[skip ci] bench write name, map
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14bdceb869
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3 changed files with 24 additions and 8 deletions
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@ -56,6 +56,8 @@ export type AppQsParams = {
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openBenchmark?: string
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renderDistance?: string
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downloadBenchmark?: string
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benchmarkMapZipUrl?: string
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benchmarkPosition?: string
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}
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export type AppQsParamsArray = {
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@ -13,16 +13,21 @@ const DEFAULT_RENDER_DISTANCE = 8
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const fixtures = {
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default: {
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url: 'https://bucket.mcraft.fun/Future CITY 4.4-slim.zip',
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spawn: [-133, 87, 309] as const,
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spawn: [-133, 87, 309] as [number, number, number],
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},
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}
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const testWorldFixtureUrl = fixtures.default.url
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const testWorldFixtureSpawn = fixtures.default.spawn
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Error.stackTraceLimit = Error.stackTraceLimit < 30 ? 30 : Error.stackTraceLimit
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export const openBenchmark = async (renderDistance = DEFAULT_RENDER_DISTANCE) => {
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const fixture: {
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url: string
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spawn?: [number, number, number]
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} = appQueryParams.benchmarkMapZipUrl ? {
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url: appQueryParams.benchmarkMapZipUrl,
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spawn: appQueryParams.benchmarkPosition ? appQueryParams.benchmarkPosition.split(',').map(Number) as [number, number, number] : fixtures.default.spawn,
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} : fixtures.default
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let memoryUsageAverage = 0
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let memoryUsageSamples = 0
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let memoryUsageWorst = 0
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@ -37,7 +42,15 @@ export const openBenchmark = async (renderDistance = DEFAULT_RENDER_DISTANCE) =>
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}
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}, 200)
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let benchmarkName = `${fixture.url}`
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if (fixture.spawn) {
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benchmarkName += ` - ${fixture.spawn.join(',')}`
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}
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benchmarkName += ` - ${renderDistance}`
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const benchmarkAdapter: BenchmarkAdapterInfo = {
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get benchmarkName () {
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return benchmarkName
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},
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get worldLoadTimeSeconds () {
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return window.worldLoadTime
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},
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@ -90,14 +103,14 @@ export const openBenchmark = async (renderDistance = DEFAULT_RENDER_DISTANCE) =>
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disabledSettings.value.add('renderDistance')
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options.renderDistance = renderDistance
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void downloadAndOpenMapFromUrl(testWorldFixtureUrl, undefined, {
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void downloadAndOpenMapFromUrl(fixture.url, undefined, {
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connectEvents: {
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serverCreated () {
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if (testWorldFixtureSpawn) {
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localServer!.spawnPoint = new Vec3(...testWorldFixtureSpawn)
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if (fixture.spawn) {
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localServer!.spawnPoint = new Vec3(...fixture.spawn)
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localServer!.on('newPlayer', (player) => {
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player.on('dataLoaded', () => {
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player.position = new Vec3(...testWorldFixtureSpawn)
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player.position = new Vec3(...fixture.spawn!)
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})
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})
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}
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@ -1,6 +1,7 @@
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import { noCase } from 'change-case'
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export interface BenchmarkAdapterInfo {
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benchmarkName: string
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// general load info
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worldLoadTimeSeconds: number
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