import absorption from 'mc-assets/dist/other-textures/latest/mob_effect/absorption.png' import glowing from 'mc-assets/dist/other-textures/latest/mob_effect/glowing.png' import instant_health from 'mc-assets/dist/other-textures/latest/mob_effect/instant_health.png' import nausea from 'mc-assets/dist/other-textures/latest/mob_effect/nausea.png' import slow_falling from 'mc-assets/dist/other-textures/latest/mob_effect/slow_falling.png' import weakness from 'mc-assets/dist/other-textures/latest/mob_effect/weakness.png' import bad_omen from 'mc-assets/dist/other-textures/latest/mob_effect/bad_omen.png' import haste from 'mc-assets/dist/other-textures/latest/mob_effect/haste.png' import invisibility from 'mc-assets/dist/other-textures/latest/mob_effect/invisibility.png' import night_vision from 'mc-assets/dist/other-textures/latest/mob_effect/night_vision.png' import slowness from 'mc-assets/dist/other-textures/latest/mob_effect/slowness.png' import wither from 'mc-assets/dist/other-textures/latest/mob_effect/wither.png' import blindness from 'mc-assets/dist/other-textures/latest/mob_effect/blindness.png' import health_boost from 'mc-assets/dist/other-textures/latest/mob_effect/health_boost.png' import jump_boost from 'mc-assets/dist/other-textures/latest/mob_effect/jump_boost.png' import poison from 'mc-assets/dist/other-textures/latest/mob_effect/poison.png' import speed from 'mc-assets/dist/other-textures/latest/mob_effect/speed.png' import conduit_power from 'mc-assets/dist/other-textures/latest/mob_effect/conduit_power.png' import hero_of_the_village from 'mc-assets/dist/other-textures/latest/mob_effect/hero_of_the_village.png' import levitation from 'mc-assets/dist/other-textures/latest/mob_effect/levitation.png' import regeneration from 'mc-assets/dist/other-textures/latest/mob_effect/regeneration.png' import strength from 'mc-assets/dist/other-textures/latest/mob_effect/strength.png' import dolphins_grace from 'mc-assets/dist/other-textures/latest/mob_effect/dolphins_grace.png' import hunger from 'mc-assets/dist/other-textures/latest/mob_effect/hunger.png' import luck from 'mc-assets/dist/other-textures/latest/mob_effect/luck.png' import resistance from 'mc-assets/dist/other-textures/latest/mob_effect/resistance.png' import unluck from 'mc-assets/dist/other-textures/latest/mob_effect/unluck.png' import fire_resistance from 'mc-assets/dist/other-textures/latest/mob_effect/fire_resistance.png' import instant_damage from 'mc-assets/dist/other-textures/latest/mob_effect/instant_damage.png' import mining_fatigue from 'mc-assets/dist/other-textures/latest/mob_effect/mining_fatigue.png' import saturation from 'mc-assets/dist/other-textures/latest/mob_effect/saturation.png' import water_breathing from 'mc-assets/dist/other-textures/latest/mob_effect/water_breathing.png' import darkness from 'mc-assets/dist/other-textures/latest/mob_effect/darkness.png' interface Images { [key: string]: string; } // Export an object containing image URLs export const images: Images = { absorption, glowing, instant_health, nausea, slow_falling, weakness, bad_omen, haste, invisibility, night_vision, slowness, wither, blindness, health_boost, jump_boost, poison, speed, conduit_power, hero_of_the_village, levitation, regeneration, strength, dolphins_grace, hunger, luck, resistance, unluck, bad_luck: unluck, good_luck: luck, fire_resistance, instant_damage, mining_fatigue, saturation, water_breathing, darkness }