export interface ClientWriteMap { keep_alive: /** 1.7 */ { keepAliveId: number; } | /** 1.12.2 */ { keepAliveId: bigint; }; /** Removed in 1.19 */ chat: /** 1.7 */ { message: string; }; use_entity: /** 1.7 */ { target: number; mouse: number; x: any; y: any; z: any; } | /** 1.9 */ { target: number; mouse: number; x: any; y: any; z: any; hand: any; } | /** 1.16 */ { target: number; mouse: number; x: any; y: any; z: any; hand: any; sneaking: boolean; }; flying: /** 1.7 */ { onGround: boolean; }; position: /** 1.7 */ { x: number; stance: number; y: number; z: number; onGround: boolean; } | /** 1.8 */ { x: number; y: number; z: number; onGround: boolean; }; look: /** 1.7 */ { yaw: number; pitch: number; onGround: boolean; }; position_look: /** 1.7 */ { x: number; stance: number; y: number; z: number; yaw: number; pitch: number; onGround: boolean; } | /** 1.8 */ { x: number; y: number; z: number; yaw: number; pitch: number; onGround: boolean; }; block_dig: /** 1.7 */ { status: number; location: any; face: number; } | /** 1.8 */ { status: number; location: { x: number, y: number, z: number }; face: number; } | /** 1.19 */ { status: number; location: { x: number, y: number, z: number }; face: number; sequence: number; }; block_place: /** 1.7 */ { location: any; direction: number; heldItem: any; cursorX: number; cursorY: number; cursorZ: number; } | /** 1.8 */ { location: { x: number, y: number, z: number }; direction: number; heldItem: any; cursorX: number; cursorY: number; cursorZ: number; } | /** 1.9 */ { location: { x: number, y: number, z: number }; direction: number; hand: number; cursorX: number; cursorY: number; cursorZ: number; } | /** 1.14 */ { hand: number; location: { x: number, y: number, z: number }; direction: number; cursorX: number; cursorY: number; cursorZ: number; insideBlock: boolean; } | /** 1.19 */ { hand: number; location: { x: number, y: number, z: number }; direction: number; cursorX: number; cursorY: number; cursorZ: number; insideBlock: boolean; sequence: number; }; held_item_slot: /** 1.7 */ { slotId: number; }; arm_animation: /** 1.7 */ { entityId: number; animation: number; } | /** 1.8 */ { } | /** 1.9 */ { hand: number; }; entity_action: /** 1.7 */ { entityId: number; actionId: number; jumpBoost: number; }; steer_vehicle: /** 1.7 */ { sideways: number; forward: number; jump: boolean; unmount: boolean; } | /** 1.8 */ { sideways: number; forward: number; jump: number; }; close_window: /** 1.7 */ { windowId: number; }; window_click: /** 1.7 */ { windowId: number; slot: number; mouseButton: number; action: number; mode: number; item: any; } | /** 1.17 */ { windowId: number; slot: number; mouseButton: number; mode: number; changedSlots: any; cursorItem: any; } | /** 1.17.1 */ { windowId: number; stateId: number; slot: number; mouseButton: number; mode: number; changedSlots: any; cursorItem: any; }; /** Removed in 1.17 */ transaction: /** 1.7 */ { windowId: number; action: number; accepted: boolean; }; set_creative_slot: /** 1.7 */ { slot: number; item: any; }; enchant_item: /** 1.7 */ { windowId: number; enchantment: number; }; update_sign: /** 1.7 */ { location: any; text1: string; text2: string; text3: string; text4: string; } | /** 1.8 */ { location: { x: number, y: number, z: number }; text1: string; text2: string; text3: string; text4: string; } | /** 1.20 */ { location: { x: number, y: number, z: number }; isFrontText: boolean; text1: string; text2: string; text3: string; text4: string; }; abilities: /** 1.7 */ { flags: number; flyingSpeed: number; walkingSpeed: number; } | /** 1.16 */ { flags: number; }; tab_complete: /** 1.7 */ { text: string; } | /** 1.8 */ { text: string; block: any; } | /** 1.9 */ { text: string; assumeCommand: boolean; lookedAtBlock: any; } | /** 1.13 */ { transactionId: number; text: string; }; settings: /** 1.7 */ { locale: string; viewDistance: number; chatFlags: number; chatColors: boolean; difficulty: number; showCape: boolean; } | /** 1.8 */ { locale: string; viewDistance: number; chatFlags: number; chatColors: boolean; skinParts: number; } | /** 1.9 */ { locale: string; viewDistance: number; chatFlags: number; chatColors: boolean; skinParts: number; mainHand: number; } | /** 1.17 */ { locale: string; viewDistance: number; chatFlags: number; chatColors: boolean; skinParts: number; mainHand: number; disableTextFiltering: boolean; } | /** 1.18 */ { locale: string; viewDistance: number; chatFlags: number; chatColors: boolean; skinParts: number; mainHand: number; enableTextFiltering: boolean; enableServerListing: boolean; }; client_command: /** 1.7 */ { payload: number; } | /** 1.9 */ { actionId: number; }; custom_payload: /** 1.7 */ { channel: string; data: any; }; packet: /** 1.7 */ { name: any; params: any; }; spectate: /** 1.8 */ { target: any; }; resource_pack_receive: /** 1.8 */ { hash: string; result: number; } | /** 1.10 */ { result: number; } | /** 1.20.3 */ { uuid: any; result: number; }; teleport_confirm: /** 1.9 */ { teleportId: number; }; vehicle_move: /** 1.9 */ { x: number; y: number; z: number; yaw: number; pitch: number; }; steer_boat: /** 1.9 */ { leftPaddle: boolean; rightPaddle: boolean; }; use_item: /** 1.9 */ { hand: number; } | /** 1.19 */ { hand: number; sequence: number; }; /** Removed in 1.12.1 */ prepare_crafting_grid: /** 1.12 */ { windowId: number; actionNumber: number; returnEntry: any; prepareEntry: any; }; /** Removed in 1.16.2 */ crafting_book_data: /** 1.12 */ { type: number; undefined: any; }; advancement_tab: /** 1.12 */ { action: number; tabId: any; }; craft_recipe_request: /** 1.12.1 */ { windowId: number; recipe: number; makeAll: boolean; } | /** 1.13 */ { windowId: number; recipe: string; makeAll: boolean; }; query_block_nbt: /** 1.13 */ { transactionId: number; location: { x: number, y: number, z: number }; }; edit_book: /** 1.13 */ { new_book: any; signing: boolean; } | /** 1.13.1 */ { new_book: any; signing: boolean; hand: number; } | /** 1.17.1 */ { hand: number; pages: any; title: any; }; query_entity_nbt: /** 1.13 */ { transactionId: number; entityId: number; }; pick_item: /** 1.13 */ { slot: number; }; name_item: /** 1.13 */ { name: string; }; select_trade: /** 1.13 */ { slot: number; }; set_beacon_effect: /** 1.13 */ { primary_effect: number; secondary_effect: number; } | /** 1.19 */ { primary_effect: any; secondary_effect: any; }; update_command_block: /** 1.13 */ { location: { x: number, y: number, z: number }; command: string; mode: number; flags: number; }; update_command_block_minecart: /** 1.13 */ { entityId: number; command: string; track_output: boolean; }; update_structure_block: /** 1.13 */ { location: { x: number, y: number, z: number }; action: number; mode: number; name: string; offset_x: number; offset_y: number; offset_z: number; size_x: number; size_y: number; size_z: number; mirror: number; rotation: number; metadata: string; integrity: number; seed: any; flags: number; } | /** 1.19 */ { location: { x: number, y: number, z: number }; action: number; mode: number; name: string; offset_x: number; offset_y: number; offset_z: number; size_x: number; size_y: number; size_z: number; mirror: number; rotation: number; metadata: string; integrity: number; seed: number; flags: number; }; set_difficulty: /** 1.14 */ { newDifficulty: number; }; lock_difficulty: /** 1.14 */ { locked: boolean; }; update_jigsaw_block: /** 1.14 */ { location: { x: number, y: number, z: number }; attachmentType: string; targetPool: string; finalState: string; } | /** 1.16 */ { location: { x: number, y: number, z: number }; name: string; target: string; pool: string; finalState: string; jointType: string; } | /** 1.20.3 */ { location: { x: number, y: number, z: number }; name: string; target: string; pool: string; finalState: string; jointType: string; selection_priority: number; placement_priority: number; }; generate_structure: /** 1.16 */ { location: { x: number, y: number, z: number }; levels: number; keepJigsaws: boolean; }; displayed_recipe: /** 1.16.2 */ { recipeId: string; }; recipe_book: /** 1.16.2 */ { bookId: number; bookOpen: boolean; filterActive: boolean; }; pong: /** 1.17 */ { id: number; }; chat_command: /** 1.19 */ { command: string; timestamp: bigint; salt: bigint; argumentSignatures: any; signedPreview: boolean; } | /** 1.19.2 */ { command: string; timestamp: bigint; salt: bigint; argumentSignatures: any; signedPreview: boolean; previousMessages: any; lastRejectedMessage: any; } | /** 1.19.3 */ { command: string; timestamp: bigint; salt: bigint; argumentSignatures: any; messageCount: number; acknowledged: any; }; chat_message: /** 1.19 */ { message: string; timestamp: bigint; salt: bigint; signature: any; signedPreview: boolean; } | /** 1.19.2 */ { message: string; timestamp: bigint; salt: bigint; signature: any; signedPreview: boolean; previousMessages: any; lastRejectedMessage: any; } | /** 1.19.3 */ { message: string; timestamp: bigint; salt: bigint; signature: any; offset: number; acknowledged: any; }; /** Removed in 1.19.3 */ chat_preview: /** 1.19 */ { query: number; message: string; }; message_acknowledgement: /** 1.19.2 */ { previousMessages: any; lastRejectedMessage: any; } | /** 1.19.3 */ { count: number; }; chat_session_update: /** 1.19.3 */ { sessionUUID: any; expireTime: bigint; publicKey: any; signature: any; }; chunk_batch_received: /** 1.20.2 */ { chunksPerTick: number; }; /** Removed in 1.20.3 */ configuation_acknowledged: /** 1.20.2 */ { }; ping_request: /** 1.20.2 */ { id: bigint; }; configuration_acknowledged: /** 1.20.3 */ { }; set_slot_state: /** 1.20.3 */ { slot_id: number; window_id: number; state: boolean; }; } export declare const clientWrite: (name: T, data: ClientWriteMap[T]) => Buffer