- Enhanced the ThreeJsSound class to support sound playback timeout and volume adjustments.
- Added a custom sound system to handle named sound effects with metadata.
feat(custom-builds): Add a way to bundle only specific minecraft version data, this does not affect assets though
env:
MIN_MC_VERSION
MAX_MC_VERSION
new SKIP_MC_DATA_RECIPES - if recipes are not used in game
fix: refactor QS params handling to ensure panorama & main menu never loaded when immedieate game enter action is expected (eg ?autoConnect=1)
feat: allow to specify default and locked settings in config.json
feat: allow to specify default app params in config.json
feat: rework how loading progress is reported in app on connect
feat: add setting to wait for chunks to load before starting rendering (which is highly recommended to enable), however not enabled by default because functionality is top priority of the client out of the box, not pleasent ux, so pls enable yourself
The complete migration from `minecraft-assets` to [`mc-assets`](https://npmjs.com/mc-assets).
Now all block states & block models are processed dynamically! So it is now easily possible to implement custom models
- no post-install work anymore: the building is now 3x faster and 4x faster in docker
- drop 10x total deploy size
- display world ~1.5x faster
- fix snow & repeater state parser (they didn't render correctly)
rsbuild pipeline!
- the initial app load is faster ~1.2
- much fewer requests are made & cached
- dev reloads are fast now
Resource pack changes:
- now textures are reloaded much more quickly on the fly
- add hotkey to quickly reload textures (for debugging) assigned to F3+T (open dev widget is now assigned to F3+Y)
- add a way to disable resource pack instead of uninstalling it
- items render from resource pack are now support
- resource pack widgets & icons are now supported