feat: add controls debug interface! Debug happening actions in your game & keyboard buttons!!!!
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5 changed files with 80 additions and 0 deletions
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@ -177,6 +177,7 @@ contro.on('movementUpdate', ({ vector, soleVector, gamepadIndex }) => {
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if (action) {
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void contro.emit('trigger', { command: 'general.forward' } as any)
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} else {
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void contro.emit('release', { command: 'general.forward' } as any)
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setSprinting(false)
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}
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}
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@ -569,6 +569,11 @@ export const guiOptionsScheme: {
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],
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},
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},
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{
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debugContro: {
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text: 'Debug Controls',
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},
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}
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],
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'export-import': [
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{
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@ -66,6 +66,7 @@ const defaultOptions = {
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jeiEnabled: true as boolean | Array<'creative' | 'survival' | 'adventure' | 'spectator'>,
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preventBackgroundTimeoutKick: false,
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preventSleep: false,
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debugContro: false,
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// antiAliasing: false,
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71
src/react/ControDebug.tsx
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71
src/react/ControDebug.tsx
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@ -0,0 +1,71 @@
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import { useEffect, useState } from 'react'
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import { options } from '../optionsStorage'
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import { contro } from '../controls'
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export default () => {
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const [pressedKeys, setPressedKeys] = useState<Set<string>>(new Set())
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const [actions, setActions] = useState<string[]>([])
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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setPressedKeys(prev => new Set([...prev, e.code]))
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}
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const handleKeyUp = (e: KeyboardEvent) => {
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setPressedKeys(prev => {
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const newSet = new Set(prev)
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newSet.delete(e.code)
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return newSet
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})
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}
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const handleBlur = () => {
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setPressedKeys(new Set())
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}
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const handleControTrigger = ({ command }) => {
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setActions(prev => [...prev, command])
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}
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const handleControReleased = ({ command }) => {
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setActions(prev => prev.filter(action => action !== command))
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}
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window.addEventListener('keydown', handleKeyDown)
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window.addEventListener('keyup', handleKeyUp)
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window.addEventListener('blur', handleBlur)
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contro.on('trigger', handleControTrigger)
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contro.on('release', handleControReleased)
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return () => {
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window.removeEventListener('keydown', handleKeyDown)
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window.removeEventListener('keyup', handleKeyUp)
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window.removeEventListener('blur', handleBlur)
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contro.off('trigger', handleControTrigger)
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contro.off('released', handleControReleased)
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}
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}, [])
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if (!options.debugContro) return null
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return (
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<div style={{
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position: 'fixed',
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right: 0,
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top: '50%',
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transform: 'translateY(-50%)',
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backgroundColor: 'rgba(0, 0, 0, 0.5)',
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padding: '8px',
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fontFamily: 'monospace',
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fontSize: '8px',
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color: 'white',
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display: 'flex',
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flexDirection: 'column',
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gap: '4px'
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}}>
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<div>Keys: {[...pressedKeys].join(', ')}</div>
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<div style={{ color: 'limegreen' }}>Actions: {actions.join(', ')}</div>
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</div>
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)
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}
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@ -54,6 +54,7 @@ import { useAppScale } from './scaleInterface'
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import PacketsReplayProvider from './react/PacketsReplayProvider'
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import TouchInteractionHint from './react/TouchInteractionHint'
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import { ua } from './react/utils'
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import ControDebug from './react/ControDebug'
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const isFirefox = ua.getBrowser().name === 'Firefox'
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if (isFirefox) {
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@ -208,6 +209,7 @@ const App = () => {
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<HeldMapUi />
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</InGameComponent>
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</div>
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<ControDebug />
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<div />
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</RobustPortal>
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<EnterFullscreenButton />
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