The complete migration from `minecraft-assets` to [`mc-assets`](https://npmjs.com/mc-assets). Now all block states & block models are processed dynamically! So it is now easily possible to implement custom models - no post-install work anymore: the building is now 3x faster and 4x faster in docker - drop 10x total deploy size - display world ~1.5x faster - fix snow & repeater state parser (they didn't render correctly) rsbuild pipeline! - the initial app load is faster ~1.2 - much fewer requests are made & cached - dev reloads are fast now Resource pack changes: - now textures are reloaded much more quickly on the fly - add hotkey to quickly reload textures (for debugging) assigned to F3+T (open dev widget is now assigned to F3+Y) - add a way to disable resource pack instead of uninstalling it - items render from resource pack are now support - resource pack widgets & icons are now supported
33 lines
1 KiB
JSON
33 lines
1 KiB
JSON
{
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"compilerOptions": {
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"target": "ESNext",
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"moduleResolution": "Node",
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"module": "ESNext",
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"allowJs": true,
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"jsx": "react-jsx",
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"allowSyntheticDefaultImports": true,
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"noEmit": true,
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"resolveJsonModule": false,
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"strictFunctionTypes": true,
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"noImplicitAny": false,
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"noFallthroughCasesInSwitch": true,
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"allowUnreachableCode": true,
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"forceConsistentCasingInFileNames": true,
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"useUnknownInCatchVariables": false,
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"skipLibCheck": true,
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"experimentalDecorators": true,
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"strictBindCallApply": true,
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// this the only options that allows smooth transition from js to ts (by not dropping types from js files)
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// however might need to consider includeing *only needed libraries* instead of using this
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"maxNodeModuleJsDepth": 1,
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"strictNullChecks": true,
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},
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"include": [
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"src",
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"cypress",
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"prismarine-viewer/viewer"
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],
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"exclude": [
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"node_modules",
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]
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}
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