diff --git a/prismarine-viewer/viewer/lib/worldrenderer.ts b/prismarine-viewer/viewer/lib/worldrenderer.ts index 4f16671b..1b67a342 100644 --- a/prismarine-viewer/viewer/lib/worldrenderer.ts +++ b/prismarine-viewer/viewer/lib/worldrenderer.ts @@ -17,7 +17,8 @@ function mod (x, n) { export class WorldRenderer { worldConfig = { minY: 0, worldHeight: 256 } - material = new THREE.MeshLambertMaterial({ vertexColors: true, transparent: true, alphaTest: 0.1 }) + // todo @sa2urami set alphaTest back to 0.1 and instead properly sort transparent and solid objects (needs to be done in worker too) + material = new THREE.MeshLambertMaterial({ vertexColors: true, transparent: true, alphaTest: 0.5 }) blockEntities = {} sectionObjects: Record = {}