active back all vanilla mechanics like hotbar wheel when replay window is minimized
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518d6ad866
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3 changed files with 7 additions and 4 deletions
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@ -1,9 +1,11 @@
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import { useState, useEffect } from 'react'
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import { useSnapshot } from 'valtio'
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import { filterPackets } from './packetsFilter'
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import { DARK_COLORS } from './components/replay/constants'
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import FilterInput from './components/replay/FilterInput'
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import PacketList from './components/replay/PacketList'
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import ProgressBar from './components/replay/ProgressBar'
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import { packetsReplayState } from './state/packetsReplayState'
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interface Props {
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replayName: string
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@ -41,7 +43,7 @@ export default function ReplayPanel ({
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style
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}: Props) {
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const [filter, setFilter] = useState(defaultFilter)
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const [isMinimized, setIsMinimized] = useState(false)
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const { isMinimized } = useSnapshot(packetsReplayState)
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const { filtered: filteredPackets, hiddenCount } = filterPackets(packets.slice(-500), filter)
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useEffect(() => {
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@ -50,7 +52,7 @@ export default function ReplayPanel ({
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const handlePlayPauseClick = () => {
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if (isMinimized) {
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setIsMinimized(false)
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packetsReplayState.isMinimized = false
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} else {
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onPlayPause?.(!isPlaying)
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}
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@ -113,7 +115,7 @@ export default function ReplayPanel ({
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<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
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<div style={{ fontSize: '12px', fontWeight: 'bold' }}>{replayName || 'Unnamed Replay'}</div>
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<button
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onClick={() => setIsMinimized(true)}
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onClick={() => { packetsReplayState.isMinimized = true }}
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style={{
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background: 'none',
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border: 'none',
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@ -5,6 +5,7 @@ import { appQueryParams, updateQsParam } from '../../appParams'
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export const packetsReplayState = proxy({
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packetsPlayback: [] as PacketData[],
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isOpen: false,
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isMinimized: false,
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replayName: '',
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isPlaying: false,
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progress: {
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@ -66,7 +66,7 @@ export const pointerLock = {
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}
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export const isInRealGameSession = () => {
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return isGameActive(true) && !packetsReplayState.isOpen && !gameAdditionalState.viewerConnection
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return isGameActive(true) && (!packetsReplayState.isOpen || packetsReplayState.isMinimized) && !gameAdditionalState.viewerConnection
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}
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window.getScreenRefreshRate = getScreenRefreshRate
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