* refactor swing animation to controller * idle animator!!!! * implelment state switch transition * a huge fix for UI server edit! * adjust ui scaling so main menu elements clip less * view bobbing, new config name, ws: * EXTREMELY important fixes to entities rendering * a lot of fixes, add dns resolve fallback * improve f3 E, fix modal not found edge case * set correctly target for old browsers, should fix ios 14 crash * unecessary big refactor, to fix ts err * fix isWysiwyg check * fix entities rendering count
59 lines
2.1 KiB
TypeScript
59 lines
2.1 KiB
TypeScript
import { defineConfig, mergeRsbuildConfig, RsbuildPluginAPI } from '@rsbuild/core';
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import supportedVersions from '../src/supportedVersions.mjs'
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import childProcess from 'child_process'
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import path, { dirname, join } from 'path'
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import { pluginReact } from '@rsbuild/plugin-react';
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import { pluginNodePolyfill } from '@rsbuild/plugin-node-polyfill';
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import fs from 'fs'
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import fsExtra from 'fs-extra'
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import { appAndRendererSharedConfig, rspackViewerConfig } from './rsbuildSharedConfig';
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const mcDataPath = join(__dirname, '../generated/minecraft-data-optimized.json')
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// if (!fs.existsSync('./playground/textures')) {
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// fsExtra.copySync('node_modules/mc-assets/dist/other-textures/latest/entity', './playground/textures/entity')
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// }
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if (!fs.existsSync(mcDataPath)) {
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childProcess.execSync('tsx ./scripts/makeOptimizedMcData.mjs', { stdio: 'inherit', cwd: path.join(__dirname, '..') })
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}
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export default mergeRsbuildConfig(
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appAndRendererSharedConfig(),
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defineConfig({
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html: {
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template: join(__dirname, './playground.html'),
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},
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output: {
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cleanDistPath: false,
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distPath: {
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root: join(__dirname, './dist'),
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},
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},
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server: {
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port: 9090,
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},
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source: {
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entry: {
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index: join(__dirname, './playground/playground.ts')
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},
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define: {
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'globalThis.includedVersions': JSON.stringify(supportedVersions),
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},
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},
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plugins: [
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{
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name: 'test',
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setup (build: RsbuildPluginAPI) {
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const prep = async () => {
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fsExtra.copySync(join(__dirname, '../node_modules/mc-assets/dist/other-textures/latest/entity'), join(__dirname, './dist/textures/entity'))
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}
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build.onBeforeBuild(async () => {
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await prep()
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})
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build.onBeforeStartDevServer(() => prep())
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},
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},
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],
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})
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)
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