feat: new pretty accurate items in hotbar renderer! Almost all plain items are now rendered correctly (even between versions)

feat: now almost all containers are supported. Added support for crafting & chests
fix: fix some rendering issues in inventory
This commit is contained in:
Vitaly 2023-10-25 07:49:52 +03:00
commit 7aa91d2f06
15 changed files with 504 additions and 144 deletions

6
pnpm-lock.yaml generated
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@ -14370,9 +14370,9 @@ packages:
async: 2.6.4
dev: false
github.com/zardoy/minecraft-inventory-gui/c1331c91fb39bd562dc48eeb33321240d4870edd(@types/react@18.2.20)(react@18.2.0):
resolution: {tarball: https://codeload.github.com/zardoy/minecraft-inventory-gui/tar.gz/c1331c91fb39bd562dc48eeb33321240d4870edd}
id: github.com/zardoy/minecraft-inventory-gui/c1331c91fb39bd562dc48eeb33321240d4870edd
github.com/zardoy/minecraft-inventory-gui/babb4669ac26b14ccf47505fb40d2590b6882c60(@types/react@18.2.20)(react@18.2.0):
resolution: {tarball: https://codeload.github.com/zardoy/minecraft-inventory-gui/tar.gz/babb4669ac26b14ccf47505fb40d2590b6882c60}
id: github.com/zardoy/minecraft-inventory-gui/babb4669ac26b14ccf47505fb40d2590b6882c60
name: minecraft-inventory-gui
version: 1.0.1
dependencies:

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@ -28,8 +28,10 @@ class WorldRenderer {
this.loadedChunks = {}
this.sectionsOutstanding = new Set()
this.renderUpdateEmitter = new EventEmitter()
this.blockStatesData = undefined
this.texturesDataUrl = undefined
this.customBlockStatesData = undefined
this.customTexturesDataUrl = undefined
this.downloadedBlockStatesData = undefined
this.downloadedTextureImage = undefined
this.material = new THREE.MeshLambertMaterial({ vertexColors: true, transparent: true, alphaTest: 0.1 })
@ -156,17 +158,23 @@ class WorldRenderer {
}
updateTexturesData () {
loadTexture(this.texturesDataUrl || `textures/${this.texturesVersion}.png`, texture => {
loadTexture(this.customTexturesDataUrl || `textures/${this.texturesVersion}.png`, texture => {
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
texture.flipY = false
this.material.map = texture
this.material.map.onUpdate = () => {
this.downloadedTextureImage = this.material.map.image
}
})
const loadBlockStates = async () => {
return new Promise(resolve => {
if (this.blockStatesData) return resolve(this.blockStatesData)
return loadJSON(`blocksStates/${this.texturesVersion}.json`, resolve)
if (this.customBlockStatesData) return resolve(this.customBlockStatesData)
return loadJSON(`blocksStates/${this.texturesVersion}.json`, (data) => {
this.downloadedBlockStatesData = data
resolve(data)
})
})
}
loadBlockStates().then((blockStates) => {

View file

@ -25,7 +25,7 @@ function readTexture (basePath, name) {
return fs.readFileSync(path.join(basePath, name), 'base64')
}
type JsonAtlas = {
export type JsonAtlas = {
size: number,
textures: {
[file: string]: {
@ -37,7 +37,7 @@ type JsonAtlas = {
}
}
export const makeTextureAtlas = (input: string[], getInputData: (name) => {contents: string, tileWidthMult?: number}, tilesCount = input.length): {
export const makeTextureAtlas = (input: string[], getInputData: (name) => {contents: string, tileWidthMult?: number}, tilesCount = input.length, suSvOptimize: 'remove' | null = null): {
image: Buffer,
canvas: Canvas,
json: JsonAtlas
@ -59,18 +59,34 @@ export const makeTextureAtlas = (input: string[], getInputData: (name) => {conte
const y = Math.floor(pos / texSize) * tileSize
const img = new Image()
const inputData = getInputData(input[i]);
const keyValue = input[i];
const inputData = getInputData(keyValue);
img.src = inputData.contents
const renderWidth = tileSize * (inputData.tileWidthMult ?? 1)
g.drawImage(img, 0, 0, renderWidth, tileSize, x, y, renderWidth, tileSize)
const cleanName = input[i].split('.')[0]
texturesIndex[cleanName] = { u: x / imgSize, v: y / imgSize, su: suSv, sv: suSv }
const cleanName = keyValue.split('.').slice(0, -1).join('.') || keyValue
texturesIndex[cleanName] = {
u: x / imgSize,
v: y / imgSize,
...suSvOptimize === 'remove' ? {} : {
su: suSv,
sv: suSv
}
}
}
return { image: canvas.toBuffer(), canvas, json: { size: suSv, textures: texturesIndex } }
}
export const writeCanvasStream = (canvas, path, onEnd) => {
const out = fs.createWriteStream(path)
const stream = (canvas as any).pngStream()
stream.on('data', (chunk) => out.write(chunk))
if (onEnd) stream.on('end', onEnd)
return stream
}
export function makeBlockTextureAtlas (mcAssets: McAssets) {
const blocksTexturePath = path.join(mcAssets.directory, '/blocks')
const textureFiles = fs.readdirSync(blocksTexturePath).filter(file => file.endsWith('.png'))

View file

@ -0,0 +1,152 @@
//@ts-check
import fs from 'fs'
import McAssets from 'minecraft-assets'
import { join } from 'path'
import { filesize } from 'filesize'
import minecraftDataLoader from 'minecraft-data'
import BlockLoader from 'prismarine-block'
import { JsonAtlas, makeTextureAtlas, writeCanvasStream } from './atlas'
import looksSame from 'looks-same' // ensure after canvas import
import { Version as _Version } from 'minecraft-data'
import { versionToNumber } from './utils'
//@ts-ignore
const Version = _Version
// todo move it, remove it
const legacyInvsprite = JSON.parse(fs.readFileSync(join(__dirname, '../../../src/invsprite.json'), 'utf8'))
//@ts-ignore
const latestMcAssetsVersion = McAssets.versions.at(-1)
// const latestVersion = minecraftDataLoader.supportedVersions.pc.at(-1)
const mcData = minecraftDataLoader(latestMcAssetsVersion)
const PBlock = BlockLoader(latestMcAssetsVersion)
function isCube (name) {
const id = mcData.blocksByName[name]?.id
if (!id) return
const block = new PBlock(id, 0, 0)
const shape = block.shapes?.[0]
return block.shapes?.length === 1 && shape[0] === 0 && shape[1] === 0 && shape[2] === 0 && shape[3] === 1 && shape[4] === 1 && shape[5] === 1
}
const latestAssets = McAssets(latestMcAssetsVersion)
const latestItems = fs.readdirSync(join(latestAssets.directory, 'items')).map(f => f.split('.')[0])
// item - texture path
const toAddTextures = {
fromBlocks: {} as Record<string, string>,
remapItems: {} as Record<string, string>, // todo
}
const getItemTextureOfBlock = (name: string) => {
const blockModel = latestAssets.blocksModels[name]
// const isPlainBlockDisplay = blockModel?.display?.gui?.rotation?.[0] === 0 && blockModel?.display?.gui?.rotation?.[1] === 0 && blockModel?.display?.gui?.rotation?.[2] === 0
// it seems that information about cross blocks is hardcoded
if (blockModel?.parent?.endsWith('block/cross')) {
toAddTextures.fromBlocks[name] = `blocks/${blockModel.textures.cross.split('/')[1]}`
return true
}
if (legacyInvsprite[name]) {
return true
}
if (fs.existsSync(join(latestAssets.directory, 'blocks', name + '.png'))) {
// very last resort
toAddTextures.fromBlocks[name] = `blocks/${name}`
return true
}
if (name.endsWith('_spawn_egg')) {
// todo also color
toAddTextures.fromBlocks[name] = `items/spawn_egg`
}
}
for (const item of mcData.itemsArray) {
if (latestItems.includes(item.name)) {
continue
}
// USE IN RUNTIME
if (isCube(item.name)) {
// console.log('cube', block.name)
} else if (!getItemTextureOfBlock(item.name)) {
console.warn('skipping item (not cube, no item texture)', item.name)
}
}
export type ItemsAtlasesOutputJson = {
latest: JsonAtlas
legacy: JsonAtlas
legacyMap: [string, string[]][]
}
export const generateItemsAtlases = async () => {
let fullItemsMap = {} as Record<string, string[]>
const itemsSizes = {}
let saving = 0
let overallsize = 0
let prevItemsDir
let prevVersion
for (const version of [...McAssets.versions].reverse()) {
const itemsDir = join(McAssets(version).directory, 'items')
for (const item of fs.readdirSync(itemsDir)) {
const prevItemPath = !prevItemsDir ? undefined : join(prevItemsDir, item)
const itemSize = fs.statSync(join(itemsDir, item)).size
if (prevItemPath && fs.existsSync(prevItemPath) && (await looksSame(join(itemsDir, item), prevItemPath, { strict: true })).equal) {
saving += itemSize
} else {
fullItemsMap[version] ??= []
fullItemsMap[version].push(item)
}
overallsize += itemSize
}
prevItemsDir = itemsDir
prevVersion = version
}
fullItemsMap = Object.fromEntries(Object.entries(fullItemsMap).map(([ver, items]) => [ver, items.filter(item => item.endsWith('.png'))]))
const latestVersionItems = fullItemsMap[latestMcAssetsVersion]
delete fullItemsMap[latestMcAssetsVersion]
const legacyItemsSortedEntries = Object.entries(fullItemsMap).sort(([a], [b]) => versionToNumber(a) - versionToNumber(b)).map(([key, value]) => [key, value.map(x => x.replace('.png', ''))] as [typeof key, typeof value])
// const allItemsLength = Object.values(fullItemsMap).reduce((acc, x) => acc + x.length, 0)
// console.log(`Items to generate: ${allItemsLength} (latest version: ${latestVersionItems.length})`)
const fullLatestItemsObject = {
...Object.fromEntries(latestVersionItems.map(item => [item, `items/${item.replace('.png', '')}`])),
...toAddTextures.fromBlocks,
...toAddTextures.remapItems
}
const latestAtlas = makeTextureAtlas(Object.keys(fullLatestItemsObject), (name) => {
const contents = `data:image/png;base64,${fs.readFileSync(join(latestAssets.directory, `${fullLatestItemsObject[name]}.png`), 'base64')}`
return {
contents,
}
}, undefined, 'remove')
const texturesPath = join(__dirname, '../../public/textures')
writeCanvasStream(latestAtlas.canvas, join(texturesPath, 'items.png'), () => {
console.log('Generated latest items atlas')
})
const legacyItemsMap = legacyItemsSortedEntries.flatMap(([ver, items]) => items.map(item => `${ver}-${item}.png`))
const legacyItemsAtlas = makeTextureAtlas(legacyItemsMap, (name) => {
const [ver, item] = name.split('-')
const contents = `data:image/png;base64,${fs.readFileSync(join(McAssets(ver).directory, `items/${item}`), 'base64')}`
return {
contents,
}
}, undefined, 'remove')
writeCanvasStream(legacyItemsAtlas.canvas, join(texturesPath, 'items-legacy.png'), () => {
console.log('Generated legacy items atlas')
})
const allItemsMaps: ItemsAtlasesOutputJson = {
latest: latestAtlas.json,
legacy: legacyItemsAtlas.json,
legacyMap: legacyItemsSortedEntries
}
fs.writeFileSync(join(texturesPath, 'items.json'), JSON.stringify(allItemsMaps), 'utf8')
console.log(`Generated items! Input size: ${filesize(overallsize)}, saving: ~${filesize(saving)}`)
}

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@ -1,9 +1,10 @@
import path from 'path'
import { makeTextureAtlas } from './atlas'
import { makeBlockTextureAtlas } from './atlas'
import { McAssets, prepareBlocksStates } from './modelsBuilder'
import mcAssets from 'minecraft-assets'
import fs from 'fs-extra'
import { prepareMoreGeneratedBlocks } from './moreGeneratedBlocks'
import { generateItemsAtlases } from './genItemsAtlas'
const publicPath = path.resolve(__dirname, '../../public')
@ -19,17 +20,18 @@ fs.mkdirSync(blockStatesPath, { recursive: true })
const warnings = new Set<string>()
Promise.resolve().then(async () => {
generateItemsAtlases()
console.time('generateTextures')
for (const version of mcAssets.versions as typeof mcAssets['versions']) {
for (const version of ['1.14.4'] as typeof mcAssets['versions']) {
// for debugging (e.g. when above is overridden)
if (!mcAssets.versions.includes(version)) {
throw new Error(`Version ${version} is not supported by minecraft-assets, skipping...`)
throw new Error(`Version ${version} is not supported by minecraft-assets`)
}
const assets = mcAssets(version)
const { warnings: _warnings } = await prepareMoreGeneratedBlocks(assets)
_warnings.forEach(x => warnings.add(x))
// #region texture atlas
const atlas = makeTextureAtlas(assets)
const atlas = makeBlockTextureAtlas(assets)
const out = fs.createWriteStream(path.resolve(texturesPath, version + '.png'))
const stream = (atlas.canvas as any).pngStream()
stream.on('data', (chunk) => out.write(chunk))

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@ -7,7 +7,7 @@ import fs from 'fs'
import { fileURLToPath } from 'url'
// todo refactor
const twoBlockTextures: string[] = []
const twoTileTextures: string[] = []
let currentImage: Jimp
let currentBlockName: string
let currentMcAssets: McAssets
@ -228,8 +228,8 @@ const handleSign = async (dataBase: string, match: RegExpExecArray) => {
],
}
}
twoBlockTextures.push(blockTextures.face.texture)
twoBlockTextures.push(blockTextures.up.texture)
twoTileTextures.push(blockTextures.face.texture)
twoTileTextures.push(blockTextures.up.texture)
}
const chestModels = {
@ -472,5 +472,5 @@ export const prepareMoreGeneratedBlocks = async (mcAssets: McAssets) => {
}
export const getAdditionalTextures = () => {
return { generated: generatedImageTextures, twoBlockTextures }
return { generated: generatedImageTextures, twoTileTextures }
}

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@ -0,0 +1,4 @@
export const versionToNumber = (ver: string) => {
const [x, y = '0', z = '0'] = ver.split('.')
return +`${x.padStart(2, '0')}${y.padStart(2, '0')}${z.padStart(2, '0')}`
}

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@ -6,9 +6,10 @@ import { proxy, subscribe } from 'valtio'
import { ControMax } from 'contro-max/build/controMax'
import { CommandEventArgument, SchemaCommandInput } from 'contro-max/build/types'
import { stringStartsWith } from 'contro-max/build/stringUtils'
import { isGameActive, showModal, gameAdditionalState, activeModalStack, hideCurrentModal } from './globalState'
import { isGameActive, showModal, gameAdditionalState, activeModalStack, hideCurrentModal, miscUiState } from './globalState'
import { goFullscreen, pointerLock, reloadChunks } from './utils'
import { options } from './optionsStorage'
import { openPlayerInventory } from './inventory'
// doesnt seem to work for now
const customKeymaps = proxy(JSON.parse(localStorage.keymap || '{}'))
@ -167,7 +168,7 @@ const onTriggerOrReleased = (command: Command, pressed: boolean) => {
// im still not sure, maybe need to refactor to handle in inventory instead
const alwaysHandledCommand = (command: Command) => {
if (command === 'general.inventory') {
if (activeModalStack.at(-1)?.reactType === 'inventory') {
if (activeModalStack.at(-1)?.reactType?.startsWith?.('player_win:')) { // todo?
hideCurrentModal()
}
}
@ -199,7 +200,7 @@ contro.on('trigger', ({ command }) => {
switch (command) {
case 'general.inventory':
document.exitPointerLock?.()
showModal({ reactType: 'inventory' })
openPlayerInventory()
break
case 'general.drop':
if (bot.heldItem) bot.tossStack(bot.heldItem)

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@ -188,23 +188,19 @@ function hideCurrentScreens () {
insertActiveModalStack('', [])
}
async function main () {
const connectSingleplayer = (serverOverrides = {}) => {
void connect({ singleplayer: true, username: options.localUsername, password: '', serverOverrides })
}
function listenGlobalEvents () {
const menu = document.getElementById('play-screen')
menu.addEventListener('connect', e => {
const options = e.detail
void connect(options)
})
const connectSingleplayer = (serverOverrides = {}) => {
void connect({ singleplayer: true, username: options.localUsername, password: '', serverOverrides })
}
window.addEventListener('singleplayer', (e) => {
//@ts-expect-error
connectSingleplayer(e.detail)
})
const qs = new URLSearchParams(window.location.search)
if (qs.get('singleplayer') === '1') {
connectSingleplayer()
}
}
let listeners = []
@ -491,6 +487,7 @@ async function connect (connectOptions: {
// don't use spawn event, player can be dead
bot.once('health', () => {
miscUiState.gameLoaded = true
if (p2pConnectTimeout) clearTimeout(p2pConnectTimeout)
const mcData = require('minecraft-data')(bot.version)
@ -707,8 +704,14 @@ async function connect (connectOptions: {
})
}
watchValue(miscUiState, m => {
if (m.appLoaded) void main()
listenGlobalEvents()
watchValue(miscUiState, () => {
if (miscUiState.appLoaded) { // fs ready
const qs = new URLSearchParams(window.location.search)
if (qs.get('singleplayer') === '1') {
connectSingleplayer()
}
}
})
downloadAndOpenFile().then((downloadAction) => {

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@ -1,67 +1,105 @@
import { subscribe } from 'valtio'
import { showInventory } from 'minecraft-inventory-gui/web/ext.mjs'
import InventoryGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/inventory.png'
import ChestLikeGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/shulker_box.png'
import LargeChestLikeGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/generic_54.png'
import FurnaceGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/furnace.png'
import CraftingTableGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/crafting_table.png'
import DispenserGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/dispenser.png'
import Dirt from 'minecraft-assets/minecraft-assets/data/1.17.1/blocks/dirt.png'
import { subscribeKey } from 'valtio/utils'
import MinecraftData from 'minecraft-data'
import { getVersion } from 'prismarine-viewer/viewer/lib/version'
import { versionToNumber } from 'prismarine-viewer/viewer/prepare/utils'
import itemsPng from 'prismarine-viewer/public/textures/items.png'
import itemsLegacyPng from 'prismarine-viewer/public/textures/items-legacy.png'
import _itemsAtlases from 'prismarine-viewer/public/textures/items.json'
import type { ItemsAtlasesOutputJson } from 'prismarine-viewer/viewer/prepare/genItemsAtlas'
import PrismarineBlockLoader from 'prismarine-block'
import { activeModalStack, hideCurrentModal, miscUiState, showModal } from './globalState'
import invspriteJson from './invsprite.json'
import { activeModalStack, hideCurrentModal, miscUiState } from './globalState'
import { options } from './optionsStorage'
const loadedImages = new Map<string, HTMLImageElement>()
const itemsAtlases: ItemsAtlasesOutputJson = _itemsAtlases
const loadedImagesCache = new Map<string, HTMLImageElement>()
const cleanLoadedImagesCache = () => {
loadedImagesCache.delete('blocks')
}
export type BlockStates = Record<string, null | {
variants: Record<string, Array<{
variants: Record<string, {
model: {
textures: {
up: {
u
v
su
sv
elements: [{
faces: {
[face: string]: {
texture: {
u
v
su
sv
}
}
}
}
}]
}
}>>
}>
}>
let blockStates: BlockStates
let lastInventory
let mcData
let version
let lastWindow
let version: string
let PrismarineBlock: typeof PrismarineBlockLoader.Block
subscribeKey(miscUiState, 'gameLoaded', async () => {
if (!miscUiState.gameLoaded) {
// loadedBlocksAtlas = null
return
}
// on game load
export const onGameLoad = (onLoad) => {
version = getVersion(bot.version)
blockStates = await fetch(`blocksStates/${version}.json`).then(async res => res.json())
getImage({ path: 'blocks' } as any)
getImage({ path: 'invsprite' } as any)
mcData = MinecraftData(version)
})
getImage({ path: 'invsprite' })
getImage({ path: 'items' }, onLoad)
getImage({ path: 'items-legacy' })
PrismarineBlock = PrismarineBlockLoader(version)
const findBlockStateTexturesAtlas = (name) => {
bot.on('windowOpen', (win) => {
if (implementedContainersGuiMap[win.type]) {
// todo also render title!
openWindow(implementedContainersGuiMap[win.type])
} else if (options.unimplementedContainers) {
openWindow('ChestWin')
} else {
// todo format
bot._client.emit('chat', {
message: JSON.stringify({
text: `[client error] cannot open unimplemented window ${win.id} (${win.type}). Items: ${win.slots.map(slot => slot?.name).join(', ')}`
})
})
bot.currentWindow['close']()
}
})
}
const findTextureInBlockStates = (name) => {
const blockStates: BlockStates = viewer.world.customBlockStatesData || viewer.world.downloadedBlockStatesData
const vars = blockStates[name]?.variants
if (!vars) return
const firstVar = Object.values(vars)[0]
if (!firstVar || !Array.isArray(firstVar)) return
return firstVar[0]?.model.textures
let firstVar = Object.values(vars)[0]
if (Array.isArray(firstVar)) firstVar = firstVar[0]
if (!firstVar) return
const elements = firstVar.model?.elements
if (elements?.length !== 1) return
return elements[0].faces
}
const svSuToCoordinates = (path: string, u, v, su, sv = su) => {
const img = getImage({ path })
if (!img.width) throw new Error(`Image ${path} is not loaded`)
return [u * img.width, v * img.height, su * img.width, sv * img.height]
}
const getBlockData = (name) => {
const blocksImg = loadedImages.get('blocks')
if (!blocksImg?.width) return
const data = findBlockStateTexturesAtlas(name)
const data = findTextureInBlockStates(name)
if (!data) return
const getSpriteBlockSide = (side) => {
const d = data[side]
const d = data[side]?.texture
if (!d) return
const spriteSide = [d.u * blocksImg.width, d.v * blocksImg.height, d.su * blocksImg.width, d.sv * blocksImg.height]
const spriteSide = svSuToCoordinates('blocks', d.u, d.v, d.su, d.sv)
const blockSideData = {
slice: spriteSide,
path: 'blocks'
@ -77,8 +115,8 @@ const getBlockData = (name) => {
}
}
const getItemSlice = (name) => {
const invspriteImg = loadedImages.get('invsprite')
const getInvspriteSlice = (name) => {
const invspriteImg = loadedImagesCache.get('invsprite')
if (!invspriteImg?.width) return
const { x, y } = invspriteJson[name] ?? /* unknown item */ { x: 0, y: 0 }
@ -86,68 +124,203 @@ const getItemSlice = (name) => {
return sprite
}
const getImageSrc = (path) => {
const getImageSrc = (path): string | HTMLImageElement => {
switch (path) {
case 'gui/container/inventory': return InventoryGui
case 'blocks': return globalThis.texturePackDataUrl || `textures/${version}.png`
case 'blocks': return viewer.world.customTexturesDataUrl || viewer.world.downloadedTextureImage
case 'invsprite': return `invsprite.png`
case 'items': return itemsPng
case 'items-legacy': return itemsLegacyPng
case 'gui/container/dispenser': return DispenserGui
case 'gui/container/furnace': return FurnaceGui
case 'gui/container/crafting_table': return CraftingTableGui
case 'gui/container/shulker_box': return ChestLikeGui
case 'gui/container/generic_54': return LargeChestLikeGui
}
return Dirt
}
const getImage = ({ path, texture, blockData }) => {
const getImage = ({ path = undefined, texture = undefined, blockData = undefined }, onLoad = () => {}) => {
const loadPath = blockData ? 'blocks' : path ?? texture
if (!loadedImages.has(loadPath)) {
const image = new Image()
// image.onload(() => {})
image.src = getImageSrc(loadPath)
loadedImages.set(loadPath, image)
if (!loadedImagesCache.has(loadPath)) {
const imageSrc = getImageSrc(loadPath)
let image: HTMLImageElement
if (imageSrc instanceof Image) {
image = imageSrc
} else {
image = new Image()
image.src = imageSrc
}
image.onload = onLoad
loadedImagesCache.set(loadPath, image)
}
return loadedImages.get(loadPath)
return loadedImagesCache.get(loadPath)
}
const upInventory = () => {
const getItemVerToRender = (version: string, item: string, itemsMapSortedEntries: any[]) => {
const verNumber = versionToNumber(version)
for (const [itemsVer, items] of itemsMapSortedEntries) {
// 1.18 < 1.18.1
// 1.13 < 1.13.2
if (items.includes(item) && verNumber <= versionToNumber(itemsVer)) {
return itemsVer as string
}
}
}
const isFullBlock = (block: string) => {
const blockData = loadedData.blocksByName[block]
if (!blockData) return false
const pBlock = new PrismarineBlock(blockData.id, 0, 0)
if (pBlock.shapes?.length !== 1) return false
const shape = pBlock.shapes[0]!
return shape[0] === 0 && shape[1] === 0 && shape[2] === 0 && shape[3] === 1 && shape[4] === 1 && shape[5] === 1
}
const renderSlot = (slot: import('prismarine-item').Item, skipBlock = false): { texture: string, blockData?, scale?: number, slice?: number[] } => {
const itemName = slot.name
const isItem = loadedData.itemsByName[itemName]
const fullBlock = isFullBlock(itemName)
if (isItem) {
const legacyItemVersion = getItemVerToRender(version, itemName, itemsAtlases.legacyMap)
const vuToSlice = ({ u, v }, size) => [...svSuToCoordinates('items', u, v, size).slice(0, 2), 16, 16] // item size is fixed
if (legacyItemVersion) {
const textureData = itemsAtlases.legacy.textures[`${legacyItemVersion}-${itemName}`]!
return {
texture: 'items-legacy',
slice: vuToSlice(textureData, itemsAtlases.legacy.size)
}
}
const textureData = itemsAtlases.latest.textures[itemName]
if (textureData) {
return {
texture: 'items',
slice: vuToSlice(textureData, itemsAtlases.latest.size)
}
}
}
if (fullBlock && !skipBlock) {
const blockData = getBlockData(itemName)
if (blockData) {
return {
texture: 'blocks',
blockData
}
}
}
const invspriteSlice = getInvspriteSlice(itemName)
if (invspriteSlice) {
return {
texture: 'invsprite',
scale: 0.5,
slice: invspriteSlice
}
}
}
export const renderSlotExternal = (slot) => {
const data = renderSlot(slot, true)
if (!data) return
return {
imageDataUrl: data.texture === 'invsprite' ? undefined : getImage({ path: data.texture }).src,
sprite: data.slice && data.texture !== 'invsprite' ? data.slice.map(x => x * 2) : data.slice
}
}
const upInventory = (inventory: boolean) => {
// inv.pwindow.inv.slots[2].displayName = 'test'
// inv.pwindow.inv.slots[2].blockData = getBlockData('dirt')
const customSlots = bot.inventory.slots.map(slot => {
const updateSlots = (inventory ? bot.inventory : bot.currentWindow).slots.map(slot => {
// todo stateid
if (!slot) return
// const itemName = slot.name
// const isItem = mcData.itemsByName[itemName]
// try get block data first, but ideally we should also have atlas from atlas/ folder
const blockData = getBlockData(slot.name)
if (blockData) {
slot['texture'] = 'blocks'
slot['blockData'] = blockData
} else {
slot['texture'] = 'invsprite'
slot['scale'] = 0.5
slot['slice'] = getItemSlice(slot.name)
try {
const slotCustomProps = renderSlot(slot)
Object.assign(slot, slotCustomProps)
} catch (err) {
console.error(err)
}
return slot
})
lastInventory.pwindow.setSlots(customSlots)
const customSlots = updateSlots
lastWindow.pwindow.setSlots(customSlots)
}
subscribe(activeModalStack, () => {
const inventoryOpened = activeModalStack.at(-1)?.reactType === 'inventory'
if (inventoryOpened) {
const inv = showInventory(undefined, getImage, {}, bot)
inv.canvas.style.zIndex = '10'
inv.canvas.style.position = 'fixed'
inv.canvas.style.inset = '0'
// todo scaling
inv.canvasManager.setScale(window.innerHeight < 480 ? 2 : window.innerHeight < 700 ? 3 : 4)
inv.canvasManager.onClose = () => {
hideCurrentModal()
inv.canvasManager.destroy()
export const onModalClose = (callback: () => any) => {
const { length } = activeModalStack
const unsubscribe = subscribe(activeModalStack, () => {
if (activeModalStack.length < length) {
callback()
unsubscribe()
}
})
}
lastInventory = inv
upInventory()
} else if (lastInventory) {
lastInventory.destroy()
lastInventory = null
const implementedContainersGuiMap = {
// todo allow arbitrary size instead!
'minecraft:generic_9x3': 'ChestWin',
'minecraft:generic_9x6': 'LargeChestWin',
'minecraft:generic_3x3': 'DropDispenseWin',
'minecraft:furnace': 'FurnaceWin',
'minecraft:smoker': 'FurnaceWin',
'minecraft:crafting': 'CraftingWin'
}
const openWindow = (type: string | undefined) => {
// if (activeModalStack.some(x => x.reactType?.includes?.('player_win:'))) {
if (activeModalStack.length) { // game is not in foreground, don't close current modal
if (type) bot.currentWindow['close']()
return
}
})
showModal({
reactType: `player_win:${type}`,
})
onModalClose(() => {
if (type !== undefined) bot.currentWindow['close']()
lastWindow.destroy()
lastWindow = null
destroyFn()
})
cleanLoadedImagesCache()
const inv = showInventory(type, getImage, {}, bot)
inv.canvas.style.zIndex = '10'
inv.canvas.style.position = 'fixed'
inv.canvas.style.inset = '0'
// todo scaling
inv.canvasManager.setScale(window.innerHeight < 480 ? 2 : window.innerHeight < 700 ? 3 : 4)
inv.canvasManager.onClose = () => {
hideCurrentModal()
inv.canvasManager.destroy()
}
lastWindow = inv
const upWindowItems = () => {
upInventory(type === undefined)
}
upWindowItems()
if (type === undefined) {
// player inventory
bot.inventory.on('updateSlot', upWindowItems)
destroyFn = () => {
bot.inventory.off('updateSlot', upWindowItems)
}
} else {
bot.on('windowClose', () => {
// todo hide up to the window itself!
hideCurrentModal()
})
//@ts-expect-error
bot.currentWindow.on('updateSlot', () => {
upWindowItems()
})
}
}
let destroyFn = () => { }
export const openPlayerInventory = () => {
openWindow(undefined)
}

View file

@ -4,6 +4,7 @@ const { subscribeKey } = require('valtio/utils')
const invsprite = require('../../invsprite.json')
const { isGameActive, miscUiState, showModal } = require('../../globalState')
const { openPlayerInventory, renderSlotExternal } = require('../../inventory')
const { isProbablyIphone } = require('./common')
class Hotbar extends LitElement {
@ -57,7 +58,6 @@ class Hotbar extends LitElement {
height: 32px;
transform-origin: top left;
transform: scale(0.5);
background-image: url('invsprite.png');
background-size: 1024px auto;
}
@ -103,8 +103,6 @@ class Hotbar extends LitElement {
static get properties () {
return {
activeItemName: { type: String },
bot: { type: Object },
viewerVersion: { type: String }
}
}
@ -119,7 +117,7 @@ class Hotbar extends LitElement {
updated (changedProperties) {
if (changedProperties.has('bot')) {
// inventory listener
this.bot.once('spawn', () => {
bot.once('spawn', () => {
this.init()
})
}
@ -132,7 +130,7 @@ class Hotbar extends LitElement {
document.addEventListener('wheel', (e) => {
if (!isGameActive(true)) return
e.preventDefault()
const newSlot = ((this.bot.quickBarSlot + Math.sign(e.deltaY)) % 9 + 9) % 9
const newSlot = ((bot.quickBarSlot + Math.sign(e.deltaY)) % 9 + 9) % 9
this.reloadHotbarSelected(newSlot)
}, {
passive: false,
@ -145,38 +143,41 @@ class Hotbar extends LitElement {
this.reloadHotbarSelected(numPressed - 1)
})
this.bot.inventory.on('updateSlot', (slot, oldItem, newItem) => {
if (slot >= this.bot.inventory.hotbarStart + 9) return
if (slot < this.bot.inventory.hotbarStart) return
bot.inventory.on('updateSlot', (slot, oldItem, newItem) => {
if (slot >= bot.inventory.hotbarStart + 9) return
if (slot < bot.inventory.hotbarStart) return
const sprite = newItem ? invsprite[newItem.name] ?? { x: 0, y: 0 } : invsprite.air
const slotEl = this.shadowRoot.getElementById('hotbar-' + (slot - this.bot.inventory.hotbarStart))
const slotIcon = slotEl.children[0]
const slotStack = slotEl.children[1]
slotIcon.style['background-position-x'] = `-${sprite.x}px`
slotIcon.style['background-position-y'] = `-${sprite.y}px`
slotStack.textContent = newItem?.count > 1 ? newItem.count : ''
this.reloadHotbar(slot - bot.inventory.hotbarStart)
})
}
async reloadHotbar () {
reloadHotbar (onlySlot = undefined) {
for (let i = 0; i < 9; i++) {
const item = this.bot.inventory.slots[this.bot.inventory.hotbarStart + i]
const sprite = item ? invsprite[item.name] ?? { x: 0, y: 0 } : invsprite.air
if (onlySlot !== undefined && onlySlot !== i) continue
const item = bot.inventory.slots[bot.inventory.hotbarStart + i]
const slotEl = this.shadowRoot.getElementById('hotbar-' + i)
const slotIcon = slotEl.children[0]
const slotStack = slotEl.children[1]
slotIcon.style['background-position-x'] = `-${sprite.x}px`
slotIcon.style['background-position-y'] = `-${sprite.y}px`
const data = item ? renderSlotExternal(item) : { sprite: [invsprite.air.x, invsprite.air.y] }
if (data?.imageDataUrl) {
slotIcon.style['background-image'] = `url('${data.imageDataUrl}')`
} else {
slotIcon.style['background-image'] = `url('invsprite.png')`
}
if (data?.sprite) {
const [x, y] = data.sprite
slotIcon.style['background-position-x'] = `-${x}px`
slotIcon.style['background-position-y'] = `-${y}px`
}
slotStack.textContent = item?.count > 1 ? item.count : ''
}
}
async reloadHotbarSelected (slot) {
const item = this.bot.inventory.slots[this.bot.inventory.hotbarStart + slot]
const item = bot.inventory.slots[bot.inventory.hotbarStart + slot]
const newLeftPos = (-1 + 20 * slot) + 'px'
this.shadowRoot.getElementById('hotbar-selected').style.left = newLeftPos
this.bot.setQuickBarSlot(slot)
bot.setQuickBarSlot(slot)
this.activeItemName = item?.displayName ?? ''
const name = this.shadowRoot.getElementById('hotbar-item-name')
name.classList.remove('hotbar-item-name-fader')
@ -202,7 +203,7 @@ class Hotbar extends LitElement {
</div>
`)}
${miscUiState.currentTouch ? html`<div class="hotbar-item hotbar-more" @pointerdown=${() => {
showModal({ reactType: 'inventory' })
openPlayerInventory()
}}>` : undefined}
</div>
</div>

View file

@ -137,7 +137,6 @@ class Hud extends LitElement {
const xpLabel = this.shadowRoot.querySelector('#xp-label')
this.bot = bot
hotbar.bot = bot
debugMenu.bot = bot
hotbar.init()

View file

@ -28,6 +28,7 @@ const defaultOptions = {
highPerformanceGpu: false,
/** @unstable */
disableAssets: false,
unimplementedContainers: false,
showChunkBorders: false,
frameLimit: false as number | false,

View file

@ -271,8 +271,8 @@ export const genTexturePackTextures = async (version: string) => {
export const watchTexturepackInViewer = (viewer: Viewer) => {
subscribeKey(resourcePackState, 'currentTexturesDataUrl', () => {
console.log('applying resourcepack world data')
viewer.world.texturesDataUrl = resourcePackState.currentTexturesDataUrl
viewer.world.blockStatesData = resourcePackState.currentTexturesBlockStates
viewer.world.customTexturesDataUrl = resourcePackState.currentTexturesDataUrl
viewer.world.customBlockStatesData = resourcePackState.currentTexturesBlockStates
if (!viewer?.world.active) return
viewer.world.updateTexturesData()
})

View file

@ -153,7 +153,7 @@ export const setLoadingScreenStatus = function (status: string | undefined | nul
export const disconnect = async () => {
if (window.localServer) {
if (localServer) {
await saveServer()
localServer.quit()
}