRenderer.resourcesManager.currentResources!.blocksAtlasParser.getTextureInfo(blockName)
if (textureInfo) {
textureWidth = blocksTexture!.image.width
textureHeight = blocksTexture!.image.height
@ -437,7 +437,7 @@ export class EntityMesh {
constructor (
version: string,
type: string,
worldRenderer?: WorldRendererCommon,
worldRenderer?: WorldRendererThree,
overrides: EntityOverrides = {},
debugFlags: EntityDebugFlags = {}
) {

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@ -2,27 +2,26 @@
import { ItemRenderer, Identifier, ItemStack, NbtString, Structure, StructureRenderer, ItemRendererResources, BlockDefinition, BlockModel, TextureAtlas, Resources, ItemModel } from 'deepslate'
import { mat4, vec3 } from 'gl-matrix'
import { AssetsParser } from 'mc-assets/dist/assetsParser'
import { getLoadedImage } from 'mc-assets/dist/utils'
import { getLoadedImage, versionToNumber } from 'mc-assets/dist/utils'
import { BlockModel as BlockModelMcAssets, AtlasParser } from 'mc-assets'
import { getLoadedBlockstatesStore, getLoadedModelsStore } from 'mc-assets/dist/stores'
import { makeTextureAtlas } from 'mc-assets/dist/atlasCreator'
import { proxy, ref } from 'valtio'
import { getItemDefinition } from 'mc-assets/dist/itemDefinitions'
import { versionToNumber } from '../prepare/utils'
export const activeGuiAtlas = proxy({
atlas: null as null | { json, image },
})
export const getNonFullBlocksModels = () => {
let version = viewer.world.texturesVersion ?? 'latest'
let version = appViewer.resourcesManager.currentResources!.version ?? 'latest'
if (versionToNumber(version) < versionToNumber('1.13')) version = '1.13'
const itemsDefinitions = viewer.world.itemsDefinitionsStore.data.latest
const itemsDefinitions = appViewer.resourcesManager.itemsDefinitionsStore.data.latest
const blockModelsResolved = {} as Record<string, any>
const itemsModelsResolved = {} as Record<string, any>
const fullBlocksWithNonStandardDisplay = [] as string[]
const handledItemsWithDefinitions = new Set()
const assetsParser = new AssetsParser(version, getLoadedBlockstatesStore(viewer.world.blockstatesModels), getLoadedModelsStore(viewer.world.blockstatesModels))
const assetsParser = new AssetsParser(version, getLoadedBlockstatesStore(appViewer.resourcesManager.currentResources!.blockstatesModels), getLoadedModelsStore(appViewer.resourcesManager.currentResources!.blockstatesModels))
const standardGuiDisplay = {
'rotation': [
@ -54,7 +53,7 @@ export const getNonFullBlocksModels = () => {
}
for (const [name, definition] of Object.entries(itemsDefinitions)) {
const item = getItemDefinition(viewer.world.itemsDefinitionsStore, {
const item = getItemDefinition(appViewer.resourcesManager.itemsDefinitionsStore, {
version,
name,
properties: {
@ -97,7 +96,7 @@ export const getNonFullBlocksModels = () => {
}
}
for (const [name, blockstate] of Object.entries(viewer.world.blockstatesModels.blockstates.latest)) {
for (const [name, blockstate] of Object.entries(appViewer.resourcesManager.currentResources!.blockstatesModels.blockstates.latest)) {
if (handledItemsWithDefinitions.has(name)) {
continue
}
@ -120,7 +119,8 @@ export const getNonFullBlocksModels = () => {
const RENDER_SIZE = 64
const generateItemsGui = async (models: Record<string, BlockModelMcAssets>, isItems = false) => {
const img = await getLoadedImage(isItems ? viewer.world.itemsAtlasParser!.latestImage : viewer.world.blocksAtlasParser!.latestImage)
const { currentResources } = appViewer.resourcesManager
const img = await getLoadedImage(isItems ? currentResources!.itemsAtlasParser.latestImage : currentResources!.blocksAtlasParser.latestImage)
const canvasTemp = document.createElement('canvas')
canvasTemp.width = img.width
canvasTemp.height = img.height
@ -129,7 +129,7 @@ const generateItemsGui = async (models: Record<string, BlockModelMcAssets>, isIt
ctx.imageSmoothingEnabled = false
ctx.drawImage(img, 0, 0)
const atlasParser = isItems ? viewer.world.itemsAtlasParser! : viewer.world.blocksAtlasParser!
const atlasParser = isItems ? currentResources!.itemsAtlasParser : currentResources!.blocksAtlasParser
const textureAtlas = new TextureAtlas(
ctx.getImageData(0, 0, img.width, img.height),
Object.fromEntries(Object.entries(atlasParser.atlas.latest.textures).map(([key, value]) => {

View file

@ -1,6 +1,6 @@
import * as THREE from 'three'
import * as tweenJs from '@tweenjs/tween.js'
import worldBlockProvider from 'mc-assets/dist/worldBlockProvider'
import worldBlockProvider, { WorldBlockProvider } from 'mc-assets/dist/worldBlockProvider'
import { BlockModel } from 'mc-assets'
import { getThreeBlockModelGroup, renderBlockThree, setBlockPosition } from './mesher/standaloneRenderer'
import { getMyHand } from './hand'
@ -10,6 +10,7 @@ import { SmoothSwitcher } from './smoothSwitcher'
import { watchProperty } from './utils/proxy'
import { disposeObject } from './threeJsUtils'
import { WorldRendererConfig } from './worldrendererCommon'
import { WorldRendererThree } from './worldrendererThree'
export type HandItemBlock = {
name?
@ -114,14 +115,17 @@ export default class HoldingBlock {
offHandModeLegacy = false
swingAnimator: HandSwingAnimator | undefined
playerState: IPlayerState
config: WorldRendererConfig
constructor (public playerState: IPlayerState, public config: WorldRendererConfig, public offHand = false) {
constructor (public worldRenderer: WorldRendererThree, public offHand = false) {
this.initCameraGroup()
this.playerState = worldRenderer.displayOptions.playerState
this.playerState.events.on('heldItemChanged', (_, isOffHand) => {
if (this.offHand !== isOffHand) return
this.updateItem()
})
this.config = worldRenderer.displayOptions.inWorldRenderingConfig
this.offHandDisplay = this.offHand
// this.offHandDisplay = true
@ -327,7 +331,7 @@ export default class HoldingBlock {
let blockInner: THREE.Object3D | undefined
if (handItem.type === 'item' || handItem.type === 'block') {
const result = viewer.entities.getItemMesh({
const result = this.worldRenderer.entities.getItemMesh({
...handItem.fullItem,
itemId: handItem.id,
}, {
@ -901,8 +905,7 @@ class HandSwingAnimator {
}
}
export const getBlockMeshFromModel = (material: THREE.Material, model: BlockModel, name: string) => {
const blockProvider = worldBlockProvider(viewer.world.blockstatesModels, viewer.world.blocksAtlasParser!.atlas, 'latest')
export const getBlockMeshFromModel = (material: THREE.Material, model: BlockModel, name: string, blockProvider: WorldBlockProvider) => {
const worldRenderModel = blockProvider.transformModel(model, {
name,
properties: {}

View file

@ -121,7 +121,9 @@ const handleMessage = data => {
}
case 'blockUpdate': {
const loc = new Vec3(data.pos.x, data.pos.y, data.pos.z).floored()
world.setBlockStateId(loc, data.stateId)
if (data.stateId !== undefined && data.stateId !== null) {
world.setBlockStateId(loc, data.stateId)
}
const chunkKey = `${Math.floor(loc.x / 16) * 16},${Math.floor(loc.z / 16) * 16}`
if (data.customBlockModels) {

View file

@ -1,5 +1,6 @@
import { BlockType } from '../../../playground/shared'
// only here for easier testing
export const defaultMesherConfig = {
version: '',
enableLighting: true,

View file

@ -0,0 +1,61 @@
import { Vec3 } from 'vec3'
import * as THREE from 'three'
import { WorldRendererThree } from './worldrendererThree'
export interface SoundSystem {
playSound: (position: Vec3, path: string, volume?: number, pitch?: number) => void
destroy: () => void
}
export class ThreeJsSound implements SoundSystem {
audioListener: THREE.AudioListener | undefined
private readonly activeSounds = new Set<THREE.PositionalAudio>()
constructor (public worldRenderer: WorldRendererThree) {
}
playSound (position: Vec3, path: string, volume = 1, pitch = 1) {
if (!this.audioListener) {
this.audioListener = new THREE.AudioListener()
this.worldRenderer.camera.add(this.audioListener)
}
const sound = new THREE.PositionalAudio(this.audioListener)
this.activeSounds.add(sound)
const audioLoader = new THREE.AudioLoader()
const start = Date.now()
void audioLoader.loadAsync(path).then((buffer) => {
if (Date.now() - start > 500) return
// play
sound.setBuffer(buffer)
sound.setRefDistance(20)
sound.setVolume(volume)
sound.setPlaybackRate(pitch) // set the pitch
this.worldRenderer.scene.add(sound)
// set sound position
sound.position.set(position.x, position.y, position.z)
sound.onEnded = () => {
this.worldRenderer.scene.remove(sound)
sound.disconnect()
this.activeSounds.delete(sound)
audioLoader.manager.itemEnd(path)
}
sound.play()
})
}
destroy () {
// Stop and clean up all active sounds
for (const sound of this.activeSounds) {
sound.stop()
sound.disconnect()
}
// Remove and cleanup audio listener
if (this.audioListener) {
this.audioListener.removeFromParent()
this.audioListener = undefined
}
}
}

View file

@ -40,6 +40,19 @@ export const updateStatText = (id, text) => {
stats[id].innerText = text
}
export const removeAllStats = () => {
// eslint-disable-next-line guard-for-in
for (const id in stats) {
removeStat(id)
}
}
export const removeStat = (id) => {
if (!stats[id]) return
stats[id].remove()
delete stats[id]
}
if (typeof customEvents !== 'undefined') {
customEvents.on('gameLoaded', () => {
const chunksLoaded = addNewStat('chunks-loaded', 80, 0, 0)

View file

@ -1,325 +0,0 @@
import EventEmitter from 'events'
import * as THREE from 'three'
import { Vec3 } from 'vec3'
import { generateSpiralMatrix } from 'flying-squid/dist/utils'
import worldBlockProvider from 'mc-assets/dist/worldBlockProvider'
import { Entities } from './entities'
import { Primitives } from './primitives'
import { WorldRendererThree } from './worldrendererThree'
import { WorldRendererCommon, WorldRendererConfig, defaultWorldRendererConfig } from './worldrendererCommon'
import { getThreeBlockModelGroup, renderBlockThree, setBlockPosition } from './mesher/standaloneRenderer'
import { addNewStat } from './ui/newStats'
import { getMyHand } from './hand'
import { IPlayerState, BasePlayerState } from './basePlayerState'
import { CameraBobbing } from './cameraBobbing'
export class Viewer {
scene: THREE.Scene
ambientLight: THREE.AmbientLight
directionalLight: THREE.DirectionalLight
world: WorldRendererCommon
entities: Entities
// primitives: Primitives
domElement: HTMLCanvasElement
playerHeight = 1.62
threeJsWorld: WorldRendererThree
cameraObjectOverride?: THREE.Object3D // for xr
audioListener: THREE.AudioListener
renderingUntilNoUpdates = false
processEntityOverrides = (e, overrides) => overrides
private readonly cameraBobbing: CameraBobbing
get camera () {
return this.world.camera
}
set camera (camera) {
this.world.camera = camera
}
constructor (public renderer: THREE.WebGLRenderer, worldConfig = defaultWorldRendererConfig, public playerState: IPlayerState = new BasePlayerState()) {
// https://discourse.threejs.org/t/updates-to-color-management-in-three-js-r152/50791
THREE.ColorManagement.enabled = false
renderer.outputColorSpace = THREE.LinearSRGBColorSpace
this.scene = new THREE.Scene()
this.scene.matrixAutoUpdate = false // for perf
this.threeJsWorld = new WorldRendererThree(this.scene, this.renderer, worldConfig, this.playerState)
this.setWorld()
this.resetScene()
this.entities = new Entities(this)
// this.primitives = new Primitives(this.scene, this.camera)
this.cameraBobbing = new CameraBobbing()
this.domElement = renderer.domElement
}
setWorld () {
this.world = this.threeJsWorld
}
resetScene () {
this.scene.background = new THREE.Color('lightblue')
if (this.ambientLight) this.scene.remove(this.ambientLight)
this.ambientLight = new THREE.AmbientLight(0xcc_cc_cc)
this.scene.add(this.ambientLight)
if (this.directionalLight) this.scene.remove(this.directionalLight)
this.directionalLight = new THREE.DirectionalLight(0xff_ff_ff, 0.5)
this.directionalLight.position.set(1, 1, 0.5).normalize()
this.directionalLight.castShadow = true
this.scene.add(this.directionalLight)
const size = this.renderer.getSize(new THREE.Vector2())
this.camera = new THREE.PerspectiveCamera(75, size.x / size.y, 0.1, 1000)
}
resetAll () {
this.resetScene()
this.world.resetWorld()
this.entities.clear()
// this.primitives.clear()
}
setVersion (userVersion: string, texturesVersion = userVersion): void | Promise<void> {
console.log('[viewer] Using version:', userVersion, 'textures:', texturesVersion)
this.entities.clear()
// this.primitives.clear()
return this.world.setVersion(userVersion, texturesVersion)
}
addColumn (x, z, chunk, isLightUpdate = false) {
this.world.addColumn(x, z, chunk, isLightUpdate)
}
removeColumn (x: string, z: string) {
this.world.removeColumn(x, z)
}
setBlockStateId (pos: Vec3, stateId: number) {
const set = async () => {
const sectionX = Math.floor(pos.x / 16) * 16
const sectionZ = Math.floor(pos.z / 16) * 16
if (this.world.queuedChunks.has(`${sectionX},${sectionZ}`)) {
await new Promise<void>(resolve => {
this.world.queuedFunctions.push(() => {
resolve()
})
})
}
if (!this.world.loadedChunks[`${sectionX},${sectionZ}`]) {
// console.debug('[should be unreachable] setBlockStateId called for unloaded chunk', pos)
}
this.world.setBlockStateId(pos, stateId)
}
void set()
}
async demoModel () {
//@ts-expect-error
const pos = cursorBlockRel(0, 1, 0).position
const mesh = await getMyHand()
// mesh.rotation.y = THREE.MathUtils.degToRad(90)
setBlockPosition(mesh, pos)
const helper = new THREE.BoxHelper(mesh, 0xff_ff_00)
mesh.add(helper)
this.scene.add(mesh)
}
demoItem () {
//@ts-expect-error
const pos = cursorBlockRel(0, 1, 0).position
const { mesh } = this.entities.getItemMesh({
itemId: 541,
}, {})!
mesh.position.set(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5)
// mesh.scale.set(0.5, 0.5, 0.5)
const helper = new THREE.BoxHelper(mesh, 0xff_ff_00)
mesh.add(helper)
this.scene.add(mesh)
}
updateEntity (e) {
this.entities.update(e, this.processEntityOverrides(e, {
rotation: {
head: {
x: e.headPitch ?? e.pitch,
y: e.headYaw,
z: 0
}
}
}))
}
setFirstPersonCamera (pos: Vec3 | null, yaw: number, pitch: number) {
const cam = this.cameraObjectOverride || this.camera
const yOffset = this.playerState.getEyeHeight()
// if (this.playerState.isSneaking()) yOffset -= 0.3
this.world.camera = cam as THREE.PerspectiveCamera
this.world.updateCamera(pos?.offset(0, yOffset, 0) ?? null, yaw, pitch)
// // Update camera bobbing based on movement state
// const velocity = this.playerState.getVelocity()
// const movementState = this.playerState.getMovementState()
// const isMoving = movementState === 'SPRINTING' || movementState === 'WALKING'
// const speed = Math.hypot(velocity.x, velocity.z)
// // Update bobbing state
// this.cameraBobbing.updateWalkDistance(speed)
// this.cameraBobbing.updateBobAmount(isMoving)
// // Get bobbing offsets
// const bobbing = isMoving ? this.cameraBobbing.getBobbing() : { position: { x: 0, y: 0 }, rotation: { x: 0, z: 0 } }
// // Apply camera position with bobbing
// const finalPos = pos ? pos.offset(bobbing.position.x, yOffset + bobbing.position.y, 0) : null
// this.world.updateCamera(finalPos, yaw + bobbing.rotation.x, pitch)
// // Apply roll rotation separately since updateCamera doesn't handle it
// this.camera.rotation.z = bobbing.rotation.z
}
playSound (position: Vec3, path: string, volume = 1, pitch = 1) {
if (!this.audioListener) {
this.audioListener = new THREE.AudioListener()
this.camera.add(this.audioListener)
}
const sound = new THREE.PositionalAudio(this.audioListener)
const audioLoader = new THREE.AudioLoader()
const start = Date.now()
void audioLoader.loadAsync(path).then((buffer) => {
if (Date.now() - start > 500) return
// play
sound.setBuffer(buffer)
sound.setRefDistance(20)
sound.setVolume(volume)
sound.setPlaybackRate(pitch) // set the pitch
this.scene.add(sound)
// set sound position
sound.position.set(position.x, position.y, position.z)
sound.onEnded = () => {
this.scene.remove(sound)
sound.disconnect()
audioLoader.manager.itemEnd(path)
}
sound.play()
})
}
addChunksBatchWaitTime = 200
connect (worldEmitter: EventEmitter) {
worldEmitter.on('entity', (e) => {
this.updateEntity(e)
})
worldEmitter.on('primitive', (p) => {
// this.updatePrimitive(p)
})
let currentLoadChunkBatch = null as {
timeout
data
} | null
worldEmitter.on('loadChunk', ({ x, z, chunk, worldConfig, isLightUpdate }) => {
this.world.worldConfig = worldConfig
this.world.queuedChunks.add(`${x},${z}`)
const args = [x, z, chunk, isLightUpdate]
if (!currentLoadChunkBatch) {
// add a setting to use debounce instead
currentLoadChunkBatch = {
data: [],
timeout: setTimeout(() => {
for (const args of currentLoadChunkBatch!.data) {
this.world.queuedChunks.delete(`${args[0]},${args[1]}`)
this.addColumn(...args as Parameters<typeof this.addColumn>)
}
for (const fn of this.world.queuedFunctions) {
fn()
}
this.world.queuedFunctions = []
currentLoadChunkBatch = null
}, this.addChunksBatchWaitTime)
}
}
currentLoadChunkBatch.data.push(args)
})
// todo remove and use other architecture instead so data flow is clear
worldEmitter.on('blockEntities', (blockEntities) => {
if (this.world instanceof WorldRendererThree) (this.world).blockEntities = blockEntities
})
worldEmitter.on('unloadChunk', ({ x, z }) => {
this.removeColumn(x, z)
})
worldEmitter.on('blockUpdate', ({ pos, stateId }) => {
this.setBlockStateId(new Vec3(pos.x, pos.y, pos.z), stateId)
})
worldEmitter.on('chunkPosUpdate', ({ pos }) => {
this.world.updateViewerPosition(pos)
})
worldEmitter.on('renderDistance', (d) => {
this.world.viewDistance = d
this.world.chunksLength = d === 0 ? 1 : generateSpiralMatrix(d).length
})
worldEmitter.on('renderDistance', (d) => {
this.world.viewDistance = d
this.world.chunksLength = d === 0 ? 1 : generateSpiralMatrix(d).length
this.world.allChunksFinished = Object.keys(this.world.finishedChunks).length === this.world.chunksLength
})
worldEmitter.on('markAsLoaded', ({ x, z }) => {
this.world.markAsLoaded(x, z)
})
worldEmitter.on('updateLight', ({ pos }) => {
if (this.world instanceof WorldRendererThree) (this.world).updateLight(pos.x, pos.z)
})
worldEmitter.on('time', (timeOfDay) => {
this.world.timeUpdated?.(timeOfDay)
let skyLight = 15
if (timeOfDay < 0 || timeOfDay > 24_000) {
throw new Error('Invalid time of day. It should be between 0 and 24000.')
} else if (timeOfDay <= 6000 || timeOfDay >= 18_000) {
skyLight = 15
} else if (timeOfDay > 6000 && timeOfDay < 12_000) {
skyLight = 15 - ((timeOfDay - 6000) / 6000) * 15
} else if (timeOfDay >= 12_000 && timeOfDay < 18_000) {
skyLight = ((timeOfDay - 12_000) / 6000) * 15
}
skyLight = Math.floor(skyLight) // todo: remove this after optimization
if (this.world.mesherConfig.skyLight === skyLight) return
this.world.mesherConfig.skyLight = skyLight
if (this.world instanceof WorldRendererThree) {
(this.world).rerenderAllChunks?.()
}
})
worldEmitter.emit('listening')
}
render () {
if (this.world instanceof WorldRendererThree) {
(this.world).render()
this.entities.render()
}
}
async waitForChunksToRender () {
await this.world.waitForChunksToRender()
}
}

View file

@ -1,122 +0,0 @@
import * as THREE from 'three'
import { statsEnd, statsStart } from '../../../src/topRightStats'
import { activeModalStack } from '../../../src/globalState'
// wrapper for now
export class ViewerWrapper {
previousWindowWidth: number
previousWindowHeight: number
globalObject = globalThis as any
stopRenderOnBlur = false
addedToPage = false
renderInterval = 0
renderIntervalUnfocused: number | undefined
fpsInterval
constructor (public canvas: HTMLCanvasElement, public renderer?: THREE.WebGLRenderer) {
if (this.renderer) this.globalObject.renderer = this.renderer
}
addToPage (startRendering = true) {
if (this.addedToPage) throw new Error('Already added to page')
let pixelRatio = window.devicePixelRatio || 1 // todo this value is too high on ios, need to check, probably we should use avg, also need to make it configurable
if (this.renderer) {
if (!this.renderer.capabilities.isWebGL2) pixelRatio = 1 // webgl1 has issues with high pixel ratio (sometimes screen is clipped)
this.renderer.setPixelRatio(pixelRatio)
this.renderer.setSize(window.innerWidth, window.innerHeight)
} else {
this.canvas.width = window.innerWidth * pixelRatio
this.canvas.height = window.innerHeight * pixelRatio
}
this.previousWindowWidth = window.innerWidth
this.previousWindowHeight = window.innerHeight
this.canvas.id = 'viewer-canvas'
document.body.appendChild(this.canvas)
this.addedToPage = true
let max = 0
this.fpsInterval = setInterval(() => {
if (max > 0) {
viewer.world.droppedFpsPercentage = this.renderedFps / max
}
max = Math.max(this.renderedFps, max)
this.renderedFps = 0
}, 1000)
if (startRendering) {
this.globalObject.requestAnimationFrame(this.render.bind(this))
}
if (typeof window !== 'undefined') {
this.trackWindowFocus()
}
}
windowFocused = true
trackWindowFocus () {
window.addEventListener('focus', () => {
this.windowFocused = true
})
window.addEventListener('blur', () => {
this.windowFocused = false
})
}
dispose () {
if (!this.addedToPage) throw new Error('Not added to page')
this.canvas.remove()
this.renderer?.dispose()
// this.addedToPage = false
clearInterval(this.fpsInterval)
}
renderedFps = 0
lastTime = performance.now()
delta = 0
preRender = () => { }
postRender = () => { }
render (time: DOMHighResTimeStamp) {
if (this.globalObject.stopLoop) return
this.globalObject.requestAnimationFrame(this.render.bind(this))
if (activeModalStack.some(m => m.reactType === 'app-status')) return
if (!viewer || this.globalObject.stopRender || this.renderer?.xr.isPresenting || (this.stopRenderOnBlur && !this.windowFocused)) return
const renderInterval = (this.windowFocused ? this.renderInterval : this.renderIntervalUnfocused) ?? this.renderInterval
if (renderInterval) {
this.delta += time - this.lastTime
this.lastTime = time
if (this.delta > renderInterval) {
this.delta %= renderInterval
// continue rendering
} else {
return
}
}
for (const fn of beforeRenderFrame) fn()
this.preRender()
statsStart()
// ios bug: viewport dimensions are updated after the resize event
if (this.previousWindowWidth !== window.innerWidth || this.previousWindowHeight !== window.innerHeight) {
this.resizeHandler()
this.previousWindowWidth = window.innerWidth
this.previousWindowHeight = window.innerHeight
}
viewer.render()
this.renderedFps++
statsEnd()
this.postRender()
}
resizeHandler () {
const width = window.innerWidth
const height = window.innerHeight
viewer.camera.aspect = width / height
viewer.camera.updateProjectionMatrix()
if (this.renderer) {
this.renderer.setSize(width, height)
}
viewer.world.handleResize()
}
}

View file

@ -5,6 +5,8 @@ import { EventEmitter } from 'events'
import { generateSpiralMatrix, ViewRect } from 'flying-squid/dist/utils'
import { Vec3 } from 'vec3'
import { BotEvents } from 'mineflayer'
import { proxy } from 'valtio'
import TypedEmitter from 'typed-emitter'
import { getItemFromBlock } from '../../../src/chatUtils'
import { delayedIterator } from '../../playground/shared'
import { playerState } from '../../../src/mineflayer/playerState'
@ -13,11 +15,26 @@ import { chunkPos } from './simpleUtils'
export type ChunkPosKey = string
type ChunkPos = { x: number, z: number }
export type WorldDataEmitterEvents = {
chunkPosUpdate: (data: { pos: Vec3 }) => void
blockUpdate: (data: { pos: Vec3, stateId: number }) => void
entity: (data: any) => void
entityMoved: (data: any) => void
time: (data: number) => void
renderDistance: (viewDistance: number) => void
blockEntities: (data: Record<string, any> | { blockEntities: Record<string, any> }) => void
listening: () => void
markAsLoaded: (data: { x: number, z: number }) => void
unloadChunk: (data: { x: number, z: number }) => void
loadChunk: (data: { x: number, z: number, chunk: any, blockEntities: any, worldConfig: any, isLightUpdate: boolean }) => void
updateLight: (data: { pos: Vec3 }) => void
}
/**
* Usually connects to mineflayer bot and emits world data (chunks, entities)
* It's up to the consumer to serialize the data if needed
*/
export class WorldDataEmitter extends EventEmitter {
export class WorldDataEmitter extends (EventEmitter as new () => TypedEmitter<WorldDataEmitterEvents>) {
private loadedChunks: Record<ChunkPosKey, boolean>
private readonly lastPos: Vec3
private eventListeners: Record<string, any> = {}
@ -26,20 +43,18 @@ export class WorldDataEmitter extends EventEmitter {
addWaitTime = 1
isPlayground = false
public reactive = proxy({
cursorBlock: null as Vec3 | null,
cursorBlockBreakingStage: null as number | null,
})
constructor (public world: typeof __type_bot['world'], public viewDistance: number, position: Vec3 = new Vec3(0, 0, 0)) {
// eslint-disable-next-line constructor-super
super()
this.loadedChunks = {}
this.lastPos = new Vec3(0, 0, 0).update(position)
// todo
this.emitter = this
this.emitter.on('mouseClick', async (click) => {
const ori = new Vec3(click.origin.x, click.origin.y, click.origin.z)
const dir = new Vec3(click.direction.x, click.direction.y, click.direction.z)
const block = this.world.raycast(ori, dir, 256)
if (!block) return
this.emit('blockClicked', block, block.face, click.button)
})
}
setBlockStateId (position: Vec3, stateId: number) {
@ -61,9 +76,10 @@ export class WorldDataEmitter extends EventEmitter {
}
listenToBot (bot: typeof __type_bot) {
const emitEntity = (e) => {
const emitEntity = (e, name = 'entity') => {
if (!e || e === bot.entity) return
this.emitter.emit('entity', {
if (!e.name) return // mineflayer received update for not spawned entity
this.emitter.emit(name as any, {
...e,
pos: e.position,
username: e.username,
@ -86,7 +102,7 @@ export class WorldDataEmitter extends EventEmitter {
emitEntity(e)
},
entityMoved (e: any) {
emitEntity(e)
emitEntity(e, 'entityMoved')
},
entityGone: (e: any) => {
this.emitter.emit('entity', { id: e.id, delete: true })

View file

@ -3,28 +3,21 @@ import { EventEmitter } from 'events'
import { Vec3 } from 'vec3'
import * as THREE from 'three'
import mcDataRaw from 'minecraft-data/data.js' // note: using alias
import blocksAtlases from 'mc-assets/dist/blocksAtlases.json'
import blocksAtlasLatest from 'mc-assets/dist/blocksAtlasLatest.png'
import blocksAtlasLegacy from 'mc-assets/dist/blocksAtlasLegacy.png'
import itemsAtlases from 'mc-assets/dist/itemsAtlases.json'
import itemsAtlasLatest from 'mc-assets/dist/itemsAtlasLatest.png'
import itemsAtlasLegacy from 'mc-assets/dist/itemsAtlasLegacy.png'
import { AtlasParser, getLoadedItemDefinitionsStore } from 'mc-assets'
import TypedEmitter from 'typed-emitter'
import { LineMaterial } from 'three-stdlib'
import christmasPack from 'mc-assets/dist/textureReplacements/christmas'
import { ItemsRenderer } from 'mc-assets/dist/itemsRenderer'
import itemDefinitionsJson from 'mc-assets/dist/itemDefinitions.json'
import worldBlockProvider, { WorldBlockProvider } from 'mc-assets/dist/worldBlockProvider'
import { WorldBlockProvider } from 'mc-assets/dist/worldBlockProvider'
import { generateSpiralMatrix } from 'flying-squid/dist/utils'
import { dynamicMcDataFiles } from '../../buildMesherConfig.mjs'
import { toMajorVersion } from '../../../src/utils'
import { ResourcesManager } from '../../../src/resourcesManager'
import { DisplayWorldOptions, RendererReactiveState } from '../../../src/appViewer'
import { buildCleanupDecorator } from './cleanupDecorator'
import { defaultMesherConfig, HighestBlockInfo, MesherGeometryOutput, CustomBlockModels, BlockStateModelInfo } from './mesher/shared'
import { HighestBlockInfo, MesherGeometryOutput, CustomBlockModels, BlockStateModelInfo, getBlockAssetsCacheKey, MesherConfig } from './mesher/shared'
import { chunkPos } from './simpleUtils'
import { HandItemBlock } from './holdingBlock'
import { updateStatText } from './ui/newStats'
import { WorldRendererThree } from './worldrendererThree'
import { generateGuiAtlas } from './guiRenderer'
import { removeStat, updateStatText } from './ui/newStats'
import { WorldDataEmitter } from './worldDataEmitter'
import { SoundSystem } from './threeJsSound'
import { IPlayerState } from './basePlayerState'
function mod (x, n) {
return ((x % n) + n) % n
@ -34,38 +27,37 @@ export const worldCleanup = buildCleanupDecorator('resetWorld')
export const defaultWorldRendererConfig = {
showChunkBorders: false,
numWorkers: 4,
mesherWorkers: 4,
isPlayground: false,
renderEars: true,
// game renderer setting actually
showHand: false,
viewBobbing: false
viewBobbing: false,
extraBlockRenderers: true,
clipWorldBelowY: undefined as number | undefined,
smoothLighting: true,
enableLighting: true,
starfield: true,
addChunksBatchWaitTime: 200,
vrSupport: true,
renderEntities: true,
fov: 75,
fetchPlayerSkins: true,
highlightBlockColor: 'blue',
foreground: true
}
export type WorldRendererConfig = typeof defaultWorldRendererConfig
type CustomTexturesData = {
tileSize: number | undefined
textures: Record<string, HTMLImageElement>
}
export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any> {
// todo
@worldCleanup()
threejsCursorLineMaterial: LineMaterial
@worldCleanup()
cursorBlock = null as Vec3 | null
displayStats = true
@worldCleanup()
worldConfig = { minY: 0, worldHeight: 256 }
// todo need to cleanup
material = new THREE.MeshLambertMaterial({ vertexColors: true, transparent: true, alphaTest: 0.1 })
worldSizeParams = { minY: 0, worldHeight: 256 }
cameraRoll = 0
@worldCleanup()
active = false
version = undefined as string | undefined
// #region CHUNK & SECTIONS TRACKING
@worldCleanup()
loadedChunks = {} as Record<string, boolean> // data is added for these chunks and they might be still processing
@ -89,13 +81,10 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
renderUpdateEmitter = new EventEmitter() as unknown as TypedEmitter<{
dirty (pos: Vec3, value: boolean): void
update (/* pos: Vec3, value: boolean */): void
textureDownloaded (): void
itemsTextureDownloaded (): void
chunkFinished (key: string): void
}>
customTexturesDataUrl = undefined as string | undefined
@worldCleanup()
currentTextureImage = undefined as any
workers: any[] = []
@worldCleanup()
viewerPosition?: Vec3
@ -113,32 +102,15 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
allChunksFinished = false
handleResize = () => { }
mesherConfig = defaultMesherConfig
camera: THREE.PerspectiveCamera
highestBlocks = new Map<string, HighestBlockInfo>()
blockstatesModels: any
customBlockStates: Record<string, any> | undefined
customModels: Record<string, any> | undefined
itemsAtlasParser: AtlasParser | undefined
blocksAtlasParser: AtlasParser | undefined
blockEntities = {}
sourceData = {
blocksAtlases,
itemsAtlases,
itemDefinitionsJson
}
customTextures: {
items?: CustomTexturesData
blocks?: CustomTexturesData
armor?: CustomTexturesData
} = {}
itemsDefinitionsStore = getLoadedItemDefinitionsStore(this.sourceData.itemDefinitionsJson)
workersProcessAverageTime = 0
workersProcessAverageTimeCount = 0
maxWorkersProcessTime = 0
geometryReceiveCount = {}
allLoadedIn: undefined | number
rendererDevice = '...'
edgeChunks = {} as Record<string, boolean>
lastAddChunk = null as null | {
@ -150,14 +122,6 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
lastChunkDistance = 0
debugStopGeometryUpdate = false
@worldCleanup()
freeFlyMode = false
@worldCleanup()
freeFlyState = {
yaw: 0,
pitch: 0,
position: new Vec3(0, 0, 0)
}
@worldCleanup()
itemsRenderer: ItemsRenderer | undefined
@ -168,22 +132,77 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
abstract outputFormat: 'threeJs' | 'webgpu'
worldBlockProvider: WorldBlockProvider
soundSystem: SoundSystem | undefined
abstract changeBackgroundColor (color: [number, number, number]): void
constructor (public config: WorldRendererConfig) {
worldRendererConfig: WorldRendererConfig
playerState: IPlayerState
reactiveState: RendererReactiveState
abortController = new AbortController()
constructor (public readonly resourcesManager: ResourcesManager, public displayOptions: DisplayWorldOptions, public version: string) {
// this.initWorkers(1) // preload script on page load
this.snapshotInitialValues()
this.worldRendererConfig = displayOptions.inWorldRenderingConfig
this.playerState = displayOptions.playerState
this.reactiveState = displayOptions.rendererState
this.renderUpdateEmitter.on('update', () => {
const loadedChunks = Object.keys(this.finishedChunks).length
updateStatText('loaded-chunks', `${loadedChunks}/${this.chunksLength} chunks (${this.lastChunkDistance}/${this.viewDistance})`)
})
this.connect(this.displayOptions.worldView)
}
init () {
if (this.active) throw new Error('WorldRendererCommon is already initialized')
void this.setVersion(this.version).then(() => {
this.resourcesManager.on('assetsTexturesUpdated', () => {
if (!this.active) return
void this.updateAssetsData()
})
if (this.resourcesManager.currentResources) {
void this.updateAssetsData()
}
})
}
snapshotInitialValues () { }
initWorkers (numWorkers = this.config.numWorkers) {
wasChunkSentToWorker (chunkKey: string) {
return this.loadedChunks[chunkKey]
}
async getHighestBlocks () {
return this.highestBlocks
}
updateCustomBlock (chunkKey: string, blockPos: string, model: string) {
this.protocolCustomBlocks.set(chunkKey, {
...this.protocolCustomBlocks.get(chunkKey),
[blockPos]: model
})
if (this.wasChunkSentToWorker(chunkKey)) {
const [x, y, z] = blockPos.split(',').map(Number)
this.setBlockStateId(new Vec3(x, y, z), undefined)
}
}
async getBlockInfo (blockPos: { x: number, y: number, z: number }, stateId: number) {
const chunkKey = `${Math.floor(blockPos.x / 16) * 16},${Math.floor(blockPos.z / 16) * 16}`
const customBlockName = this.protocolCustomBlocks.get(chunkKey)?.[`${blockPos.x},${blockPos.y},${blockPos.z}`]
const cacheKey = getBlockAssetsCacheKey(stateId, customBlockName)
const modelInfo = this.blockStateModelInfo.get(cacheKey)
return {
customBlockName,
modelInfo
}
}
initWorkers (numWorkers = this.worldRendererConfig.mesherWorkers) {
// init workers
for (let i = 0; i < numWorkers + 1; i++) {
// Node environment needs an absolute path, but browser needs the url of the file
@ -273,13 +292,16 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
checkAllFinished () {
if (this.sectionsWaiting.size === 0) {
const allFinished = Object.keys(this.finishedChunks).length === this.chunksLength
if (allFinished) {
this.allChunksLoaded?.()
this.allChunksFinished = true
this.allLoadedIn ??= Date.now() - this.initialChunkLoadWasStartedIn!
}
this.reactiveState.world.mesherWork = false
}
// todo check exact surrounding chunks
const allFinished = Object.keys(this.finishedChunks).length >= this.chunksLength
if (allFinished) {
this.allChunksLoaded?.()
this.allChunksFinished = true
this.allLoadedIn ??= Date.now() - this.initialChunkLoadWasStartedIn!
}
this.updateChunksStats()
}
changeHandSwingingState (isAnimationPlaying: boolean, isLeftHand: boolean): void { }
@ -328,20 +350,15 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
worker.terminate()
}
this.workers = []
this.currentTextureImage = undefined
this.blocksAtlasParser = undefined
this.itemsAtlasParser = undefined
}
// new game load happens here
async setVersion (version, texturesVersion = version) {
if (!this.blockstatesModels) throw new Error('Blockstates models is not loaded yet')
async setVersion (version: string) {
this.version = version
this.texturesVersion = texturesVersion
this.resetWorld()
// for workers in single file build
if (document.readyState === 'loading') {
if (document?.readyState === 'loading') {
await new Promise(resolve => {
document.addEventListener('DOMContentLoaded', resolve)
})
@ -349,11 +366,26 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
this.initWorkers()
this.active = true
this.mesherConfig.outputFormat = this.outputFormat
this.mesherConfig.version = this.version!
await this.resourcesManager.loadMcData(version)
this.sendMesherMcData()
await this.updateAssetsData()
if (!this.resourcesManager.currentResources) {
await this.resourcesManager.updateAssetsData({ })
}
}
getMesherConfig (): MesherConfig {
return {
version: this.version,
enableLighting: this.worldRendererConfig.enableLighting,
skyLight: 15,
smoothLighting: this.worldRendererConfig.smoothLighting,
outputFormat: this.outputFormat,
textureSize: this.resourcesManager.currentResources!.blocksAtlasParser.atlas.latest.width,
debugModelVariant: undefined,
clipWorldBelowY: this.worldRendererConfig.clipWorldBelowY,
disableSignsMapsSupport: !this.worldRendererConfig.extraBlockRenderers
}
}
sendMesherMcData () {
@ -366,111 +398,40 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
}
for (const worker of this.workers) {
worker.postMessage({ type: 'mcData', mcData, config: this.mesherConfig })
worker.postMessage({ type: 'mcData', mcData, config: this.getMesherConfig() })
}
}
async generateGuiTextures () {
await generateGuiAtlas()
}
async updateAssetsData (resourcePackUpdate = false, prioritizeBlockTextures?: string[]) {
const blocksAssetsParser = new AtlasParser(this.sourceData.blocksAtlases, blocksAtlasLatest, blocksAtlasLegacy)
const itemsAssetsParser = new AtlasParser(this.sourceData.itemsAtlases, itemsAtlasLatest, itemsAtlasLegacy)
const blockTexturesChanges = {} as Record<string, string>
const date = new Date()
if ((date.getMonth() === 11 && date.getDate() >= 24) || (date.getMonth() === 0 && date.getDate() <= 6)) {
Object.assign(blockTexturesChanges, christmasPack)
}
const customBlockTextures = Object.keys(this.customTextures.blocks?.textures ?? {})
const customItemTextures = Object.keys(this.customTextures.items?.textures ?? {})
console.time('createBlocksAtlas')
const { atlas: blocksAtlas, canvas: blocksCanvas } = await blocksAssetsParser.makeNewAtlas(this.texturesVersion ?? this.version ?? 'latest', (textureName) => {
const texture = this.customTextures?.blocks?.textures[textureName]
return blockTexturesChanges[textureName] ?? texture
}, /* this.customTextures?.blocks?.tileSize */undefined, prioritizeBlockTextures, customBlockTextures)
console.timeEnd('createBlocksAtlas')
console.time('createItemsAtlas')
const { atlas: itemsAtlas, canvas: itemsCanvas } = await itemsAssetsParser.makeNewAtlas(this.texturesVersion ?? this.version ?? 'latest', (textureName) => {
const texture = this.customTextures?.items?.textures[textureName]
if (!texture) return
return texture
}, this.customTextures?.items?.tileSize, undefined, customItemTextures)
console.timeEnd('createItemsAtlas')
this.blocksAtlasParser = new AtlasParser({ latest: blocksAtlas }, blocksCanvas.toDataURL())
this.itemsAtlasParser = new AtlasParser({ latest: itemsAtlas }, itemsCanvas.toDataURL())
this.itemsRenderer = new ItemsRenderer(this.version!, this.blockstatesModels, this.itemsAtlasParser, this.blocksAtlasParser)
this.worldBlockProvider = worldBlockProvider(this.blockstatesModels, this.blocksAtlasParser.atlas, 'latest')
const texture = await new THREE.TextureLoader().loadAsync(this.blocksAtlasParser.latestImage)
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
texture.flipY = false
this.material.map = texture
this.currentTextureImage = this.material.map.image
this.mesherConfig.textureSize = this.material.map.image.width
async updateAssetsData () {
const resources = this.resourcesManager.currentResources!
if (this.workers.length === 0) throw new Error('workers not initialized yet')
for (const [i, worker] of this.workers.entries()) {
const { blockstatesModels } = this
if (this.customBlockStates) {
// TODO! remove from other versions as well
blockstatesModels.blockstates.latest = {
...blockstatesModels.blockstates.latest,
...this.customBlockStates
}
}
if (this.customModels) {
blockstatesModels.models.latest = {
...blockstatesModels.models.latest,
...this.customModels
}
}
const { blockstatesModels } = resources
worker.postMessage({
type: 'mesherData',
workerIndex: i,
blocksAtlas: {
latest: blocksAtlas
latest: resources.blocksAtlasParser.atlas.latest
},
blockstatesModels,
config: this.mesherConfig,
config: this.getMesherConfig(),
})
}
if (!this.itemsAtlasParser) return
const itemsTexture = await new THREE.TextureLoader().loadAsync(this.itemsAtlasParser.latestImage)
itemsTexture.magFilter = THREE.NearestFilter
itemsTexture.minFilter = THREE.NearestFilter
itemsTexture.flipY = false
viewer.entities.itemsTexture = itemsTexture
if (!this.itemsAtlasParser) return
this.renderUpdateEmitter.emit('textureDownloaded')
console.time('generateGuiTextures')
await this.generateGuiTextures()
console.timeEnd('generateGuiTextures')
if (!this.itemsAtlasParser) return
this.renderUpdateEmitter.emit('itemsTextureDownloaded')
console.log('textures loaded')
}
async downloadDebugAtlas (isItems = false) {
const atlasParser = (isItems ? this.itemsAtlasParser : this.blocksAtlasParser)!
const dataUrl = await atlasParser.createDebugImage(true)
const a = document.createElement('a')
a.href = dataUrl
a.download = `atlas-debug-${isItems ? 'items' : 'blocks'}.png`
a.click()
}
get worldMinYRender () {
return Math.floor(Math.max(this.worldConfig.minY, this.mesherConfig.clipWorldBelowY ?? -Infinity) / 16) * 16
return Math.floor(Math.max(this.worldSizeParams.minY, this.worldRendererConfig.clipWorldBelowY ?? -Infinity) / 16) * 16
}
updateChunksStatsText () {
updateChunksStats () {
const loadedChunks = Object.keys(this.finishedChunks)
this.reactiveState.world.chunksLoaded = loadedChunks
this.reactiveState.world.chunksTotalNumber = this.chunksLength
this.reactiveState.world.allChunksLoaded = this.allChunksFinished
updateStatText('downloaded-chunks', `${Object.keys(this.loadedChunks).length}/${this.chunksLength} chunks D (${this.workers.length}:${this.workersProcessAverageTime.toFixed(0)}ms/${this.allLoadedIn?.toFixed(1) ?? '-'}s)`)
}
@ -480,7 +441,7 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
this.initialChunksLoad = false
this.initialChunkLoadWasStartedIn ??= Date.now()
this.loadedChunks[`${x},${z}`] = true
this.updateChunksStatsText()
this.updateChunksStats()
const chunkKey = `${x},${z}`
const customBlockModels = this.protocolCustomBlocks.get(chunkKey)
@ -494,10 +455,10 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
customBlockModels: customBlockModels || undefined
})
}
for (let y = this.worldMinYRender; y < this.worldConfig.worldHeight; y += 16) {
for (let y = this.worldMinYRender; y < this.worldSizeParams.worldHeight; y += 16) {
const loc = new Vec3(x, y, z)
this.setSectionDirty(loc)
if (this.neighborChunkUpdates && (!isLightUpdate || this.mesherConfig.smoothLighting)) {
if (this.neighborChunkUpdates && (!isLightUpdate || this.worldRendererConfig.smoothLighting)) {
this.setSectionDirty(loc.offset(-16, 0, 0))
this.setSectionDirty(loc.offset(16, 0, 0))
this.setSectionDirty(loc.offset(0, 0, -16))
@ -513,6 +474,7 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
}
removeColumn (x, z) {
this.updateChunksStats()
delete this.loadedChunks[`${x},${z}`]
for (const worker of this.workers) {
worker.postMessage({ type: 'unloadChunk', x, z })
@ -523,7 +485,7 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
this.allLoadedIn = undefined
this.initialChunkLoadWasStartedIn = undefined
}
for (let y = this.worldConfig.minY; y < this.worldConfig.worldHeight; y += 16) {
for (let y = this.worldSizeParams.minY; y < this.worldSizeParams.worldHeight; y += 16) {
this.setSectionDirty(new Vec3(x, y, z), false)
delete this.finishedSections[`${x},${y},${z}`]
}
@ -540,7 +502,130 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
}
}
setBlockStateId (pos: Vec3, stateId: number) {
setBlockStateId (pos: Vec3, stateId: number | undefined) {
const set = async () => {
const sectionX = Math.floor(pos.x / 16) * 16
const sectionZ = Math.floor(pos.z / 16) * 16
if (this.queuedChunks.has(`${sectionX},${sectionZ}`)) {
await new Promise<void>(resolve => {
this.queuedFunctions.push(() => {
resolve()
})
})
}
if (!this.loadedChunks[`${sectionX},${sectionZ}`]) {
// console.debug('[should be unreachable] setBlockStateId called for unloaded chunk', pos)
}
this.setBlockStateIdInner(pos, stateId)
}
void set()
}
updateEntity (e: any, isUpdate = false) { }
lightUpdate (chunkX: number, chunkZ: number) { }
connect (worldView: WorldDataEmitter) {
const worldEmitter = worldView
worldEmitter.on('entity', (e) => {
this.updateEntity(e, false)
})
worldEmitter.on('entityMoved', (e) => {
this.updateEntity(e, true)
})
let currentLoadChunkBatch = null as {
timeout
data
} | null
worldEmitter.on('loadChunk', ({ x, z, chunk, worldConfig, isLightUpdate }) => {
this.worldSizeParams = worldConfig
this.queuedChunks.add(`${x},${z}`)
const args = [x, z, chunk, isLightUpdate]
if (!currentLoadChunkBatch) {
// add a setting to use debounce instead
currentLoadChunkBatch = {
data: [],
timeout: setTimeout(() => {
for (const args of currentLoadChunkBatch!.data) {
this.queuedChunks.delete(`${args[0]},${args[1]}`)
this.addColumn(...args as Parameters<typeof this.addColumn>)
}
for (const fn of this.queuedFunctions) {
fn()
}
this.queuedFunctions = []
currentLoadChunkBatch = null
}, this.worldRendererConfig.addChunksBatchWaitTime)
}
}
currentLoadChunkBatch.data.push(args)
})
// todo remove and use other architecture instead so data flow is clear
worldEmitter.on('blockEntities', (blockEntities) => {
this.blockEntities = blockEntities
})
worldEmitter.on('unloadChunk', ({ x, z }) => {
this.removeColumn(x, z)
})
worldEmitter.on('blockUpdate', ({ pos, stateId }) => {
this.setBlockStateId(new Vec3(pos.x, pos.y, pos.z), stateId)
})
worldEmitter.on('chunkPosUpdate', ({ pos }) => {
this.updateViewerPosition(pos)
})
worldEmitter.on('renderDistance', (d) => {
this.viewDistance = d
this.chunksLength = d === 0 ? 1 : generateSpiralMatrix(d).length
})
worldEmitter.on('renderDistance', (d) => {
this.viewDistance = d
this.chunksLength = d === 0 ? 1 : generateSpiralMatrix(d).length
this.allChunksFinished = Object.keys(this.finishedChunks).length === this.chunksLength
})
worldEmitter.on('markAsLoaded', ({ x, z }) => {
this.markAsLoaded(x, z)
})
worldEmitter.on('updateLight', ({ pos }) => {
this.lightUpdate(pos.x, pos.z)
})
worldEmitter.on('time', (timeOfDay) => {
this.timeUpdated?.(timeOfDay)
let skyLight = 15
if (timeOfDay < 0 || timeOfDay > 24_000) {
throw new Error('Invalid time of day. It should be between 0 and 24000.')
} else if (timeOfDay <= 6000 || timeOfDay >= 18_000) {
skyLight = 15
} else if (timeOfDay > 6000 && timeOfDay < 12_000) {
skyLight = 15 - ((timeOfDay - 6000) / 6000) * 15
} else if (timeOfDay >= 12_000 && timeOfDay < 18_000) {
skyLight = ((timeOfDay - 12_000) / 6000) * 15
}
skyLight = Math.floor(skyLight) // todo: remove this after optimization
// if (this.worldRendererConfig.skyLight === skyLight) return
// this.worldRendererConfig.skyLight = skyLight
// if (this instanceof WorldRendererThree) {
// (this).rerenderAllChunks?.()
// }
})
worldEmitter.emit('listening')
}
setBlockStateIdInner (pos: Vec3, stateId: number | undefined) {
const needAoRecalculation = true
const chunkKey = `${Math.floor(pos.x / 16) * 16},${Math.floor(pos.z / 16) * 16}`
const blockPosKey = `${pos.x},${pos.y},${pos.z}`
@ -604,7 +689,7 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
setSectionDirty (pos: Vec3, value = true, useChangeWorker = false) { // value false is used for unloading chunks
if (this.viewDistance === -1) throw new Error('viewDistance not set')
this.allChunksFinished = false
this.reactiveState.world.mesherWork = true
const distance = this.getDistance(pos)
if (!this.workers.length || distance[0] > this.viewDistance || distance[1] > this.viewDistance) return
const key = `${Math.floor(pos.x / 16) * 16},${Math.floor(pos.y / 16) * 16},${Math.floor(pos.z / 16) * 16}`
@ -623,7 +708,7 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
y: pos.y,
z: pos.z,
value,
config: this.mesherConfig,
config: this.getMesherConfig(),
})
this.dispatchMessages()
}
@ -679,8 +764,24 @@ export abstract class WorldRendererCommon<WorkerSend = any, WorkerReceive = any>
}
destroy () {
console.warn('world destroy is not implemented')
}
// Stop all workers
for (const worker of this.workers) {
worker.terminate()
}
this.workers = []
abstract setHighlightCursorBlock (block: typeof this.cursorBlock, shapePositions?: Array<{ position; width; height; depth }>): void
// Stop and destroy sound system
if (this.soundSystem) {
this.soundSystem.destroy()
this.soundSystem = undefined
}
this.active = false
this.renderUpdateEmitter.removeAllListeners()
this.displayOptions.worldView.removeAllListeners() // todo
this.abortController.abort()
removeStat('chunks-loaded')
removeStat('chunks-read')
}
}

View file

@ -3,18 +3,25 @@ import { Vec3 } from 'vec3'
import nbt from 'prismarine-nbt'
import PrismarineChatLoader from 'prismarine-chat'
import * as tweenJs from '@tweenjs/tween.js'
import { BloomPass, RenderPass, UnrealBloomPass, EffectComposer, WaterPass, GlitchPass, LineSegmentsGeometry, Wireframe, LineMaterial } from 'three-stdlib'
import worldBlockProvider from 'mc-assets/dist/worldBlockProvider'
import { subscribeKey } from 'valtio/utils'
import { renderSign } from '../sign-renderer'
import { DisplayWorldOptions, GraphicsInitOptions, RendererReactiveState } from '../../../src/appViewer'
import { initVR } from '../three/world/vr'
import { getItemUv } from '../three/appShared'
import { CursorBlock } from '../three/world/cursorBlock'
import { chunkPos, sectionPos } from './simpleUtils'
import { WorldRendererCommon, WorldRendererConfig } from './worldrendererCommon'
import { WorldRendererCommon } from './worldrendererCommon'
import { disposeObject } from './threeJsUtils'
import HoldingBlock, { HandItemBlock } from './holdingBlock'
import { addNewStat } from './ui/newStats'
import HoldingBlock from './holdingBlock'
import { addNewStat, removeAllStats } from './ui/newStats'
import { MesherGeometryOutput } from './mesher/shared'
import { IPlayerState } from './basePlayerState'
import { ItemSpecificContextProperties } from './basePlayerState'
import { getMesh } from './entity/EntityMesh'
import { armorModel } from './entity/armorModels'
import { getMyHand } from './hand'
import { setBlockPosition } from './mesher/standaloneRenderer'
import { Entities } from './entities'
import { ThreeJsSound } from './threeJsSound'
interface MediaProperties {
position: { x: number, y: number, z: number }
@ -26,12 +33,12 @@ interface MediaProperties {
opacity?: number // 0-1 value for transparency
uvMapping?: { startU: number, endU: number, startV: number, endV: number }
allowOrigins?: string[] | boolean
loop?: boolean
volume?: number
}
export class WorldRendererThree extends WorldRendererCommon {
interactionLines: null | { blockPos; mesh } = null
outputFormat = 'threeJs' as const
blockEntities = {}
sectionObjects: Record<string, THREE.Object3D> = {}
chunkTextures = new Map<string, { [pos: string]: THREE.Texture }>()
signsCache = new Map<string, any>()
@ -39,7 +46,16 @@ export class WorldRendererThree extends WorldRendererCommon {
cameraSectionPos: Vec3 = new Vec3(0, 0, 0)
holdingBlock: HoldingBlock
holdingBlockLeft: HoldingBlock
rendererDevice = '...'
cameraRoll = 0
scene = new THREE.Scene()
ambientLight = new THREE.AmbientLight(0xcc_cc_cc)
directionalLight = new THREE.DirectionalLight(0xff_ff_ff, 0.5)
entities = new Entities(this)
cameraObjectOverride?: THREE.Object3D // for xr
material = new THREE.MeshLambertMaterial({ vertexColors: true, transparent: true, alphaTest: 0.1 })
itemsTexture: THREE.Texture
cursorBlock = new CursorBlock(this)
onRender: Array<() => void> = []
customMedia = new Map<string, {
mesh: THREE.Object3D
video: HTMLVideoElement | undefined
@ -55,21 +71,72 @@ export class WorldRendererThree extends WorldRendererCommon {
return Object.values(this.sectionObjects).reduce((acc, obj) => acc + (obj as any).blocksCount, 0)
}
constructor (public scene: THREE.Scene, public renderer: THREE.WebGLRenderer, public config: WorldRendererConfig, public playerState: IPlayerState) {
super(config)
this.rendererDevice = `${WorldRendererThree.getRendererInfo(this.renderer)} powered by three.js r${THREE.REVISION}`
this.starField = new StarField(scene)
this.holdingBlock = new HoldingBlock(playerState, this.config)
this.holdingBlockLeft = new HoldingBlock(playerState, this.config, true)
constructor (public renderer: THREE.WebGLRenderer, public initOptions: GraphicsInitOptions, public displayOptions: DisplayWorldOptions) {
if (!initOptions.resourcesManager) throw new Error('resourcesManager is required')
super(initOptions.resourcesManager, displayOptions, displayOptions.version)
this.renderUpdateEmitter.on('itemsTextureDownloaded', () => {
this.holdingBlock.ready = true
this.holdingBlock.updateItem()
this.holdingBlockLeft.ready = true
this.holdingBlockLeft.updateItem()
})
displayOptions.rendererState.renderer = WorldRendererThree.getRendererInfo(renderer) ?? '...'
this.starField = new StarField(this.scene)
this.holdingBlock = new HoldingBlock(this)
this.holdingBlockLeft = new HoldingBlock(this, true)
this.soundSystem = new ThreeJsSound(this)
this.addDebugOverlay()
this.resetScene()
this.watchReactivePlayerState()
this.init()
void initVR(this)
}
updateEntity (e, isPosUpdate = false) {
const overrides = {
rotation: {
head: {
x: e.headPitch ?? e.pitch,
y: e.headYaw,
z: 0
}
}
}
if (isPosUpdate) {
this.entities.updateEntityPosition(e, false, overrides)
} else {
this.entities.update(e, overrides)
}
}
resetScene () {
this.scene.matrixAutoUpdate = false // for perf
this.scene.background = new THREE.Color(this.initOptions.config.sceneBackground)
this.scene.add(this.ambientLight)
this.directionalLight.position.set(1, 1, 0.5).normalize()
this.directionalLight.castShadow = true
this.scene.add(this.directionalLight)
const size = this.renderer.getSize(new THREE.Vector2())
this.camera = new THREE.PerspectiveCamera(75, size.x / size.y, 0.1, 1000)
}
watchReactivePlayerState () {
const updateValue = <T extends keyof typeof this.displayOptions.playerState.reactive>(key: T, callback: (value: typeof this.displayOptions.playerState.reactive[T]) => void) => {
callback(this.displayOptions.playerState.reactive[key])
subscribeKey(this.displayOptions.playerState.reactive, key, callback)
}
updateValue('backgroundColor', (value) => {
this.changeBackgroundColor(value)
})
updateValue('inWater', (value) => {
this.scene.fog = value ? new THREE.Fog(0x00_00_ff, 0.1, 100) : null
})
updateValue('ambientLight', (value) => {
if (!value) return
this.ambientLight.intensity = value
})
updateValue('directionalLight', (value) => {
if (!value) return
this.directionalLight.intensity = value
})
}
changeHandSwingingState (isAnimationPlaying: boolean, isLeft = false) {
@ -81,6 +148,46 @@ export class WorldRendererThree extends WorldRendererCommon {
}
}
async updateAssetsData (): Promise<void> {
const resources = this.resourcesManager.currentResources!
const oldTexture = this.material.map
const oldItemsTexture = this.itemsTexture
const texture = await new THREE.TextureLoader().loadAsync(resources.blocksAtlasParser.latestImage)
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
texture.flipY = false
this.material.map = texture
const itemsTexture = await new THREE.TextureLoader().loadAsync(resources.itemsAtlasParser.latestImage)
itemsTexture.magFilter = THREE.NearestFilter
itemsTexture.minFilter = THREE.NearestFilter
itemsTexture.flipY = false
this.itemsTexture = itemsTexture
if (oldTexture) {
oldTexture.dispose()
}
if (oldItemsTexture) {
oldItemsTexture.dispose()
}
await super.updateAssetsData()
this.onAllTexturesLoaded()
if (Object.keys(this.loadedChunks).length > 0) {
console.log('rerendering chunks because of texture update')
this.rerenderAllChunks()
}
}
onAllTexturesLoaded () {
this.holdingBlock.ready = true
this.holdingBlock.updateItem()
this.holdingBlockLeft.ready = true
this.holdingBlockLeft.updateItem()
}
changeBackgroundColor (color: [number, number, number]): void {
this.scene.background = new THREE.Color(color[0], color[1], color[2])
}
@ -96,6 +203,35 @@ export class WorldRendererThree extends WorldRendererCommon {
}
}
getItemRenderData (item: Record<string, any>, specificProps: ItemSpecificContextProperties) {
return getItemUv(item, specificProps, this.resourcesManager)
}
async demoModel () {
//@ts-expect-error
const pos = cursorBlockRel(0, 1, 0).position
const mesh = await getMyHand()
// mesh.rotation.y = THREE.MathUtils.degToRad(90)
setBlockPosition(mesh, pos)
const helper = new THREE.BoxHelper(mesh, 0xff_ff_00)
mesh.add(helper)
this.scene.add(mesh)
}
demoItem () {
//@ts-expect-error
const pos = cursorBlockRel(0, 1, 0).position
const { mesh } = this.entities.getItemMesh({
itemId: 541,
}, {})!
mesh.position.set(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5)
// mesh.scale.set(0.5, 0.5, 0.5)
const helper = new THREE.BoxHelper(mesh, 0xff_ff_00)
mesh.add(helper)
this.scene.add(mesh)
}
debugOverlayAdded = false
addDebugOverlay () {
if (this.debugOverlayAdded) return
@ -106,7 +242,7 @@ export class WorldRendererThree extends WorldRendererCommon {
if (this.displayStats) {
pane.updateText(`C: ${this.renderer.info.render.calls} TR: ${this.renderer.info.render.triangles} TE: ${this.renderer.info.memory.textures} F: ${this.tilesRendered} B: ${this.blocksRendered}`)
}
}, 100)
}, 200)
}
/**
@ -184,7 +320,7 @@ export class WorldRendererThree extends WorldRendererCommon {
object.name = 'chunk';
(object as any).tilesCount = data.geometry.positions.length / 3 / 4;
(object as any).blocksCount = data.geometry.blocksCount
if (!this.config.showChunkBorders) {
if (!this.displayOptions.inWorldRenderingConfig.showChunkBorders) {
boxHelper.visible = false
}
// should not compute it once
@ -229,7 +365,7 @@ export class WorldRendererThree extends WorldRendererCommon {
// todo investigate bug and remove this so don't need to clean in section dirty
if (textures[texturekey]) return textures[texturekey]
const PrismarineChat = PrismarineChatLoader(this.version!)
const PrismarineChat = PrismarineChatLoader(this.version)
const canvas = renderSign(blockEntity, PrismarineChat)
if (!canvas) return
const tex = new THREE.Texture(canvas)
@ -240,28 +376,86 @@ export class WorldRendererThree extends WorldRendererCommon {
return tex
}
updateCamera (pos: Vec3 | null, yaw: number, pitch: number): void {
if (this.freeFlyMode) {
pos = this.freeFlyState.position
pitch = this.freeFlyState.pitch
yaw = this.freeFlyState.yaw
tryIntersectMedia () {
const { camera } = this
const raycaster = new THREE.Raycaster()
// Get mouse position at center of screen
const mouse = new THREE.Vector2(0, 0)
// Update the raycaster
raycaster.setFromCamera(mouse, camera)
let result = null as { id: string, x: number, y: number } | null
// Check intersection with all video meshes
for (const [id, videoData] of this.customMedia.entries()) {
// Get the actual mesh (first child of the group)
const mesh = videoData.mesh.children[0] as THREE.Mesh
if (!mesh) continue
const intersects = raycaster.intersectObject(mesh, false)
if (intersects.length > 0) {
const intersection = intersects[0]
const { uv } = intersection
if (uv) {
result = {
id,
x: uv.x,
y: uv.y
}
break
}
}
}
this.reactiveState.world.intersectMedia = result
}
setFirstPersonCamera (pos: Vec3 | null, yaw: number, pitch: number) {
const cam = this.cameraObjectOverride || this.camera
const yOffset = this.displayOptions.playerState.getEyeHeight()
this.camera = cam as THREE.PerspectiveCamera
this.updateCamera(pos?.offset(0, yOffset, 0) ?? null, yaw, pitch)
this.tryIntersectMedia()
}
updateCamera (pos: Vec3 | null, yaw: number, pitch: number): void {
// if (this.freeFlyMode) {
// pos = this.freeFlyState.position
// pitch = this.freeFlyState.pitch
// yaw = this.freeFlyState.yaw
// }
if (pos) {
new tweenJs.Tween(this.camera.position).to({ x: pos.x, y: pos.y, z: pos.z }, 50).start()
this.freeFlyState.position = pos
// this.freeFlyState.position = pos
}
this.camera.rotation.set(pitch, yaw, this.cameraRoll, 'ZYX')
}
render () {
tweenJs.update()
render (sizeChanged = false) {
this.cursorBlock.render()
const sizeOrFovChanged = sizeChanged || this.displayOptions.inWorldRenderingConfig.fov !== this.camera.fov
if (sizeOrFovChanged) {
this.camera.aspect = window.innerWidth / window.innerHeight
this.camera.fov = this.displayOptions.inWorldRenderingConfig.fov
this.camera.updateProjectionMatrix()
}
this.entities.render()
// eslint-disable-next-line @typescript-eslint/non-nullable-type-assertion-style
const cam = this.camera instanceof THREE.Group ? this.camera.children.find(child => child instanceof THREE.PerspectiveCamera) as THREE.PerspectiveCamera : this.camera
this.renderer.render(this.scene, cam)
if (this.config.showHand && !this.freeFlyMode) {
this.holdingBlock.render(this.camera, this.renderer, viewer.ambientLight, viewer.directionalLight)
this.holdingBlockLeft.render(this.camera, this.renderer, viewer.ambientLight, viewer.directionalLight)
if (this.displayOptions.inWorldRenderingConfig.showHand/* && !this.freeFlyMode */) {
this.holdingBlock.render(this.camera, this.renderer, this.ambientLight, this.directionalLight)
this.holdingBlockLeft.render(this.camera, this.renderer, this.ambientLight, this.directionalLight)
}
for (const onRender of this.onRender) {
onRender()
}
}
@ -336,25 +530,13 @@ export class WorldRendererThree extends WorldRendererCommon {
return group
}
updateLight (chunkX: number, chunkZ: number) {
lightUpdate (chunkX: number, chunkZ: number) {
// set all sections in the chunk dirty
for (let y = this.worldConfig.minY; y < this.worldConfig.worldHeight; y += 16) {
for (let y = this.worldSizeParams.minY; y < this.worldSizeParams.worldHeight; y += 16) {
this.setSectionDirty(new Vec3(chunkX, y, chunkZ))
}
}
async doHmr () {
const oldSections = { ...this.sectionObjects }
this.sectionObjects = {} // skip clearing
worldView!.unloadAllChunks()
void this.setVersion(this.version, this.texturesVersion)
this.sectionObjects = oldSections
// this.rerenderAllChunks()
// supply new data
await worldView!.updatePosition(bot.entity.position, true)
}
rerenderAllChunks () { // todo not clear what to do with loading chunks
for (const key of Object.keys(this.sectionObjects)) {
const [x, y, z] = key.split(',').map(Number)
@ -363,7 +545,7 @@ export class WorldRendererThree extends WorldRendererCommon {
}
updateShowChunksBorder (value: boolean) {
this.config.showChunkBorders = value
this.displayOptions.inWorldRenderingConfig.showChunkBorders = value
for (const object of Object.values(this.sectionObjects)) {
for (const child of object.children) {
if (child.name === 'helper') {
@ -421,7 +603,7 @@ export class WorldRendererThree extends WorldRendererCommon {
super.removeColumn(x, z)
this.cleanChunkTextures(x, z)
for (let y = this.worldConfig.minY; y < this.worldConfig.worldHeight; y += 16) {
for (let y = this.worldSizeParams.minY; y < this.worldSizeParams.worldHeight; y += 16) {
this.setSectionDirty(new Vec3(x, y, z), false)
const key = `${x},${y},${z}`
const mesh = this.sectionObjects[key]
@ -439,34 +621,6 @@ export class WorldRendererThree extends WorldRendererCommon {
super.setSectionDirty(...args)
}
setHighlightCursorBlock (blockPos: typeof this.cursorBlock, shapePositions?: Array<{ position: any; width: any; height: any; depth: any; }>): void {
this.cursorBlock = blockPos
if (blockPos && this.interactionLines && blockPos.equals(this.interactionLines.blockPos)) {
return
}
if (this.interactionLines !== null) {
this.scene.remove(this.interactionLines.mesh)
this.interactionLines = null
}
if (blockPos === null) {
return
}
const group = new THREE.Group()
for (const { position, width, height, depth } of shapePositions ?? []) {
const scale = [1.0001 * width, 1.0001 * height, 1.0001 * depth] as const
const geometry = new THREE.BoxGeometry(...scale)
const lines = new LineSegmentsGeometry().fromEdgesGeometry(new THREE.EdgesGeometry(geometry))
const wireframe = new Wireframe(lines, this.threejsCursorLineMaterial)
const pos = blockPos.plus(position)
wireframe.position.set(pos.x, pos.y, pos.z)
wireframe.computeLineDistances()
group.add(wireframe)
}
this.scene.add(group)
this.interactionLines = { blockPos, mesh: group }
}
static getRendererInfo (renderer: THREE.WebGLRenderer) {
try {
const gl = renderer.getContext()
@ -549,8 +703,9 @@ export class WorldRendererThree extends WorldRendererCommon {
if (!isImage) {
video = document.createElement('video')
video.src = props.src
video.loop = true
video.muted = true
video.loop = props.loop ?? true
video.volume = props.volume ?? 1
video.muted = !props.volume
video.playsInline = true
video.crossOrigin = 'anonymous'
}
@ -864,10 +1019,29 @@ export class WorldRendererThree extends WorldRendererCommon {
// Position the mesh exactly where we want it
const { debugGroup } = this.positionMeshExact(plane, rotation, pos, width, height)
viewer.scene.add(debugGroup)
this.scene.add(debugGroup)
console.log('Exact test mesh added with dimensions:', width, height, 'and rotation:', rotation)
}
setCameraRoll (roll: number) {
this.cameraRoll = roll
const rollQuat = new THREE.Quaternion()
rollQuat.setFromAxisAngle(new THREE.Vector3(0, 0, 1), THREE.MathUtils.degToRad(roll))
// Get camera's current rotation
const camQuat = new THREE.Quaternion()
this.camera.getWorldQuaternion(camQuat)
// Apply roll after camera rotation
const finalQuat = camQuat.multiply(rollQuat)
this.camera.setRotationFromQuaternion(finalQuat)
}
destroy (): void {
removeAllStats()
super.destroy()
}
}
class StarField {

View file

@ -0,0 +1,70 @@
import { BlockModel } from 'mc-assets/dist/types'
import { ItemSpecificContextProperties } from 'renderer/viewer/lib/basePlayerState'
import { renderSlot } from '../../../src/inventoryWindows'
import { GeneralInputItem, getItemModelName } from '../../../src/mineflayer/items'
import { ResourcesManager } from '../../../src/resourcesManager'
export const getItemUv = (item: Record<string, any>, specificProps: ItemSpecificContextProperties, resourcesManager: ResourcesManager): {
u: number
v: number
su: number
sv: number
renderInfo?: ReturnType<typeof renderSlot>
texture: HTMLImageElement
modelName: string
} | {
resolvedModel: BlockModel
modelName: string
} => {
const resources = resourcesManager.currentResources
if (!resources) throw new Error('Resources not loaded')
const idOrName = item.itemId ?? item.blockId ?? item.name
try {
const name = typeof idOrName === 'number' ? loadedData.items[idOrName]?.name : idOrName
if (!name) throw new Error(`Item not found: ${idOrName}`)
const model = getItemModelName({
...item,
name,
} as GeneralInputItem, specificProps)
const renderInfo = renderSlot({
modelName: model,
}, false, true)
if (!renderInfo) throw new Error(`Failed to get render info for item ${name}`)
const img = renderInfo.texture === 'blocks' ? resources.blocksAtlasImage : resources.itemsAtlasImage
if (renderInfo.blockData) {
return {
resolvedModel: renderInfo.blockData.resolvedModel,
modelName: renderInfo.modelName!
}
}
if (renderInfo.slice) {
// Get slice coordinates from either block or item texture
const [x, y, w, h] = renderInfo.slice
const [u, v, su, sv] = [x / img.width, y / img.height, (w / img.width), (h / img.height)]
return {
u, v, su, sv,
renderInfo,
texture: img,
modelName: renderInfo.modelName!
}
}
throw new Error(`Invalid render info for item ${name}`)
} catch (err) {
reportError?.(err)
// Return default UV coordinates for missing texture
return {
u: 0,
v: 0,
su: 16 / resources.blocksAtlasImage.width,
sv: 16 / resources.blocksAtlasImage.width,
texture: resources.blocksAtlasImage,
modelName: 'missing'
}
}
}

View file

@ -0,0 +1,236 @@
import * as THREE from 'three'
import Stats from 'stats.js'
import StatsGl from 'stats-gl'
import * as tween from '@tweenjs/tween.js'
import { GraphicsBackendConfig, GraphicsInitOptions } from '../../../src/appViewer'
export class DocumentRenderer {
readonly canvas = document.createElement('canvas')
readonly renderer: THREE.WebGLRenderer
private animationFrameId?: number
private lastRenderTime = 0
private previousWindowWidth = window.innerWidth
private previousWindowHeight = window.innerHeight
private renderedFps = 0
private fpsInterval: any
private readonly stats: TopRightStats
private paused = false
disconnected = false
preRender = () => { }
render = (sizeChanged: boolean) => { }
postRender = () => { }
sizeChanged = () => { }
droppedFpsPercentage: number
config: GraphicsBackendConfig
constructor (initOptions: GraphicsInitOptions) {
this.config = initOptions.config
try {
this.renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
preserveDrawingBuffer: true,
logarithmicDepthBuffer: true,
powerPreference: this.config.powerPreference
})
} catch (err) {
initOptions.displayCriticalError(new Error(`Failed to create WebGL context, not possible to render (restart browser): ${err.message}`))
throw err
}
this.renderer.outputColorSpace = THREE.LinearSRGBColorSpace
this.updatePixelRatio()
this.updateSize()
this.addToPage()
this.stats = new TopRightStats(this.canvas, this.config.statsVisible)
this.setupFpsTracking()
this.startRenderLoop()
}
updatePixelRatio () {
let pixelRatio = window.devicePixelRatio || 1 // todo this value is too high on ios, need to check, probably we should use avg, also need to make it configurable
if (!this.renderer.capabilities.isWebGL2) {
pixelRatio = 1 // webgl1 has issues with high pixel ratio (sometimes screen is clipped)
}
this.renderer.setPixelRatio(pixelRatio)
}
updateSize () {
this.renderer.setSize(window.innerWidth, window.innerHeight)
}
private addToPage () {
this.canvas.id = 'viewer-canvas'
this.canvas.style.width = '100%'
this.canvas.style.height = '100%'
document.body.appendChild(this.canvas)
}
private setupFpsTracking () {
let max = 0
this.fpsInterval = setInterval(() => {
if (max > 0) {
this.droppedFpsPercentage = this.renderedFps / max
}
max = Math.max(this.renderedFps, max)
this.renderedFps = 0
}, 1000)
}
// private handleResize () {
// const width = window.innerWidth
// const height = window.innerHeight
// viewer.camera.aspect = width / height
// viewer.camera.updateProjectionMatrix()
// this.renderer.setSize(width, height)
// viewer.world.handleResize()
// }
private startRenderLoop () {
const animate = () => {
if (this.disconnected) return
this.animationFrameId = requestAnimationFrame(animate)
if (this.paused) return
// Handle FPS limiting
if (this.config.fpsLimit) {
const now = performance.now()
const elapsed = now - this.lastRenderTime
const fpsInterval = 1000 / this.config.fpsLimit
if (elapsed < fpsInterval) {
return
}
this.lastRenderTime = now - (elapsed % fpsInterval)
}
let sizeChanged = false
if (this.previousWindowWidth !== window.innerWidth || this.previousWindowHeight !== window.innerHeight) {
this.previousWindowWidth = window.innerWidth
this.previousWindowHeight = window.innerHeight
this.updateSize()
sizeChanged = true
}
this.preRender()
this.stats.markStart()
tween.update()
this.render(sizeChanged)
this.renderedFps++
this.stats.markEnd()
this.postRender()
// Update stats visibility each frame
if (this.config.statsVisible !== undefined) {
this.stats.setVisibility(this.config.statsVisible)
}
}
animate()
}
setPaused (paused: boolean) {
this.paused = paused
}
dispose () {
this.disconnected = true
if (this.animationFrameId) {
cancelAnimationFrame(this.animationFrameId)
}
this.canvas.remove()
this.renderer.dispose()
clearInterval(this.fpsInterval)
this.stats.dispose()
}
}
class TopRightStats {
private readonly stats: Stats
private readonly stats2: Stats
private readonly statsGl: StatsGl
private total = 0
private readonly denseMode: boolean
constructor (private readonly canvas: HTMLCanvasElement, initialStatsVisible = 0) {
this.stats = new Stats()
this.stats2 = new Stats()
this.statsGl = new StatsGl({ minimal: true })
this.stats2.showPanel(2)
this.denseMode = process.env.NODE_ENV === 'production' || window.innerHeight < 500
this.initStats()
this.setVisibility(initialStatsVisible)
}
private addStat (dom: HTMLElement, size = 80) {
dom.style.position = 'absolute'
if (this.denseMode) dom.style.height = '12px'
dom.style.overflow = 'hidden'
dom.style.left = ''
dom.style.top = '0'
dom.style.right = `${this.total}px`
dom.style.width = '80px'
dom.style.zIndex = '1'
dom.style.opacity = '0.8'
document.body.appendChild(dom)
this.total += size
}
private initStats () {
const hasRamPanel = this.stats2.dom.children.length === 3
this.addStat(this.stats.dom)
if (hasRamPanel) {
this.addStat(this.stats2.dom)
}
this.statsGl.init(this.canvas)
this.statsGl.container.style.display = 'flex'
this.statsGl.container.style.justifyContent = 'flex-end'
let i = 0
for (const _child of this.statsGl.container.children) {
const child = _child as HTMLElement
if (i++ === 0) {
child.style.display = 'none'
}
child.style.position = ''
}
}
setVisibility (level: number) {
const visible = level > 0
if (visible) {
this.stats.dom.style.display = 'block'
this.stats2.dom.style.display = level >= 2 ? 'block' : 'none'
this.statsGl.container.style.display = level >= 2 ? 'block' : 'none'
} else {
this.stats.dom.style.display = 'none'
this.stats2.dom.style.display = 'none'
this.statsGl.container.style.display = 'none'
}
}
markStart () {
this.stats.begin()
this.stats2.begin()
this.statsGl.begin()
}
markEnd () {
this.stats.end()
this.stats2.end()
this.statsGl.end()
}
dispose () {
this.stats.dom.remove()
this.stats2.dom.remove()
this.statsGl.container.remove()
}
}

View file

@ -0,0 +1,119 @@
import * as THREE from 'three'
import { Vec3 } from 'vec3'
import { proxy } from 'valtio'
import { GraphicsBackendLoader, GraphicsBackend, GraphicsInitOptions, DisplayWorldOptions, RendererReactiveState } from '../../../src/appViewer'
import { ProgressReporter } from '../../../src/core/progressReporter'
import { WorldRendererThree } from '../lib/worldrendererThree'
import { DocumentRenderer } from './documentRenderer'
import { PanoramaRenderer } from './panorama'
// https://discourse.threejs.org/t/updates-to-color-management-in-three-js-r152/50791
THREE.ColorManagement.enabled = false
window.THREE = THREE
const getBackendMethods = (worldRenderer: WorldRendererThree) => {
return {
updateMap: worldRenderer.entities.updateMap.bind(worldRenderer.entities),
updateCustomBlock: worldRenderer.updateCustomBlock.bind(worldRenderer),
getBlockInfo: worldRenderer.getBlockInfo.bind(worldRenderer),
playEntityAnimation: worldRenderer.entities.playAnimation.bind(worldRenderer.entities),
damageEntity: worldRenderer.entities.handleDamageEvent.bind(worldRenderer.entities),
updatePlayerSkin: worldRenderer.entities.updatePlayerSkin.bind(worldRenderer.entities),
setHighlightCursorBlock: worldRenderer.cursorBlock.setHighlightCursorBlock.bind(worldRenderer.cursorBlock),
updateBreakAnimation: worldRenderer.cursorBlock.updateBreakAnimation.bind(worldRenderer.cursorBlock),
changeHandSwingingState: worldRenderer.changeHandSwingingState.bind(worldRenderer),
getHighestBlocks: worldRenderer.getHighestBlocks.bind(worldRenderer),
rerenderAllChunks: worldRenderer.rerenderAllChunks.bind(worldRenderer),
addMedia: worldRenderer.addMedia.bind(worldRenderer),
destroyMedia: worldRenderer.destroyMedia.bind(worldRenderer),
setVideoPlaying: worldRenderer.setVideoPlaying.bind(worldRenderer),
setVideoSeeking: worldRenderer.setVideoSeeking.bind(worldRenderer),
setVideoVolume: worldRenderer.setVideoVolume.bind(worldRenderer),
setVideoSpeed: worldRenderer.setVideoSpeed.bind(worldRenderer),
}
}
export type ThreeJsBackendMethods = ReturnType<typeof getBackendMethods>
const createGraphicsBackend: GraphicsBackendLoader = (initOptions: GraphicsInitOptions) => {
// Private state
const documentRenderer = new DocumentRenderer(initOptions)
globalThis.renderer = documentRenderer.renderer
let panoramaRenderer: PanoramaRenderer | null = null
let worldRenderer: WorldRendererThree | null = null
const startPanorama = () => {
if (worldRenderer) return
if (!panoramaRenderer) {
panoramaRenderer = new PanoramaRenderer(documentRenderer, initOptions, !!process.env.SINGLE_FILE_BUILD_MODE)
void panoramaRenderer.start()
window.panoramaRenderer = panoramaRenderer
}
}
let version = ''
const prepareResources = async (ver: string, progressReporter: ProgressReporter): Promise<void> => {
version = ver
await initOptions.resourcesManager.updateAssetsData({ })
}
const startWorld = (displayOptions: DisplayWorldOptions) => {
if (panoramaRenderer) {
panoramaRenderer.dispose()
panoramaRenderer = null
}
worldRenderer = new WorldRendererThree(documentRenderer.renderer, initOptions, displayOptions)
documentRenderer.render = (sizeChanged: boolean) => {
worldRenderer?.render(sizeChanged)
}
window.world = worldRenderer
}
const disconnect = () => {
if (panoramaRenderer) {
panoramaRenderer.dispose()
panoramaRenderer = null
}
if (documentRenderer) {
documentRenderer.dispose()
}
if (worldRenderer) {
worldRenderer.destroy()
worldRenderer = null
}
}
// Public interface
const backend: GraphicsBackend = {
//@ts-expect-error mark as three.js renderer
__isThreeJsRenderer: true,
NAME: `three.js ${THREE.REVISION}`,
startPanorama,
prepareResources,
startWorld,
disconnect,
setRendering (rendering) {
documentRenderer.setPaused(!rendering)
},
getDebugOverlay: () => ({
}),
updateCamera (pos: Vec3 | null, yaw: number, pitch: number) {
worldRenderer?.setFirstPersonCamera(pos, yaw, pitch)
},
setRoll (roll: number) {
worldRenderer?.setCameraRoll(roll)
},
get soundSystem () {
return worldRenderer?.soundSystem
},
get backendMethods () {
if (!worldRenderer) return undefined
return getBackendMethods(worldRenderer)
}
}
return backend
}
export default createGraphicsBackend

View file

@ -0,0 +1,207 @@
import { join } from 'path'
import * as THREE from 'three'
import { getSyncWorld } from 'renderer/playground/shared'
import { Vec3 } from 'vec3'
import * as tweenJs from '@tweenjs/tween.js'
import { EntityMesh } from '../lib/entity/EntityMesh'
import type { GraphicsInitOptions } from '../../../src/appViewer'
import { WorldDataEmitter } from '../lib/worldDataEmitter'
import { WorldRendererThree } from '../lib/worldrendererThree'
import { defaultWorldRendererConfig } from '../lib/worldrendererCommon'
import { BasePlayerState } from '../lib/basePlayerState'
import { getDefaultRendererState } from '../baseGraphicsBackend'
import { DocumentRenderer } from './documentRenderer'
const panoramaFiles = [
'panorama_3.png', // right (+x)
'panorama_1.png', // left (-x)
'panorama_4.png', // top (+y)
'panorama_5.png', // bottom (-y)
'panorama_0.png', // front (+z)
'panorama_2.png', // back (-z)
]
export class PanoramaRenderer {
private readonly camera: THREE.PerspectiveCamera
private scene: THREE.Scene
private readonly ambientLight: THREE.AmbientLight
private readonly directionalLight: THREE.DirectionalLight
private panoramaGroup: THREE.Object3D | null = null
private time = 0
private readonly abortController = new AbortController()
private worldRenderer: WorldRendererThree | undefined
constructor (private readonly documentRenderer: DocumentRenderer, private readonly options: GraphicsInitOptions, private readonly doWorldBlocksPanorama = false) {
this.scene = new THREE.Scene()
this.scene.background = new THREE.Color(this.options.config.sceneBackground)
// Add ambient light
this.ambientLight = new THREE.AmbientLight(0xcc_cc_cc)
this.scene.add(this.ambientLight)
// Add directional light
this.directionalLight = new THREE.DirectionalLight(0xff_ff_ff, 0.5)
this.directionalLight.position.set(1, 1, 0.5).normalize()
this.directionalLight.castShadow = true
this.scene.add(this.directionalLight)
this.camera = new THREE.PerspectiveCamera(85, window.innerWidth / window.innerHeight, 0.05, 1000)
this.camera.position.set(0, 0, 0)
this.camera.rotation.set(0, 0, 0)
}
async start () {
if (this.doWorldBlocksPanorama) {
await this.worldBlocksPanorama()
} else {
this.addClassicPanorama()
}
this.documentRenderer.render = (sizeChanged = false) => {
if (sizeChanged) {
this.camera.aspect = window.innerWidth / window.innerHeight
this.camera.updateProjectionMatrix()
}
this.documentRenderer.renderer.render(this.scene, this.camera)
}
}
addClassicPanorama () {
const panorGeo = new THREE.BoxGeometry(1000, 1000, 1000)
const loader = new THREE.TextureLoader()
const panorMaterials = [] as THREE.MeshBasicMaterial[]
for (const file of panoramaFiles) {
const texture = loader.load(join('background', file))
// Instead of using repeat/offset to flip, we'll use the texture matrix
texture.matrixAutoUpdate = false
texture.matrix.set(
-1, 0, 1, 0, 1, 0, 0, 0, 1
)
texture.wrapS = THREE.ClampToEdgeWrapping // Changed from RepeatWrapping
texture.wrapT = THREE.ClampToEdgeWrapping // Changed from RepeatWrapping
texture.minFilter = THREE.LinearFilter
texture.magFilter = THREE.LinearFilter
panorMaterials.push(new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
side: THREE.DoubleSide,
depthWrite: false,
}))
}
const panoramaBox = new THREE.Mesh(panorGeo, panorMaterials)
panoramaBox.onBeforeRender = () => {
this.time += 0.01
panoramaBox.rotation.y = Math.PI + this.time * 0.01
panoramaBox.rotation.z = Math.sin(-this.time * 0.001) * 0.001
}
const group = new THREE.Object3D()
group.add(panoramaBox)
// Add squids
for (let i = 0; i < 20; i++) {
const m = new EntityMesh('1.16.4', 'squid').mesh
m.position.set(Math.random() * 30 - 15, Math.random() * 20 - 10, Math.random() * 10 - 17)
m.rotation.set(0, Math.PI + Math.random(), -Math.PI / 4, 'ZYX')
const v = Math.random() * 0.01
m.children[0].onBeforeRender = () => {
m.rotation.y += v
m.rotation.z = Math.cos(panoramaBox.rotation.y * 3) * Math.PI / 4 - Math.PI / 2
}
group.add(m)
}
this.scene.add(group)
this.panoramaGroup = group
}
async worldBlocksPanorama () {
const version = '1.21.4'
this.options.resourcesManager.currentConfig = { version }
await this.options.resourcesManager.updateAssetsData({ })
if (this.abortController.signal.aborted) return
console.time('load panorama scene')
const world = getSyncWorld(version)
const PrismarineBlock = require('prismarine-block')
const Block = PrismarineBlock(version)
const fullBlocks = loadedData.blocksArray.filter(block => {
// if (block.name.includes('leaves')) return false
if (/* !block.name.includes('wool') && */!block.name.includes('stained_glass')/* && !block.name.includes('terracotta') */) return false
const b = Block.fromStateId(block.defaultState, 0)
if (b.shapes?.length !== 1) return false
const shape = b.shapes[0]
return shape[0] === 0 && shape[1] === 0 && shape[2] === 0 && shape[3] === 1 && shape[4] === 1 && shape[5] === 1
})
const Z = -15
const sizeX = 100
const sizeY = 100
for (let x = -sizeX; x < sizeX; x++) {
for (let y = -sizeY; y < sizeY; y++) {
const block = fullBlocks[Math.floor(Math.random() * fullBlocks.length)]
world.setBlockStateId(new Vec3(x, y, Z), block.defaultState)
}
}
this.camera.updateProjectionMatrix()
this.camera.position.set(0.5, sizeY / 2 + 0.5, 0.5)
this.camera.rotation.set(0, 0, 0)
const initPos = new Vec3(...this.camera.position.toArray())
const worldView = new WorldDataEmitter(world, 2, initPos)
// worldView.addWaitTime = 0
if (this.abortController.signal.aborted) return
this.worldRenderer = new WorldRendererThree(
this.documentRenderer.renderer,
this.options,
{
version,
worldView,
inWorldRenderingConfig: defaultWorldRendererConfig,
playerState: new BasePlayerState(),
rendererState: getDefaultRendererState()
}
)
this.scene = this.worldRenderer.scene
void worldView.init(initPos)
await this.worldRenderer.waitForChunksToRender()
if (this.abortController.signal.aborted) return
// add small camera rotation to side on mouse move depending on absolute position of the cursor
const { camera } = this
const initX = camera.position.x
const initY = camera.position.y
let prevTwin: tweenJs.Tween<THREE.Vector3> | undefined
document.body.addEventListener('pointermove', (e) => {
if (e.pointerType !== 'mouse') return
const pos = new THREE.Vector2(e.clientX, e.clientY)
const SCALE = 0.2
/* -0.5 - 0.5 */
const xRel = pos.x / window.innerWidth - 0.5
const yRel = -(pos.y / window.innerHeight - 0.5)
prevTwin?.stop()
const to = {
x: initX + (xRel * SCALE),
y: initY + (yRel * SCALE)
}
prevTwin = new tweenJs.Tween(camera.position).to(to, 0) // todo use the number depending on diff // todo use the number depending on diff
// prevTwin.easing(tweenJs.Easing.Exponential.InOut)
prevTwin.start()
camera.updateProjectionMatrix()
}, {
signal: this.abortController.signal
})
console.timeEnd('load panorama scene')
}
dispose () {
this.scene.clear()
this.worldRenderer?.destroy()
this.abortController.abort()
}
}

View file

@ -0,0 +1,15 @@
import type { GraphicsBackend } from '../../../src/appViewer'
import type { ThreeJsBackendMethods } from './graphicsBackend'
export function getThreeJsRendererMethods (): ThreeJsBackendMethods | undefined {
const renderer = appViewer.backend
if (!renderer?.['__isThreeJsRenderer'] || !renderer.backendMethods) return
return new Proxy(renderer.backendMethods, {
get (target, prop) {
return async (...args) => {
const result = await (target[prop as any] as any)(...args)
return result
}
}
}) as ThreeJsBackendMethods
}

View file

@ -0,0 +1,144 @@
import * as THREE from 'three'
import { LineMaterial, LineSegmentsGeometry, Wireframe } from 'three-stdlib'
import { Vec3 } from 'vec3'
import { subscribeKey } from 'valtio/utils'
import { Block } from 'prismarine-block'
import { WorldRendererThree } from '../../lib/worldrendererThree'
import destroyStage0 from '../../../../assets/destroy_stage_0.png'
import destroyStage1 from '../../../../assets/destroy_stage_1.png'
import destroyStage2 from '../../../../assets/destroy_stage_2.png'
import destroyStage3 from '../../../../assets/destroy_stage_3.png'
import destroyStage4 from '../../../../assets/destroy_stage_4.png'
import destroyStage5 from '../../../../assets/destroy_stage_5.png'
import destroyStage6 from '../../../../assets/destroy_stage_6.png'
import destroyStage7 from '../../../../assets/destroy_stage_7.png'
import destroyStage8 from '../../../../assets/destroy_stage_8.png'
import destroyStage9 from '../../../../assets/destroy_stage_9.png'
export class CursorBlock {
cursorLineMaterial: LineMaterial
interactionLines: null | { blockPos; mesh } = null
prevColor
blockBreakMesh: THREE.Mesh
breakTextures: THREE.Texture[] = []
constructor (public readonly worldRenderer: WorldRendererThree) {
// Initialize break mesh and textures
const loader = new THREE.TextureLoader()
const destroyStagesImages = [
destroyStage0, destroyStage1, destroyStage2, destroyStage3, destroyStage4,
destroyStage5, destroyStage6, destroyStage7, destroyStage8, destroyStage9
]
for (let i = 0; i < 10; i++) {
const texture = loader.load(destroyStagesImages[i])
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
this.breakTextures.push(texture)
}
const breakMaterial = new THREE.MeshBasicMaterial({
transparent: true,
blending: THREE.MultiplyBlending,
alphaTest: 0.5,
})
this.blockBreakMesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), breakMaterial)
this.blockBreakMesh.visible = false
this.blockBreakMesh.renderOrder = 999
this.blockBreakMesh.name = 'blockBreakMesh'
this.worldRenderer.scene.add(this.blockBreakMesh)
subscribeKey(this.worldRenderer.playerState.reactive, 'gameMode', () => {
this.updateLineMaterial()
})
this.updateLineMaterial()
}
// Update functions
updateLineMaterial () {
const inCreative = this.worldRenderer.displayOptions.playerState.reactive.gameMode === 'creative'
const pixelRatio = this.worldRenderer.renderer.getPixelRatio()
this.cursorLineMaterial = new LineMaterial({
color: (() => {
switch (this.worldRenderer.worldRendererConfig.highlightBlockColor) {
case 'blue':
return 0x40_80_ff
case 'classic':
return 0x00_00_00
default:
return inCreative ? 0x40_80_ff : 0x00_00_00
}
})(),
linewidth: Math.max(pixelRatio * 0.7, 1) * 2,
// dashed: true,
// dashSize: 5,
})
this.prevColor = this.worldRenderer.worldRendererConfig.highlightBlockColor
}
updateBreakAnimation (block: Block | undefined, stage: number | null) {
this.hideBreakAnimation()
if (stage === null || !block) return
const mergedShape = bot.mouse.getMergedCursorShape(block)
if (!mergedShape) return
const { position, width, height, depth } = bot.mouse.getDataFromShape(mergedShape)
this.blockBreakMesh.scale.set(width * 1.001, height * 1.001, depth * 1.001)
position.add(block.position)
this.blockBreakMesh.position.set(position.x, position.y, position.z)
this.blockBreakMesh.visible = true;
(this.blockBreakMesh.material as THREE.MeshBasicMaterial).map = this.breakTextures[stage] ?? this.breakTextures.at(-1);
(this.blockBreakMesh.material as THREE.MeshBasicMaterial).needsUpdate = true
}
hideBreakAnimation () {
if (this.blockBreakMesh) {
this.blockBreakMesh.visible = false
}
}
updateDisplay () {
if (this.cursorLineMaterial) {
const { renderer } = this.worldRenderer
this.cursorLineMaterial.resolution.set(renderer.domElement.width, renderer.domElement.height)
this.cursorLineMaterial.dashOffset = performance.now() / 750
}
}
setHighlightCursorBlock (blockPos: Vec3 | null, shapePositions?: Array<{ position: any; width: any; height: any; depth: any; }>): void {
if (blockPos && this.interactionLines && blockPos.equals(this.interactionLines.blockPos)) {
return
}
if (this.interactionLines !== null) {
this.worldRenderer.scene.remove(this.interactionLines.mesh)
this.interactionLines = null
}
if (blockPos === null) {
return
}
const group = new THREE.Group()
for (const { position, width, height, depth } of shapePositions ?? []) {
const scale = [1.0001 * width, 1.0001 * height, 1.0001 * depth] as const
const geometry = new THREE.BoxGeometry(...scale)
const lines = new LineSegmentsGeometry().fromEdgesGeometry(new THREE.EdgesGeometry(geometry))
const wireframe = new Wireframe(lines, this.cursorLineMaterial)
const pos = blockPos.plus(position)
wireframe.position.set(pos.x, pos.y, pos.z)
wireframe.computeLineDistances()
group.add(wireframe)
}
this.worldRenderer.scene.add(group)
this.interactionLines = { blockPos, mesh: group }
}
render () {
if (this.prevColor !== this.worldRenderer.worldRendererConfig.highlightBlockColor) {
this.updateLineMaterial()
}
this.updateDisplay()
}
}

View file

@ -3,41 +3,38 @@ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js'
import { buttonMap as standardButtonsMap } from 'contro-max/build/gamepad'
import * as THREE from 'three'
import { subscribeKey } from 'valtio/utils'
import { subscribe } from 'valtio'
import { activeModalStack, hideModal } from './globalState'
import { watchUnloadForCleanup } from './gameUnload'
import { options } from './optionsStorage'
import { WorldRendererThree } from 'renderer/viewer/lib/worldrendererThree'
export async function initVR () {
options.vrSupport = true
const { renderer } = viewer
if (!('xr' in navigator)) return
export async function initVR (worldRenderer: WorldRendererThree) {
if (!('xr' in navigator) || !worldRenderer.worldRendererConfig.vrSupport) return
const { renderer } = worldRenderer
const isSupported = await checkVRSupport()
if (!isSupported) return
enableVr(renderer)
enableVr()
const vrButtonContainer = createVrButtonContainer(renderer)
const updateVrButtons = () => {
vrButtonContainer.hidden = !options.vrSupport || activeModalStack.length !== 0
const newHidden = !worldRenderer.worldRendererConfig.vrSupport || !worldRenderer.worldRendererConfig.foreground
if (vrButtonContainer.hidden !== newHidden) {
vrButtonContainer.hidden = newHidden
}
}
const unsubWatchSetting = subscribeKey(options, 'vrSupport', updateVrButtons)
const unsubWatchModals = subscribe(activeModalStack, updateVrButtons)
worldRenderer.onRender.push(updateVrButtons)
function enableVr (renderer) {
function enableVr () {
renderer.xr.enabled = true
worldRenderer.reactiveState.preventEscapeMenu = true
}
function disableVr () {
renderer.xr.enabled = false
viewer.cameraObjectOverride = undefined
viewer.scene.remove(user)
worldRenderer.cameraObjectOverride = undefined
worldRenderer.reactiveState.preventEscapeMenu = false
worldRenderer.scene.remove(user)
vrButtonContainer.hidden = true
unsubWatchSetting()
unsubWatchModals()
}
function createVrButtonContainer (renderer) {
@ -84,7 +81,7 @@ export async function initVR () {
closeButton.addEventListener('click', () => {
container.hidden = true
options.vrSupport = false
worldRenderer.worldRendererConfig.vrSupport = false
})
return closeButton
@ -103,8 +100,8 @@ export async function initVR () {
// hack for vr camera
const user = new THREE.Group()
user.add(viewer.camera)
viewer.scene.add(user)
user.add(worldRenderer.camera)
worldRenderer.scene.add(user)
const controllerModelFactory = new XRControllerModelFactory(new GLTFLoader())
const controller1 = renderer.xr.getControllerGrip(0)
const controller2 = renderer.xr.getControllerGrip(1)
@ -191,8 +188,8 @@ export async function initVR () {
rotSnapReset = true
}
// viewer.setFirstPersonCamera(null, yawOffset, 0)
viewer.setFirstPersonCamera(null, bot.entity.yaw, bot.entity.pitch)
// appViewer.backend?.updateCamera(null, yawOffset, 0)
worldRenderer.updateCamera(null, bot.entity.yaw, bot.entity.pitch)
// todo restore this logic (need to preserve ability to move camera)
// const xrCamera = renderer.xr.getCamera()
@ -203,20 +200,16 @@ export async function initVR () {
// todo ?
// bot.physics.stepHeight = 1
viewer.render()
worldRenderer.render()
})
renderer.xr.addEventListener('sessionstart', () => {
viewer.cameraObjectOverride = user
// close all modals to be in game
for (const _modal of activeModalStack) {
hideModal(undefined, {}, { force: true })
}
worldRenderer.cameraObjectOverride = user
})
renderer.xr.addEventListener('sessionend', () => {
viewer.cameraObjectOverride = undefined
worldRenderer.cameraObjectOverride = undefined
})
watchUnloadForCleanup(disableVr)
worldRenderer.abortController.signal.addEventListener('abort', disableVr)
}
const xrStandardRightButtonsMap = [

250
src/appViewer.ts Normal file
View file

@ -0,0 +1,250 @@
import { WorldDataEmitter } from 'renderer/viewer/lib/worldDataEmitter'
import { IPlayerState } from 'renderer/viewer/lib/basePlayerState'
import { subscribeKey } from 'valtio/utils'
import { defaultWorldRendererConfig, WorldRendererConfig } from 'renderer/viewer/lib/worldrendererCommon'
import { Vec3 } from 'vec3'
import { SoundSystem } from 'renderer/viewer/lib/threeJsSound'
import { proxy } from 'valtio'
import { getDefaultRendererState } from 'renderer/viewer/baseGraphicsBackend'
import { playerState } from './mineflayer/playerState'
import { createNotificationProgressReporter, ProgressReporter } from './core/progressReporter'
import { setLoadingScreenStatus } from './appStatus'
import { activeModalStack, miscUiState } from './globalState'
import { options } from './optionsStorage'
import { ResourcesManager } from './resourcesManager'
import { watchOptionsAfterWorldViewInit } from './watchOptions'
export interface RendererReactiveState {
world: {
chunksLoaded: string[]
chunksTotalNumber: number
allChunksLoaded: boolean
mesherWork: boolean
intersectMedia: { id: string, x: number, y: number } | null
}
renderer: string
preventEscapeMenu: boolean
}
export interface GraphicsBackendConfig {
fpsLimit?: number
powerPreference?: 'high-performance' | 'low-power'
statsVisible?: number
sceneBackground: string
}
const defaultGraphicsBackendConfig: GraphicsBackendConfig = {
fpsLimit: undefined,
powerPreference: undefined,
sceneBackground: 'lightblue'
}
export interface GraphicsInitOptions {
resourcesManager: ResourcesManager
config: GraphicsBackendConfig
displayCriticalError: (error: Error) => void
}
export interface DisplayWorldOptions {
version: string
worldView: WorldDataEmitter
inWorldRenderingConfig: WorldRendererConfig
playerState: IPlayerState
rendererState: RendererReactiveState
}
export type GraphicsBackendLoader = (options: GraphicsInitOptions) => GraphicsBackend
// no sync methods
export interface GraphicsBackend {
NAME: string
startPanorama: () => void
// prepareResources: (version: string, progressReporter: ProgressReporter) => Promise<void>
startWorld: (options: DisplayWorldOptions) => void
disconnect: () => void
setRendering: (rendering: boolean) => void
getDebugOverlay: () => Record<string, any>
updateCamera: (pos: Vec3 | null, yaw: number, pitch: number) => void
setRoll: (roll: number) => void
soundSystem: SoundSystem | undefined
backendMethods: Record<string, unknown> | undefined
}
export class AppViewer {
resourcesManager = new ResourcesManager()
worldView: WorldDataEmitter | undefined
readonly config: GraphicsBackendConfig = {
...defaultGraphicsBackendConfig,
powerPreference: options.gpuPreference === 'default' ? undefined : options.gpuPreference
}
backend?: GraphicsBackend
backendLoader?: GraphicsBackendLoader
private currentState?: {
method: string
args: any[]
}
currentDisplay = null as 'menu' | 'world' | null
inWorldRenderingConfig: WorldRendererConfig = proxy(defaultWorldRendererConfig)
lastCamUpdate = 0
playerState = playerState
rendererState = proxy(getDefaultRendererState())
worldReady: Promise<void>
private resolveWorldReady: () => void
constructor () {
this.disconnectBackend()
}
loadBackend (loader: GraphicsBackendLoader) {
if (this.backend) {
this.disconnectBackend()
}
this.backendLoader = loader
const loaderOptions: GraphicsInitOptions = {
resourcesManager: this.resourcesManager,
config: this.config,
displayCriticalError (error) {
console.error(error)
setLoadingScreenStatus(error.message, true)
},
}
this.backend = loader(loaderOptions)
// if (this.resourcesManager.currentResources) {
// void this.prepareResources(this.resourcesManager.currentResources.version, createNotificationProgressReporter())
// }
// Execute queued action if exists
if (this.currentState) {
const { method, args } = this.currentState
this.backend[method](...args)
if (method === 'startWorld') {
void this.worldView!.init(args[0].playerState.getPosition())
}
}
}
startWorld (world, renderDistance: number, playerStateSend: IPlayerState = playerState) {
if (this.currentDisplay === 'world') throw new Error('World already started')
this.currentDisplay = 'world'
const startPosition = playerStateSend.getPosition()
this.worldView = new WorldDataEmitter(world, renderDistance, startPosition)
window.worldView = this.worldView
watchOptionsAfterWorldViewInit(this.worldView)
const displayWorldOptions: DisplayWorldOptions = {
version: this.resourcesManager.currentConfig!.version,
worldView: this.worldView,
inWorldRenderingConfig: this.inWorldRenderingConfig,
playerState: playerStateSend,
rendererState: this.rendererState
}
if (this.backend) {
this.backend.startWorld(displayWorldOptions)
void this.worldView.init(startPosition)
}
this.currentState = { method: 'startWorld', args: [displayWorldOptions] }
// Resolve the promise after world is started
this.resolveWorldReady()
}
resetBackend (cleanState = false) {
if (cleanState) {
this.currentState = undefined
this.currentDisplay = null
this.worldView = undefined
}
if (this.backendLoader) {
this.loadBackend(this.backendLoader)
}
}
startPanorama () {
if (this.currentDisplay === 'menu') return
this.currentDisplay = 'menu'
if (options.disableAssets) return
if (this.backend) {
this.backend.startPanorama()
}
this.currentState = { method: 'startPanorama', args: [] }
}
// async prepareResources (version: string, progressReporter: ProgressReporter) {
// if (this.backend) {
// await this.backend.prepareResources(version, progressReporter)
// }
// }
destroyAll () {
this.disconnectBackend()
this.resourcesManager.destroy()
}
disconnectBackend () {
if (this.backend) {
this.backend.disconnect()
this.backend = undefined
}
this.currentDisplay = null
const { promise, resolve } = Promise.withResolvers<void>()
this.worldReady = promise
this.resolveWorldReady = resolve
Object.assign(this.rendererState, getDefaultRendererState())
// this.queuedDisplay = undefined
}
get utils () {
return {
async waitingForChunks () {
if (this.backend?.worldState.allChunksLoaded) return
return new Promise((resolve) => {
const interval = setInterval(() => {
if (this.backend?.worldState.allChunksLoaded) {
clearInterval(interval)
resolve(true)
}
}, 100)
})
}
}
}
}
export const appViewer = new AppViewer()
window.appViewer = appViewer
const initialMenuStart = async () => {
if (appViewer.currentDisplay === 'world') {
appViewer.resetBackend(true)
}
appViewer.startPanorama()
// await appViewer.resourcesManager.loadMcData('1.21.4')
// const world = getSyncWorld('1.21.4')
// await appViewer.prepareResources('1.21.4', createNullProgressReporter())
// world.setBlockStateId(new Vec3(0, 64, 0), 1)
// appViewer.startWorld(world, 3, new Vec3(0, 64, 0), new BasePlayerState())
// appViewer.backend?.updateCamera(new Vec3(0, 64, 2), 0, 0)
// void appViewer.worldView.init(new Vec3(0, 64, 0))
}
window.initialMenuStart = initialMenuStart
const modalStackUpdateChecks = () => {
// maybe start panorama
if (activeModalStack.length === 0 && !miscUiState.gameLoaded) {
void initialMenuStart()
}
if (appViewer.backend) {
const hasAppStatus = activeModalStack.some(m => m.reactType === 'app-status')
appViewer.backend.setRendering(!hasAppStatus)
}
appViewer.inWorldRenderingConfig.foreground = activeModalStack.length === 0
}
subscribeKey(activeModalStack, 'length', modalStackUpdateChecks)
modalStackUpdateChecks()

View file

@ -1,4 +1,4 @@
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import * as nbt from 'prismarine-nbt'
export const displayClientChat = (text: string) => {

View file

@ -37,18 +37,19 @@ export const moveCameraRawHandler = ({ x, y }: { x: number; y: number }) => {
const maxPitch = 0.5 * Math.PI
const minPitch = -0.5 * Math.PI
viewer.world.lastCamUpdate = Date.now()
appViewer.lastCamUpdate = Date.now()
if (viewer.world.freeFlyMode) {
// Update freeFlyState directly
viewer.world.freeFlyState.yaw = (viewer.world.freeFlyState.yaw - x) % (2 * Math.PI)
viewer.world.freeFlyState.pitch = Math.max(minPitch, Math.min(maxPitch, viewer.world.freeFlyState.pitch - y))
return
}
// if (viewer.world.freeFlyMode) {
// // Update freeFlyState directly
// viewer.world.freeFlyState.yaw = (viewer.world.freeFlyState.yaw - x) % (2 * Math.PI)
// viewer.world.freeFlyState.pitch = Math.max(minPitch, Math.min(maxPitch, viewer.world.freeFlyState.pitch - y))
// return
// }
if (!bot?.entity) return
const pitch = bot.entity.pitch - y
void bot.look(bot.entity.yaw - x, Math.max(minPitch, Math.min(maxPitch, pitch)), true)
appViewer.backend?.updateCamera(null, bot.entity.yaw, pitch)
}
window.addEventListener('mousemove', (e: MouseEvent) => {
@ -76,7 +77,7 @@ function pointerLockChangeCallback () {
if (notificationProxy.id === 'pointerlockchange') {
hideNotification()
}
if (viewer.renderer.xr.isPresenting) return // todo
if (appViewer.rendererState.preventEscapeMenu) return
if (!pointerLock.hasPointerLock && activeModalStack.length === 0 && miscUiState.gameLoaded) {
showModal({ reactType: 'pause-screen' })
}

View file

@ -2,7 +2,7 @@
import { fromFormattedString, TextComponent } from '@xmcl/text-component'
import type { IndexedData } from 'minecraft-data'
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
export type MessageFormatPart = Pick<TextComponent, 'hoverEvent' | 'clickEvent'> & {
text: string

View file

@ -4,7 +4,6 @@ import MinecraftData from 'minecraft-data'
import PrismarineBlock from 'prismarine-block'
import PrismarineItem from 'prismarine-item'
import pathfinder from 'mineflayer-pathfinder'
import { importLargeData } from '../generated/large-data-aliases'
import { miscUiState } from './globalState'
import supportedVersions from './supportedVersions.mjs'
import { options } from './optionsStorage'
@ -44,7 +43,7 @@ export const getVersionAutoSelect = (autoVersionSelect = options.serversAutoVers
return autoVersionSelect
}
export const loadMinecraftData = async (version: string, importBlockstatesModels = false) => {
export const loadMinecraftData = async (version: string) => {
await window._LOAD_MC_DATA()
// setLoadingScreenStatus(`Loading data for ${version}`)
// // todo expose cache
@ -58,12 +57,9 @@ export const loadMinecraftData = async (version: string, importBlockstatesModels
window.PrismarineBlock = PrismarineBlock(mcData.version.minecraftVersion!)
window.PrismarineItem = PrismarineItem(mcData.version.minecraftVersion!)
window.loadedData = mcData
window.mcData = mcData
window.pathfinder = pathfinder
miscUiState.loadedDataVersion = version
if (importBlockstatesModels) {
viewer.world.blockstatesModels = await importLargeData('blockStatesModels')
}
}
export const downloadAllMinecraftData = async () => {

View file

@ -2,12 +2,10 @@
import { Vec3 } from 'vec3'
import { proxy, subscribe } from 'valtio'
import * as THREE from 'three'
import { ControMax } from 'contro-max/build/controMax'
import { CommandEventArgument, SchemaCommandInput } from 'contro-max/build/types'
import { stringStartsWith } from 'contro-max/build/stringUtils'
import { UserOverrideCommand, UserOverridesConfig } from 'contro-max/build/types/store'
import { GameMode } from 'mineflayer'
import { isGameActive, showModal, gameAdditionalState, activeModalStack, hideCurrentModal, miscUiState, hideModal, hideAllModals } from './globalState'
import { goFullscreen, isInRealGameSession, pointerLock, reloadChunks } from './utils'
@ -133,21 +131,21 @@ contro.on('movementUpdate', ({ vector, soleVector, gamepadIndex }) => {
miscUiState.usingGamepadInput = gamepadIndex !== undefined
if (!bot || !isGameActive(false)) return
if (viewer.world.freeFlyMode) {
// Create movement vector from input
const direction = new THREE.Vector3(0, 0, 0)
if (vector.z !== undefined) direction.z = vector.z
if (vector.x !== undefined) direction.x = vector.x
// if (viewer.world.freeFlyMode) {
// // Create movement vector from input
// const direction = new THREE.Vector3(0, 0, 0)
// if (vector.z !== undefined) direction.z = vector.z
// if (vector.x !== undefined) direction.x = vector.x
// Apply camera rotation to movement direction
direction.applyQuaternion(viewer.camera.quaternion)
// // Apply camera rotation to movement direction
// direction.applyQuaternion(viewer.camera.quaternion)
// Update freeFlyState position with normalized direction
const moveSpeed = 1
direction.multiplyScalar(moveSpeed)
viewer.world.freeFlyState.position.add(new Vec3(direction.x, direction.y, direction.z))
return
}
// // Update freeFlyState position with normalized direction
// const moveSpeed = 1
// direction.multiplyScalar(moveSpeed)
// viewer.world.freeFlyState.position.add(new Vec3(direction.x, direction.y, direction.z))
// return
// }
// gamepadIndex will be used for splitscreen in future
const coordToAction = [
@ -355,20 +353,20 @@ const onTriggerOrReleased = (command: Command, pressed: boolean) => {
// eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check
switch (command) {
case 'general.jump':
if (viewer.world.freeFlyMode) {
const moveSpeed = 0.5
viewer.world.freeFlyState.position.add(new Vec3(0, pressed ? moveSpeed : 0, 0))
} else {
bot.setControlState('jump', pressed)
}
// if (viewer.world.freeFlyMode) {
// const moveSpeed = 0.5
// viewer.world.freeFlyState.position.add(new Vec3(0, pressed ? moveSpeed : 0, 0))
// } else {
bot.setControlState('jump', pressed)
// }
break
case 'general.sneak':
if (viewer.world.freeFlyMode) {
const moveSpeed = 0.5
viewer.world.freeFlyState.position.add(new Vec3(0, pressed ? -moveSpeed : 0, 0))
} else {
setSneaking(pressed)
}
// if (viewer.world.freeFlyMode) {
// const moveSpeed = 0.5
// viewer.world.freeFlyState.position.add(new Vec3(0, pressed ? -moveSpeed : 0, 0))
// } else {
setSneaking(pressed)
// }
break
case 'general.sprint':
// todo add setting to change behavior
@ -592,12 +590,12 @@ export const f3Keybinds: Array<{
for (const [x, z] of loadedChunks) {
worldView!.unloadChunk({ x, z })
}
for (const child of viewer.scene.children) {
if (child.name === 'chunk') { // should not happen
viewer.scene.remove(child)
console.warn('forcefully removed chunk from scene')
}
}
// for (const child of viewer.scene.children) {
// if (child.name === 'chunk') { // should not happen
// viewer.scene.remove(child)
// console.warn('forcefully removed chunk from scene')
// }
// }
if (localServer) {
//@ts-expect-error not sure why it is private... maybe revisit api?
localServer.players[0].world.columns = {}
@ -610,7 +608,6 @@ export const f3Keybinds: Array<{
key: 'KeyG',
action () {
options.showChunkBorders = !options.showChunkBorders
viewer.world.updateShowChunksBorder(options.showChunkBorders)
},
mobileTitle: 'Toggle chunk borders',
},
@ -926,9 +923,16 @@ window.addEventListener('keydown', (e) => {
// #region experimental debug things
window.addEventListener('keydown', (e) => {
if (e.code === 'KeyL' && e.altKey) {
if (e.code === 'KeyL' && e.altKey && !e.shiftKey && !e.ctrlKey && !e.metaKey) {
console.clear()
}
if (e.code === 'KeyK' && e.altKey && !e.shiftKey && !e.ctrlKey && !e.metaKey) {
if (sessionStorage.delayLoadUntilFocus) {
sessionStorage.removeItem('delayLoadUntilFocus')
} else {
sessionStorage.setItem('delayLoadUntilFocus', 'true')
}
}
})
// #endregion

View file

@ -181,13 +181,13 @@ export const createNotificationProgressReporter = (endMessage?: string): Progres
})
}
export const createConsoleLogProgressReporter = (): ProgressReporter => {
export const createConsoleLogProgressReporter = (group?: string): ProgressReporter => {
return createProgressReporter({
setMessage (message: string) {
console.log(message)
console.log(group ? `[${group}] ${message}` : message)
},
end () {
console.log('done')
console.log(group ? `[${group}] done` : 'done')
},
error (message: string): void {
@ -217,3 +217,14 @@ export const createWrappedProgressReporter = (reporter: ProgressReporter, messag
}
})
}
export const createNullProgressReporter = (): ProgressReporter => {
return createProgressReporter({
setMessage (message: string) {
},
end () {
},
error (message: string) {
}
})
}

View file

@ -1,21 +1,35 @@
import { Vec3 } from 'vec3'
import PItem from 'prismarine-item'
import * as THREE from 'three'
import { WorldRendererThree } from '../renderer/viewer/lib/worldrendererThree'
import { getThreeJsRendererMethods } from 'renderer/viewer/three/threeJsMethods'
import { options } from './optionsStorage'
import { jeiCustomCategories } from './inventoryWindows'
customEvents.on('mineflayerBotCreated', async () => {
if (!options.customChannels) return
await new Promise(resolve => {
bot.once('login', () => {
resolve(true)
export default () => {
customEvents.on('mineflayerBotCreated', async () => {
if (!options.customChannels) return
await new Promise(resolve => {
bot.once('login', () => {
resolve(true)
})
})
registerBlockModelsChannel()
registerMediaChannels()
registeredJeiChannel()
})
registerBlockModelsChannel()
registerMediaChannels()
registeredJeiChannel()
})
}
const registerChannel = (channelName: string, packetStructure: any[], handler: (data: any) => void, waitForWorld = true) => {
bot._client.registerChannel(channelName, packetStructure, true)
bot._client.on(channelName as any, async (data) => {
if (waitForWorld) {
await appViewer.worldReady
handler(data)
} else {
handler(data)
}
})
console.debug(`registered custom channel ${channelName} channel`)
}
const registerBlockModelsChannel = () => {
const CHANNEL_NAME = 'minecraft-web-client:blockmodels'
@ -46,9 +60,7 @@ const registerBlockModelsChannel = () => {
]
]
bot._client.registerChannel(CHANNEL_NAME, packetStructure, true)
bot._client.on(CHANNEL_NAME as any, (data) => {
registerChannel(CHANNEL_NAME, packetStructure, (data) => {
const { worldName, x, y, z, model } = data
const chunkX = Math.floor(x / 16) * 16
@ -56,31 +68,8 @@ const registerBlockModelsChannel = () => {
const chunkKey = `${chunkX},${chunkZ}`
const blockPosKey = `${x},${y},${z}`
const chunkModels = viewer.world.protocolCustomBlocks.get(chunkKey) || {}
if (model) {
chunkModels[blockPosKey] = model
} else {
delete chunkModels[blockPosKey]
}
if (Object.keys(chunkModels).length > 0) {
viewer.world.protocolCustomBlocks.set(chunkKey, chunkModels)
} else {
viewer.world.protocolCustomBlocks.delete(chunkKey)
}
// Trigger update
if (worldView) {
const block = worldView.world.getBlock(new Vec3(x, y, z))
if (block) {
worldView.world.setBlockStateId(new Vec3(x, y, z), block.stateId)
}
}
})
console.debug(`registered custom channel ${CHANNEL_NAME} channel`)
getThreeJsRendererMethods()?.updateCustomBlock(chunkKey, blockPosKey, model)
}, true)
}
const registeredJeiChannel = () => {
@ -155,7 +144,7 @@ const registerMediaChannels = () => {
{ name: 'rotation', type: 'i16' }, // 0: 0° - towards positive z, 1: 90° - positive x, 2: 180° - negative z, 3: 270° - negative x (3-6 is same but double side)
{ name: 'source', type: ['pstring', { countType: 'i16' }] },
{ name: 'loop', type: 'bool' },
{ name: '_volume', type: 'f32' }, // 0
{ name: 'volume', type: 'f32' }, // 0
{ name: '_aspectRatioMode', type: 'i16' }, // 0
{ name: '_background', type: 'i16' }, // 0
{ name: '_opacity', type: 'i16' }, // 1
@ -199,16 +188,11 @@ const registerMediaChannels = () => {
bot._client.registerChannel(DESTROY_CHANNEL, noDataPacketStructure, true)
// Handle media add
bot._client.on(ADD_CHANNEL as any, (data) => {
const { id, x, y, z, width, height, rotation, source, loop, background, opacity } = data
const worldRenderer = viewer.world as WorldRendererThree
// Destroy existing video if it exists
worldRenderer.destroyMedia(id)
registerChannel(ADD_CHANNEL, addPacketStructure, (data) => {
const { id, x, y, z, width, height, rotation, source, loop, volume, background, opacity } = data
// Add new video
worldRenderer.addMedia(id, {
getThreeJsRendererMethods()?.addMedia(id, {
position: { x, y, z },
size: { width, height },
// side: 'towards',
@ -217,59 +201,47 @@ const registerMediaChannels = () => {
doubleSide: false,
background,
opacity: opacity / 100,
allowOrigins: options.remoteContentNotSameOrigin === false ? [getCurrentTopDomain()] : options.remoteContentNotSameOrigin
allowOrigins: options.remoteContentNotSameOrigin === false ? [getCurrentTopDomain()] : options.remoteContentNotSameOrigin,
loop,
volume
})
// Set loop state
if (!loop) {
const videoData = worldRenderer.customMedia.get(id)
if (videoData?.video) {
videoData.video.loop = false
}
}
})
// Handle media play
bot._client.on(PLAY_CHANNEL as any, (data) => {
registerChannel(PLAY_CHANNEL, noDataPacketStructure, (data) => {
const { id } = data
const worldRenderer = viewer.world as WorldRendererThree
worldRenderer.setVideoPlaying(id, true)
})
getThreeJsRendererMethods()?.setVideoPlaying(id, true)
}, true)
// Handle media pause
bot._client.on(PAUSE_CHANNEL as any, (data) => {
registerChannel(PAUSE_CHANNEL, noDataPacketStructure, (data) => {
const { id } = data
const worldRenderer = viewer.world as WorldRendererThree
worldRenderer.setVideoPlaying(id, false)
})
getThreeJsRendererMethods()?.setVideoPlaying(id, false)
}, true)
// Handle media seek
bot._client.on(SEEK_CHANNEL as any, (data) => {
registerChannel(SEEK_CHANNEL, setNumberPacketStructure, (data) => {
const { id, seconds } = data
const worldRenderer = viewer.world as WorldRendererThree
worldRenderer.setVideoSeeking(id, seconds)
})
getThreeJsRendererMethods()?.setVideoSeeking(id, seconds)
}, true)
// Handle media destroy
bot._client.on(DESTROY_CHANNEL as any, (data) => {
registerChannel(DESTROY_CHANNEL, noDataPacketStructure, (data) => {
const { id } = data
const worldRenderer = viewer.world as WorldRendererThree
worldRenderer.destroyMedia(id)
})
getThreeJsRendererMethods()?.destroyMedia(id)
}, true)
// Handle media volume
bot._client.on(VOLUME_CHANNEL as any, (data) => {
registerChannel(VOLUME_CHANNEL, setNumberPacketStructure, (data) => {
const { id, volume } = data
const worldRenderer = viewer.world as WorldRendererThree
worldRenderer.setVideoVolume(id, volume)
})
getThreeJsRendererMethods()?.setVideoVolume(id, volume)
}, true)
// Handle media speed
bot._client.on(SPEED_CHANNEL as any, (data) => {
registerChannel(SPEED_CHANNEL, setNumberPacketStructure, (data) => {
const { id, speed } = data
const worldRenderer = viewer.world as WorldRendererThree
worldRenderer.setVideoSpeed(id, speed)
})
getThreeJsRendererMethods()?.setVideoSpeed(id, speed)
}, true)
// ---
@ -296,37 +268,9 @@ export const sendVideoInteraction = (id: string, x: number, y: number, isRightCl
}
export const videoCursorInteraction = () => {
const worldRenderer = viewer.world as WorldRendererThree
const { camera } = worldRenderer
const raycaster = new THREE.Raycaster()
// Get mouse position at center of screen
const mouse = new THREE.Vector2(0, 0)
// Update the raycaster
raycaster.setFromCamera(mouse, camera)
// Check intersection with all video meshes
for (const [id, videoData] of worldRenderer.customMedia.entries()) {
// Get the actual mesh (first child of the group)
const mesh = videoData.mesh.children[0] as THREE.Mesh
if (!mesh) continue
const intersects = raycaster.intersectObject(mesh, false)
if (intersects.length > 0) {
const intersection = intersects[0]
const { uv } = intersection
if (!uv) return null
return {
id,
x: uv.x,
y: uv.y
}
}
}
return null
const { intersectMedia } = appViewer.rendererState.world
if (!intersectMedia) return null
return intersectMedia
}
window.videoCursorInteraction = videoCursorInteraction
@ -335,10 +279,8 @@ const addTestVideo = (rotation = 0 as 0 | 1 | 2 | 3, scale = 1, isImage = false)
if (!block) return
const { position: startPosition } = block
const worldRenderer = viewer.world as WorldRendererThree
// Add video with proper positioning
worldRenderer.addMedia('test-video', {
getThreeJsRendererMethods()?.addMedia('test-video', {
position: {
x: startPosition.x,
y: startPosition.y + 1,

View file

@ -4,7 +4,6 @@ import { updateBackground } from './water'
export default () => {
const timeUpdated = () => {
assertDefined(viewer)
// 0 morning
const dayTotal = 24_000
const evening = 11_500
@ -37,8 +36,8 @@ export default () => {
const colorInt = Math.max(int, 0.1)
updateBackground({ r: dayColor.r * colorInt, g: dayColor.g * colorInt, b: dayColor.b * colorInt })
if (!options.newVersionsLighting && bot.supportFeature('blockStateId')) {
viewer.ambientLight.intensity = Math.max(int, 0.25)
viewer.directionalLight.intensity = Math.min(int, 0.5)
appViewer.playerState.reactive.ambientLight = Math.max(int, 0.25)
appViewer.playerState.reactive.directionalLight = Math.min(int, 0.5)
}
}

View file

@ -21,7 +21,7 @@ window.inspectPlayer = () => require('fs').promises.readFile('/world/playerdata/
Object.defineProperty(window, 'debugSceneChunks', {
get () {
return (viewer.world as WorldRendererThree).getLoadedChunksRelative?.(bot.entity.position, true)
return (window.world as WorldRendererThree)?.getLoadedChunksRelative?.(bot.entity.position, true)
},
})
@ -149,7 +149,7 @@ Object.defineProperty(window, 'debugToggle', {
})
customEvents.on('gameLoaded', () => {
window.holdingBlock = (viewer.world as WorldRendererThree).holdingBlock
window.holdingBlock = (window.world as WorldRendererThree).holdingBlock
})
window.clearStorage = (...keysToKeep: string[]) => {
@ -161,3 +161,50 @@ window.clearStorage = (...keysToKeep: string[]) => {
}
return `Cleared ${localStorage.length - keysToKeep.length} items from localStorage. Kept: ${keysToKeep.join(', ')}`
}
// PERF DEBUG
// for advanced debugging, use with watch expression
window.statsPerSecAvg = {}
let currentStatsPerSec = {} as Record<string, number[]>
const waitingStatsPerSec = {}
window.markStart = (label) => {
waitingStatsPerSec[label] ??= []
waitingStatsPerSec[label][0] = performance.now()
}
window.markEnd = (label) => {
if (!waitingStatsPerSec[label]?.[0]) return
currentStatsPerSec[label] ??= []
currentStatsPerSec[label].push(performance.now() - waitingStatsPerSec[label][0])
delete waitingStatsPerSec[label]
}
const updateStatsPerSecAvg = () => {
window.statsPerSecAvg = Object.fromEntries(Object.entries(currentStatsPerSec).map(([key, value]) => {
return [key, {
avg: value.reduce((a, b) => a + b, 0) / value.length,
count: value.length
}]
}))
currentStatsPerSec = {}
}
window.statsPerSec = {}
let statsPerSecCurrent = {}
let lastReset = performance.now()
window.addStatPerSec = (name) => {
statsPerSecCurrent[name] ??= 0
statsPerSecCurrent[name]++
}
window.statsPerSecCurrent = statsPerSecCurrent
setInterval(() => {
window.statsPerSec = { duration: Math.floor(performance.now() - lastReset), ...statsPerSecCurrent, }
statsPerSecCurrent = {}
window.statsPerSecCurrent = statsPerSecCurrent
updateStatsPerSecAvg()
lastReset = performance.now()
}, 1000)
// ---

View file

@ -1,8 +1,9 @@
import { Entity } from 'prismarine-entity'
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import tracker from '@nxg-org/mineflayer-tracker'
import { loader as autoJumpPlugin } from '@nxg-org/mineflayer-auto-jump'
import { subscribeKey } from 'valtio/utils'
import { getThreeJsRendererMethods } from 'renderer/viewer/three/threeJsMethods'
import { options, watchValue } from './optionsStorage'
import { miscUiState } from './globalState'
@ -40,23 +41,13 @@ customEvents.on('gameLoaded', () => {
bot.loadPlugin(autoJumpPlugin)
updateAutoJump()
// todo cleanup (move to viewer, also shouldnt be used at all)
const playerPerAnimation = {} as Record<string, string>
const entityData = (e: Entity) => {
if (!e.username) return
window.debugEntityMetadata ??= {}
window.debugEntityMetadata[e.username] = e
// todo entity spawn timing issue, check perf
const playerObject = viewer.entities.entities[e.id]?.playerObject
if (playerObject) {
// todo throttle!
if (e.type === 'player') {
bot.tracker.trackEntity(e)
playerObject.backEquipment = e.equipment.some((item) => item?.name === 'elytra') ? 'elytra' : 'cape'
if (playerObject.cape.map === null) {
playerObject.cape.visible = false
}
// todo (easy, important) elytra flying animation
// todo cleanup states
}
}
@ -76,57 +67,34 @@ customEvents.on('gameLoaded', () => {
const isSprinting = Math.abs(speed.x) > SPRINTING_SPEED || Math.abs(speed.z) > SPRINTING_SPEED
const newAnimation = isWalking ? (isSprinting ? 'running' : 'walking') : 'idle'
if (newAnimation !== playerPerAnimation[id]) {
viewer.entities.playAnimation(e.id, newAnimation)
getThreeJsRendererMethods()?.playEntityAnimation(e.id, newAnimation)
playerPerAnimation[id] = newAnimation
}
}
})
bot.on('entitySwingArm', (e) => {
if (viewer.entities.entities[e.id]?.playerObject) {
viewer.entities.playAnimation(e.id, 'oneSwing')
}
getThreeJsRendererMethods()?.playEntityAnimation(e.id, 'oneSwing')
})
bot._client.on('damage_event', (data) => {
const { entityId, sourceTypeId: damage } = data
if (viewer.entities.entities[entityId]) {
viewer.entities.handleDamageEvent(entityId, damage)
}
getThreeJsRendererMethods()?.damageEntity(entityId, damage)
})
bot._client.on('entity_status', (data) => {
if (versionToNumber(bot.version) >= versionToNumber('1.19.4')) return
const { entityId, entityStatus } = data
if (entityStatus === 2 && viewer.entities.entities[entityId]) {
viewer.entities.handleDamageEvent(entityId, entityStatus)
if (entityStatus === 2) {
getThreeJsRendererMethods()?.damageEntity(entityId, entityStatus)
}
})
const loadedSkinEntityIds = new Set<number>()
const playerRenderSkin = (e: Entity) => {
const mesh = viewer.entities.entities[e.id]
if (!mesh) return
if (!mesh.playerObject || !options.loadPlayerSkins) return
const MAX_DISTANCE_SKIN_LOAD = 128
const distance = e.position.distanceTo(bot.entity.position)
if (distance < MAX_DISTANCE_SKIN_LOAD && distance < (bot.settings.viewDistance as number) * 16) {
if (viewer.entities.entities[e.id]) {
if (loadedSkinEntityIds.has(e.id)) return
loadedSkinEntityIds.add(e.id)
viewer.entities.updatePlayerSkin(e.id, e.username, e.uuid, true, true)
}
}
}
viewer.entities.addListener('remove', (e) => {
loadedSkinEntityIds.delete(e.id)
playerPerAnimation[e.id] = ''
bot.tracker.stopTrackingEntity(e, true)
bot.on('entityGone', (entity) => {
bot.tracker.stopTrackingEntity(entity, true)
})
bot.on('entityMoved', (e) => {
playerRenderSkin(e)
entityData(e)
})
bot._client.on('entity_velocity', (packet) => {
@ -135,11 +103,6 @@ customEvents.on('gameLoaded', () => {
entityData(e)
})
viewer.entities.addListener('add', (e) => {
if (!viewer.entities.entities[e.id]) throw new Error('mesh still not loaded')
playerRenderSkin(e)
})
for (const entity of Object.values(bot.entities)) {
if (entity !== bot.entity) {
entityData(entity)
@ -150,10 +113,6 @@ customEvents.on('gameLoaded', () => {
bot.on('entityUpdate', entityData)
bot.on('entityEquip', entityData)
watchValue(options, o => {
viewer.entities.setDebugMode(o.showChunkBorders ? 'basic' : 'none')
})
// Texture override from packet properties
bot._client.on('player_info', (packet) => {
for (const playerEntry of packet.data) {
@ -177,7 +136,7 @@ customEvents.on('gameLoaded', () => {
}
}
// even if not found, still record to cache
viewer.entities.updatePlayerSkin(entityId, playerEntry.player?.name, playerEntry.uuid, skinUrl, capeUrl)
getThreeJsRendererMethods()?.updatePlayerSkin(entityId, playerEntry.player?.name, playerEntry.uuid, skinUrl, capeUrl)
} catch (err) {
console.error('Error decoding player texture:', err)
}

2
src/globals.d.ts vendored
View file

@ -11,7 +11,7 @@ declare const bot: Omit<import('mineflayer').Bot, 'world' | '_client'> & {
}
}
declare const __type_bot: typeof bot
declare const viewer: import('renderer/viewer/lib/viewer').Viewer
declare const appViewer: import('./appViewer').AppViewer
declare const worldView: import('renderer/viewer/lib/worldDataEmitter').WorldDataEmitter | undefined
declare const addStatPerSec: (name: string) => void
declare const localServer: import('flying-squid/dist/index').FullServer & { options } | undefined

View file

@ -14,17 +14,15 @@ import './mineflayer/java-tester/index'
import './external'
import './appConfig'
import { getServerInfo } from './mineflayer/mc-protocol'
import { onGameLoad, renderSlot } from './inventoryWindows'
import { GeneralInputItem, RenderItem } from './mineflayer/items'
import { onGameLoad } from './inventoryWindows'
import initCollisionShapes from './getCollisionInteractionShapes'
import protocolMicrosoftAuth from 'minecraft-protocol/src/client/microsoftAuth'
import microsoftAuthflow from './microsoftAuthflow'
import { Duplex } from 'stream'
import './scaleInterface'
import { initWithRenderer } from './topRightStats'
import { options, watchValue } from './optionsStorage'
import { options } from './optionsStorage'
import './reactUi'
import { lockUrl, onBotCreate } from './controls'
import './dragndrop'
@ -35,16 +33,11 @@ import downloadAndOpenFile from './downloadAndOpenFile'
import fs from 'fs'
import net from 'net'
import mineflayer from 'mineflayer'
import { WorldDataEmitter, Viewer } from 'renderer/viewer'
import pathfinder from 'mineflayer-pathfinder'
import * as THREE from 'three'
import MinecraftData from 'minecraft-data'
import debug from 'debug'
import { defaultsDeep } from 'lodash-es'
import initializePacketsReplay from './packetsReplay/packetsReplayLegacy'
import { initVR } from './vr'
import {
activeModalStack,
activeModalStacks,
@ -60,11 +53,6 @@ import { parseServerAddress } from './parseServerAddress'
import { setLoadingScreenStatus } from './appStatus'
import { isCypress } from './standaloneUtils'
import {
removePanorama
} from './panorama'
import { getItemDefinition } from 'mc-assets/dist/itemDefinitions'
import { startLocalServer, unsupportedLocalServerFeatures } from './createLocalServer'
import defaultServerOptions from './defaultLocalServerOptions'
import dayCycle from './dayCycle'
@ -79,42 +67,37 @@ import { fsState } from './loadSave'
import { watchFov } from './rendererUtils'
import { loadInMemorySave } from './react/SingleplayerProvider'
import { ua } from './react/utils'
import { possiblyHandleStateVariable } from './googledrive'
import flyingSquidEvents from './flyingSquidEvents'
import { hideNotification, notificationProxy, showNotification } from './react/NotificationProvider'
import { showNotification } from './react/NotificationProvider'
import { saveToBrowserMemory } from './react/PauseScreen'
import { ViewerWrapper } from 'renderer/viewer/lib/viewerWrapper'
import './devReload'
import './water'
import { ConnectOptions, loadMinecraftData, getVersionAutoSelect, downloadOtherGameData, downloadAllMinecraftData } from './connect'
import { ref, subscribe } from 'valtio'
import { signInMessageState } from './react/SignInMessageProvider'
import { updateAuthenticatedAccountData, updateLoadedServerData, updateServerConnectionHistory } from './react/serversStorage'
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import packetsPatcher from './mineflayer/plugins/packetsPatcher'
import { mainMenuState } from './react/MainMenuRenderApp'
import { ItemsRenderer } from 'mc-assets/dist/itemsRenderer'
import './mobileShim'
import { parseFormattedMessagePacket } from './botUtils'
import { getViewerVersionData, getWsProtocolStream, handleCustomChannel } from './viewerConnector'
import { getWebsocketStream } from './mineflayer/websocket-core'
import { appQueryParams, appQueryParamsArray } from './appParams'
import { playerState, PlayerStateManager } from './mineflayer/playerState'
import { playerState } from './mineflayer/playerState'
import { states } from 'minecraft-protocol'
import { initMotionTracking } from './react/uiMotion'
import { UserError } from './mineflayer/userError'
import ping from './mineflayer/plugins/ping'
import mouse from './mineflayer/plugins/mouse'
import { LocalServer } from './customServer'
import { startLocalReplayServer } from './packetsReplay/replayPackets'
import { localRelayServerPlugin } from './mineflayer/plugins/packetsRecording'
import { createFullScreenProgressReporter } from './core/progressReporter'
import { getItemModelName } from './resourcesManager'
import { importLargeData } from '../generated/large-data-aliases'
import { createConsoleLogProgressReporter, createFullScreenProgressReporter, ProgressReporter } from './core/progressReporter'
import { appViewer } from './appViewer'
import createGraphicsBackend from 'renderer/viewer/three/graphicsBackend'
import { subscribeKey } from 'valtio/utils'
window.debug = debug
window.THREE = THREE
window.beforeRenderFrame = []
// ACTUAL CODE
@ -128,105 +111,30 @@ initializePacketsReplay()
packetsPatcher()
onAppLoad()
// Create three.js context, add to page
let renderer: THREE.WebGLRenderer
try {
renderer = new THREE.WebGLRenderer({
powerPreference: options.gpuPreference,
preserveDrawingBuffer: true,
logarithmicDepthBuffer: true,
})
} catch (err) {
console.error(err)
throw new Error(`Failed to create WebGL context, not possible to render (restart browser): ${err.message}`)
}
// renderer.localClippingEnabled = true
initWithRenderer(renderer.domElement)
const renderWrapper = new ViewerWrapper(renderer.domElement, renderer)
renderWrapper.addToPage()
watchValue(options, (o) => {
renderWrapper.renderInterval = o.frameLimit ? 1000 / o.frameLimit : 0
renderWrapper.renderIntervalUnfocused = o.backgroundRendering === '5fps' ? 1000 / 5 : o.backgroundRendering === '20fps' ? 1000 / 20 : undefined
})
const isFirefox = ua.getBrowser().name === 'Firefox'
if (isFirefox) {
// set custom property
document.body.style.setProperty('--thin-if-firefox', 'thin')
}
const isIphone = ua.getDevice().model === 'iPhone' // todo ipad?
if (isIphone) {
document.documentElement.style.setProperty('--hud-bottom-max', '21px') // env-safe-aria-inset-bottom
}
if (appQueryParams.testCrashApp === '2') throw new Error('test')
// Create viewer
const viewer: import('renderer/viewer/lib/viewer').Viewer = new Viewer(renderer, undefined, playerState)
window.viewer = viewer
Object.defineProperty(window, 'world', {
get () {
return viewer.world
},
})
// todo unify
viewer.entities.getItemUv = (item, specificProps) => {
const idOrName = item.itemId ?? item.blockId ?? item.name
try {
const name = typeof idOrName === 'number' ? loadedData.items[idOrName]?.name : idOrName
if (!name) throw new Error(`Item not found: ${idOrName}`)
const model = getItemModelName({
...item,
name,
} as GeneralInputItem, specificProps)
const renderInfo = renderSlot({
modelName: model,
}, false, true)
if (!renderInfo) throw new Error(`Failed to get render info for item ${name}`)
const textureThree = renderInfo.texture === 'blocks' ? viewer.world.material.map! : viewer.entities.itemsTexture!
const img = textureThree.image
if (renderInfo.blockData) {
return {
resolvedModel: renderInfo.blockData.resolvedModel,
modelName: renderInfo.modelName!
}
const loadBackend = () => {
appViewer.loadBackend(createGraphicsBackend)
}
window.loadBackend = loadBackend
if (process.env.SINGLE_FILE_BUILD_MODE) {
const unsub = subscribeKey(miscUiState, 'fsReady', () => {
if (miscUiState.fsReady) {
// don't do it earlier to load fs and display menu faster
loadBackend()
unsub()
}
if (renderInfo.slice) {
// Get slice coordinates from either block or item texture
const [x, y, w, h] = renderInfo.slice
const [u, v, su, sv] = [x / img.width, y / img.height, (w / img.width), (h / img.height)]
return {
u, v, su, sv,
texture: textureThree,
modelName: renderInfo.modelName
}
}
throw new Error(`Invalid render info for item ${name}`)
} catch (err) {
reportError?.(err)
// Return default UV coordinates for missing texture
return {
u: 0,
v: 0,
su: 16 / viewer.world.material.map!.image.width,
sv: 16 / viewer.world.material.map!.image.width,
texture: viewer.world.material.map!
}
}
})
} else {
loadBackend()
}
viewer.entities.entitiesOptions = {
fontFamily: 'mojangles'
const animLoop = () => {
for (const fn of beforeRenderFrame) fn()
requestAnimationFrame(animLoop)
}
requestAnimationFrame(animLoop)
watchOptionsAfterViewerInit()
function hideCurrentScreens () {
@ -252,30 +160,21 @@ function listenGlobalEvents () {
})
}
let listeners = [] as Array<{ target, event, callback }>
let cleanupFunctions = [] as Array<() => void>
// only for dom listeners (no removeAllListeners)
// todo refactor them out of connect fn instead
const registerListener: import('./utilsTs').RegisterListener = (target, event, callback) => {
target.addEventListener(event, callback)
listeners.push({ target, event, callback })
}
const removeAllListeners = () => {
for (const { target, event, callback } of listeners) {
target.removeEventListener(event, callback)
}
for (const cleanupFunction of cleanupFunctions) {
cleanupFunction()
}
cleanupFunctions = []
listeners = []
}
export async function connect (connectOptions: ConnectOptions) {
if (miscUiState.gameLoaded) return
if (sessionStorage.delayLoadUntilFocus) {
await new Promise(resolve => {
if (document.hasFocus()) {
resolve(undefined)
} else {
window.addEventListener('focus', resolve)
}
})
}
miscUiState.hasErrors = false
lastConnectOptions.value = connectOptions
removePanorama()
const { singleplayer } = connectOptions
const p2pMultiplayer = !!connectOptions.peerId
@ -318,12 +217,11 @@ export async function connect (connectOptions: ConnectOptions) {
const destroyAll = () => {
if (ended) return
ended = true
viewer.resetAll()
progress.end()
// dont reset viewer so we can still do debugging
localServer = window.localServer = window.server = undefined
gameAdditionalState.viewerConnection = false
renderWrapper.postRender = () => { }
if (bot) {
bot.end()
// ensure mineflayer plugins receive this event for cleanup
@ -337,7 +235,6 @@ export async function connect (connectOptions: ConnectOptions) {
}
resetStateAfterDisconnect()
cleanFs()
removeAllListeners()
}
const cleanFs = () => {
if (singleplayer && !fsState.inMemorySave) {
@ -411,13 +308,20 @@ export async function connect (connectOptions: ConnectOptions) {
const downloadMcData = async (version: string) => {
if (dataDownloaded) return
dataDownloaded = true
appViewer.resourcesManager.currentConfig = { version, texturesVersion: options.useVersionsTextures || undefined }
await progress.executeWithMessage(
'Loading minecraft data',
async () => {
await appViewer.resourcesManager.loadSourceData(version)
}
)
await progress.executeWithMessage(
'Applying user-installed resource pack',
async () => {
await loadMinecraftData(version)
try {
await resourcepackReload(version)
await resourcepackReload(true)
} catch (err) {
console.error(err)
const doContinue = confirm('Failed to apply texture pack. See errors in the console. Continue?')
@ -429,11 +333,9 @@ export async function connect (connectOptions: ConnectOptions) {
)
await progress.executeWithMessage(
'Loading minecraft models',
'Preparing textures',
async () => {
viewer.world.blockstatesModels = await importLargeData('blockStatesModels')
void viewer.setVersion(version, options.useVersionsTextures === 'latest' ? version : options.useVersionsTextures)
miscUiState.loadedDataVersion = version
await appViewer.resourcesManager.updateAssetsData({})
}
)
}
@ -749,14 +651,26 @@ export async function connect (connectOptions: ConnectOptions) {
setLoadingScreenStatus('Loading world')
})
const start = Date.now()
const loadStart = Date.now()
let worldWasReady = false
void viewer.world.renderUpdateEmitter.on('update', () => {
// todo might not emit as servers simply don't send chunk if it's empty
if (!viewer.world.allChunksFinished || worldWasReady) return
worldWasReady = true
console.log('All chunks done and ready! Time from renderer open to ready', (Date.now() - start) / 1000, 's')
viewer.render() // ensure the last state is rendered
const waitForChunksToLoad = async (progress?: ProgressReporter) => {
await new Promise<void>(resolve => {
const unsub = subscribe(appViewer.rendererState, () => {
if (worldWasReady) return
if (appViewer.rendererState.world.allChunksLoaded) {
worldWasReady = true
resolve()
unsub()
} else {
const perc = Math.round(appViewer.rendererState.world.chunksLoaded.length / appViewer.rendererState.world.chunksTotalNumber * 100)
progress?.reportProgress('chunks', perc / 100)
}
})
})
}
void waitForChunksToLoad().then(() => {
console.log('All chunks done and ready! Time from renderer connect to ready', (Date.now() - loadStart) / 1000, 's')
document.dispatchEvent(new Event('cypress-world-ready'))
})
@ -778,7 +692,7 @@ export async function connect (connectOptions: ConnectOptions) {
if (p2pConnectTimeout) clearTimeout(p2pConnectTimeout)
playerState.onlineMode = !!connectOptions.authenticatedAccount
setLoadingScreenStatus('Placing blocks (starting viewer)')
progress.setMessage('Placing blocks (starting viewer)')
if (!connectOptions.worldStateFileContents || connectOptions.worldStateFileContents.length < 3 * 1024 * 1024) {
localStorage.lastConnectOptions = JSON.stringify(connectOptions)
if (process.env.NODE_ENV === 'development' && !localStorage.lockUrl && !Object.keys(window.debugQueryParams).length) {
@ -793,38 +707,25 @@ export async function connect (connectOptions: ConnectOptions) {
bot.chat(`/login ${connectOptions.autoLoginPassword}`)
}
console.log('bot spawned - starting viewer')
appViewer.startWorld(bot.world, renderDistance)
appViewer.worldView!.listenToBot(bot)
const center = bot.entity.position
const worldView = window.worldView = new WorldDataEmitter(bot.world, renderDistance, center)
watchOptionsAfterWorldViewInit()
void initVR()
initMotionTracking()
renderWrapper.postRender = () => {
viewer.setFirstPersonCamera(null, bot.entity.yaw, bot.entity.pitch)
}
// Link WorldDataEmitter and Viewer
viewer.connect(worldView)
worldView.listenToBot(bot)
void worldView.init(bot.entity.position)
dayCycle()
// Bot position callback
function botPosition () {
viewer.world.lastCamUpdate = Date.now()
appViewer.lastCamUpdate = Date.now()
// this might cause lag, but not sure
viewer.setFirstPersonCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
void worldView.updatePosition(bot.entity.position)
appViewer.backend?.updateCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
void appViewer.worldView?.updatePosition(bot.entity.position)
}
bot.on('move', botPosition)
botPosition()
setLoadingScreenStatus('Setting callbacks')
progress.setMessage('Setting callbacks')
onGameLoad(() => {})
@ -833,7 +734,7 @@ export async function connect (connectOptions: ConnectOptions) {
const waitForChunks = async () => {
if (appQueryParams.sp === '1') return //todo
const waitForChunks = options.waitForChunksRender === 'sp-only' ? !!singleplayer : options.waitForChunksRender
if (viewer.world.allChunksFinished || !waitForChunks) {
if (!appViewer.backend || appViewer.rendererState.world.allChunksLoaded || !waitForChunks) {
return
}
@ -841,19 +742,7 @@ export async function connect (connectOptions: ConnectOptions) {
'Loading chunks',
'chunks',
async () => {
await new Promise<void>(resolve => {
let wasFinished = false
void viewer.world.renderUpdateEmitter.on('update', () => {
if (wasFinished) return
if (viewer.world.allChunksFinished) {
wasFinished = true
resolve()
} else {
const perc = Math.round(Object.keys(viewer.world.finishedChunks).length / viewer.world.chunksLength * 100)
progress.reportProgress('chunks', perc / 100)
}
})
})
await waitForChunksToLoad(progress)
}
)
}

View file

@ -6,7 +6,7 @@ import { RecipeItem } from 'minecraft-data'
import { flat, fromFormattedString } from '@xmcl/text-component'
import { splitEvery, equals } from 'rambda'
import PItem, { Item } from 'prismarine-item'
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import { getRenamedData } from 'flying-squid/dist/blockRenames'
import PrismarineChatLoader from 'prismarine-chat'
import { BlockModel } from 'mc-assets'
@ -20,8 +20,7 @@ import { displayClientChat } from './botUtils'
import { currentScaling } from './scaleInterface'
import { getItemDescription } from './itemsDescriptions'
import { MessageFormatPart } from './chatUtils'
import { GeneralInputItem, getItemMetadata, getItemNameRaw, RenderItem } from './mineflayer/items'
import { getItemModelName } from './resourcesManager'
import { GeneralInputItem, getItemMetadata, getItemModelName, getItemNameRaw, RenderItem } from './mineflayer/items'
const loadedImagesCache = new Map<string, HTMLImageElement>()
const cleanLoadedImagesCache = () => {
@ -46,7 +45,7 @@ export const onGameLoad = (onLoad) => {
version = bot.version
const checkIfLoaded = () => {
if (!viewer.world.itemsAtlasParser) return
if (!appViewer.resourcesManager.currentResources?.itemsAtlasParser) return
if (!allImagesLoadedState.value) {
onLoad?.()
}
@ -55,7 +54,8 @@ export const onGameLoad = (onLoad) => {
allImagesLoadedState.value = true
}, 0)
}
viewer.world.renderUpdateEmitter.on('textureDownloaded', checkIfLoaded)
appViewer.resourcesManager.on('assetsTexturesUpdated', checkIfLoaded)
appViewer.resourcesManager.on('assetsInventoryReady', checkIfLoaded)
checkIfLoaded()
PrismarineItem = PItem(version)
@ -137,11 +137,10 @@ export const onGameLoad = (onLoad) => {
}
const getImageSrc = (path): string | HTMLImageElement => {
assertDefined(viewer)
switch (path) {
case 'gui/container/inventory': return appReplacableResources.latest_gui_container_inventory.content
case 'blocks': return viewer.world.blocksAtlasParser!.latestImage
case 'items': return viewer.world.itemsAtlasParser!.latestImage
case 'blocks': return appViewer.resourcesManager.currentResources!.blocksAtlasParser.latestImage
case 'items': return appViewer.resourcesManager.currentResources!.itemsAtlasParser.latestImage
case 'gui/container/dispenser': return appReplacableResources.latest_gui_container_dispenser.content
case 'gui/container/furnace': return appReplacableResources.latest_gui_container_furnace.content
case 'gui/container/crafting_table': return appReplacableResources.latest_gui_container_crafting_table.content
@ -223,13 +222,13 @@ export const renderSlot = (model: ResolvedItemModelRender, debugIsQuickbar = fal
}
try {
assertDefined(viewer.world.itemsRenderer)
assertDefined(appViewer.resourcesManager.currentResources?.itemsRenderer)
itemTexture =
viewer.world.itemsRenderer.getItemTexture(itemModelName, {}, false, fullBlockModelSupport)
?? viewer.world.itemsRenderer.getItemTexture('item/missing_texture')!
appViewer.resourcesManager.currentResources.itemsRenderer.getItemTexture(itemModelName, {}, false, fullBlockModelSupport)
?? appViewer.resourcesManager.currentResources.itemsRenderer.getItemTexture('item/missing_texture')!
} catch (err) {
inGameError(`Failed to render item ${itemModelName} (original: ${originalItemName}) on ${bot.version} (resourcepack: ${options.enabledResourcepack}): ${err.stack}`)
itemTexture = viewer.world.itemsRenderer!.getItemTexture('block/errored')!
itemTexture = appViewer.resourcesManager.currentResources!.itemsRenderer.getItemTexture('block/errored')!
}

View file

@ -3,7 +3,7 @@ import path from 'path'
import * as nbt from 'prismarine-nbt'
import { proxy } from 'valtio'
import { gzip } from 'node-gzip'
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import { options } from './optionsStorage'
import { nameToMcOfflineUUID, disconnect } from './flyingSquidUtils'
import { existsViaStats, forceCachedDataPaths, forceRedirectPaths, mkdirRecursive } from './browserfs'

View file

@ -1,5 +1,3 @@
import * as THREE from 'three'
class CameraShake {
private rollAngle = 0
private get damageRollAmount () { return 5 }
@ -10,10 +8,10 @@ class CameraShake {
this.rollAngle = 0
}
shakeFromDamage (yaw?: number) {
shakeFromDamage () {
// Add roll animation
const startRoll = this.rollAngle
const targetRoll = startRoll + (yaw ?? (Math.random() < 0.5 ? -1 : 1)) * this.damageRollAmount
const targetRoll = startRoll + (Math.random() < 0.5 ? -1 : 1) * this.damageRollAmount
this.rollAnimation = {
startTime: performance.now(),
@ -52,18 +50,8 @@ class CameraShake {
}
}
// Apply roll in camera's local space to maintain consistent left/right roll
const { camera } = viewer
const rollQuat = new THREE.Quaternion()
rollQuat.setFromAxisAngle(new THREE.Vector3(0, 0, 1), THREE.MathUtils.degToRad(this.rollAngle))
// Get camera's current rotation
const camQuat = new THREE.Quaternion()
camera.getWorldQuaternion(camQuat)
// Apply roll after camera rotation
const finalQuat = camQuat.multiply(rollQuat)
camera.setRotationFromQuaternion(finalQuat)
// Apply roll to camera
appViewer.backend?.setRoll(this.rollAngle)
}
private easeOut (t: number): number {
@ -77,6 +65,10 @@ class CameraShake {
let cameraShake: CameraShake
customEvents.on('hurtAnimation', () => {
cameraShake.shakeFromDamage()
})
customEvents.on('mineflayerBotCreated', () => {
if (!cameraShake) {
cameraShake = new CameraShake()
@ -85,8 +77,8 @@ customEvents.on('mineflayerBotCreated', () => {
})
}
customEvents.on('hurtAnimation', (yaw) => {
cameraShake.shakeFromDamage(yaw)
customEvents.on('hurtAnimation', () => {
cameraShake.shakeFromDamage()
})
bot._client.on('hurt_animation', ({ entityId, yaw }) => {

View file

@ -1,7 +1,10 @@
import mojangson from 'mojangson'
import nbt from 'prismarine-nbt'
import { fromFormattedString } from '@xmcl/text-component'
import { ItemSpecificContextProperties } from 'renderer/viewer/lib/basePlayerState'
import { getItemDefinition } from 'mc-assets/dist/itemDefinitions'
import { MessageFormatPart } from '../chatUtils'
import { playerState } from './playerState'
type RenderSlotComponent = {
type: string,
@ -86,3 +89,22 @@ export const getItemNameRaw = (item: Pick<import('prismarine-item').Item, 'nbt'>
}
}
}
export const getItemModelName = (item: GeneralInputItem, specificProps: ItemSpecificContextProperties) => {
let itemModelName = item.name
const { customModel } = getItemMetadata(item)
if (customModel) {
itemModelName = customModel
}
const itemSelector = playerState.getItemSelector({
...specificProps
})
const modelFromDef = getItemDefinition(appViewer.resourcesManager.itemsDefinitionsStore, {
name: itemModelName,
version: appViewer.resourcesManager.currentResources!.version,
properties: itemSelector
})?.model
const model = (modelFromDef === 'minecraft:special' ? undefined : modelFromDef) ?? itemModelName
return model
}

View file

@ -1,5 +1,6 @@
import { mapDownloader } from 'mineflayer-item-map-downloader'
import { setImageConverter } from 'mineflayer-item-map-downloader/lib/util'
import { getThreeJsRendererMethods } from 'renderer/viewer/three/threeJsMethods'
setImageConverter((buf: Uint8Array) => {
const canvas = document.createElement('canvas')
@ -17,7 +18,7 @@ customEvents.on('mineflayerBotCreated', () => {
bot.on('login', () => {
bot.loadPlugin(mapDownloader)
bot.mapDownloader.on('new_map', ({ png, id }) => {
viewer.entities.updateMap(id, png)
getThreeJsRendererMethods()?.updateMap(id, png)
})
})
})

View file

@ -1,6 +1,6 @@
import { EventEmitter } from 'events'
import { Vec3 } from 'vec3'
import { IPlayerState, ItemSpecificContextProperties, MovementState, PlayerStateEvents } from 'renderer/viewer/lib/basePlayerState'
import { BasePlayerState, IPlayerState, ItemSpecificContextProperties, MovementState, PlayerStateEvents } from 'renderer/viewer/lib/basePlayerState'
import { HandItemBlock } from 'renderer/viewer/lib/holdingBlock'
import TypedEmitter from 'typed-emitter'
import { ItemSelector } from 'mc-assets/dist/itemDefinitions'
@ -29,9 +29,7 @@ export class PlayerStateManager implements IPlayerState {
return bot.player?.username ?? ''
}
reactive = proxy({
playerSkin: undefined as string | undefined,
})
reactive: IPlayerState['reactive'] = new BasePlayerState().reactive
static getInstance (): PlayerStateManager {
if (!this.instance) {
@ -40,7 +38,7 @@ export class PlayerStateManager implements IPlayerState {
return this.instance
}
private constructor () {
constructor () {
this.updateState = this.updateState.bind(this)
customEvents.on('mineflayerBotCreated', () => {
this.ready = false
@ -70,6 +68,11 @@ export class PlayerStateManager implements IPlayerState {
// Initial held items setup
this.updateHeldItem(false)
this.updateHeldItem(true)
bot.on('game', () => {
this.reactive.gameMode = bot.game.gameMode
})
this.reactive.gameMode = bot.game?.gameMode
}
// #region Movement and Physics State
@ -133,6 +136,10 @@ export class PlayerStateManager implements IPlayerState {
isSprinting (): boolean {
return gameAdditionalState.isSprinting
}
getPosition (): Vec3 {
return bot.player?.entity.position ?? new Vec3(0, 0, 0)
}
// #endregion
// #region Held Item State

View file

@ -1,142 +1,30 @@
import { createMouse } from 'mineflayer-mouse'
import * as THREE from 'three'
import { Bot } from 'mineflayer'
import { Block } from 'prismarine-block'
import { Vec3 } from 'vec3'
import { LineMaterial } from 'three-stdlib'
import { subscribeKey } from 'valtio/utils'
import { disposeObject } from 'renderer/viewer/lib/threeJsUtils'
import { getThreeJsRendererMethods } from 'renderer/viewer/three/threeJsMethods'
import { isGameActive, showModal } from '../../globalState'
// wouldn't better to create atlas instead?
import destroyStage0 from '../../../assets/destroy_stage_0.png'
import destroyStage1 from '../../../assets/destroy_stage_1.png'
import destroyStage2 from '../../../assets/destroy_stage_2.png'
import destroyStage3 from '../../../assets/destroy_stage_3.png'
import destroyStage4 from '../../../assets/destroy_stage_4.png'
import destroyStage5 from '../../../assets/destroy_stage_5.png'
import destroyStage6 from '../../../assets/destroy_stage_6.png'
import destroyStage7 from '../../../assets/destroy_stage_7.png'
import destroyStage8 from '../../../assets/destroy_stage_8.png'
import destroyStage9 from '../../../assets/destroy_stage_9.png'
import { options } from '../../optionsStorage'
import { isCypress } from '../../standaloneUtils'
import { playerState } from '../playerState'
import { sendVideoInteraction, videoCursorInteraction } from '../../customChannels'
function createDisplayManager (bot: Bot, scene: THREE.Scene, renderer: THREE.WebGLRenderer) {
// State
const state = {
blockBreakMesh: null as THREE.Mesh | null,
breakTextures: [] as THREE.Texture[],
}
// Initialize break mesh and textures
const loader = new THREE.TextureLoader()
const destroyStagesImages = [
destroyStage0, destroyStage1, destroyStage2, destroyStage3, destroyStage4,
destroyStage5, destroyStage6, destroyStage7, destroyStage8, destroyStage9
]
for (let i = 0; i < 10; i++) {
const texture = loader.load(destroyStagesImages[i])
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
state.breakTextures.push(texture)
}
const breakMaterial = new THREE.MeshBasicMaterial({
transparent: true,
blending: THREE.MultiplyBlending,
alphaTest: 0.5,
})
state.blockBreakMesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), breakMaterial)
state.blockBreakMesh.visible = false
state.blockBreakMesh.renderOrder = 999
state.blockBreakMesh.name = 'blockBreakMesh'
scene.add(state.blockBreakMesh)
// Update functions
function updateLineMaterial () {
const inCreative = bot.game.gameMode === 'creative'
const pixelRatio = viewer.renderer.getPixelRatio()
viewer.world.threejsCursorLineMaterial = new LineMaterial({
color: (() => {
switch (options.highlightBlockColor) {
case 'blue':
return 0x40_80_ff
case 'classic':
return 0x00_00_00
default:
return inCreative ? 0x40_80_ff : 0x00_00_00
}
})(),
linewidth: Math.max(pixelRatio * 0.7, 1) * 2,
// dashed: true,
// dashSize: 5,
})
}
function updateDisplay () {
if (viewer.world.threejsCursorLineMaterial) {
const { renderer } = viewer
viewer.world.threejsCursorLineMaterial.resolution.set(renderer.domElement.width, renderer.domElement.height)
viewer.world.threejsCursorLineMaterial.dashOffset = performance.now() / 750
}
}
beforeRenderFrame.push(updateDisplay)
// Update cursor line material on game mode change
bot.on('game', updateLineMaterial)
// Update material when highlight color setting changes
subscribeKey(options, 'highlightBlockColor', updateLineMaterial)
function updateBreakAnimation (block: Block | undefined, stage: number | null) {
hideBreakAnimation()
if (!state.blockBreakMesh) return // todo
if (stage === null || !block) return
const mergedShape = bot.mouse.getMergedCursorShape(block)
if (!mergedShape) return
const { position, width, height, depth } = bot.mouse.getDataFromShape(mergedShape)
state.blockBreakMesh.scale.set(width * 1.001, height * 1.001, depth * 1.001)
position.add(block.position)
state.blockBreakMesh.position.set(position.x, position.y, position.z)
state.blockBreakMesh.visible = true
//@ts-expect-error
state.blockBreakMesh.material.map = state.breakTextures[stage] ?? state.breakTextures.at(-1)
//@ts-expect-error
state.blockBreakMesh.material.needsUpdate = true
}
function hideBreakAnimation () {
if (state.blockBreakMesh) {
state.blockBreakMesh.visible = false
}
}
function updateCursorBlock (data?: { block: Block }) {
function cursorBlockDisplay (bot: Bot) {
const updateCursorBlock = (data?: { block: Block }) => {
if (!data?.block) {
viewer.world.setHighlightCursorBlock(null)
getThreeJsRendererMethods()?.setHighlightCursorBlock(null)
return
}
const { block } = data
viewer.world.setHighlightCursorBlock(block.position, bot.mouse.getBlockCursorShapes(block).map(shape => {
getThreeJsRendererMethods()?.setHighlightCursorBlock(block.position, bot.mouse.getBlockCursorShapes(block).map(shape => {
return bot.mouse.getDataFromShape(shape)
}))
}
bot.on('highlightCursorBlock', updateCursorBlock)
bot.on('blockBreakProgressStage', updateBreakAnimation)
bot.on('end', () => {
disposeObject(state.blockBreakMesh!, true)
scene.remove(state.blockBreakMesh!)
viewer.world.setHighlightCursorBlock(null)
bot.on('blockBreakProgressStage', (block, stage) => {
getThreeJsRendererMethods()?.updateBreakAnimation(block, stage)
})
}
@ -144,7 +32,7 @@ export default (bot: Bot) => {
bot.loadPlugin(createMouse({}))
domListeners(bot)
createDisplayManager(bot, viewer.scene, viewer.renderer)
cursorBlockDisplay(bot)
otherListeners()
}
@ -159,11 +47,11 @@ const otherListeners = () => {
})
bot.on('botArmSwingStart', (hand) => {
viewer.world.changeHandSwingingState(true, hand === 'left')
getThreeJsRendererMethods()?.changeHandSwingingState(true, hand === 'left')
})
bot.on('botArmSwingEnd', (hand) => {
viewer.world.changeHandSwingingState(false, hand === 'left')
getThreeJsRendererMethods()?.changeHandSwingingState(false, hand === 'left')
})
bot.on('startUsingItem', (item, slot, isOffhand, duration) => {

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@ -1,4 +1,4 @@
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
export default () => {
let i = 0

View file

@ -1,4 +1,4 @@
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
type IdMap = Record<string, number>

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@ -11,7 +11,7 @@ import Slider from './react/Slider'
import { getScreenRefreshRate } from './utils'
import { setLoadingScreenStatus } from './appStatus'
import { openFilePicker, resetLocalStorage } from './browserfs'
import { completeResourcepackPackInstall, getResourcePackNames, resourcePackState, uninstallResourcePack } from './resourcePack'
import { completeResourcepackPackInstall, getResourcePackNames, resourcepackReload, resourcePackState, uninstallResourcePack } from './resourcePack'
import { downloadPacketsReplay, packetsRecordingState } from './packetsReplay/packetsReplayLegacy'
import { showInputsModal, showOptionsModal } from './react/SelectOption'
import supportedVersions from './supportedVersions.mjs'
@ -181,6 +181,7 @@ export const guiOptionsScheme: {
if (!choice) return
if (choice === 'Disable') {
options.enabledResourcepack = null
await resourcepackReload()
return
}
if (choice === 'Enable') {

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@ -1,198 +0,0 @@
//@ts-check
import { join } from 'path'
import * as THREE from 'three'
import { EntityMesh } from 'renderer/viewer/lib/entity/EntityMesh'
import { WorldDataEmitter } from 'renderer/viewer'
import { Vec3 } from 'vec3'
import { getSyncWorld } from 'renderer/playground/shared'
import * as tweenJs from '@tweenjs/tween.js'
import { subscribeKey } from 'valtio/utils'
import { options } from './optionsStorage'
import { miscUiState } from './globalState'
import { loadMinecraftData } from './connect'
let panoramaCubeMap
let shouldDisplayPanorama = true
const panoramaFiles = [
'panorama_3.png', // right (+x)
'panorama_1.png', // left (-x)
'panorama_4.png', // top (+y)
'panorama_5.png', // bottom (-y)
'panorama_0.png', // front (+z)
'panorama_2.png', // back (-z)
]
let unloadPanoramaCallbacks = [] as Array<() => void>
// Menu panorama background
// TODO-low use abort controller
export async function addPanoramaCubeMap () {
if (panoramaCubeMap || miscUiState.loadedDataVersion || options.disableAssets) return
await new Promise(resolve => {
setTimeout(resolve, 0) // wait for viewer to be initialized
})
viewer.camera.fov = 85
if (!shouldDisplayPanorama) return
if (process.env.SINGLE_FILE_BUILD_MODE) {
void initDemoWorld()
return
}
let time = 0
viewer.camera.near = 0.05
viewer.camera.updateProjectionMatrix()
viewer.camera.position.set(0, 0, 0)
viewer.camera.rotation.set(0, 0, 0)
const panorGeo = new THREE.BoxGeometry(1000, 1000, 1000)
const loader = new THREE.TextureLoader()
const panorMaterials = [] as THREE.MeshBasicMaterial[]
for (const file of panoramaFiles) {
const texture = loader.load(join('background', file))
// Instead of using repeat/offset to flip, we'll use the texture matrix
texture.matrixAutoUpdate = false
texture.matrix.set(
-1, 0, 1, 0, 1, 0, 0, 0, 1
)
texture.wrapS = THREE.ClampToEdgeWrapping // Changed from RepeatWrapping
texture.wrapT = THREE.ClampToEdgeWrapping // Changed from RepeatWrapping
texture.minFilter = THREE.LinearFilter
texture.magFilter = THREE.LinearFilter
panorMaterials.push(new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
side: THREE.DoubleSide,
depthWrite: false
}))
}
if (!shouldDisplayPanorama) return
const panoramaBox = new THREE.Mesh(panorGeo, panorMaterials)
panoramaBox.onBeforeRender = () => {
time += 0.01
panoramaBox.rotation.y = Math.PI + time * 0.01
panoramaBox.rotation.z = Math.sin(-time * 0.001) * 0.001
}
const group = new THREE.Object3D()
group.add(panoramaBox)
// should be rewritten entirely
for (let i = 0; i < 20; i++) {
const m = new EntityMesh('1.16.4', 'squid', viewer.world).mesh
m.position.set(Math.random() * 30 - 15, Math.random() * 20 - 10, Math.random() * 10 - 17)
m.rotation.set(0, Math.PI + Math.random(), -Math.PI / 4, 'ZYX')
const v = Math.random() * 0.01
m.children[0].onBeforeRender = () => {
m.rotation.y += v
m.rotation.z = Math.cos(panoramaBox.rotation.y * 3) * Math.PI / 4 - Math.PI / 2
}
group.add(m)
}
viewer.scene.add(group)
panoramaCubeMap = group
}
if (process.env.SINGLE_FILE_BUILD_MODE) {
subscribeKey(miscUiState, 'fsReady', () => {
if (miscUiState.fsReady) {
// don't do it earlier to load fs and display menu faster
void addPanoramaCubeMap()
}
})
} else {
void addPanoramaCubeMap()
}
export function removePanorama () {
for (const unloadPanoramaCallback of unloadPanoramaCallbacks) {
unloadPanoramaCallback()
}
unloadPanoramaCallbacks = []
viewer.camera.fov = options.fov
shouldDisplayPanorama = false
if (!panoramaCubeMap) return
viewer.camera.near = 0.1
viewer.camera.updateProjectionMatrix()
viewer.scene.remove(panoramaCubeMap)
panoramaCubeMap = null
}
const initDemoWorld = async () => {
const abortController = new AbortController()
unloadPanoramaCallbacks.push(() => {
abortController.abort()
})
const version = '1.21.4'
console.time(`load ${version} mc-data`)
await loadMinecraftData(version, true)
console.timeEnd(`load ${version} mc-data`)
if (abortController.signal.aborted) return
console.time('load scene')
const world = getSyncWorld(version)
const PrismarineBlock = require('prismarine-block')
const Block = PrismarineBlock(version)
const fullBlocks = loadedData.blocksArray.filter(block => {
// if (block.name.includes('leaves')) return false
if (/* !block.name.includes('wool') && */!block.name.includes('stained_glass')/* && !block.name.includes('terracotta') */) return false
const b = Block.fromStateId(block.defaultState, 0)
if (b.shapes?.length !== 1) return false
const shape = b.shapes[0]
return shape[0] === 0 && shape[1] === 0 && shape[2] === 0 && shape[3] === 1 && shape[4] === 1 && shape[5] === 1
})
const Z = -15
const sizeX = 100
const sizeY = 100
for (let x = -sizeX; x < sizeX; x++) {
for (let y = -sizeY; y < sizeY; y++) {
const block = fullBlocks[Math.floor(Math.random() * fullBlocks.length)]
world.setBlockStateId(new Vec3(x, y, Z), block.defaultState)
}
}
viewer.camera.updateProjectionMatrix()
viewer.camera.position.set(0.5, sizeY / 2 + 0.5, 0.5)
viewer.camera.rotation.set(0, 0, 0)
const initPos = new Vec3(...viewer.camera.position.toArray())
const worldView = new WorldDataEmitter(world, 2, initPos)
// worldView.addWaitTime = 0
await viewer.world.setVersion(version)
if (abortController.signal.aborted) return
viewer.connect(worldView)
void worldView.init(initPos)
await viewer.world.waitForChunksToRender()
if (abortController.signal.aborted) return
// add small camera rotation to side on mouse move depending on absolute position of the cursor
const { camera } = viewer
const initX = camera.position.x
const initY = camera.position.y
let prevTwin: tweenJs.Tween<THREE.Vector3> | undefined
document.body.addEventListener('pointermove', (e) => {
if (e.pointerType !== 'mouse') return
const pos = new THREE.Vector2(e.clientX, e.clientY)
const SCALE = 0.2
/* -0.5 - 0.5 */
const xRel = pos.x / window.innerWidth - 0.5
const yRel = -(pos.y / window.innerHeight - 0.5)
prevTwin?.stop()
const to = {
x: initX + (xRel * SCALE),
y: initY + (yRel * SCALE)
}
prevTwin = new tweenJs.Tween(camera.position).to(to, 0) // todo use the number depending on diff // todo use the number depending on diff
// prevTwin.easing(tweenJs.Easing.Exponential.InOut)
prevTwin.start()
camera.updateProjectionMatrix()
}, {
signal: abortController.signal
})
console.timeEnd('load scene')
}

View file

@ -18,7 +18,6 @@ export default ({
children
}) => {
const [loadingDotIndex, setLoadingDotIndex] = useState(0)
const lockConnect = appQueryParams.lockConnect === 'true'
useEffect(() => {
const statusRunner = async () => {
@ -84,7 +83,7 @@ export default ({
>
<b>Reset App (recommended)</b>
</Button>
{!lockConnect && backAction && <Button label="Back" onClick={backAction} />}
{backAction && <Button label="Back" onClick={backAction} />}
</>
)}
{children}

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@ -6,6 +6,7 @@ import type { ConnectOptions } from '../connect'
import { downloadPacketsReplay, packetsRecordingState, replayLogger } from '../packetsReplay/packetsReplayLegacy'
import { getProxyDetails } from '../microsoftAuthflow'
import { downloadAutoCapturedPackets, getLastAutoCapturedPackets } from '../mineflayer/plugins/packetsRecording'
import { appQueryParams } from '../appParams'
import AppStatus from './AppStatus'
import DiveTransition from './DiveTransition'
import { useDidUpdateEffect } from './utils'
@ -64,7 +65,7 @@ export default () => {
lastState.current = JSON.parse(JSON.stringify(currentState))
}
const usingState = isOpen ? currentState : lastState.current
const usingState = (isOpen ? currentState : lastState.current) as typeof currentState
const { isError, lastStatus, maybeRecoverable, status, hideDots, descriptionHint, loadingChunksData, loadingChunksDataPlayerChunk, minecraftJsonMessage, showReconnect } = usingState
useDidUpdateEffect(() => {
@ -92,6 +93,7 @@ export default () => {
window.addEventListener('keyup', (e) => {
if ('input textarea select'.split(' ').includes((e.target as HTMLElement).tagName?.toLowerCase() ?? '')) return
if (activeModalStack.at(-1)?.reactType !== 'app-status') return
// todo do only if reconnect is possible
if (e.code !== 'KeyR' || !lastConnectOptions.value) return
reconnect()
}, {
@ -116,6 +118,29 @@ export default () => {
}
const lastAutoCapturedPackets = getLastAutoCapturedPackets()
const lockConnect = appQueryParams.lockConnect === 'true'
const wasDisconnected = showReconnect
let backAction = undefined as (() => void) | undefined
if (maybeRecoverable && (!lockConnect || !wasDisconnected)) {
backAction = () => {
if (!wasDisconnected) {
hideModal(undefined, undefined, { force: true })
return
}
resetAppStatusState()
miscUiState.gameLoaded = false
miscUiState.loadedDataVersion = null
window.loadedData = undefined
if (activeModalStacks['main-menu']) {
insertActiveModalStack('main-menu')
if (activeModalStack.at(-1)?.reactType === 'app-status') {
hideModal(undefined, undefined, { force: true }) // workaround: hide loader that was shown on world loading
}
} else {
hideModal(undefined, undefined, { force: true })
}
}
}
return <DiveTransition open={isOpen}>
<AppStatus
status={status}
@ -129,26 +154,13 @@ export default () => {
}{
minecraftJsonMessage && <MessageFormattedString message={minecraftJsonMessage} />
}</>}
backAction={maybeRecoverable ? () => {
resetAppStatusState()
miscUiState.gameLoaded = false
miscUiState.loadedDataVersion = null
window.loadedData = undefined
if (activeModalStacks['main-menu']) {
insertActiveModalStack('main-menu')
if (activeModalStack.at(-1)?.reactType === 'app-status') {
hideModal(undefined, undefined, { force: true }) // workaround: hide loader that was shown on world loading
}
} else {
hideModal(undefined, undefined, { force: true })
}
} : undefined}
backAction={backAction}
actionsSlot={
<>
{displayAuthButton && <Button label='Authenticate' onClick={authReconnectAction} />}
{displayVpnButton && <PossiblyVpnBypassProxyButton reconnect={reconnect} />}
{replayActive && <Button label={`Download Packets Replay ${replayLogger?.contents.split('\n').length}L`} onClick={downloadPacketsReplay} />}
{lastAutoCapturedPackets && <Button label={`Inspect Last ${lastAutoCapturedPackets} Packets`} onClick={() => downloadAutoCapturedPackets()} />}
{wasDisconnected && lastAutoCapturedPackets && <Button label={`Inspect Last ${lastAutoCapturedPackets} Packets`} onClick={() => downloadAutoCapturedPackets()} />}
</>
}
>

View file

@ -1,4 +1,4 @@
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import nbt from 'prismarine-nbt'
import { useEffect, useState } from 'react'
import { useSnapshot } from 'valtio'

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@ -1,9 +1,9 @@
import { useEffect, useRef, useMemo, useState } from 'react'
import * as THREE from 'three'
import { useEffect, useRef, useState } from 'react'
import type { Block } from 'prismarine-block'
import { getThreeJsRendererMethods } from 'renderer/viewer/three/threeJsMethods'
import { getFixedFilesize } from '../downloadAndOpenFile'
import { options } from '../optionsStorage'
import { getBlockAssetsCacheKey } from '../../renderer/viewer/lib/mesher/shared'
import { BlockStateModelInfo } from '../../renderer/viewer/lib/mesher/shared'
import styles from './DebugOverlay.module.css'
export default () => {
@ -34,13 +34,13 @@ export default () => {
const [blockL, setBlockL] = useState(0)
const [biomeId, setBiomeId] = useState(0)
const [day, setDay] = useState(0)
const [entitiesCount, setEntitiesCount] = useState('0')
const [dimension, setDimension] = useState('')
const [cursorBlock, setCursorBlock] = useState<Block | null>(null)
const [blockInfo, setBlockInfo] = useState<{ customBlockName?: string, modelInfo?: BlockStateModelInfo } | null>(null)
const [clientTps, setClientTps] = useState(0)
const minecraftYaw = useRef(0)
const minecraftQuad = useRef(0)
const { rendererDevice } = viewer.world
const rendererDevice = appViewer.rendererState.renderer ?? 'No render backend'
const quadsDescription = [
'north (towards negative Z)',
@ -132,10 +132,19 @@ export default () => {
setBiomeId(bot.world.getBiome(bot.entity.position))
setDimension(bot.game.dimension)
setDay(bot.time.day)
setCursorBlock(bot.blockAtCursor(5))
setEntitiesCount(`${viewer.entities.entitiesRenderingCount} (${Object.values(bot.entities).length})`)
setCursorBlock(bot.mouse.getCursorState().cursorBlock)
}, 100)
const notFrequentUpdateInterval = setInterval(async () => {
const block = bot.mouse.cursorBlock
if (!block) {
setBlockInfo(null)
return
}
const { customBlockName, modelInfo } = await getThreeJsRendererMethods()?.getBlockInfo(pos, block.stateId) ?? {}
setBlockInfo({ customBlockName, modelInfo })
}, 300)
// @ts-expect-error
bot._client.on('packet', readPacket)
// @ts-expect-error
@ -149,6 +158,7 @@ export default () => {
document.removeEventListener('keydown', handleF3)
clearInterval(packetsUpdateInterval)
clearInterval(freqUpdateInterval)
clearInterval(notFrequentUpdateInterval)
console.log('Last physics tick before disconnect was', Date.now() - lastTickDate, 'ms ago')
}
}, [])
@ -163,7 +173,7 @@ export default () => {
return <>
<div className={`debug-left-side ${styles['debug-left-side']}`}>
<p>Prismarine Web Client ({bot.version})</p>
<p>E: {entitiesCount}</p>
{appViewer.backend?.getDebugOverlay().entitiesString && <p>E: {appViewer.backend.getDebugOverlay().entitiesString}</p>}
<p>{dimension}</p>
<div className={styles.empty} />
<p>XYZ: {pos.x.toFixed(3)} / {pos.y.toFixed(3)} / {pos.z.toFixed(3)}</p>
@ -177,10 +187,11 @@ export default () => {
<p>Biome: minecraft:{loadedData.biomesArray[biomeId]?.name ?? 'unknown biome'}</p>
<p>Day: {day}</p>
<div className={styles.empty} />
{Object.entries(customEntries.current).map(([name, value]) => <p key={name}>{name}: {value}</p>)}
{Object.entries(appViewer.backend?.getDebugOverlay().left ?? {}).map(([name, value]) => <p key={name}>{name}: {value}</p>)}
</div>
<div className={`debug-right-side ${styles['debug-right-side']}`}>
<p>Backend: {appViewer.backend?.NAME}</p>
<p>Renderer: {rendererDevice}</p>
<div className={styles.empty} />
{cursorBlock ? (<>
@ -202,11 +213,8 @@ export default () => {
<p>Looking at: {cursorBlock.position.x} {cursorBlock.position.y} {cursorBlock.position.z}</p>
) : ''}
<div className={styles.empty} />
{cursorBlock && (() => {
const chunkKey = `${Math.floor(cursorBlock.position.x / 16) * 16},${Math.floor(cursorBlock.position.z / 16) * 16}`
const customBlockName = viewer.world.protocolCustomBlocks.get(chunkKey)?.[`${cursorBlock.position.x},${cursorBlock.position.y},${cursorBlock.position.z}`]
const cacheKey = getBlockAssetsCacheKey(cursorBlock.stateId, customBlockName)
const modelInfo = viewer.world.blockStateModelInfo.get(cacheKey)
{blockInfo && (() => {
const { customBlockName, modelInfo } = blockInfo
return modelInfo && (
<>
{customBlockName && <p style={{ fontSize: 7, }}>Custom block: {customBlockName}</p>}
@ -221,6 +229,7 @@ export default () => {
</>
)
})()}
{Object.entries(appViewer.backend?.getDebugOverlay().right ?? {}).map(([name, value]) => <p key={name}>{name}: {value}</p>)}
</div>
</>
}

View file

@ -110,7 +110,7 @@ const HotbarInner = () => {
inv.canvas.style.pointerEvents = 'auto'
container.current.appendChild(inv.canvas)
const upHotbarItems = () => {
if (!viewer.world.currentTextureImage || !allImagesLoadedState.value) return
if (!appViewer.resourcesManager.currentResources?.itemsAtlasParser || !allImagesLoadedState.value) return
upInventoryItems(true, inv)
}
@ -124,7 +124,7 @@ const HotbarInner = () => {
upHotbarItems()
bot.inventory.on('updateSlot', upHotbarItems)
viewer.world.renderUpdateEmitter.on('textureDownloaded', upHotbarItems)
appViewer.resourcesManager.on('assetsTexturesUpdated', upHotbarItems)
const unsub2 = subscribe(allImagesLoadedState, () => {
upHotbarItems()
})
@ -197,7 +197,7 @@ const HotbarInner = () => {
inv.destroy()
controller.abort()
unsub2()
viewer.world.renderUpdateEmitter.off('textureDownloaded', upHotbarItems)
appViewer.resourcesManager.off('assetsTexturesUpdated', upHotbarItems)
}
}, [])

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@ -1,5 +1,6 @@
import { proxy, useSnapshot } from 'valtio'
import { proxy, subscribe, useSnapshot } from 'valtio'
import { useEffect, useMemo } from 'react'
import { subscribeKey } from 'valtio/utils'
import { inGameError } from '../utils'
import { fsState } from '../loadSave'
import { gameAdditionalState, miscUiState } from '../globalState'
@ -9,7 +10,6 @@ import { images } from './effectsImages'
export const state = proxy({
indicators: {
chunksLoading: false
},
effects: [] as EffectType[]
})
@ -52,6 +52,9 @@ const getEffectIndex = (newEffect: EffectType) => {
export default () => {
const stateIndicators = useSnapshot(state.indicators)
const chunksLoading = !useSnapshot(appViewer.rendererState).world.allChunksLoaded
const { mesherWork } = useSnapshot(appViewer.rendererState).world
const { hasErrors } = useSnapshot(miscUiState)
const { disabledUiParts } = useSnapshot(options)
const { isReadonly, openReadOperations, openWriteOperations } = useSnapshot(fsState)
@ -62,27 +65,11 @@ export default () => {
readingFiles: openReadOperations > 0,
appHasErrors: hasErrors,
connectionIssues: poorConnection ? 1 : noConnection ? 2 : 0,
chunksLoading,
// mesherWork,
...stateIndicators,
}
useEffect(() => {
let alreadyWaiting = false
const listener = () => {
if (alreadyWaiting) return
state.indicators.chunksLoading = true
alreadyWaiting = true
void viewer.waitForChunksToRender().then(() => {
state.indicators.chunksLoading = false
alreadyWaiting = false
})
}
viewer.world.renderUpdateEmitter.on('dirty', listener)
return () => {
viewer.world.renderUpdateEmitter.off('dirty', listener)
}
}, [])
const effects = useSnapshot(state.effects)
useMemo(() => {

View file

@ -2,7 +2,7 @@ import { useEffect } from 'react'
import { simplify } from 'prismarine-nbt'
import RegionFile from 'prismarine-provider-anvil/src/region'
import { Vec3 } from 'vec3'
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import { WorldWarp } from 'flying-squid/dist/lib/modules/warps'
import { TypedEventEmitter } from 'contro-max/build/typedEventEmitter'
import { PCChunk } from 'prismarine-chunk'
@ -11,6 +11,8 @@ import { Block } from 'prismarine-block'
import { INVISIBLE_BLOCKS } from 'renderer/viewer/lib/mesher/worldConstants'
import { getRenamedData } from 'flying-squid/dist/blockRenames'
import { useSnapshot } from 'valtio'
import { subscribeKey } from 'valtio/utils'
import { getThreeJsRendererMethods } from 'renderer/viewer/three/threeJsMethods'
import BlockData from '../../renderer/viewer/lib/moreBlockDataGenerated.json'
import preflatMap from '../preflatMap.json'
import { contro } from '../controls'
@ -54,6 +56,7 @@ export class DrawerAdapterImpl extends TypedEventEmitter<MapUpdates> implements
loadChunkFullmap: (key: string) => Promise<ChunkInfo | null | undefined>
_full = false
isBuiltinHeightmapAvailable = false
unsubscribers: Array<() => void> = []
constructor (pos?: Vec3) {
super()
@ -111,13 +114,22 @@ export class DrawerAdapterImpl extends TypedEventEmitter<MapUpdates> implements
this.blockData.set(renamedKey, BlockData.colors[blockKey])
}
viewer.world?.renderUpdateEmitter.on('chunkFinished', (key) => {
if (!this.loadingChunksQueue.has(key)) return
this.loadingChunksQueue.delete(key)
void this.loadChunk(key)
subscribeKey(appViewer.rendererState, 'world', () => {
for (const key of this.loadingChunksQueue) {
if (appViewer.rendererState.world.chunksLoaded.includes(key)) {
this.loadingChunksQueue.delete(key)
void this.loadChunk(key)
}
}
})
}
destroy () {
for (const unsubscriber of this.unsubscribers) {
unsubscriber()
}
}
get full () {
return this._full
}
@ -188,7 +200,9 @@ export class DrawerAdapterImpl extends TypedEventEmitter<MapUpdates> implements
const [chunkX, chunkZ] = key.split(',').map(Number)
const chunkWorldX = chunkX * 16
const chunkWorldZ = chunkZ * 16
if (viewer.world.finishedChunks[`${chunkWorldX},${chunkWorldZ}`]) {
if (appViewer.rendererState.world.chunksLoaded.includes(`${chunkWorldX},${chunkWorldZ}`)) {
const highestBlocks = await getThreeJsRendererMethods()?.getHighestBlocks()
if (!highestBlocks) return undefined
const heightmap = new Uint8Array(256)
const colors = Array.from({ length: 256 }).fill('') as string[]
// avoid creating new object every time
@ -198,7 +212,7 @@ export class DrawerAdapterImpl extends TypedEventEmitter<MapUpdates> implements
for (let x = 0; x < 16; x += 1) {
const blockX = chunkWorldX + x
const blockZ = chunkWorldZ + z
const hBlock = viewer.world.highestBlocks.get(`${blockX},${blockZ}`)
const hBlock = highestBlocks.get(`${blockX},${blockZ}`)
blockPos.x = blockX; blockPos.z = blockZ; blockPos.y = hBlock?.y ?? 0
let block = bot.world.getBlock(blockPos)
while (block?.name.includes('air')) {
@ -319,14 +333,16 @@ export class DrawerAdapterImpl extends TypedEventEmitter<MapUpdates> implements
const [chunkX, chunkZ] = key.split(',').map(Number)
const chunkWorldX = chunkX * 16
const chunkWorldZ = chunkZ * 16
if (viewer.world.finishedChunks[`${chunkWorldX},${chunkWorldZ}`]) {
const highestBlocks = await getThreeJsRendererMethods()?.getHighestBlocks()
if (appViewer.rendererState.world.chunksLoaded.includes(`${chunkWorldX},${chunkWorldZ}`)) {
const heightmap = new Uint8Array(256)
const colors = Array.from({ length: 256 }).fill('') as string[]
if (!highestBlocks) return null
for (let z = 0; z < 16; z += 1) {
for (let x = 0; x < 16; x += 1) {
const blockX = chunkWorldX + x
const blockZ = chunkWorldZ + z
const hBlock = viewer.world.highestBlocks.get(`${blockX},${blockZ}`)
const hBlock = highestBlocks.get(`${blockX},${blockZ}`)
const block = bot.world.getBlock(new Vec3(blockX, hBlock?.y ?? 0, blockZ))
// const block = Block.fromStateId(hBlock?.stateId ?? -1, hBlock?.biomeId ?? -1)
const index = z * 16 + x

View file

@ -7,21 +7,22 @@ export const name = 'loaded world signs'
export default () => {
const [selected, setSelected] = useState([] as string[])
const allSignsPos = [] as string[]
const signs = viewer.world instanceof WorldRendererThree ? [...viewer.world.chunkTextures.values()].flatMap(textures => {
return Object.entries(textures).map(([signPosKey, texture]) => {
allSignsPos.push(signPosKey)
const pos = signPosKey.split(',').map(Number)
const isSelected = selected.includes(signPosKey)
return <div key={signPosKey}>
<div style={{ color: 'white', userSelect: 'text', fontSize: 8, }}>{pos.join(', ')}</div>
<div
style={{ background: isSelected ? 'rgba(255, 255, 255, 0.8)' : 'rgba(255, 255, 255, 0.5)', padding: 5, borderRadius: 5, cursor: 'pointer' }}
onClick={() => setSelected(selected.includes(signPosKey) ? selected.filter(x => x !== signPosKey) : [...selected, signPosKey])}>
<AddElem elem={texture.image} />
</div>
</div>
})
}) : []
const signs = []
// const signs = viewer.world instanceof WorldRendererThree ? [...viewer.world.chunkTextures.values()].flatMap(textures => {
// return Object.entries(textures).map(([signPosKey, texture]) => {
// allSignsPos.push(signPosKey)
// const pos = signPosKey.split(',').map(Number)
// const isSelected = selected.includes(signPosKey)
// return <div key={signPosKey}>
// <div style={{ color: 'white', userSelect: 'text', fontSize: 8, }}>{pos.join(', ')}</div>
// <div
// style={{ background: isSelected ? 'rgba(255, 255, 255, 0.8)' : 'rgba(255, 255, 255, 0.5)', padding: 5, borderRadius: 5, cursor: 'pointer' }}
// onClick={() => setSelected(selected.includes(signPosKey) ? selected.filter(x => x !== signPosKey) : [...selected, signPosKey])}>
// <AddElem elem={texture.image} />
// </div>
// </div>
// })
// }) : []
return <FullScreenWidget name={name} title='Loaded Signs'>
<div>

View file

@ -53,6 +53,19 @@ import { UIProvider } from './react/UIProvider'
import { useAppScale } from './scaleInterface'
import PacketsReplayProvider from './react/PacketsReplayProvider'
import TouchInteractionHint from './react/TouchInteractionHint'
import { ua } from './react/utils'
const isFirefox = ua.getBrowser().name === 'Firefox'
if (isFirefox) {
// set custom property
document.body.style.setProperty('--thin-if-firefox', 'thin')
}
const isIphone = ua.getDevice().model === 'iPhone' // todo ipad?
if (isIphone) {
document.documentElement.style.setProperty('--hud-bottom-max', '21px') // env-safe-aria-inset-bottom
}
const RobustPortal = ({ children, to }) => {
return createPortal(<PerComponentErrorBoundary>{children}</PerComponentErrorBoundary>, to)

View file

@ -74,8 +74,7 @@ const updateFovAnimation = () => {
currentFov = targetFov
}
viewer.camera.fov = currentFov
viewer.camera.updateProjectionMatrix()
appViewer.inWorldRenderingConfig.fov = currentFov
}
lastUpdateTime = now
}
@ -91,6 +90,6 @@ export const watchFov = () => {
})
subscribeKey(gameAdditionalState, 'isSneaking', () => {
viewer.setFirstPersonCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
appViewer.backend?.updateCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
})
}

View file

@ -3,13 +3,11 @@ import { join, dirname, basename } from 'path'
import fs from 'fs'
import JSZip from 'jszip'
import { proxy, subscribe } from 'valtio'
import { WorldRendererThree } from 'renderer/viewer/lib/worldrendererThree'
import { armorTextures } from 'renderer/viewer/lib/entity/armorModels'
import { collectFilesToCopy, copyFilesAsyncWithProgress, mkdirRecursive, removeFileRecursiveAsync } from './browserfs'
import { copyFilesAsyncWithProgress, mkdirRecursive, removeFileRecursiveAsync } from './browserfs'
import { showNotification } from './react/NotificationProvider'
import { options } from './optionsStorage'
import { showOptionsModal } from './react/SelectOption'
import { appStatusState } from './react/AppStatusProvider'
import { appReplacableResources, resourcesContentOriginal } from './generated/resources'
import { gameAdditionalState, miscUiState } from './globalState'
import { watchUnloadForCleanup } from './gameUnload'
@ -312,8 +310,9 @@ export const getResourcepackTiles = async (type: 'blocks' | 'items' | 'armor', e
}
const prepareBlockstatesAndModels = async (progressReporter: ProgressReporter) => {
viewer.world.customBlockStates = {}
viewer.world.customModels = {}
const resources = appViewer.resourcesManager.currentResources!
resources.customBlockStates = {}
resources.customModels = {}
const usedBlockTextures = new Set<string>()
const usedItemTextures = new Set<string>()
const basePath = await getActiveResourcepackBasePath()
@ -360,9 +359,9 @@ const prepareBlockstatesAndModels = async (progressReporter: ProgressReporter) =
const blockModelsPath = `${basePath}/assets/${namespaceDir}/models/block`
const itemModelsPath = `${basePath}/assets/${namespaceDir}/models/item`
Object.assign(viewer.world.customBlockStates!, await readModelData(blockstatesPath, 'blockstates', namespaceDir))
Object.assign(viewer.world.customModels!, await readModelData(blockModelsPath, 'models', namespaceDir))
Object.assign(viewer.world.customModels!, await readModelData(itemModelsPath, 'models', namespaceDir))
Object.assign(resources.customBlockStates!, await readModelData(blockstatesPath, 'blockstates', namespaceDir))
Object.assign(resources.customModels!, await readModelData(blockModelsPath, 'models', namespaceDir))
Object.assign(resources.customModels!, await readModelData(itemModelsPath, 'models', namespaceDir))
}
try {
@ -372,8 +371,8 @@ const prepareBlockstatesAndModels = async (progressReporter: ProgressReporter) =
}
} catch (err) {
console.error('Failed to read some of resource pack blockstates and models', err)
viewer.world.customBlockStates = undefined
viewer.world.customModels = undefined
resources.customBlockStates = undefined
resources.customModels = undefined
}
return {
usedBlockTextures,
@ -531,46 +530,48 @@ const updateAllReplacableTextures = async () => {
const repeatArr = (arr, i) => Array.from({ length: i }, () => arr)
const updateTextures = async (progressReporter = createConsoleLogProgressReporter()) => {
const updateTextures = async (progressReporter = createConsoleLogProgressReporter(), skipResourcesLoad = false) => {
if (!appViewer.resourcesManager.currentResources) {
appViewer.resourcesManager.resetResources()
}
const resources = appViewer.resourcesManager.currentResources!
currentErrors = []
const origBlocksFiles = Object.keys(viewer.world.sourceData.blocksAtlases.latest.textures)
const origItemsFiles = Object.keys(viewer.world.sourceData.itemsAtlases.latest.textures)
const origBlocksFiles = Object.keys(appViewer.resourcesManager.sourceBlocksAtlases.latest.textures)
const origItemsFiles = Object.keys(appViewer.resourcesManager.sourceItemsAtlases.latest.textures)
const origArmorFiles = Object.keys(armorTextures)
const { usedBlockTextures, usedItemTextures } = await prepareBlockstatesAndModels(progressReporter) ?? {}
const blocksData = await getResourcepackTiles('blocks', [...origBlocksFiles, ...usedBlockTextures ?? []], progressReporter)
const itemsData = await getResourcepackTiles('items', [...origItemsFiles, ...usedItemTextures ?? []], progressReporter)
const armorData = await getResourcepackTiles('armor', origArmorFiles, progressReporter)
await updateAllReplacableTextures()
viewer.world.customTextures = {}
resources.customTextures = {}
if (blocksData) {
viewer.world.customTextures.blocks = {
resources.customTextures.blocks = {
tileSize: blocksData.firstTextureSize,
textures: blocksData.textures
}
}
if (itemsData) {
viewer.world.customTextures.items = {
resources.customTextures.items = {
tileSize: itemsData.firstTextureSize,
textures: itemsData.textures
}
}
if (armorData) {
viewer.world.customTextures.armor = {
resources.customTextures.armor = {
tileSize: armorData.firstTextureSize,
textures: armorData.textures
}
}
if (viewer.world.active) {
await viewer.world.updateAssetsData()
if (viewer.world instanceof WorldRendererThree) {
viewer.world.rerenderAllChunks?.()
}
if (!skipResourcesLoad) {
await appViewer.resourcesManager.updateAssetsData({ })
}
}
export const resourcepackReload = async (version) => {
await updateTextures()
export const resourcepackReload = async (skipResourcesLoad = false) => {
await updateTextures(undefined, skipResourcesLoad)
}
export const copyServerResourcePackToRegular = async (name = 'default') => {

View file

@ -1,24 +1,201 @@
import { Item } from 'prismarine-item'
import { ItemSpecificContextProperties } from 'renderer/viewer/lib/basePlayerState'
import { getItemDefinition } from 'mc-assets/dist/itemDefinitions'
import { playerState } from './mineflayer/playerState'
import { GeneralInputItem, getItemMetadata } from './mineflayer/items'
import { EventEmitter } from 'events'
import TypedEmitter from 'typed-emitter'
import blocksAtlases from 'mc-assets/dist/blocksAtlases.json'
import itemsAtlases from 'mc-assets/dist/itemsAtlases.json'
import itemDefinitionsJson from 'mc-assets/dist/itemDefinitions.json'
import blocksAtlasLatest from 'mc-assets/dist/blocksAtlasLatest.png'
import blocksAtlasLegacy from 'mc-assets/dist/blocksAtlasLegacy.png'
import itemsAtlasLatest from 'mc-assets/dist/itemsAtlasLatest.png'
import itemsAtlasLegacy from 'mc-assets/dist/itemsAtlasLegacy.png'
import christmasPack from 'mc-assets/dist/textureReplacements/christmas'
import { AtlasParser } from 'mc-assets/dist/atlasParser'
import worldBlockProvider, { WorldBlockProvider } from 'mc-assets/dist/worldBlockProvider'
import { ItemsRenderer } from 'mc-assets/dist/itemsRenderer'
import { getLoadedItemDefinitionsStore } from 'mc-assets'
import { getLoadedImage } from 'mc-assets/dist/utils'
import { generateGuiAtlas } from 'renderer/viewer/lib/guiRenderer'
import { importLargeData } from '../generated/large-data-aliases'
import { loadMinecraftData } from './connect'
export const getItemModelName = (item: GeneralInputItem, specificProps: ItemSpecificContextProperties) => {
let itemModelName = item.name
const { customModel } = getItemMetadata(item)
if (customModel) {
itemModelName = customModel
type ResourceManagerEvents = {
assetsTexturesUpdated: () => void
assetsInventoryReady: () => void
}
export class LoadedResources {
// Atlas parsers
itemsAtlasParser: AtlasParser
blocksAtlasParser: AtlasParser
itemsAtlasImage: HTMLImageElement
blocksAtlasImage: HTMLImageElement
// User data (specific to current resourcepack/version)
customBlockStates?: Record<string, any>
customModels?: Record<string, any>
customTextures: {
items?: { tileSize: number | undefined, textures: Record<string, HTMLImageElement> }
blocks?: { tileSize: number | undefined, textures: Record<string, HTMLImageElement> }
armor?: { tileSize: number | undefined, textures: Record<string, HTMLImageElement> }
} = {}
itemsRenderer: ItemsRenderer
worldBlockProvider: WorldBlockProvider
blockstatesModels: any = null
version: string
texturesVersion: string
}
export interface ResourcesCurrentConfig {
version: string
texturesVersion?: string
noBlockstatesModels?: boolean
includeOnlyBlocks?: string[]
}
export interface UpdateAssetsRequest {
_?: false
}
export class ResourcesManager extends (EventEmitter as new () => TypedEmitter<ResourceManagerEvents>) {
// Source data (imported, not changing)
sourceBlockStatesModels: any = null
readonly sourceBlocksAtlases: any = blocksAtlases
readonly sourceItemsAtlases: any = itemsAtlases
readonly sourceItemDefinitionsJson: any = itemDefinitionsJson
readonly itemsDefinitionsStore = getLoadedItemDefinitionsStore(this.sourceItemDefinitionsJson)
currentResources: LoadedResources | undefined
currentConfig: ResourcesCurrentConfig | undefined
abortController = new AbortController()
async loadMcData (version: string) {
await loadMinecraftData(version)
}
const itemSelector = playerState.getItemSelector({
...specificProps
})
const modelFromDef = getItemDefinition(viewer.world.itemsDefinitionsStore, {
name: itemModelName,
version: viewer.world.texturesVersion!,
properties: itemSelector
})?.model
const model = (modelFromDef === 'minecraft:special' ? undefined : modelFromDef) ?? itemModelName
return model
async loadSourceData (version: string) {
await this.loadMcData(version)
this.sourceBlockStatesModels ??= await importLargeData('blockStatesModels')
}
resetResources () {
this.currentResources = new LoadedResources()
}
async updateAssetsData (request: UpdateAssetsRequest, unstableSkipEvent = false) {
if (!this.currentConfig) throw new Error('No config loaded')
const abortController = new AbortController()
await this.loadSourceData(this.currentConfig.version)
if (abortController.signal.aborted) return
const resources = this.currentResources ?? new LoadedResources()
resources.version = this.currentConfig.version
resources.texturesVersion = this.currentConfig.texturesVersion ?? resources.version
resources.blockstatesModels = {
blockstates: {},
models: {}
}
// todo-low resolve version
resources.blockstatesModels.blockstates.latest = {
...this.sourceBlockStatesModels.blockstates.latest,
...resources.customBlockStates
}
resources.blockstatesModels.models.latest = {
...this.sourceBlockStatesModels.models.latest,
...resources.customModels
}
const blocksAssetsParser = new AtlasParser(this.sourceBlocksAtlases, blocksAtlasLatest, blocksAtlasLegacy)
const itemsAssetsParser = new AtlasParser(this.sourceItemsAtlases, itemsAtlasLatest, itemsAtlasLegacy)
const blockTexturesChanges = {} as Record<string, string>
const date = new Date()
if ((date.getMonth() === 11 && date.getDate() >= 24) || (date.getMonth() === 0 && date.getDate() <= 6)) {
Object.assign(blockTexturesChanges, christmasPack)
}
const customBlockTextures = Object.keys(resources.customTextures.blocks?.textures ?? {})
const customItemTextures = Object.keys(resources.customTextures.items?.textures ?? {})
console.time('createBlocksAtlas')
const { atlas: blocksAtlas, canvas: blocksCanvas } = await blocksAssetsParser.makeNewAtlas(
resources.texturesVersion,
(textureName) => {
if (this.currentConfig!.includeOnlyBlocks && !this.currentConfig!.includeOnlyBlocks.includes(textureName)) return false
const texture = resources.customTextures.blocks?.textures[textureName]
return blockTexturesChanges[textureName] ?? texture
},
undefined,
undefined,
customBlockTextures
)
console.timeEnd('createBlocksAtlas')
if (abortController.signal.aborted) return
console.time('createItemsAtlas')
const { atlas: itemsAtlas, canvas: itemsCanvas } = await itemsAssetsParser.makeNewAtlas(
resources.texturesVersion,
(textureName) => {
const texture = resources.customTextures.items?.textures[textureName]
if (!texture) return
return texture
},
resources.customTextures.items?.tileSize,
undefined,
customItemTextures
)
console.timeEnd('createItemsAtlas')
resources.blocksAtlasParser = new AtlasParser({ latest: blocksAtlas }, blocksCanvas.toDataURL())
resources.itemsAtlasParser = new AtlasParser({ latest: itemsAtlas }, itemsCanvas.toDataURL())
resources.blocksAtlasImage = await getLoadedImage(blocksCanvas.toDataURL())
resources.itemsAtlasImage = await getLoadedImage(itemsCanvas.toDataURL())
if (resources.version && resources.blockstatesModels && resources.itemsAtlasParser && resources.blocksAtlasParser) {
resources.itemsRenderer = new ItemsRenderer(
resources.version,
resources.blockstatesModels,
resources.itemsAtlasParser,
resources.blocksAtlasParser
)
resources.worldBlockProvider = worldBlockProvider(
resources.blockstatesModels,
resources.blocksAtlasParser.atlas,
'latest'
)
}
if (abortController.signal.aborted) return
this.currentResources = resources
if (!unstableSkipEvent) { // todo rework resourcepack optimization
this.emit('assetsTexturesUpdated')
void this.generateGuiTextures().then(() => {
this.emit('assetsInventoryReady')
})
}
}
async generateGuiTextures () {
await generateGuiAtlas()
}
async downloadDebugAtlas (isItems = false) {
const resources = this.currentResources
if (!resources) throw new Error('No resources loaded')
const atlasParser = (isItems ? resources.itemsAtlasParser : resources.blocksAtlasParser)!
const dataUrl = await atlasParser.createDebugImage(true)
const a = document.createElement('a')
a.href = dataUrl
a.download = `atlas-debug-${isItems ? 'items' : 'blocks'}.png`
a.click()
}
destroy () {
this.abortController.abort()
this.currentResources = undefined
this.abortController = new AbortController()
}
}

View file

@ -1,4 +1,4 @@
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import { restoreMinecraftData } from '../optimizeJson'
// import minecraftInitialDataJson from '../../generated/minecraft-initial-data.json'
import { toMajorVersion } from '../utils'

View file

@ -1,5 +1,5 @@
import { Vec3 } from 'vec3'
import { versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionToNumber } from 'renderer/viewer/common/utils'
import { loadScript } from 'renderer/viewer/lib/utils'
import type { Block } from 'prismarine-block'
import { subscribeKey } from 'valtio/utils'
@ -46,7 +46,7 @@ subscribeKey(miscUiState, 'gameLoaded', async () => {
const isMuted = options.mutedSounds.includes(soundKey) || options.volume === 0
if (position) {
if (!isMuted) {
viewer.playSound(
appViewer.backend?.soundSystem?.playSound(
position,
soundData.url,
soundData.volume * (options.volume / 100),

View file

@ -1,6 +1,6 @@
import fs from 'fs'
import path from 'path'
import { versionsMapToMajor, versionToMajor, versionToNumber } from 'renderer/viewer/prepare/utils'
import { versionsMapToMajor, versionToMajor, versionToNumber } from 'renderer/viewer/common/utils'
import { stopAllSounds } from '../basicSounds'
import { musicSystem } from './musicSystem'

View file

@ -1,129 +0,0 @@
import Stats from 'stats.js'
import StatsGl from 'stats-gl'
import { isCypress } from './standaloneUtils'
const stats = new Stats()
const stats2 = new Stats()
const hasRamPanel = stats2.dom.children.length === 3
const statsGl = new StatsGl({ minimal: true })
// in my case values are good: gpu: < 0.5, cpu < 0.15
stats2.showPanel(2)
// prod or small screen
const denseMode = process.env.NODE_ENV === 'production' || window.innerHeight < 500
let total = 0
const addStat = (dom, size = 80) => {
dom.style.position = 'absolute'
if (denseMode) dom.style.height = '12px'
dom.style.overflow = 'hidden'
dom.style.left = ''
dom.style.top = 0
dom.style.right = `${total}px`
dom.style.width = '80px'
dom.style.zIndex = 1
dom.style.opacity = '0.8'
document.body.appendChild(dom)
total += size
}
const addStatsGlStat = (canvas) => {
const container = document.createElement('div')
canvas.style.position = 'static'
canvas.style.display = 'block'
container.appendChild(canvas)
addStat(container)
}
addStat(stats.dom)
if (hasRamPanel) {
addStat(stats2.dom)
}
export const toggleStatsVisibility = (visible: boolean) => {
if (visible) {
stats.dom.style.display = 'block'
stats2.dom.style.display = 'block'
statsGl.container.style.display = 'block'
} else {
stats.dom.style.display = 'none'
stats2.dom.style.display = 'none'
statsGl.container.style.display = 'none'
}
}
const hideStats = localStorage.hideStats || isCypress()
if (hideStats) {
toggleStatsVisibility(false)
}
export const initWithRenderer = (canvas) => {
if (hideStats) return
statsGl.init(canvas)
// if (statsGl.gpuPanel && process.env.NODE_ENV !== 'production') {
// addStatsGlStat(statsGl.gpuPanel.canvas)
// }
// addStatsGlStat(statsGl.msPanel.canvas)
statsGl.container.style.display = 'flex'
statsGl.container.style.justifyContent = 'flex-end'
let i = 0
for (const _child of statsGl.container.children) {
const child = _child as HTMLElement
if (i++ === 0) {
child.style.display = 'none'
}
child.style.position = ''
}
}
export const statsStart = () => {
stats.begin()
stats2.begin()
statsGl.begin()
}
export const statsEnd = () => {
stats.end()
stats2.end()
statsGl.end()
}
// for advanced debugging, use with watch expression
window.statsPerSecAvg = {}
let currentStatsPerSec = {} as Record<string, number[]>
const waitingStatsPerSec = {}
window.markStart = (label) => {
waitingStatsPerSec[label] ??= []
waitingStatsPerSec[label][0] = performance.now()
}
window.markEnd = (label) => {
if (!waitingStatsPerSec[label]?.[0]) return
currentStatsPerSec[label] ??= []
currentStatsPerSec[label].push(performance.now() - waitingStatsPerSec[label][0])
delete waitingStatsPerSec[label]
}
const updateStatsPerSecAvg = () => {
window.statsPerSecAvg = Object.fromEntries(Object.entries(currentStatsPerSec).map(([key, value]) => {
return [key, {
avg: value.reduce((a, b) => a + b, 0) / value.length,
count: value.length
}]
}))
currentStatsPerSec = {}
}
window.statsPerSec = {}
let statsPerSecCurrent = {}
let lastReset = performance.now()
window.addStatPerSec = (name) => {
statsPerSecCurrent[name] ??= 0
statsPerSecCurrent[name]++
}
window.statsPerSecCurrent = statsPerSecCurrent
setInterval(() => {
window.statsPerSec = { duration: Math.floor(performance.now() - lastReset), ...statsPerSecCurrent, }
statsPerSecCurrent = {}
window.statsPerSecCurrent = statsPerSecCurrent
updateStatsPerSecAvg()
lastReset = performance.now()
}, 1000)

View file

@ -1,12 +1,12 @@
// not all options are watched here
import { subscribeKey } from 'valtio/utils'
import { WorldRendererThree } from 'renderer/viewer/lib/worldrendererThree'
import { isMobile } from 'renderer/viewer/lib/simpleUtils'
import { WorldDataEmitter } from 'renderer/viewer/lib/worldDataEmitter'
import { options, watchValue } from './optionsStorage'
import { reloadChunks } from './utils'
import { miscUiState } from './globalState'
import { toggleStatsVisibility } from './topRightStats'
import { isCypress } from './standaloneUtils'
subscribeKey(options, 'renderDistance', reloadChunks)
subscribeKey(options, 'multiplayerRenderDistance', reloadChunks)
@ -17,87 +17,104 @@ watchValue(options, o => {
document.documentElement.style.setProperty('--chatHeight', `${o.chatHeight}px`)
// gui scale is set in scaleInterface.ts
})
const updateTouch = (o) => {
miscUiState.currentTouch = o.alwaysShowMobileControls || isMobile()
}
watchValue(options, updateTouch)
window.matchMedia('(pointer: coarse)').addEventListener('change', (e) => {
updateTouch(options)
})
/** happens once */
export const watchOptionsAfterViewerInit = () => {
const updateTouch = (o) => {
miscUiState.currentTouch = o.alwaysShowMobileControls || isMobile()
}
watchValue(options, updateTouch)
window.matchMedia('(pointer: coarse)').addEventListener('change', (e) => {
updateTouch(options)
watchValue(options, o => {
appViewer.inWorldRenderingConfig.showChunkBorders = o.showChunkBorders
})
watchValue(options, o => {
if (!viewer) return
viewer.world.config.showChunkBorders = o.showChunkBorders
viewer.entities.setDebugMode(o.showChunkBorders ? 'basic' : 'none')
appViewer.inWorldRenderingConfig.mesherWorkers = o.lowMemoryMode ? 1 : o.numWorkers
})
watchValue(options, o => {
if (!viewer) return
// todo ideally there shouldnt be this setting and we don't need to send all same chunks to all workers
viewer.world.config.numWorkers = o.lowMemoryMode ? 1 : o.numWorkers
appViewer.inWorldRenderingConfig.renderEntities = o.renderEntities
})
watchValue(options, o => {
viewer.entities.setRendering(o.renderEntities)
const { renderDebug } = o
if (renderDebug === 'none' || isCypress()) {
appViewer.config.statsVisible = 0
} else if (o.renderDebug === 'basic') {
appViewer.config.statsVisible = 1
} else if (o.renderDebug === 'advanced') {
appViewer.config.statsVisible = 2
}
})
if (options.renderDebug === 'none') {
toggleStatsVisibility(false)
}
subscribeKey(options, 'renderDebug', () => {
if (options.renderDebug === 'none') {
toggleStatsVisibility(false)
// Track window focus state and update FPS limit accordingly
let windowFocused = true
const updateFpsLimit = (o: typeof options) => {
const backgroundFpsLimit = o.backgroundRendering
const normalFpsLimit = o.frameLimit
if (windowFocused) {
appViewer.config.fpsLimit = normalFpsLimit || undefined
} else if (backgroundFpsLimit === '5fps') {
appViewer.config.fpsLimit = 5
} else if (backgroundFpsLimit === '20fps') {
appViewer.config.fpsLimit = 20
} else {
toggleStatsVisibility(true)
appViewer.config.fpsLimit = undefined
}
}
window.addEventListener('focus', () => {
windowFocused = true
updateFpsLimit(options)
})
window.addEventListener('blur', () => {
windowFocused = false
updateFpsLimit(options)
})
watchValue(options, o => {
viewer.world.displayStats = o.renderDebug === 'advanced'
updateFpsLimit(o)
})
watchValue(options, (o, isChanged) => {
viewer.world.mesherConfig.clipWorldBelowY = o.clipWorldBelowY
viewer.world.mesherConfig.disableSignsMapsSupport = o.disableSignsMapsSupport
if (isChanged) {
(viewer.world as WorldRendererThree).rerenderAllChunks()
}
appViewer.inWorldRenderingConfig.clipWorldBelowY = o.clipWorldBelowY
appViewer.inWorldRenderingConfig.extraBlockRenderers = !o.disableSignsMapsSupport
appViewer.inWorldRenderingConfig.fetchPlayerSkins = o.loadPlayerSkins
appViewer.inWorldRenderingConfig.highlightBlockColor = o.highlightBlockColor
})
viewer.world.mesherConfig.smoothLighting = options.smoothLighting
appViewer.inWorldRenderingConfig.smoothLighting = options.smoothLighting
subscribeKey(options, 'smoothLighting', () => {
viewer.world.mesherConfig.smoothLighting = options.smoothLighting;
(viewer.world as WorldRendererThree).rerenderAllChunks()
appViewer.inWorldRenderingConfig.smoothLighting = options.smoothLighting
})
subscribeKey(options, 'newVersionsLighting', () => {
viewer.world.mesherConfig.enableLighting = !bot.supportFeature('blockStateId') || options.newVersionsLighting;
(viewer.world as WorldRendererThree).rerenderAllChunks()
appViewer.inWorldRenderingConfig.enableLighting = !bot.supportFeature('blockStateId') || options.newVersionsLighting
})
customEvents.on('mineflayerBotCreated', () => {
viewer.world.mesherConfig.enableLighting = !bot.supportFeature('blockStateId') || options.newVersionsLighting
appViewer.inWorldRenderingConfig.enableLighting = !bot.supportFeature('blockStateId') || options.newVersionsLighting
})
watchValue(options, o => {
if (!(viewer.world instanceof WorldRendererThree)) return
viewer.world.starField.enabled = o.starfieldRendering
appViewer.inWorldRenderingConfig.starfield = o.starfieldRendering
})
watchValue(options, o => {
viewer.world.neighborChunkUpdates = o.neighborChunkUpdates
// appViewer.inWorldRenderingConfig.neighborChunkUpdates = o.neighborChunkUpdates
})
}
let viewWatched = false
export const watchOptionsAfterWorldViewInit = () => {
if (viewWatched) return
viewWatched = true
export const watchOptionsAfterWorldViewInit = (worldView: WorldDataEmitter) => {
watchValue(options, o => {
if (!worldView) return
worldView.keepChunksDistance = o.keepChunksDistance
viewer.world.config.renderEars = o.renderEars
viewer.world.config.showHand = o.showHand
viewer.world.config.viewBobbing = o.viewBobbing
appViewer.inWorldRenderingConfig.renderEars = o.renderEars
appViewer.inWorldRenderingConfig.showHand = o.showHand
appViewer.inWorldRenderingConfig.viewBobbing = o.viewBobbing
})
}

View file

@ -1,18 +1,17 @@
import * as THREE from 'three'
import { watchUnloadForCleanup } from './gameUnload'
let inWater = false
customEvents.on('gameLoaded', () => {
const cleanup = () => {
viewer.scene.fog = null
appViewer.playerState.reactive.inWater = false
}
watchUnloadForCleanup(cleanup)
const updateInWater = () => {
const waterBr = Object.keys(bot.entity.effects).find((effect: any) => loadedData.effects[effect.id].name === 'water_breathing')
if (inWater) {
viewer.scene.fog = new THREE.Fog(0x00_00_ff, 0.1, waterBr ? 100 : 20) // Set the fog color to blue if the bot is in water.
appViewer.playerState.reactive.inWater = true
} else {
cleanup()
}
@ -32,5 +31,5 @@ let sceneBg = { r: 0, g: 0, b: 0 }
export const updateBackground = (newSceneBg = sceneBg) => {
sceneBg = newSceneBg
const color: [number, number, number] = inWater ? [0, 0, 1] : [sceneBg.r, sceneBg.g, sceneBg.b]
viewer.world.changeBackgroundColor(color)
appViewer.playerState.reactive.backgroundColor = color
}