// global variables useful for debugging import { getEntityCursor } from './worldInteractions' // Object.defineProperty(window, 'cursorBlock', ) window.cursorBlockRel = (x = 0, y = 0, z = 0) => { const newPos = bot.blockAtCursor(5)?.position.offset(x, y, z) if (!newPos) return return bot.world.getBlock(newPos) } window.cursorEntity = () => { return getEntityCursor() } // wanderer window.inspectPlayer = () => require('fs').promises.readFile('/world/playerdata/9e487d23-2ffc-365a-b1f8-f38203f59233.dat').then(window.nbt.parse).then(console.log) Object.defineProperty(window, 'debugSceneChunks', { get () { return viewer.world.getLoadedChunksRelative(bot.entity.position, true) }, })