slightly decrease texture size of sign, fix test
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d14bd9e1e1
commit
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3 changed files with 7 additions and 14 deletions
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@ -33,7 +33,9 @@ const parseSafe = (text: string, task: string) => {
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}
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export const renderSign = (blockEntity: SignBlockEntity, PrismarineChat: typeof ChatMessage, ctxHook = (ctx) => { }) => {
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const factor = 50
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// todo don't use texture rendering, investigate the font rendering when possible
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// or increase factor when needed
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const factor = 40
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const signboardY = [16, 9]
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const heightOffset = signboardY[0] - signboardY[1]
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const heightScalar = heightOffset / 16
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@ -19,11 +19,14 @@ const blockEntity = {
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"Text1": "{\"extra\":[{\"color\":\"dark_green\",\"text\":\"Minecraft \"},{\"text\":\"Tools\"}],\"text\":\"\"}"
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} as const
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await document.fonts.load('1em mojangles')
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const canvas = renderSign(blockEntity, PrismarineChat, (ctx) => {
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ctx.drawImage(img, 0, 0, ctx.canvas.width, ctx.canvas.height)
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})
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if (canvas) {
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canvas.style.imageRendering = 'pixelated'
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document.body.appendChild(canvas)
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} else {
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console.log('Render skipped')
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@ -23,7 +23,7 @@ global.document = {
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const render = (entity) => {
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ctxTexts = []
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renderSign(entity, PrismarineChat)
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return ctxTexts.map(({ text, y }) => [y / 80, text])
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return ctxTexts.map(({ text, y }) => [y / 64, text])
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}
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test('sign renderer', () => {
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@ -49,18 +49,6 @@ test('sign renderer', () => {
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1,
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"Tools",
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],
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[
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2,
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"",
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],
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[
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3,
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"",
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],
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[
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4,
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"",
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],
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]
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`)
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