fix sometimes inventory player should not be rendered

This commit is contained in:
Vitaly Turovsky 2025-09-18 07:49:44 +03:00
commit c930365e32
2 changed files with 13 additions and 0 deletions

View file

@ -470,6 +470,7 @@ const openWindow = (type: string | undefined, title: string | any = undefined) =
const isRightClick = type === 'rightclick'
const isLeftClick = type === 'leftclick'
if (isLeftClick || isRightClick) {
modelViewerState.model = undefined
inv.canvasManager.children[0].showRecipesOrUsages(isLeftClick, item)
}
} else {
@ -501,6 +502,7 @@ const openWindow = (type: string | undefined, title: string | any = undefined) =
if (freeSlot === null) return
void bot.creative.setInventorySlot(freeSlot, item)
} else {
modelViewerState.model = undefined
inv.canvasManager.children[0].showRecipesOrUsages(!isRightclick, mapSlots([item], true)[0])
}
}

View file

@ -6,6 +6,7 @@ import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
import { applySkinToPlayerObject, createPlayerObject, PlayerObjectType } from '../../renderer/viewer/lib/createPlayerObject'
import { currentScaling } from '../scaleInterface'
import { activeModalStack } from '../globalState'
THREE.ColorManagement.enabled = false
@ -29,6 +30,7 @@ export const modelViewerState = proxy({
modelCustomization?: { [modelUrl: string]: { color?: string, opacity?: number, metalness?: number, roughness?: number } }
resetRotationOnReleae?: boolean
continiousRender?: boolean
alwaysRender?: boolean
}
})
globalThis.modelViewerState = modelViewerState
@ -75,6 +77,15 @@ globalThis.getModelViewerValues = () => {
}
}
subscribe(activeModalStack, () => {
if (!modelViewerState.model || !modelViewerState.model?.alwaysRender) {
return
}
if (activeModalStack.length === 0) {
modelViewerState.model = undefined
}
})
export default () => {
const { model } = useSnapshot(modelViewerState)
const containerRef = useRef<HTMLDivElement>(null)