feat: implement pitch which was required for note blocks to work properly
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parent
04b5d1ac3f
commit
6c5f72e1f2
2 changed files with 4 additions and 3 deletions
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@ -32,7 +32,7 @@ export class Viewer {
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this.world.camera = camera
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}
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constructor(public renderer: THREE.WebGLRenderer, worldConfig = defaultWorldRendererConfig) {
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constructor (public renderer: THREE.WebGLRenderer, worldConfig = defaultWorldRendererConfig) {
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// https://discourse.threejs.org/t/updates-to-color-management-in-three-js-r152/50791
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THREE.ColorManagement.enabled = false
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renderer.outputColorSpace = THREE.LinearSRGBColorSpace
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@ -118,7 +118,7 @@ export class Viewer {
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this.world.updateCamera(pos?.offset(0, yOffset, 0) ?? null, yaw, pitch)
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}
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playSound (position: Vec3, path: string, volume = 1) {
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playSound (position: Vec3, path: string, volume = 1, pitch = 1) {
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if (!this.audioListener) {
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this.audioListener = new THREE.AudioListener()
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this.camera.add(this.audioListener)
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@ -134,6 +134,7 @@ export class Viewer {
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sound.setBuffer(buffer)
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sound.setRefDistance(20)
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sound.setVolume(volume)
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sound.setPlaybackRate(pitch) // set the pitch
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this.scene.add(sound)
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// set sound position
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sound.position.set(position.x, position.y, position.z)
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@ -50,7 +50,7 @@ subscribeKey(miscUiState, 'gameLoaded', async () => {
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const isMuted = options.mutedSounds.includes(soundKey) || options.volume === 0
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if (position) {
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if (!isMuted) {
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viewer.playSound(position, url, soundVolume * Math.max(Math.min(volume, 1), 0) * (options.volume / 100))
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viewer.playSound(position, url, soundVolume * Math.max(Math.min(volume, 1), 0) * (options.volume / 100), Math.max(Math.min(pitch ?? 1, 2), 0.5))
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}
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if (getDistance(bot.entity.position, position) < 4 * 16) {
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lastPlayedSounds.lastServerPlayed[soundKey] ??= { count: 0, last: 0 }
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