// todo move from here //@ts-format-ignore-region // 1.8.8 export interface LevelDat { WorldGenSettings?: WorldGenSettings; RandomSeed: number[]; generatorName?: string; BorderCenterX: number; BorderCenterZ: number; Difficulty: number; DifficultyLocked: number; BorderSizeLerpTime: number[]; Version?: { Name: string // id, snapshot } /** 0,1 */ raining: number; Time: number[]; GameType: number; MapFeatures: number; BorderDamagePerBlock: number; BorderWarningBlocks: number; BorderSizeLerpTarget: number; DayTime: number[]; initialized: number; allowCommands: number; SizeOnDisk: number[]; GameRules: GameRules; Player: Player; SpawnY: number; rainTime: number; thunderTime: number; SpawnZ: number; hardcore: number; SpawnX: number; clearWeatherTime: number; thundering: number; generatorVersion?: number; version: number; BorderSafeZone: number; generatorOptions?: string; LastPlayed: number[]; BorderWarningTime: number; LevelName: string; BorderSize: number; } export interface GameRules { doTileDrops: string; doFireTick: string; reducedDebugInfo: string; naturalRegeneration: string; doMobLoot: string; keepInventory: string; doEntityDrops: string; mobGriefing: string; randomTickSpeed: string; commandBlockOutput: string; doMobSpawning: string; logAdminCommands: string; sendCommandFeedback: string; doDaylightCycle: string; showDeathMessages: string; } export interface Player { HurtByTimestamp: number; SleepTimer: number; Attributes: Attribute[]; Invulnerable: number; PortalCooldown: number; AbsorptionAmount: number; abilities: Abilities; FallDistance: number; DeathTime: number; XpSeed: number; HealF: number; XpTotal: number; playerGameType: number; SelectedItem: SelectedItem; Motion: number[]; UUIDLeast: number[]; Health: number; foodSaturationLevel: number; Air: number; OnGround: number; Dimension: number; Rotation: number[]; XpLevel: number; Score: number; UUIDMost: number[]; Sleeping: number; Pos: number[]; Fire: number; XpP: number; EnderItems: any[]; foodLevel: number; foodExhaustionLevel: number; HurtTime: number; SelectedItemSlot: number; Inventory: SelectedItem[]; foodTickTimer: number; } export interface Attribute { Base: number; Name: string; } export interface SelectedItem { Slot?: number; id: string; Count: number; Damage: number; } export interface Abilities { invulnerable: number; mayfly: number; instabuild: number; walkSpeed: number; mayBuild: number; flying: number; flySpeed: number; } // 1.16+ export interface WorldGenSettings { /** 0,1 */ bonus_chest: number; seed: number[]; /** 0,1 */ generate_features: number; dimensions: Dimensions; } export interface Dimensions { // :overworld, :the_nether, :the_end [key: string]: WorldGen; } export interface WorldGen { generator: WorldGenGenerator; // same as key type: string; } export interface WorldGenGenerator { settings: string; seed: number[]; biome_source: PurpleBiomeSource; type: string; } export interface PurpleBiomeSource { seed: number[]; /** only for overworld 0,1 */ large_biomes?: number; // :noise, :flat, ? type: string; }