18 lines
578 B
TypeScript
18 lines
578 B
TypeScript
import * as THREE from 'three'
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export const disposeObject = (obj: THREE.Object3D, cleanTextures = false) => {
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// not cleaning texture there as it might be used by other objects, but would be good to also do that
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if (obj instanceof THREE.Mesh) {
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obj.geometry?.dispose?.()
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obj.material?.dispose?.()
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}
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if (obj.children) {
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// eslint-disable-next-line unicorn/no-array-for-each
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obj.children.forEach(child => disposeObject(child, cleanTextures))
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}
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if (cleanTextures) {
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if (obj instanceof THREE.Mesh) {
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obj.material?.map?.dispose?.()
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}
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}
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}
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