Commit graph

8 commits

Author SHA1 Message Date
Vitaly
28faa9417a
feat: Client side js mods. Modding! (#255) 2025-04-23 09:17:33 +03:00
Vitaly Turovsky
b3ee71b57f fix: include all latest supported versions in create world menu for singleplayer (up to 1.20.4) 2024-06-15 03:45:50 +03:00
Vitaly Turovsky
0d8beef65c feat: add gamemode selector in create world screen. always use creative with ?singleplayer=1 2024-05-26 18:58:46 +03:00
Vitaly
1e7153c2e2
feat: publish all stories UI components to npm! (#111) 2024-05-05 03:25:08 +03:00
Vitaly
c04c9cfdad
feat: implement Google Drive storage provider (#87) 2024-03-17 05:25:21 +03:00
Vitaly Turovsky
c6ab5587d0 use npm version of flying squid
fixes #39
2024-01-21 08:19:32 +05:30
Vitaly Turovsky
443496a788 fix: drop download & deploy size by 1.5x by inlining optimized block collision shapes 2023-11-04 09:04:09 +03:00
Vitaly
b199b2e6d8 feat: new singleplayer menu! Now migrated to IndexedDB storage:
- now you can store multiple different worlds and export them for native client at any time
- almost unlimited storage limit
- world auto save now works
- can configure world type
fix: texturepack should be applied when opening folders
feat(world-options): can now save worlds downloaded from url to browser storage (useful for ios, otherwise use folders)
feat: added new export method: directly to folder on the drive (which is faster) - available from main menu
fix: now 'singleplayer' qs opens temporary world which is not saved and 'loadSave' opens save with specific folder name
2023-10-26 04:26:58 +03:00