// from server to client export interface ClientOnMap { keep_alive: /** 1.7 */ { keepAliveId: number; } | /** 1.12.2 */ { keepAliveId: bigint; }; login:/** 1.8 */ { entityId: number; gameMode: number; dimension: number; difficulty: number; maxPlayers: number; levelType: string; reducedDebugInfo: boolean; } | /** 1.14 */ { entityId: number; gameMode: number; dimension: number; maxPlayers: number; levelType: string; viewDistance: number; reducedDebugInfo: boolean; } | /** 1.15 */ { entityId: number; gameMode: number; dimension: number; hashedSeed: bigint; maxPlayers: number; levelType: string; viewDistance: number; reducedDebugInfo: boolean; enableRespawnScreen: boolean; } | /** 1.16 */ { entityId: number; gameMode: number; previousGameMode: number; worldNames: any; dimensionCodec: any; dimension: string; worldName: string; hashedSeed: bigint; maxPlayers: number; viewDistance: number; reducedDebugInfo: boolean; enableRespawnScreen: boolean; isDebug: boolean; isFlat: boolean; } | /** 1.16.2 */ { entityId: number; isHardcore: boolean; gameMode: number; previousGameMode: number; worldNames: any; dimensionCodec: any; dimension: any; worldName: string; hashedSeed: bigint; maxPlayers: number; viewDistance: number; reducedDebugInfo: boolean; enableRespawnScreen: boolean; isDebug: boolean; isFlat: boolean; } | /** 1.18 */ { entityId: number; isHardcore: boolean; gameMode: number; previousGameMode: number; worldNames: any; dimensionCodec: any; dimension: any; worldName: string; hashedSeed: bigint; maxPlayers: number; viewDistance: number; simulationDistance: number; reducedDebugInfo: boolean; enableRespawnScreen: boolean; isDebug: boolean; isFlat: boolean; } | /** 1.19 */ { entityId: number; isHardcore: boolean; gameMode: number; previousGameMode: number; worldNames: any; dimensionCodec: any; worldType: string; worldName: string; hashedSeed: bigint; maxPlayers: number; viewDistance: number; simulationDistance: number; reducedDebugInfo: boolean; enableRespawnScreen: boolean; isDebug: boolean; isFlat: boolean; death: any; } | /** 1.20 */ { entityId: number; isHardcore: boolean; gameMode: number; previousGameMode: number; worldNames: any; dimensionCodec: any; worldType: string; worldName: string; hashedSeed: bigint; maxPlayers: number; viewDistance: number; simulationDistance: number; reducedDebugInfo: boolean; enableRespawnScreen: boolean; isDebug: boolean; isFlat: boolean; death: any; portalCooldown: number; }; /** Removed in 1.19 */ chat: /** 1.7 */ { message: string; } | /** 1.8 */ { message: string; position: number; } | /** 1.16 */ { message: string; position: number; sender: any; }; update_time: /** 1.7 */ { age: bigint; time: bigint; }; entity_equipment: /** 1.7 */ { entityId: number; slot: number; item: any; } | /** 1.16 */ { entityId: number; equipments: any; }; spawn_position:/** 1.8 */ { location: { x: number, y: number, z: number }; } | /** 1.17 */ { location: { x: number, y: number, z: number }; angle: number; }; update_health: /** 1.7 */ { health: number; food: number; foodSaturation: number; }; respawn: /** 1.7 */ { dimension: number; difficulty: number; gamemode: number; levelType: string; } | /** 1.14 */ { dimension: number; gamemode: number; levelType: string; } | /** 1.15 */ { dimension: number; hashedSeed: bigint; gamemode: number; levelType: string; } | /** 1.16 */ { dimension: string; worldName: string; hashedSeed: bigint; gamemode: number; previousGamemode: number; isDebug: boolean; isFlat: boolean; copyMetadata: boolean; } | /** 1.16.2 */ { dimension: any; worldName: string; hashedSeed: bigint; gamemode: number; previousGamemode: number; isDebug: boolean; isFlat: boolean; copyMetadata: boolean; } | /** 1.19 */ { dimension: string; worldName: string; hashedSeed: bigint; gamemode: number; previousGamemode: number; isDebug: boolean; isFlat: boolean; copyMetadata: boolean; death: any; } | /** 1.20 */ { dimension: string; worldName: string; hashedSeed: bigint; gamemode: number; previousGamemode: number; isDebug: boolean; isFlat: boolean; copyMetadata: boolean; death: any; portalCooldown: number; }; position: /** 1.8 */ { x: number; y: number; z: number; yaw: number; pitch: number; flags: number; } | /** 1.9 */ { x: number; y: number; z: number; yaw: number; pitch: number; flags: number; teleportId: number; } | /** 1.17 */ { x: number; y: number; z: number; yaw: number; pitch: number; flags: number; teleportId: number; dismountVehicle: boolean; } /** 1.19.4 */ ; held_item_slot: /** 1.7 */ { slot: number; }; /** Removed in 1.14 */ bed: /** 1.7 */ { entityId: number; location: any; } | /** 1.8 */ { entityId: number; location: { x: number, y: number, z: number }; }; animation: /** 1.7 */ { entityId: number; animation: number; }; named_entity_spawn: /** 1.7 */ { entityId: number; playerUUID: string; playerName: string; data: any; x: number; y: number; z: number; yaw: number; pitch: number; currentItem: number; metadata: any; } | /** 1.8 */ { entityId: number; playerUUID: any; x: number; y: number; z: number; yaw: number; pitch: number; currentItem: number; metadata: any; } | /** 1.9 */ { entityId: number; playerUUID: any; x: number; y: number; z: number; yaw: number; pitch: number; metadata: any; } | /** 1.15 */ { entityId: number; playerUUID: any; x: number; y: number; z: number; yaw: number; pitch: number; }; collect: /** 1.7 */ { collectedEntityId: number; collectorEntityId: number; } | /** 1.11 */ { collectedEntityId: number; collectorEntityId: number; pickupItemCount: number; }; spawn_entity: /** 1.7 */ { entityId: number; type: number; x: number; y: number; z: number; pitch: number; yaw: number; objectData: any; } | /** 1.9 */ { entityId: number; objectUUID: any; type: number; x: number; y: number; z: number; pitch: number; yaw: number; objectData: number; velocityX: number; velocityY: number; velocityZ: number; } | /** 1.19 */ { entityId: number; objectUUID: any; type: number; x: number; y: number; z: number; pitch: number; yaw: number; headPitch: number; objectData: number; velocityX: number; velocityY: number; velocityZ: number; }; /** Removed in 1.19 */ spawn_entity_living: /** 1.7 */ { entityId: number; type: number; x: number; y: number; z: number; yaw: number; pitch: number; headPitch: number; velocityX: number; velocityY: number; velocityZ: number; metadata: any; } | /** 1.9 */ { entityId: number; entityUUID: any; type: number; x: number; y: number; z: number; yaw: number; pitch: number; headPitch: number; velocityX: number; velocityY: number; velocityZ: number; metadata: any; } | /** 1.15 */ { entityId: number; entityUUID: any; type: number; x: number; y: number; z: number; yaw: number; pitch: number; headPitch: number; velocityX: number; velocityY: number; velocityZ: number; }; /** Removed in 1.19 */ spawn_entity_painting: /** 1.7 */ { entityId: number; title: string; location: any; direction: number; } | /** 1.8 */ { entityId: number; title: string; location: { x: number, y: number, z: number }; direction: number; } | /** 1.9 */ { entityId: number; entityUUID: any; title: string; location: { x: number, y: number, z: number }; direction: number; } | /** 1.13 */ { entityId: number; entityUUID: any; title: number; location: { x: number, y: number, z: number }; direction: number; }; spawn_entity_experience_orb: /** 1.7 */ { entityId: number; x: number; y: number; z: number; count: number; }; entity_velocity: /** 1.7 */ { entityId: number; velocityX: number; velocityY: number; velocityZ: number; }; /** Removed in 1.17 */ entity_destroy: /** 1.17.1 */ { entityIds: any; }; /** Removed in 1.17 */ entity: /** 1.7 */ { entityId: number; }; rel_entity_move: /** 1.7 */ { entityId: number; dX: number; dY: number; dZ: number; } | /** 1.8 */ { entityId: number; dX: number; dY: number; dZ: number; onGround: boolean; }; entity_look: /** 1.7 */ { entityId: number; yaw: number; pitch: number; } | /** 1.8 */ { entityId: number; yaw: number; pitch: number; onGround: boolean; }; entity_move_look: /** 1.7 */ { entityId: number; dX: number; dY: number; dZ: number; yaw: number; pitch: number; } | /** 1.8 */ { entityId: number; dX: number; dY: number; dZ: number; yaw: number; pitch: number; onGround: boolean; }; entity_teleport: /** 1.7 */ { entityId: number; x: number; y: number; z: number; yaw: number; pitch: number; } | /** 1.8 */ { entityId: number; x: number; y: number; z: number; yaw: number; pitch: number; onGround: boolean; }; entity_head_rotation: /** 1.7 */ { entityId: number; headYaw: number; }; entity_status: /** 1.7 */ { entityId: number; entityStatus: number; }; attach_entity: /** 1.7 */ { entityId: number; vehicleId: number; leash: boolean; } | /** 1.9 */ { entityId: number; vehicleId: number; }; entity_metadata: /** 1.7 */ { entityId: number; metadata: any; }; entity_effect: /** 1.7 */ { entityId: number; effectId: number; amplifier: number; duration: number; } | /** 1.8 */ { entityId: number; effectId: number; amplifier: number; duration: number; hideParticles: boolean; } | /** 1.9 */ { entityId: number; effectId: number; amplifier: number; duration: number; hideParticles: number; } | /** 1.19 */ { entityId: number; effectId: number; amplifier: number; duration: number; hideParticles: number; factorCodec: any; }; remove_entity_effect: /** 1.7 */ { entityId: number; effectId: number; }; experience: /** 1.7 */ { experienceBar: number; level: number; totalExperience: number; } | /** 1.19.3 */ { experienceBar: number; totalExperience: number; level: number; }; /** Removed in 1.9 */ update_attributes: /** 1.7 */ { entityId: number; properties: any; }; map_chunk: /** 1.7 */ { x: number; z: number; groundUp: boolean; bitMap: number; addBitMap: number; compressedChunkData: any; } | /** 1.8 */ { x: number; z: number; groundUp: boolean; bitMap: number; chunkData: any; } | /** 1.9.4 */ { x: number; z: number; groundUp: boolean; bitMap: number; chunkData: any; blockEntities: any; } | /** 1.14 */ { x: number; z: number; groundUp: boolean; bitMap: number; heightmaps: any; chunkData: any; blockEntities: any; } | /** 1.15 */ { x: number; z: number; groundUp: boolean; bitMap: number; heightmaps: any; biomes: any; chunkData: any; blockEntities: any; } | /** 1.16 */ { x: number; z: number; groundUp: boolean; ignoreOldData: boolean; bitMap: number; heightmaps: any; biomes: any; chunkData: any; blockEntities: any; } /** 1.16.2 */ | /** 1.17 */ { x: number; z: number; bitMap: any; heightmaps: any; biomes: any; chunkData: any; blockEntities: any; } | /** 1.18 */ { x: number; z: number; heightmaps: any; chunkData: any; blockEntities: any; trustEdges: boolean; skyLightMask: any; blockLightMask: any; emptySkyLightMask: any; emptyBlockLightMask: any; skyLight: any; blockLight: any; } | /** 1.20 */ { x: number; z: number; heightmaps: any; chunkData: any; blockEntities: any; skyLightMask: any; blockLightMask: any; emptySkyLightMask: any; emptyBlockLightMask: any; skyLight: any; blockLight: any; }; multi_block_change: /** 1.7 */ { chunkX: number; chunkZ: number; recordCount: any; dataLength: number; records: any; } | /** 1.8 */ { chunkX: number; chunkZ: number; records: any; } | /** 1.16.2 */ { chunkCoordinates: any; notTrustEdges: boolean; records: any; } | /** 1.19.2 */ { chunkCoordinates: any; suppressLightUpdates: boolean; records: any; } | /** 1.20 */ { chunkCoordinates: any; records: any; }; block_change: /** 1.7 */ { location: any; type: number; metadata: number; } | /** 1.8 */ { location: { x: number, y: number, z: number }; type: number; }; block_action: /** 1.7 */ { location: any; byte1: number; byte2: number; blockId: number; } | /** 1.8 */ { location: { x: number, y: number, z: number }; byte1: number; byte2: number; blockId: number; }; block_break_animation: /** 1.7 */ { entityId: number; location: any; destroyStage: number; } | /** 1.8 */ { entityId: number; location: { x: number, y: number, z: number }; destroyStage: number; }; /** Removed in 1.9 */ map_chunk_bulk: /** 1.7 */ { chunkColumnCount: any; dataLength: any; skyLightSent: boolean; compressedChunkData: any; meta: any; } | /** 1.8 */ { skyLightSent: boolean; meta: any; data: any; }; explosion: /** 1.7 */ { x: number; y: number; z: number; radius: number; affectedBlockOffsets: any; playerMotionX: number; playerMotionY: number; playerMotionZ: number; }; world_event: /** 1.7 */ { effectId: number; location: any; data: number; global: boolean; } | /** 1.8 */ { effectId: number; location: { x: number, y: number, z: number }; data: number; global: boolean; }; /** Removed in 1.19.3 */ named_sound_effect: /** 1.7 */ { soundName: string; x: number; y: number; z: number; volume: number; pitch: number; } | /** 1.9 */ { soundName: string; soundCategory: number; x: number; y: number; z: number; volume: number; pitch: number; } | /** 1.19 */ { soundName: string; soundCategory: number; x: number; y: number; z: number; volume: number; pitch: number; seed: bigint; }; world_particles: /** 1.7 */ { particleName: string; x: number; y: number; z: number; offsetX: number; offsetY: number; offsetZ: number; particleData: number; particles: number; } | /** 1.8 */ { particleId: number; longDistance: boolean; x: number; y: number; z: number; offsetX: number; offsetY: number; offsetZ: number; particleData: number; particles: number; data: any; }; game_state_change: /** 1.7 */ { reason: number; gameMode: number; }; /** Removed in 1.16 */ spawn_entity_weather: /** 1.7 */ { entityId: number; type: number; x: number; y: number; z: number; }; open_window: /** 1.7 */ { windowId: number; inventoryType: number; windowTitle: string; slotCount: number; useProvidedTitle: boolean; entityId: any; } | /** 1.8 */ { windowId: number; inventoryType: string; windowTitle: string; slotCount: number; entityId: any; } | /** 1.14 */ { windowId: number; inventoryType: number; windowTitle: string; }; close_window: /** 1.7 */ { windowId: number; }; set_slot: /** 1.7 */ { windowId: number; slot: number; item: any; } | /** 1.17.1 */ { windowId: number; stateId: number; slot: number; item: any; }; window_items: /** 1.7 */ { windowId: number; items: any; } | /** 1.17.1 */ { windowId: number; stateId: number; items: any; carriedItem: any; }; craft_progress_bar: /** 1.7 */ { windowId: number; property: number; value: number; }; /** Removed in 1.17 */ transaction: /** 1.7 */ { windowId: number; action: number; accepted: boolean; }; /** Removed in 1.9.4 */ update_sign: /** 1.7 */ { location: any; text1: string; text2: string; text3: string; text4: string; } | /** 1.8 */ { location: { x: number, y: number, z: number }; text1: string; text2: string; text3: string; text4: string; }; map: /** 1.7 */ { itemDamage: number; data: any; } | /** 1.8 */ { itemDamage: number; scale: number; icons: any; columns: number; rows: any; x: any; y: any; data: any; } | /** 1.9 */ { itemDamage: number; scale: number; trackingPosition: boolean; icons: any; columns: number; rows: any; x: any; y: any; data: any; } | /** 1.14 */ { itemDamage: number; scale: number; trackingPosition: boolean; locked: boolean; icons: any; columns: number; rows: any; x: any; y: any; data: any; } | /** 1.17 */ { itemDamage: number; scale: number; locked: boolean; icons: any; columns: number; rows: any; x: any; y: any; data: any; }; tile_entity_data: /** 1.7 */ { location: any; action: number; nbtData: any; } | /** 1.8 */ { location: { x: number, y: number, z: number }; action: number; nbtData: any; }; open_sign_entity: /** 1.7 */ { location: any; } | /** 1.8 */ { location: { x: number, y: number, z: number }; } | /** 1.20 */ { location: { x: number, y: number, z: number }; isFrontText: boolean; }; statistics: /** 1.7 */ { entries: any; }; player_info: /** 1.8 */ { action: number; data: any; }; abilities: /** 1.7 */ { flags: number; flyingSpeed: number; walkingSpeed: number; }; tab_complete: /** 1.7 */ { matches: any; } | /** 1.13 */ { transactionId: number; start: number; length: number; matches: any; }; scoreboard_objective:/** 1.8 */ { name: string; action: number; displayText: any; type: any; }; scoreboard_score:/** 1.8 */ { itemName: string; action: number; scoreName: string; value: any; }; scoreboard_display_objective: /** 1.7 */ { position: number; name: string; }; /** Removed in 1.9 */ scoreboard_team: /** 1.7 */ { team: string; mode: number; name: any; prefix: any; suffix: any; friendlyFire: any; players: any; } | /** 1.8 */ { team: string; mode: number; name: any; prefix: any; suffix: any; friendlyFire: any; nameTagVisibility: any; color: any; players: any; }; custom_payload: /** 1.7 */ { channel: string; data: any; }; kick_disconnect: /** 1.7 */ { reason: string; }; packet: /** 1.7 */ { name: any; params: any; }; difficulty: /** 1.8 */ { difficulty: number; } | /** 1.14 */ { difficulty: number; difficultyLocked: boolean; }; /** Removed in 1.17 */ combat_event: /** 1.8 */ { event: number; duration: any; playerId: any; entityId: any; message: any; }; camera: /** 1.8 */ { cameraId: number; }; /** Removed in 1.17 */ world_border: /** 1.8 */ { action: number; radius: any; x: any; z: any; old_radius: any; new_radius: any; speed: any; portalBoundary: any; warning_time: any; warning_blocks: any; }; /** Removed in 1.17 */ title: /** 1.8 */ { action: number; text: any; fadeIn: any; stay: any; fadeOut: any; }; /** Removed in 1.9 */ set_compression: /** 1.8 */ { threshold: number; }; playerlist_header: /** 1.8 */ { header: string; footer: string; }; resource_pack_send: /** 1.8 */ { url: string; hash: string; } | /** 1.17 */ { url: string; hash: string; forced: boolean; promptMessage: any; }; /** Removed in 1.9 */ update_entity_nbt: /** 1.8 */ { entityId: number; tag: any; }; boss_bar: /** 1.9 */ { entityUUID: any; action: number; title: any; health: any; color: any; dividers: any; flags: any; }; set_cooldown: /** 1.9 */ { itemID: number; cooldownTicks: number; }; unload_chunk: /** 1.9 */ { chunkX: number; chunkZ: number; }; vehicle_move: /** 1.9 */ { x: number; y: number; z: number; yaw: number; pitch: number; }; set_passengers: /** 1.9 */ { entityId: number; passengers: any; }; teams: /** 1.9 */ { team: string; mode: number; name: any; prefix: any; suffix: any; friendlyFire: any; nameTagVisibility: any; collisionRule: any; color: any; players: any; } | /** 1.13 */ { team: string; mode: number; name: any; friendlyFire: any; nameTagVisibility: any; collisionRule: any; formatting: any; prefix: any; suffix: any; players: any; }; sound_effect: /** 1.9 */ { soundId: number; soundCategory: number; x: number; y: number; z: number; volume: number; pitch: number; } | /** 1.19 */ { soundId: number; soundCategory: number; x: number; y: number; z: number; volume: number; pitch: number; seed: bigint; }; entity_update_attributes: /** 1.9 */ { entityId: number; properties: any; }; advancements: /** 1.12 */ { reset: boolean; advancementMapping: any; identifiers: any; progressMapping: any; }; unlock_recipes: /** 1.12 */ { action: number; craftingBookOpen: boolean; filteringCraftable: boolean; recipes1: any; recipes2: any; } | /** 1.13 */ { action: number; craftingBookOpen: boolean; filteringCraftable: boolean; smeltingBookOpen: boolean; filteringSmeltable: boolean; recipes1: any; recipes2: any; } | /** 1.16.2 */ { action: number; craftingBookOpen: boolean; filteringCraftable: boolean; smeltingBookOpen: boolean; filteringSmeltable: boolean; blastFurnaceOpen: boolean; filteringBlastFurnace: boolean; smokerBookOpen: boolean; filteringSmoker: boolean; recipes1: any; recipes2: any; }; select_advancement_tab: /** 1.12 */ { id: any; }; craft_recipe_response: /** 1.12.1 */ { windowId: number; recipe: number; } | /** 1.13 */ { windowId: number; recipe: string; }; declare_commands: /** 1.13 */ { nodes: any; rootIndex: number; }; face_player: /** 1.13 */ { feet_eyes: number; x: number; y: number; z: number; isEntity: boolean; entityId: any; entity_feet_eyes: any; }; nbt_query_response: /** 1.13 */ { transactionId: number; nbt: any; }; stop_sound: /** 1.13 */ { flags: number; source: any; sound: any; }; declare_recipes: /** 1.13 */ { recipes: any; }; tags: /** 1.13 */ { blockTags: any; itemTags: any; fluidTags: any; } | /** 1.14 */ { blockTags: any; itemTags: any; fluidTags: any; entityTags: any; } | /** 1.17 */ { tags: any; }; open_horse_window: /** 1.14 */ { windowId: number; nbSlots: number; entityId: number; }; update_light: /** 1.14 */ { chunkX: number; chunkZ: number; skyLightMask: number; blockLightMask: number; emptySkyLightMask: number; emptyBlockLightMask: number; data: any; } | /** 1.16 */ { chunkX: number; chunkZ: number; trustEdges: boolean; skyLightMask: number; blockLightMask: number; emptySkyLightMask: number; emptyBlockLightMask: number; data: any; } | /** 1.17 */ { chunkX: number; chunkZ: number; trustEdges: boolean; skyLightMask: any; blockLightMask: any; emptySkyLightMask: any; emptyBlockLightMask: any; skyLight: any; blockLight: any; } | /** 1.20 */ { chunkX: number; chunkZ: number; skyLightMask: any; blockLightMask: any; emptySkyLightMask: any; emptyBlockLightMask: any; skyLight: any; blockLight: any; }; trade_list: /** 1.14 */ { windowId: number; trades: any; villagerLevel: number; experience: number; isRegularVillager: boolean; } | /** 1.14.3 */ { windowId: number; trades: any; villagerLevel: number; experience: number; isRegularVillager: boolean; canRestock: boolean; }; open_book: /** 1.14 */ { hand: number; }; update_view_position: /** 1.14 */ { chunkX: number; chunkZ: number; }; update_view_distance: /** 1.14 */ { viewDistance: number; }; entity_sound_effect: /** 1.14 */ { soundId: number; soundCategory: number; entityId: number; volume: number; pitch: number; } | /** 1.19.2 */ { soundId: number; soundCategory: number; entityId: number; volume: number; pitch: number; seed: bigint; }; acknowledge_player_digging: /** 1.14.4 */ { location: { x: number, y: number, z: number }; block: number; status: number; successful: boolean; } | /** 1.19 */ { sequenceId: number; }; end_combat_event: /** 1.17 */ { duration: number; entityId: number; } | /** 1.20 */ { duration: number; }; enter_combat_event: /** 1.17 */ { }; death_combat_event: /** 1.17 */ { playerId: number; entityId: number; message: string; } | /** 1.20 */ { playerId: number; message: string; }; /** Removed in 1.17.1 */ destroy_entity: /** 1.17 */ { entityId: number; }; /** Removed in 1.19 */ sculk_vibration_signal: /** 1.17 */ { sourcePosition: { x: number, y: number, z: number }; destinationIdentifier: string; destination: any; arrivalTicks: number; }; clear_titles: /** 1.17 */ { reset: boolean; }; initialize_world_border: /** 1.17 */ { x: number; z: number; oldDiameter: number; newDiameter: number; speed: any; portalTeleportBoundary: number; warningBlocks: number; warningTime: number; } | /** 1.19 */ { x: number; z: number; oldDiameter: number; newDiameter: number; speed: number; portalTeleportBoundary: number; warningBlocks: number; warningTime: number; }; action_bar: /** 1.17 */ { text: string; }; world_border_center: /** 1.17 */ { x: number; z: number; }; world_border_lerp_size: /** 1.17 */ { oldDiameter: number; newDiameter: number; speed: any; } | /** 1.19 */ { oldDiameter: number; newDiameter: number; speed: number; }; world_border_size: /** 1.17 */ { diameter: number; }; world_border_warning_delay: /** 1.17 */ { warningTime: number; }; world_border_warning_reach: /** 1.17 */ { warningBlocks: number; }; ping: /** 1.17 */ { id: number; }; set_title_subtitle: /** 1.17 */ { text: string; }; set_title_text: /** 1.17 */ { text: string; }; set_title_time: /** 1.17 */ { fadeIn: number; stay: number; fadeOut: number; }; simulation_distance: /** 1.18 */ { distance: number; }; /** Removed in 1.19.3 */ chat_preview: /** 1.19 */ { queryId: number; message: any; }; player_chat: /** 1.19 */ { signedChatContent: string; unsignedChatContent: any; type: number; senderUuid: any; senderName: string; senderTeam: any; timestamp: bigint; salt: bigint; signature: any; } | /** 1.19.2 */ { previousSignature: any; senderUuid: any; signature: any; plainMessage: string; formattedMessage: any; timestamp: bigint; salt: bigint; previousMessages: any; unsignedContent: any; filterType: number; filterTypeMask: any; type: number; networkName: string; networkTargetName: any; } | /** 1.19.3 */ { senderUuid: any; index: number; signature: any; plainMessage: string; timestamp: bigint; salt: bigint; previousMessages: any; unsignedChatContent: any; filterType: number; filterTypeMask: any; type: number; networkName: string; networkTargetName: any; }; /** Removed in 1.19.3 */ should_display_chat_preview: /** 1.19 */ { should_display_chat_preview: boolean; }; system_chat: /** 1.19 */ { content: string; type: number; } | /** 1.19.2 */ { content: string; isActionBar: boolean; }; server_data: /** 1.19 */ { motd: any; icon: any; previewsChat: boolean; } | /** 1.19.2 */ { motd: any; icon: any; previewsChat: boolean; enforcesSecureChat: boolean; } | /** 1.19.3 */ { motd: any; icon: any; enforcesSecureChat: boolean; } | /** 1.19.4 */ { motd: string; iconBytes: any; enforcesSecureChat: boolean; }; chat_suggestions: /** 1.19.2 */ { action: number; entries: any; }; hide_message: /** 1.19.2 */ { signature: any; } | /** 1.19.3 */ { id: number; signature: any; }; /** Removed in 1.19.3 */ message_header: /** 1.19.2 */ { previousSignature: any; senderUuid: any; signature: any; messageHash: any; }; profileless_chat: /** 1.19.3 */ { message: string; type: number; name: string; target: any; }; player_remove: /** 1.19.3 */ { players: any; }; feature_flags: /** 1.19.3 */ { features: any; }; chunk_biomes: /** 1.19.4 */ { biomes: any; }; damage_event: /** 1.19.4 */ { entityId: number; sourceTypeId: number; sourceCauseId: any; sourceDirectId: any; sourcePosition: any; }; hurt_animation: /** 1.19.4 */ { entityId: number; yaw: number; }; } type ClientOnMcProtocolEvents = ClientOnMap & { [x: `raw.${string}`]: any packet: any state: any } export declare const clientOn: (name: T, callback: (data: ClientOnMcProtocolEvents[T], packetMeta: import('minecraft-protocol').PacketMeta) => void) => void