refactor to utils for fixes
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2 changed files with 28 additions and 7 deletions
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@ -6,6 +6,7 @@ const { fsState } = require('../loadFolder')
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const { subscribe } = require('valtio')
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const { saveWorld } = require('../builtinCommands')
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const { notification } = require('./notification')
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const { disconnect } = require('../utils')
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class PauseScreen extends LitElement {
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static get styles () {
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@ -71,12 +72,7 @@ class PauseScreen extends LitElement {
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</div>
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<pmui-button pmui-width="204px" pmui-label="Options" @pmui-click=${() => showModal(document.getElementById('options-screen'))}></pmui-button>
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<pmui-button pmui-width="204px" pmui-label="${!fsState.syncFs && !fsState.isReadonly ? 'Save & Quit' : 'Disconnect'}" @pmui-click=${async () => {
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if (window.singlePlayerServer) {
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await saveWorld()
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singlePlayerServer.quit()
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}
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bot._client.emit('end')
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miscUiState.gameLoaded = false
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disconnect()
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}}></pmui-button>
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</main>
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`
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27
src/utils.js
27
src/utils.js
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@ -1,9 +1,10 @@
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//@ts-check
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import { activeModalStack, miscUiState } from './globalState'
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import { activeModalStack, miscUiState, showModal } from './globalState'
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import { notification } from './menus/notification'
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import * as crypto from 'crypto'
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import UUID from 'uuid-1345'
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import { options } from './optionsStorage'
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import { saveWorld } from './builtinCommands'
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export const goFullscreen = async (doToggle = false) => {
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if (!document.fullscreenElement) {
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@ -132,6 +133,30 @@ function javaUUID (s) {
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export function nameToMcOfflineUUID (name) {
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return (new UUID(javaUUID('OfflinePlayer:' + name))).toString()
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}
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export const setLoadingScreenStatus = function (/** @type {string} */status, isError = false) {
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const loadingScreen = document.getElementById('loading-error-screen')
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// todo update in component instead
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showModal(loadingScreen)
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if (loadingScreen.hasError) {
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miscUiState.gameLoaded = false
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return
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}
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loadingScreen.hasError = isError
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loadingScreen.status = status
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}
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export const disconnect = async () => {
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if (window.singlePlayerServer) {
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await saveWorld()
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singlePlayerServer.quit()
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}
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bot._client.emit('end')
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miscUiState.gameLoaded = false
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}
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export const loadScript = async function (/** @type {string} */ scriptSrc) {
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if (document.querySelector(`script[src="${scriptSrc}"]`)) {
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return
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