//@ts-nocheck import * as THREE from 'three' import { Vec3 } from 'vec3' import { BasePlaygroundScene } from '../baseScene' import { WorldRendererThree } from '../../viewer/three/worldrendererThree' export default class extends BasePlaygroundScene { continuousRender = true override initGui (): void { this.params = { starfield: false, entity: 'player', count: 4 } } override renderFinish (): void { if (this.params.starfield) { ;(viewer.world as WorldRendererThree).scene.background = new THREE.Color(0x00_00_00) ;(viewer.world as WorldRendererThree).starField.enabled = true ;(viewer.world as WorldRendererThree).starField.addToScene() } for (let i = 0; i < this.params.count; i++) { for (let j = 0; j < this.params.count; j++) { for (let k = 0; k < this.params.count; k++) { viewer.entities.update({ id: i * 1000 + j * 100 + k, name: this.params.entity, pos: this.targetPos.offset(i, j, k) } as any, {}) } } } } }