import EventEmitter from 'events' import Client from 'minecraft-protocol/src/client' window.serverDataChannel ??= {} export const customCommunication = { sendData(data) { //@ts-ignore window.serverDataChannel[this.isServer ? 'emitClient' : 'emitServer'](data) }, receiverSetup(processData) { //@ts-ignore window.serverDataChannel[this.isServer ? 'emitServer' : 'emitClient'] = (data) => { processData(data) } } } export class LocalServer extends EventEmitter.EventEmitter { socketServer = null cipher = null decipher = null clients = {} constructor(public version, public customPackets, public hideErrors = false) { super() } listen() { this.emit('connection', new Client(true, this.version, this.customPackets, this.hideErrors, customCommunication)) } close() { } }