From 82781d1d4594d02abc61c8ceeccca2f6e5ef374e Mon Sep 17 00:00:00 2001 From: Vitaly Date: Sat, 20 Jan 2024 12:28:27 +0530 Subject: [PATCH] don't display cape when no loaded --- src/entities.ts | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/entities.ts b/src/entities.ts index 13833d62..4e8fb0d2 100644 --- a/src/entities.ts +++ b/src/entities.ts @@ -12,6 +12,9 @@ customEvents.on('gameLoaded', () => { if (viewer.entities.entities[e.id]?.playerObject) { const { playerObject } = viewer.entities.entities[e.id] playerObject.backEquipment = e.equipment.some((item) => item?.name === 'elytra') ? 'elytra' : 'cape' + if (playerObject.cape.map === null) { + playerObject.cape.visible = false + } // todo (easy, important) elytra flying animation // todo cleanup states const WALKING_SPEED = 0.1